wewantbetterfun
wewantbetterfun
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you get baby survivors that want to loop the killer for 5 gens without getting hit, she doesn't allow that, so they hate her because they can't bully the killer.
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Dead hard
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@WeenieDog said:
The only thing I dont fully agree with is making maps smaller but not adjusting already strong killers.
massive maps should be adjusted, strong killers are fine how they are, weaker ones need changes
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2662945#Comment_2662945
No the name of the game is Dead by Daylight
it will be dead by daylight without this patch (bad joke and idc)
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insta ban so they get what they deserve for cheating
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We need this patch bhvr
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he was fun and "good" in good hands and decent in others, now he's just awful overall, they ruined him and most killers knows it so they stop playing him, he was my second main and i've totally quit him
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@MandyTalk please show this post/video to the devs so they know what would be good for the game instead of what they think is the best when it isn't.
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@GentlemanFridge said:
Yeah...
Someday...
Only thing I'm not to keen on is the "see scratch marks through walls" thing given to Predator. That needs a range limit otherwise you can see scratches on the entire map.
I think it would be nice
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@M1MASTER said:
https://forum.deadbydaylight.com/en/discussion/comment/2662069#Comment_2662069
The problem is that it takes them years to change anything whether it's good or bad.
It took them 5 years to give Trapper 2 traps base kit which is not even a crazy buff. That was literally changing a number from 1 to 2 and a couple of add-ons.
exactly, don't tell me chaning 1 to 2 would break the nurse blinks or make blight slide on every flat walls or else
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@legacycolt said:
Ok but let’s turn off Nurse in that weekend too ok?
I couldn't give less of a ######### lol, go for it
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2662020#Comment_2662020
We had this patch with Boons. Yes we had some very controversial changes like Slinger and boons but they buffed blood favor they buffed most of the bad perks they nerfed hatch buffed Trapper(thank god) and plague a lot of stuff was changed that patch
this was a good patch yes, but still the real main issues weren't adressed which is map logic and survivors perk balance, and they killed deathsligner, this was a 75% great patch and a 25% awful patch, and tbh that 25% still stopped me from playing my second main which is deathslinger.
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@Slickstyles said:
https://forum.deadbydaylight.com/en/discussion/comment/2662016#Comment_2662016
I'd rather ship this patch than not have anything remotely close to it.
Same, like more changes need to be done, this is what we wanted/needed for so long with most players not knowing it
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@bjorksnas said:
Honestly I couldn't find a thing I disliked about this "patch" would put the game in a much better state all around (except maybe the deathslinger on thats the only one im on the fence about)
Players with 3+K hours could balance the game better than the devs would, how many are we with 3K hours and have been playing since 1.0.0? let's say we are 2K left still playing? how could we not balance the game better than a team of 10-30 devs in the balance department who are all but 1-2 bellow rank 10?
and yea please deathslinger revert every single change they made, bring him back the way he was.
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@Rizzo said:
https://forum.deadbydaylight.com/en/discussion/296400/every-post-about-vhs-is-getting-deleted-lmao
You mean this post of yours? https://forum.deadbydaylight.com/en/discussion/comment/2658391/#Comment_2658391
We merged the multiple threads about the Blood Hunt in a single thread, to avoid clogging the sections.
gotcha
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@RiskyKara said:
I mean yes, VHS isn't about DBD. There's an off topic forum here for that kind of discussion.
it still gets deleted instead of being "moved"
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What a funny timing, I wonder if they planned it long ago, if it's because the new killer come out next week, or it's to distract players from the closed beta, look at them being cautious and a bit scared giving us bloodpoints like that.
Fixing your game and your balance issues and removing MMR is what will make us stay BHVR, not stupid bloodpoints, you are pathetic BHVR.
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3241, maybe around 2400 killer
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@Maliken said:
Honestly, I think Pinhead is an incredibly well designed killer and his Possessed Chain is unique. The problem is his anti-loop is incredibly weak for the a killer of his skill level. I think the chains not breaking so ridiculously fast would already go a long way to help him.
for sure it would, but the way he is going now with his add-ons nerf, they will never increase the time it takes to remove the chains, so just allowing him to move even when using his chain would pretty much be the same thing.
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@Mat_Sella said:
Why did you not go after the person unhooking? Why did you let that person get unhooked? Why didn't you take Rancor? Why did you hook them so close to the gate? Why didn't you bring a mori? Why didnt you force DS earlier? Why didnt you just play Pyramid Head if you're trying to tunnel the person out?
Because they all body block, because if I am not a insta down killer I can't stop a unhook, because who use that? if it's my only option I have no choice but I always bring them far if I can, what tells you it's their second hook? could be their first, to lose precious seconds? no thanks, because I don't enjoy it's playstyle.
happy?
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@drpynz said:
https://forum.deadbydaylight.com/en/discussion/comment/2642027#Comment_2642027
What makes it a mid-game perk? I understand you stating NOED and Bloodwarden are activated at the end game but where does it state DS is only used mid-game? I don't see the difference you are referring to.
because if you get ot use DS it'S either early game from tunneling or mid game, when the gens are done the game is over and so any play style from the killer is allowed at this point to secure kills or they will lose, DS is literally the biggest F U to killers when it's their only way to secure a kill, the exits are open, you are the only one I can get in 1 hit, hitting anyone else means they run at the exit and so does the unhooked, I can't get anyone else or they all get out, DS is literally the "immunity" at the end game, before surviovrs could still work and heal, it got removed gladly, but it remains a jailfree card at the end game, which ######### sucks.
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@Mat_Sella said:
Why did you not go after the person unhooking? Why did you let that person get unhooked? Why didn't you take Rancor? Why did you hook them so close to the gate? Why didn't you bring a mori? Why didnt you force DS earlier? Why didnt you just play Pyramid Head if you're trying to tunnel the person out?
ok because if I do not have a insta down killer it means I can only give 1 hit at the time, it means 1 take a hit, the other unhook, then 2 body block and so if I managed to get the one that got unhooked that's because they only require 1 hit while there are still 2 that are 2 hits from getting downed, hitting 1 means 1 still body block keeping safe all the others.
Going for the unhooked survivor at this point is my ONLY option to hopefully secure a kill, I shouldn't be punished with DS when that's the only thing I can do, if I hit all survivors they all got their speed boost to the exit so I get no one
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@drpynz said:
If the game is over when 5 gens are completed then why should you get to hit anyone and hook them? Not being a smart butt, I'm a killer main. By what you are saying the game is over when that 5th gen is done. If you can use perks such as NOED or Blood Warden etc, then why cant DS be used?
Because noed and bloodwarden are end game perks while DS is a mid game perk, difference
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@[Deleted User] said:
Disagree
mind saying why?
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@SonicOffline said:
So their perk is supposed to be disabled because you couldn't confirm an earlier kill? How is that fair?
they didn't get tunneled all game? well good, they experienced the whole match, it's over, if they die, they die, they shouldn't be able to freely walk at the exit because they are the only one I could get
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@Dumpstick said:
I don't care if the killer gets 4k after getting looped for 5 gens. All's fair in my book. If we got done in by NoEd we deserved it. NoED is perfectly fine as it is.
I don't like your suggestion, I like catch-up mechanics. The killer is already getting kicked while he's down, NoEd should help him catch up. If he was doing well in the match NoEd becomes a "Win More" button under your suggestion. The game doesn't need "Win More" buttons it needs "catch up mechanics" on both sides.
This is why I've always been against the Key and Hatch Nerfs, the hatch has always been a "catchup mechanic" and so were keys, they were perfectly fine as they were. A lot of people think Keys are the equivalent of Moris, they aren't. The equivalent of Moris were nerfed a long time ago -- Brand New Parts. Keys aren't an equivalent of Moris -- they are an analogue to NoEd.
People think the survivor equivalent of NoEd is Adrenaline, but IMO the closer equivalent of NoEd are the keys. They are both catchup mechanics designed to help out the losing team.
I think noed is fine the way it is, I said it, this is a simple suggestion on a compromise, the better you do the more value you get, the worse you do the less you get
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@Nathan13 said:
I would only make NOED proc the moment the exit gates are powered.
the perk would be totally useless then
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@Kiikii said:
https://forum.deadbydaylight.com/en/discussion/comment/2634959#Comment_2634959
It's probably the biggest reason I can literally lose a whole match, someone who should have been hooked avoided it until another pallet and then gens popped I think it's the only thing that should be disabled to see how well it balances the game I think people would be shocked and survivors SWF specifically would have to get even better.
I couldn't agree more, we disabled DH for 3 days to see how survivors can perform without this broken unfair perk
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@Kiikii said:
Same could be said for a immune state by a skill called dead hard. Survivors also don't deserve to have so many loops over 20 meters, most bones are taken care of by boons, an basic everyday play and remembering one or two locations of totems such as near a gen, to which is where it most likely will be. But doesn't mean it isn't fair for both ends.
DH is the most unfair perk and I want it nerfed dead to the ground
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@TeabaggingGhostface said:
If survivors left gens every once in a while and tickled the skeletons, then there wouldn't be a noed left
I absolutely agree
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@solidhex said:
https://forum.deadbydaylight.com/en/discussion/comment/2631770#Comment_2631770
really? i played deadlock with jolt and the jolt effect didn't apply to the deadlocked generator...
it does affect it, the devs made this change some time ago, they don't regress with ruin and such but perks that remove flat progress does affect blocked gens
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@Rey_512 said:
Doesn Pain Resonance damage a Deadlocked (or just blocked) generator?
yes blocked gens still get damaged by perks like that
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@adam1233467 said:
Where is bbq for iz points? 😪
maybe 1 killer doesn't have all the perks so I don't really need bbq anymore
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@lauraa said:
I can see Pain resonance and Pop or Jolt becoming quite popular as an inferior but more reliable alternative to ruin undying
I'm trying to figure out where to fit it in my builds though. Idk what to give up
you have to giving most perks for it, try something different, this is what I plan to do
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@CheyeneKL said:
PTB has DC penalties turned out because there is always a good chance that a game breaking bug can occur with new content, or someone can take the game hostage with something new. The PTB is for TESTING. It's not about "let's play and enjoy the game as normal"
They're not going to leave the penalty on and risk punishing players who may have had no choice, especially with the possibility that it could be a common or easily replicated bug or exploit.
It sucks you have to wait so long for a match as killer, but if you're that pressed about it, you should find some friends to queue up in a custom, or hit up the official discord to play with some randoms. That way, you can test to your heart's content.
I know that
they simply need to code to make a proper difference on what is a dc or a crash to give or not the penality, not that hard
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@[Deleted User] said:
That's not what im having. lol
https://us.v-cdn.net/6030815/uploads/78JPUUGXOUPN/image.png
No one's even playing the survivor today
you experience "real" matches at least, i'd love to have matches like this, these perks instead of 80% of the time DS, DH, unbreakable and BT
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2626548#Comment_2626548
I can respect that, I don't know if I agree but I get where you're coming from.
Thank you
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@jesterkind said:
Tackling that second suggestion- I don't hate it, but isn't it actually the better case scenario for only one person on the team to have any boon perks? Even setting aside the fact that if they're killed, boons are gone, if they're the only one running the boon that means they have to stop what they're doing to relight it when you snuff it, and it's a hell of a lot easier to pressure and interrupt one guy doing boons when nobody else is able to take over the job for them.
It feels like that change would only encourage the actual worst case scenario, which is four boons lit all at once covering a huge portion of the map.
And most definitely, the 3 boon survivor have DH as their fourth perk, we all know it.
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@jesterkind said:
Tackling that second suggestion- I don't hate it, but isn't it actually the better case scenario for only one person on the team to have any boon perks? Even setting aside the fact that if they're killed, boons are gone, if they're the only one running the boon that means they have to stop what they're doing to relight it when you snuff it, and it's a hell of a lot easier to pressure and interrupt one guy doing boons when nobody else is able to take over the job for them.
It feels like that change would only encourage the actual worst case scenario, which is four boons lit all at once covering a huge portion of the map.
if all 4 survivors run circle of healing that mean either unbreakable, dead hard or DS is gone, and I am up for it
i'd rather all 4 have circle of healing and 3 other perks than 1 with 3 boons and the others with DS DH unbreakable and iron will.
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@Kiikii said:
It's absolutely wonderful the most balanced version of this I have ever seen. But the devs have let killer to lurch for a while so I don't think this will happen. Before even balancing and fixing totem they added boons. So all of this wonderful sounds balance won't happen. The devs would sooner add killer bots because it would be simpler than the first one.
most definitely, but at least if they read it they "COULD" consider this possibility
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@terumisan said:
What would be more balanced is if they brought back old undying
fact
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@themoobs1984 said:
Don't get used to it. It will be nerfed before it goes live.
it legit better not
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Been playing since 1.0.0 with over 3.3K hours, never been this done with the game, barely playing anymore....I feel the exact same way you do
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no, never have been, never will be.
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@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2610176#Comment_2610176
But please, let us doing theories! It's my favorite part.
Have fun
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I started playing plague with a slowdown exhausted build and it's pretty effective
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@LuckyLucy1999 said:
I'm wondering if they do in fact play their own game, as they can't honestly think that the current state of the game is in any way healthy.
The balancing in this game is all over the place and gets worse with each new killer/survivor or update. Boons for example. Why did survivors need these in the first place? How is it ok that they can bless a hex and that is is gone but if the killer snuffs out a boon they can just bless it again. Perks and killers constantly being buffed/nerfed, ruining perfectly fine killers in the process. Clearly some perks are too strong (NOED) but they never get nerfed, yet the wraith gets a nerf for seemingly no reason.
Who is their "balancing" aimed at? The core players who play the game all the time or the Twitch TV crowd.
How about the rampant tunneling and camping from killers which IMHO opinion has increased massivly since the new matchmaking was introduced. The devs can't honestly think that being tunneled out of the game within the first few minutes is a fun experience for survivors. I mean tunneling has always been a thing but the last few months it has increased massively. If I was to start this game today as a new player and was being tunneled out of the game every game, how long do you think I would stick with this game?
I know there is no realistic way to combat camping but surely the devs can come up with some solution to discourage tunneling survivors out of the game.
This is of course only my opinion (with maybe a little salt) but I've played this game for 3 years and used to love it, but the way killers play now makes being a survivor unfun and the way survivors play makes being a killer unfun.
unlike VHS devs who are actually good at their own game, no BHVR doesn't play their game, almo can't even follow blood trails/scratch marks and he does the balance 🙄
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@Mr_K said:
I could watch that all day. Good stuff
seeing skilless survivors using their no skill second chance perk not working is the best, so sad it won't happen again
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@DoomedMind said:
There isn't any audio bug.
It's just that the breathing sound are replaced by injured moaning sound when you are injured. When a survivor is injured there aren't both audio running.
But yeah, a survivor shouldn't stop breathing because of IW. The simplest "fix" to that would be that, when you're using IW and injured, you're just acting/breathing like a healthy survivor.
Anyway, I'm for a nerf, IW grants a strong effect for free, and there isn't anything in the game that can counter that (I mean... That was the unique reason of Stridor to exist).
and stridor is now dead :(
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@Munqaxus said:
Why not just fix the breathing audio bug? Seems like it would be more efficient.
yea no #########? but the devs either don't work on it or are too imcompetent to fix this simple bug, so might as well do something they can easily do, number changes.