wewantbetterfun
wewantbetterfun
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Comments
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@ad19970 said:
MMR is screwed up quite a bit though, I will agree with that.
But yes, I am a killer main, and can still understand why these changes are made. And I doubt these nerfs will be that bad.
Also, this game is dying? If so, how? Steam charts definitely don't seem to support this claim.
Dying for the veterans, I am playing since 1.0.0 and i've never hated this game more than I do now, even more when there was pallet vacuum, the best players are quiting, the casual are fine since noobs stays with noobs, veterans have it rough and most of us are getting tired.
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it's dying badly thanks to MMR and now the best killers are getting nerfed hardcore, yea killer main my ass, if you were you'd see why people starts to quit and ######### so much about the game right now but you approve changes at making it worse.
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@ad19970 said:
IN that case you are proving that you are bad at the game as well.
Spirit doesn't have mindgames. As a survivor, as soon as she starts phasing, you just make a complete guess on where she will reappear, and that's it. Nothing else. Now survivors have at least a bit of information to work with, which Spirit has too.
Deathslinger has barely any counterplay at all. You just pray that the Deathslinger player misses his shots. I do think that he could need some other form of buff to compensate for the nerfs, but these nerfs to him are still good.
In that case you proved you are a baby survivor main, thank you and goodbye
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@theplaggg said:
The spirit nerf might actually make her pretty bad. The directional noise should NOT be added. It nerfs her 1v1 chase and removed the 4v1 pressure. I do not enjoy going against spirit in her current state but these nerfs may turn her into Wraith 2.0.
Deathslinger got murdered. Nothing else to say. I don't understand why they would nerf one of the weaker killers that harshly. 110 ms with 32 TR come on Behaviour.
He isn't weak but he for sure is weak now with this nerf.
only the dust would have been more than enough, they murdered her a second time with the directional sound
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@Zet395 said:
The thing is, the Devs have said multiple times that they balance the game towards fun. FUN. Not balance. Spirit and Deathslinger were not fun to play against, because their feedback was minimal, and their counterplay was minimal. They are changing the things that made those Killers not fun to play against. I do not think Deathslinger will "die" if he has to actually complete his aiming animation to shoot a fast moving projectile; Huntress has to do that same thing. FEEDBACK. I don't think Spirit's additional feedback will make her useless when she has high mobility. In short loops, or loops blocked by walls, her high speed might still give the Survivor little time to react to where she's coming from.
The point I am making, is that these changes are not that major. They are trying to change the specific things about these two Killers that Survivors have been complaining about for a long time, because they aren't enjoyable to go against.
they went too far, that's all I'll sy about it
Deathslinger is a 1v1 killer, they remove a part of that strength.
they give too much information to survivors when against spirit, the dust alone should have been enough
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@Veinslay said:
I don't find it fun playing against entire lobbies of Iron Will and Dead Hard in 95% of my matches. I know I'm not alone here. Where are those nerfs at?
in the 5.4.3 patch :(
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@FFirebrandd said:
https://forum.deadbydaylight.com/en/discussion/comment/2525374#Comment_2525374
I did not play Spirit at her release, no. However, one potential thing that could happen is if her phase noise stays nondirectional for Survivors outside her TR... I could see her equipping M&A and playing like a mix of old Global Bell Wraith and current Pig with Combat Straps + Shattered Syringe. Which wasn't the greatest, but it wasn't half bad.
I am pretty sure M&A will not affect the 24 meter sound she will make when phasing, knowing the devs, it won't be related to the TR
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@FFirebrandd said:
To be honest, I don't mind the Spirit changes. For 2 reasons. First, at present, the Survivor can't really see or hear the Spirit but she can hear but not see them. Making it fair so both can hear the other doesn't seem like a terrible idea to me. Don't know about the Dust change but that's not in this patch so... *shrug*. Other thing is that current Spirit is probably the 2nd most powerful Killer in the game. Even if she does somewhat lose her really strong 1v1, she still has mobility and she still can use her Phase Walk similar to how Pig uses Ambush in chase. That alone should keep her from being completely terrible.
With Deathslinger, his ridiculous 1v1 is literally all he's got. I'm not exaggerating when I say his 1v4 might just be the worst in the entire game. Without his OP 1v1, he's probably going to be terrible.
You didn't play spirit at her release for thinking that, She was awful at release, you'll know what I mean when you'll play as or against her with those changes, and she won't be the second most powerful killer in the game after this, I assure you.
And he will be, I truly hope they will be very very short delays, because if they are too long it will be so bad, and why making him 32 meters and keeping him at 110%? just make him 28 meters instead or something.
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FINALLY I CAN USE VANITY MIRROR!
AND FINALLY WE CAN HAVE 3 BLINKS AGAIN
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@[Deleted User] said:
In the devs' defense, it was hard getting out of green ranks...
For sure it was for them
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@Orion said:
What's to stop hackers from just giving the server false information? For instance, tell the server you used that medkit add-on several seconds earlier so it triggers instantly.
if they get flagged by doing what you said, the next match they won't be flagged again since they aren't playing with a hacker, the next matches it won't happen either, so it will be flagged false positive and be removed, it can't be abused, even if a hacker will do every single flag possible, it won't ban someone for it right away, it will require more matches doing it again and again for it to ban someone.
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@Morgrumir said:
the issue is drowning this game, and it's going to end up like that call of duty BS, that people are giving up and going to find something else to play. you can submit a trillion exploit / hackr complaints after each and every match with video proof and the dev's won't look at them.it's not that they CAN'T put in an anti cheat, it'that theyre not going to. the only thing on the only thing theyew going to do is laugh about it, and make asthetics to hush the boo boo temporarily, and cuck thrust more op killers. SOSDD.
:(
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@KolbyKolbyKolby said:
This would just ban people who end up in games with hackers (like the 4 consecutive games with hackers I got in a row). My account gets banned with my thousands of hours yet the person with 10 hours who also gets banned just loses the $4 they spent on a key and buys another.
It shouldn't happen if you are innocent, the system would detect who has the most flag of game logic flaws and the innocent one had 4 matches with 4 players who had 10 flags they will be cleaned from them, since they obviously got matched with players who were indeed cheating, and it will have different type of flags, you played in a match where they was game logic flaws, you didn't got insta healed, you didn't ran faster etc, it won't result into your ban, those flags will be simply for precaution and will most likely never result into a ban if you never do anything wrong from the game's logic point of view, only those constantly breaking many game logic will be banned.
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@CashelP14 said:
Was literally thinking the exact same thing.
I didn't put as much thought into it as you but I was pretty sure that the game would be able to look at:
- Know a characters normal movement speed
- Look at abilities + perks + add-ons that change this
- Look at bloodlust/getting hit speed
- If they are over the max possible speed. Initiate ban.
Just use a bunch of IF statements (I believe it's this. Haven't done programming in years).
My worry is that a hacker could someone mess with this system and force people to get banned in game. Maybe this is why it's not added but I'm unsure.
this system would tag players that had game logic flaws and would require a few of them to consider they are guilty of cheating, it won't ban right away unless the system can be 100% who is the hacking one, it would require a few flags to perform a ban, so hackers shouldn't be able to do this, but well I am no hacker so idk if it's possible
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@WTBacon said:
It's easier to pay for a nonfunctional anti-cheat and call it a day.
I know