PlayTwink
PlayTwink
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You become obsessed with one Survivor.
Each time you hit a Survivor with a Basic or Special Attack, Remember Me gains 1 Token:
• The Opening time of both Exit Gates is increased by 5 seconds per token, up to a maximum of 30/35/40 additional seconds.
• Once you close the hatch and there is only one survivor on the trial it will turn them into your obsession.
• The Obsession is unaffected by this penalty.
You can only be obsessed with one Survivor at a time.
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It's funny how they nerfed Remember me, because of 1vs1 situation while the survivor could escaped through the exit gate if the killer closed the hatch, but No way out can completely closes the exit gates for 60 seconds. BHVR logic.
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And they should also remove the feature with Pinhead colision breaking the survivors chains.
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@[Deleted User] said:
It is stupid. Not much else I can say.
@Phasmamain said:
Yeah breaking with environment is okay but that’s a big no. It’s like if clown got slowed by his own gas
I tried it once more again in KYF with a mate. That's really a thing. If pinhead colidates with chain that survivor is bind with, it will instantly breaks lol
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I did a research to get a proof that the chains really breaks when colidates with Pinhead's body. lmao
https://youtu.be/VTK3lzQoD4E?t=216 -
@Mileena_Kahn said:
https://forum.deadbydaylight.com/en/discussion/comment/2711989#Comment_2711989
Yeah but it’s a lose/lose situation for the survivor. You leave the loop? Doesn’t matter she’s 115% so you’re gonna get hit because of that or bloodlust. She may not have mobility but she has the same problem that pyramid head has where it’s a lose/lose.
It's really not a problem lol
I use this strategy against her every match and it works very effectively
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@RainehDaze said:
https://forum.deadbydaylight.com/en/discussion/comment/2713503#Comment_2713503
Blight looks horrible to play. I don't want to move my hand that much. :<
He's really fun, you should try it. His power has a lot of potential to use in matches
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@malloymk said:
https://forum.deadbydaylight.com/en/discussion/comment/2713338#Comment_2713338
I'll try that way next time. Is there some weird delay though? The first time I tried to activate it I just pressed it it ended right away.
There's a short animation before you're gonna MP5 survivors
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Literally every killer is now in tragic state thanks to broken RNG maps. I don't understand why devs bring backed the two most strong windows in Crotus Prenn Asylum. They should either make only one of those windows to be open at trial.
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She's just way more boring to play as after the nerf, but blight on the other hand is so much fun to play and has way more potential to use tactics with his power. Spirit is just....meh
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2711978#Comment_2711978
Before PR, I was Plaything+Retribution - as the one thing that tends to carry me is info and the passive pressure Plaything applies is quite amazing.
Then I ran into a SWF that totally ignored Plaything and just bypassed it with coms and I stopped running it.
Yeah, plaything is basically useless against them since they have coms. Like literally any perk that gives you undetectable or gives them oblivious status effect is meh. It's way better to play with perks like save the best for last or bamboozle
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And you can counter Artist by literally going to the next loop if she's setting the crows on the previous one. That's why I use Windows of oppurtunity so I can know to which pallet can I go in order to loop effectively
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Blight suffers from losing line of sight, if you see that he's using his power use environment to your advantage. Double vault on TL walls, leave the loop if he's trying to curve etc.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2711925#Comment_2711925
I went through this phase myself, then I realized that against those SWFs...there aren't really any perks that will help you out. I love STBFL+Surge+PR on almost all my killers now, and I find them pretty consistent.
Yeah, slow down gens are literally nothing for them. It's better to use offensive build than defensive
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2711934#Comment_2711934
Oh, I know how it was not meant to be used that way. I'm only saying it doesn't need a nerf.
It needs to have a reduced movement speed
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2711874#Comment_2711874
Every exhaustion perk gives distance. DH isn't a problem.
Dead hard is not meant to give you a free distance. The concept of this tragic perk is meant only to avoid a damage.
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Situational and boring perk
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Weak, I prefer save the best for last or bamboozle over this. Slow down perks doesn't even do anything against SWF so whatever
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Merry Christmas and Happy New Year to you
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@BigSwanginRatnuts said:
https://forum.deadbydaylight.com/en/discussion/comment/2710377#Comment_2710377
I've heard this idea and while it sounds neat I'd prefer if Charlotte and Victor just stay where I left them. I use Charlotte to block doorways and loops for map control, and I use Victor as a lookout for gens I want to keep protected or slugged survivors. Plus I've already seen how the AI plays with Nemesis zombies and how frustrating they can be.
Honestly all the twins really need is faster swap times. Waking up as Charlotte feels so clunky. Also I personally think Victor should apply exhaust to survivors without an add-on.
The twins aren't in an awful place, it's just the game as a whole is in a state currently where if you aren't playing a top-tier killer with a meta build you're gonna have a lot of games where a 4k is nearly impossible without playing perfectly, and even then it might not be doable.
Eh they're in awful place. They're useless at high mmr and strong against new players. This is why no one plays them, because their current power is very limited and promotes slugging. This is why you don't see so many twins mains. Their power is very, very underwhelming and by their in-game description they're supposed to divide and hunt together.
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@katoptris said:
https://forum.deadbydaylight.com/en/discussion/comment/2710377#Comment_2710377
Considering the ai's movement for the zombies is clunky at best,i'm not sure I want that to be an option.
If you have a better idea then come on, we'll listen
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Everything. I don't care anymore about having high MMR since it only makes my matches harder to survive so, I just simply help everyone, do gens and in the end just killing myself.
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Oh and of course add-on pass. Most of their addons are basically useless compared to common and uncommon ones
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That's pretty ez.
When you play as Victor, Charlotte could simply be played by Ai than just simply staying like a statue and vice versa.
When Victor downs the survivor, player instantly returns to Charlotte and have a chance to hook their prey, while Victor Ai could in the mean time pressure other survivors.
Ai will never go hunt the same survivor in the meantime like player.
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@Mandy said:
Agree with TheGannMan here, the most complaints I see about Dead Hard are to do with Dead Harding for distance, and not the avoidance of the attack itself.
Yes, that's why dead hard should have reduced movement speed. This perk concept is meant to avoid damage, not to gain a free distance.
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Amazing, gonna take a long break from playing killers and starts making a silly builds as survivors
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@ScottJund said:
Legion is the only killer in the entire game that does not have a power to help actually down someone. They're awful. Even if we compare to Myers in the sense that Legion can keep people injured, at least Myers has an extremely small TR to down people.
Finally someone who perfectly thinks
+1
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This is exactly why I dodge SWF:
https://youtu.be/8TJSvaDTrWATru3 made mistakes but holy hell, this just proves how broken the maps can be and how some features in the game can be impossible to counter like flashlight-locker save. This is why also killers can't have variety in perks. We can't even test the new perks combo builds because of this bullshit. As I said ealier it's impossible to mindgame these kind of groups as Legion without bamboozle. Like literally it is a must, but even with this it's super stressful.
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@Sepex said:
I main Pinhead and play him daily, I'm good with how he is. I get rolled obv against good survivors but that would happen regardless of what Killer I'm playing anyways.
I also play him daily and I see the obvious problem that he has in trials. But I don't ignore them, I openly speaks about them.
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@Sluzzy said:
His box is a big slowdown so I'm sure they had to balance it so his power must be difficult but very rewarding. He does prevent loops completely when landing his shots. I don't think he is too bad.
I still see some using Hoarder which is very strong.
I've missed you
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@Superyoshiegg said:
2 weeks since the Artist came out.
That means a mid chapter is upon us.
...what?
Chapters come out every three months. That means the Mid-Chapter arrives roughly six weeks after a Chapter release, AKA a month and a half.
We still have a good while before the mid chapter arrives. Not to mention that the next Chapter is confirmed to release in March, meaning there's going to be a longer delay than normal at four months instead of three.
The DLC is gonna be released in March, not the PTB. That means that PTB will still come out sometime in February. But yeah mid chapter ptb is gonna be released in January
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@LoneSlinger said:
https://forum.deadbydaylight.com/en/discussion/comment/2704717#Comment_2704717
It does not I've tested it
Weird, when I've played against the twins, the bar for kicing victor when he was on cooldown was slowed down (red)
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2704771#Comment_2704771
His possessed chains are useful at loops so long as you can aim them and his chain hunt can be pretty oppressive under the right circumstances
The main problem with possessed chains are not with aiming. The PROBLEM is: his chains breaks way too quick when survivors use the environment and thanks to this his reward for that effort is...repulsive. Also chain hust is supposed to be something similiar with Pig: A slowdown mechanic, not to meant to do his purpose since survivors are aware of the placement spot of the box, but if you manage to get constant chain hunt then props for you, but it rarely triggers and only for a second.
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@ThanksForDaily said:
https://forum.deadbydaylight.com/en/discussion/comment/2704764#Comment_2704764
Same,when you say Cenobite is an iconic killer 😂
If he wouldn't be, then BHVR wouldn't even bother to add him to dbd
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2704749#Comment_2704749
Maybe but in the confines of dbd I think bhvr did an excellent job with him. It’s not like he’s terrible anyway just a bit underwhelming but still has potential to dominate.
Compare that to pig and Myers who both well liked but both much worse than pinhead
They both a stealth killers while Pinhead is meant to be an anti-loop with little pressure killer. And the only good he has is a little pressure with lament configuration
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@ReverseVelocity said:
His power is weak? I think you've got a different Cenobite lmao.
Hell yeah it's weak. I'm not even afraid of speaking it. Literally a worse clown with nurse skill cap
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@ThanksForDaily said:
https://forum.deadbydaylight.com/en/discussion/comment/2704747#Comment_2704747
Probably older than you. Hellraiser movies are pretty terrible and he's not even in Top 5.
No one knows about these movies because no one is talking about them.
😂😂😂
You just made me laugh, ngl
Literally everyone on social medias wanted a Pinhead to be in dbd so your point is not really valid.
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What exactly you want to show with Otz videos?
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@Phasmamain said:
Tbf his power is very accurate to pinhead which is very Important to the hellraiser fans who want to play him
When it comes to paper yes, but in reality the reward is very not accurate with how it was in movies.
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@ThanksForDaily said:
Cenobite iconic killer? I don't think so. Not even close.
Idk how old are you, but back in the late 80's, pinhead with chatterer were pretty iconic
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@ThatOneDemoPlayer said:
May I interest you in Nemesis?
I already give up on him. Gives survivors 3rd extra health state, yay
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@dugman said:
I can’t speak for anybody else but I enjoy playing Pinhead.
Also while his 1v1 chain is weak, that’s not his only ability. His Chain Hunts are quite good, and his Teleport is situationally good. (It depends on the scenario, basically if they would solve the box anyway and you’re not doing something more important than teleporting to hopefully get a quick hit and deny them a free item is worthwhile, but they’re close enough to stop them from solving the box by just walking over and hitting them with a chain then that’s probably the way to go since you can maybe get the box yourself out of it.) I’m not saying he’s good or bad overall, I’m just saying you can’t judge him solely on his 1v1 chains.
The lament configuration with chain hunt is only his addition to power. His M2 should be better than this since it's controlled by players. And it's even way harder to master it, like seriously way harder than nurse. And yet the reward for this is only the 3 chains that can break very easily. Nurse literally can do whatever she wants with this power.
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Actually this addon also works when Victor suffers a cooldown from missed attack.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2704485#Comment_2704485
Me who is devotion 23: waits in queue for hours.
Good, wait then
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I'm gonna say it: MMR should be based on the level of devotion, matching you with the players with the similiar devotion to you. Not higher, not lower.
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I think shacks should be secluded from the rest of the tiles.
The logic should be if the spawn shacks, the rest of the tiles shouldn't spawn within 28 meter range.
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Of course
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He's trash tbh
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ugh wasted slot