LoneSlinger
LoneSlinger
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2797413#Comment_2797413
Only 5?
It's not impossible to win 150 straight survivor matches unless the killer is letting them win.
I can link you a stream rn where a guy escaped 300 times in a row live on stream
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2797340#Comment_2797340
On the flip side you can say you can do fine as survivor as long as you get a potato killer. You act like it is easy for survivors to escape but dismissing that a good killer won't let that happen as in Otz is a good example here. When he obliterates 99% of the survivors he faces, it proves that killers are stronger than survivors.
He's never had a lose streak that I'm aware.
Otz has lost 5 or 10 straight what are you talking about sluzzy?
Also is everyone just gonna forget about that survivor player that had like a 150+ escape streak or that just didn't happen cause you want to imagine it didn't?
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/309315/unpopular-opinion
Entity feeds on hope, the survivor shouldn't feel hopeless - otherwise why would they bother playing the game?
And regardless of popular opinions, Killers do not get nerfed due to complaints - changes are made in line with game balancing.
Game balancing ahh yes that's the reason for the deathslinger and twins nerfs balancing reasons because clearly they were overpowered and it totally wasn't because of people complaining it was definitely because they dominated every tournament and high level game
Oh wait that was just in my dreams lol
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@Emeal said:
https://forum.deadbydaylight.com/en/discussion/comment/2793981#Comment_2793981
Hows that a problem? You wanna wait forever ever?
If the game is not active enough to find a group of survivors or a killer for a group of survivors that actually have perks then that's a problem
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@BigKuhfahl said:
So I am making this Discussion to try and understand Killers more. Now I have been playing Dead by Daylight going on 4 years now and just each year Killers that play the game have just been getting more aggressive. Now when I mean aggressive playstyles I am mainly talking about.
Campers - as soon as the game starts they get 1 person and either Face Camp them or Proxy Camp them so no one can get them.
Tunnelers - the ones that go around corners out of sight so another survivor comes just so the one that was just on the hook goes back down since not every survivor runs DS or BT which they shouldn't have to btw and last but not least the...
Sluggers - mainly the ones that down every single player and leave them to bleed out.
Ok, now that is out of the way I understand if there is 1 maybe 2 gens left the killer wants to secure a kill so they camp and I am completely 100% ok with that. I also understand Challenges and Dailies but I do feel that Killers or at least Killer Mains don't understand or care that for Survivors it takes us sometimes up to 20-25 mins to get into a game, unlike Killers where maybe at the most they wait like 2 mins to get in.
The reason why is because there are more Killers playing the game than there are Survivors. If you go Steam Charts - Tracking What's Played and pull up Dead by Daylight you will see how many players are playing the game as of the post there are 44,228 and if you look at that number clearly more than half are playing Killer then Survivor. So you can see why a lot of Survivors tend to get upset when they just get pounded into the ground a lot in this game like almost every match.
Also, I do understand that Survivors depending on who you get can be Toxic sometimes Survivors are Toxic to other Survivors not just towards the Killers since I do play Killer from time to time to actually see it happening but I will say to all Killers who get upset seeing Flashlight's, Keys, or just Survivors being Survivors.
We don't need to take this game seriously or at least to a competitive level just play to have fun I know the point of the game is to Survive and Murder but not to the point the game either becomes Numb to you and you just keep playing just cause or you just stop playing because the DEVS keep messing the game up Nerfing this Buffing that releasing broken Killers and Survivors.
Sorry for the long post this has just been on my mind and I have been asked questions by Killer Mains that are Streamers questions like why do Survivors get mad when we do this and that and I give my point of view why so I want the Community to answer why play like this why bother playing in general if you're going to do all this because it can not be that fun for you there is no way you're getting that rush feeling when you Camp, Tunnel or Slug.
Except for the fact that behavior has confirmed survivor to be the majority played
The reason ques are so long is due to a lack of killer players not too many of them if killers out numbered survivors you would catch a game instantly cause there would always be a killer since they are the majority
But they aren't survivors are and there is a killer shortage these are the facts
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2776458#Comment_2776458
Oh boy, you suckered me in with a declaration that your takes can't be argued against- I'm a filthy little contrarian at heart, so I definitely had to take a look.
Luckily for me, there ARE arguments against your takes! I lucked out here, for sure. So...
1: Yes, you can abuse this system to smurf. I genuinely have no idea how you could make a system that players can't simply throw to lower their matchmaking, it was the case with the old system as well and it's the case in pretty much any other game you'd care to mention- the code isn't psychic, it can't know that you're engaging with it in bad faith. So, while you're right, it's not at all a case against judging based on kills and escapes.
2: So, the facecamping thing. It's worth mentioning that if the survivor players choose to play optimally - which isn't particularly difficult, it's just boring - the facecamping Bubba gets one kill, two if they're lucky. That's not climbing the MMR, that's losing or breaking even respectively. But, lower MMR players may not know how to handle facecamping, or they may just not want to be bored on gens, so let's say that the Bubba does get enough kills to climb.
Good.
That Bubba should be going up against more skilled survivors, ones who loop them for longer before the first down and who know how to deal with facecamping. Cheap cheese strats exist in other games too, and they stop working after a while because your opponents start knowing how to deal with them.
It's a bit of a moot point, though - the devs don't like facecamping either and are looking into methods to stop it being so appealing to some players.
I also like arguing for the sake of arguing so I'm more then down to debate even though you pretty much agreed with me lol
1:personally as being a dev myself (I worked on risk of rain 2 and a few other indie games) If I was gonna have a mmr system with a hidden number that impacts matchmaking I damn sure wouldn't tell the player base how it works because ik how people are and ik they would abuse it so personally I wouldn't mention an details on how it works and just explain it works using a algorithm and leave it at that
2:my point wasn't that the bubba player will climb mmr I know he won't like you said vs a good team he will get destroyed but he still eeks out 1 kill guaranteed which still means that he can never lose as much mmr as someone playing normally
So my point was according to this system a bubba facecamping even though he's losing mmr will always be and always perform better then someone playing normally because he can't lose xxxx amount of points like a new player he can only lose xxx amount of points because he always gets a kill so therefore statically it looks like he is the better player
When that couldn't be farther from the truth
3:me personally I think if they do something about face camping they need to look at map size or some way to improve killers because it's just hard to manage your time as a m1 killer on huge maps with how fast gens get done vs a good team
4: also unrelated but personally as a dev it bugs me they don't play their game that much, when I worked on ror2 if you wanted to implement a new item or make changes to a item everyone on the team had to beat the game in a normal run and then with artifact of command on to see how good or bad the item is and idk how many of you have played ror2 but your not gonna beat it every time it's a hard game it might take you 10 runs to get good enough items to beat mithrix so it was quite a grind it would be nice to see the devs play to iri 1 or max mmr before they think about implementing changes
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I love how that dude zarr and plays by shady keep defending the system when I can list two flaws with the system rn that can't be argued against
1:it's kills and escapes based matchmaking we all know this everyone knows this, that means it's easy asf to abuse all I have to do is die on purpose every game or let everyone escape every game and all of a sudden boom I'm smurfing
And I already know the counter argument will be oh well eventually you'll get to a point where you get such bad players that you win
And the simple facts are if I die for 80 games straight then would it not also take me 80 wins straight to get back to that point? I mean none of us know the exact numbers but most elo systems you lose and win the same amount so as not to inflate your elo after 2 losses and 1 win
None of that can be argued against these are facts the system is easily abusable that is a fact
And
2:if I play bubba and facecamp every single game I will always walk away with at least 1 kill probably 3 or 4 most games so that means I will never walk away from a game with a 0k like someone playing the game normally can, so yes I may lose mmr
But Does that mean that I'm performing better or am more skilled then someone playing the game normally? I'd argue not so and I don't really think that can be argued against
Facecamping bubba = guaranteed 1 kill every game
Normal player = ability to get a 0k
That can't be argued against that's a fact
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@Altarf said:
Agreed. We need to remove her traps. They're absolutely monstrous at high MMR.
Stop just stop
For some reason the devs take posts like this seriously
And we need to stop making troll posts
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@RakimSockem said:
So you're saying there could be 2 gens left and you would potentially bodyblock a survivor and let their teammates do 2 gens and open doors because your ego is so small and you just HAVE to secure 1 kill even if it's by playing like a complete douche?
Is it bannable? Idk
Is it scummy as hell? Yes and you need to uninstall if you have to go to THAT length to secure 1 measly kill
Way to take what he said to the extreme lmao I think he means just body blocking after all gens are done not your ridiculous 2 gen example
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@Nemmy_Wemmy said:
https://forum.deadbydaylight.com/en/discussion/comment/2773558#Comment_2773558
Same here lol trying to get some tome challenges done as well as the free event cosmetics last night took me ages...god forbid if I fail a challenge, boom wait 10 years for another match to get another chance. Finally got all the event cosmetics tho. I'm ready to go back on break till ringu releases..
Off topic but how's your slinger games been homie? How ya liking the new dead man's?
Ik it feels so bad rn I tried to play some survivor last night both matches had 10 min ques followed by 2 dcs ok the first down and both matches killer let us go cause they felt bad, doesn't feel good at all
On the flip side killer games going good I love the new dead man's I pair it with thrilling tremors and deadlock to lock the gens for what feels like forever lol
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/2773504#Comment_2773504
I can, actually.
Maybe not 1 minute, but 2 maybe max 3. Which is longer than usual but not that horrible.
HOWEVER it is the after 9 pm here atm, which usually means the queues switch their timers: Killer ones are instant while survivor takes like 5+ minutes. During the daytime it's usually the other way around.
I'm east coast us my survivor ques regardless of the time of day are 10-15 minutes
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@brokedownpalace said:
Mine are about 30-60 seconds. Pretty great actually!
I definitely don't believe this
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@Superyoshiegg said:
It's real, and it's coming. Be patient.
6,000 Iridescent Shards if you played at least one match as Leatherface before the Mid-Chapter.
Coming 6 months from now lol
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2772411#Comment_2772411
I mean you are the one who has a problem with it obviously. Since you seem so bothered by my comment.
You cant Dead Hard for distance anywhere on the map. I know shocking.
@SudoK7 said:
https://forum.deadbydaylight.com/en/discussion/307059/is-dead-hard-becoming-useless
Yes I've been saying this for the longest. I have no idea why killers have such a hard time with dead hard on here. It's super easy to bait out.
You guys both must not be facing good survivors are you
Dead hard for distance is used every game when vsing people like jrm and good survivors don't put themselves on dead zones
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can't believe I see the team recommending deathslinger skins knowing damn well they massacred my boy
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@SuzuKR said:
it is literally normal to cycle
Except for the fact that in the very first sc you can see their is no cycle 🤣
@Seanzu said:
The last 30 days includes Christmas + New Years, the average is absolutely going to be lower due to people spending time with their family etc.
December also includes Christmas and new year's eve so and yet only dropped 400 not 4000 like the last 30 days
That indicates that the -4000 is within the last 20 days or so amigo
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The soon tm is real
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@IronKnight55 said:
This isn't surprising considering that comment he made.
Damn didn't know jokes were banned around here that's pretty wild
@StarLost said:
This isn't the first time BHVR have done some very odd things regarding Fog Whisperers and the like, but you'd probably have better luck talking about this on Reddit or something.
Regarding this specific event, I don't really have a clear enough picture for any sort of take.
That said, they've been pretty clear that they don't want this sort of discussion here.
I hope you see this before this thread gets locked it was pretty funny
https://twitter.com/vetrix_tron/status/1485709004684865540?t=FStB1IZW1eX3crbz4540zw&s=19
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Yeah I already made this thread it got closed by Mandy with a response saying they don't want content creator drama meanwhile they are the ones that choose to create the situation I find it pretty hilarious
But this one gets closed as well
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/2768300#Comment_2768300
Depends on where you live to say anything about time. Your 9pm could be 3pm somewhere else.
I don't think anyone can discredit Otzs challenge. Especially when a lot of high MMR killers did the challenge and had good results. We also can't ignore the tournament where everything was legal and the results said it was pretty balanced.
The problem is it isn't fun to play the way the game wants you to, to win. This though has nothing to do with balance.
I think if top tier swfs did a version of Otzs challenge and had good results, the community would've said "of course the game is survivor sided".
I love how people keep referencing this tournament as a good example
Meanwhile we saw 5/30 killers all s or a tier killers using their best perks with the a tier killers struggling to squeeze out a 2k
Love to see it
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@gammatsunami said:
https://forum.deadbydaylight.com/en/discussion/comment/2769102#Comment_2769102
Thats an absolutely gigantic team, thats not just one of the biggest in canada, thats one of the biggest in the world. Especially considering theyre indy. The wages alone must cost them a fortune, DBD must pull in tonnes of cash.
Just to put that into perspective
Naughty Dog has 569 Employees - create some of the best games ever
Santa Monica has around 250 - best game ever made
Insomniac has around 400 - they put out spiderman and ratchet and clank within a year apart, both amazing games
Sucker punch has 160 - GOT
Guerrilla Games - 360 - horizon + probably working on killzone
343 Industries - 450 - halo
Polyphony Digital - 170 - they make hundreds of photo realistic cars
Playground Games around 200 - forza
Its CRAZY
Straight off their website oh also
They bring in about 120-125 mill a year according to the stats
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@gammatsunami said:
"The company boasts more than 850 employees at its studio in Montreal, Canada."
That cant be right? Eight HUNDRED and fifty PLUS?!
Bhvr is one of the biggest game dev studios in Canada pretty sure that's accurate
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2765462#Comment_2765462
Wait.... he said those exact words???
Pretty much
Here's the exact quote
"If a skilled play doesn't lead to you escaping then was it really a skilled play at all"
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@Ghoste said:
"If running the Killer for 5 gens doesn't get you the win" - But it does get you the win, Patrick, by definition. Your team is able to escape because of your chase skills. Frankly, anyone who actually plays this game often could tell you running the Killer is by far the #1 representation of skill as a Survivor. And yet the literal lead designer just doesn't comprehend that. Sad.
Dude it's just sad they have zero idea what skill in their own game represents
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@cburton311 said:
this isn't necessarily true in the long term. In any single match, you might have wierd behavior getting rewarded...but in general, making good decisions, exhibiting skillful play, will lead to better outcomes more often. And this will make MMR go up. Being idle, doing nothing, not being skillful will lead to worse outcomes in the long term, and lower mmr.
Kills & escapes + escapes through hatch, is probably a pretty good indicator of skill. Kills are the stated goal of the killer and while more hooks and faster chases may not lead to kills, in the long term it will eventually lead to those types of outcomes. It is absolutely a better gage than the old emblem system.
The first month of the new sbmm was actually awesome, the quality of the games was really good. Behavior broke something trying to reduce queues and speed up getting good matches. This is what needs to be fixed asap.
Lmaoo if you actually believe this
So the face camping bubba that gets a 3k is better then the pyramid head that hits all his shots through walls and gets 8 hooks
And the Claudette that hides in a locker all game as I do all 5 gens then die by they escape is clearly better then me
Theirs a reason kills and escapes is a trash match making system and they just keep doubling down on it
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Dude the ######### example Patrick gave about hockey was terrible
And the whole if you run the killer for 5 gens and then die example was also really really terrible
They clearly have no idea what any example of skill in there game is
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@Archive512 said:
Looking for a deathslinger build for a friend of mine playing on ps5. He has trickster as well, aside from that no other dlc killers, so sorry if that's a touch tricky. All builds helpful
I will give you my personal builds I run and then a build I would run if I didn't have any killers
First build is
Stbfl,pop,jolt,corrupt
I feel like this build overall is very strong and might be his best build in general not counting hex builds if you get your downs in a timely fashion it can be pretty nasty
Second build is for a bit of a sneaker play style for people that just hold w
Stbfl,plaything,m&a,toth
This build has no slowdown really sides from making them want to do totems so the gens can fly sometimes but it does feel more like playing old slinger
And third build
Tinker,pop,nurses,shpr
This build is all about defending gens even tho I don't really think it's the greatest build you can make it work definitely
Onto the final build if I had no killers
Hex:ruin,NOED,tinker,jolt
This is probably his best free to play build imo it's fairly strong although feel free to swap any perk for m&a if you have it unlocked it helps him a lot
On all the builds you should only really run 3 of his add ons tbh and most of the time doubling up is the way to go imo
So either double reload
Double chain break decrease
Or double terror radius decrease
Honestly it's not that his other add ons are bad they are just situational you want add ons that are gonna benefit you 100% of the time
@Nemmy_Wemmy thanks for the mention I enjoyed typing this up
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That hag one is so relatable and I would also like to add one for her as well
Damn I just set that trap down
And
This is my basement now
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@ASurvkillivorer said:
North America
Xbox One X
Crossplay On. All games between 3-8pm All solo
Survival 60.8% (0.6% increase!)
Death 39.2%
Escapes 304
Deaths 196
Most popular killers from high to low with kill rates included.
Nurse 48 (times appeared) 28 escapes 20 deaths
Blight 45 24 escapes 21 deaths (huge popularity loss the last 200)
Nemesis 36 20 escapes 16 deaths
Huntress 33 18 escapes 15 deaths
Wraith 33 24 escapes 9 deaths (9-1 this 100)
Leatherface 30 19 escapes 11 deaths (2-6 this time he owned me)
Pinhead 24 16 escapes 8 deaths
Trickster 23 16 escapes 7 deaths (6-0 this 100)
Artist 22 14 escapes 8 deaths ( 2 in 100 already declining in popularity)
Myers 22 7 escapes 15 deaths (2 and 2 the last 100)
Plague 20 11 escapes 9 deaths ( huge surge in popularity from first 400 matches 9 appearances)
Spirit 19 9 escapes 10 deaths
Oni 19 10 escapes 9 deaths
Doctor 17 12 escapes 5 deaths
Hillbilly 17 14 escapes 3 deaths
Pig 15 9 escapes 6 deaths
Trapper 12 9 escapes 3 deaths
Legion 12 7 escapes 5 deaths
Hag 10 4 escapes 6 deaths
Deathslinger 10 9 escapes 1 death
Ghostface 7 4 escapes 3 deaths
Twins 6 4 escapes 2 deaths
Clown 6 6 escapes 0 deaths
Demo 5 3 escapes 2 deaths
Freddy 5 4 escapes 1 death
Pyramid Head 5 3 escapes 2 deaths
NOTES
Nurse finally dethroned Blight who was the most popular killer for the first 400 matches. He has been strangely rare the last 200 or so matches after being so popular before that.
Artist is being seen less
Plague showed up nearly as much as she did in the first 400 this last 100.
Poor Clown hasn't killed me in over 500 matches.
I had a lot of bad luck with Leatherface this time around after usually defeating him.
Like always there is a chance for a mistake somewhere in here like a number off or so.
I am actually very surprised that the escape rate again went up. I was in the fifties until 300-400 saw it increase over 5% to 60%. I was expecting a small decrease but a small increase is pretty crazy.
Those are some really great stats please keep tracking and posting stuff like this I love reading numbers about sbmm
Also everyone that says solo survivor is so miserable should reference his 60% escape rate
If I had to guess your a pretty good survivor though I would imagine
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Don't worry about that guy I'm like 99% sure he's a troll, responds negatively to every post and never has anything of actual value to say
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@cordonrouge said:
https://forum.deadbydaylight.com/en/discussion/comment/2752134#Comment_2752134
i really dont, i only run breakdown as far as perks that could help me pull this off go. but there's at least a dozen of perks that could easily make it realistic to survive in that situation, and they're not unpopular either. it's dumb that the game says "nah just die you're not gonna make it anyway" when you literally could. i also help my team, getting to end game at 0 hooks is not unrealistic especially when some killers tend to tunnel one survivor at the time, and i never said i build specifically to get into that situation or that it happens to me often either.
https://forum.deadbydaylight.com/en/discussion/comment/2752127#Comment_2752127
oh my god are you not tired of saying the same thing over and over? that doesnt even make sense? giving survivor chance to unhook ≠ giving him both hook phases. as someone said, they could make the survivor attempt automatically then die (possibly after a skillcheck so they can still choose to suicide), otherwise as i suggested, just make the timer about 10 seconds with an unhook attempt removing 3. there. no bm, no game delay. are you gonna keep repeating it another 10 times just because you have ptsd from survivors doing this to you back in 2017 or what? jeez.
And as already stated about 10 times they would just camp your body till you auto try and escape and if you do Kobe smack you back down and wait out DS it's really not that hard
As everyone has told you 100 times already this is how the game used to function and it was changed for a reason but ig you just keep ignoring that fact don't you
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@tippy2k2 said:
Finally after literally two years of playing this game, I finally got the damn Archive Challenge "Six Feet Under" (sacrifice four survivors in the basement) completed!!!!
The last killer archive I needed to complete to have all the killer side ones done (still need to work on the survivor ones but sooooo many damn "get 4 pallet hits in one game" challenges :,(
I had come really close in a game a few months ago but the last survivor wiggled out of my grasp when I was on the staircase going down and the damn hatch appeared in the killer shack, probably to mock me.
Wouldn't have expected M1 Ghostface to be the one who got me my basement murders but beggers can't be choosers...
Should've played basement trapper probably would've got it In a couple games but happy for you anyways
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I agree with this sentiment
Today I finally tried to play someone other then slinger
Then I proceeded to face like 6 really really good swfs in a row I mean everyone knew how to loop, knew how to mind game, find any and all the totems, excellent body blocks
And then I just didn't wanna play anymore
I can take 1 or 2 or maybe even 3 losses in a row but 6 games in a row where I had 0 chance to kill anyone just sucks
Really made me wish I had just played slinger instead
But instead I just got off after that
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2751293#Comment_2751293
never said bully the killer/monster
when u have under an hour and ur facing level 80+ dollmasters for 17 games in a row and counting, u get very tired very quickly. it wasnt fun and if i kept forcing myself to play i wouldve done something i regret.
so i gave my key away to my bf, and honestly? if ur into stealth, its the game for u. if ur not, then it isn't, because interaction is massively discouraged in the game. and have fun if u make a single mistake, because then ur prevented from playing the game.
not my cup of tea, if u can find it fun then im glad for u but imho ######### that game. at least until it gets matchmaking
Oh haven't watched much survivor side gameplay but I think iirc there's a ping system in that game I know that doesn't guarantee your teammates won't be potatoes but at least that's one thing it has going for it compared to dbd and from what I've seen in the discord the listen to feedback quite well, I'm sure it will get matchmaking eventually
And I'm 100% sure it'll better then kills and escapes based matchmaking 😂🤣
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@GoodBoyKaru said:
that's great
i thought that too, but i hate the game with a passion. enjoy bully simulator without functional matchmaking, hope you learn fast because one mistake and you can't play the game.
Haven't played the game myself but watched plenty others play it and it didn't really seem like bully simulator to me especially compared to the flashlight and sabo squads in dbd
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2751121#Comment_2751121
If survivor fails at attempted escape just have the second state go immediately to death as it does now. The only reason to keep second state going is for BP.
I can't take "survivors drag out game for 2 minutes on hook" seriously as an excuse when killers will slug survivors for longer and drag out their games. Remove killers ability to slug last survivor - either pick them up or lose the sacrifice - and I'll believe the killer complaints of having to wait a hook state for survivor to attempt escape.
I dont understand how someone can ignore the 10 people that have told him this is how the game functioned originally and it was terrible
So rather then take their word for or the devs word since they changed it (and you clearly didn't play back then otherwise you'd understand it) youd rather argue for a concept you haven't experienced and meanwhile every that has is telling you it was terrible
God I love these forums
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@Pannat1 said:
Deathslinger feel so bad playing with in high MMR, I'm sure I have a very good aim and prediction but long range shot is just can't, you can't miss long range shot with Deathslinger because it will extend the chase for possibly 10-30 seconds (one gen) or even more since he walk so slow and he need to reload. You will be forced to take long range shot alot of time in natch since you cant just walk up to them with your 4.4 speed especially on big map survivor will just hold W untill they find new pallet. Deathslinger are
Also he don't really have any high skills celling, for long range shot you just need to predict where survivor gonna go, most player can do this, for close range shot most people who have 500 hours at the game can hit.
Huntress if she miss 1 hatch, he doesn't get big punish as much as deathslinger and she can also bypass pallet, she can pressure gen from far away with long range shot and can also down people on exit gate( I do that a lot of time)
I think we can all agree he feels bad asf to play these days vs a competent squad
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2746090#Comment_2746090
You're right. I don't play much hag because she's boring. I play her every once in awhile because I have about 100 cakes on her. Can't remember the last time I didn't 4k with her.
Well I mean if you never play a killer your obvs gonna have low mmr so I'd be shocked if you didn't 4k
Try and play a hag to max mmr (it really isn't that hard to hit the softcap despite everyone's claims) and face a squad that actually knows how to play vs here or a squad with 4 flashlights
It'll be almost like your playing with no power
Hag is only really strong against pototaes anyone that knows to trigger every trap you can while she's carrying to the hook or knows how to trigger traps on the edge and turn their camera around so you don't get a hit when you teleport make playing her a nightmare
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@AsS4SsiINz said:
https://forum.deadbydaylight.com/en/discussion/comment/2746085#Comment_2746085
How can we know that ur not sitting as killer afk to push ur mmr down just to clutch one match per day.
You are not even Prestige
I have no problem to share my results, this is what I can reach without camping or tunneling...
Nurse is btw. not even my main...
You are clearly not "one of the best" ur just one of the biggest wanna be's I ever saw.
I'm prestige 3 trapper, hag and, deathslinger what are you even talking about dude you can even see I'm the screenshot I'm prestige 3 hag
I can tell you don't really understand the game or English that well so maybe it's best to end the conversation here
Especially since I posted a perkless and add on less rank 1 hag game vs 2 flashlights and you posted a bronze 1 game with the best killer in the game with a actual build
And you wanna talk to me about I'm facing weak players bro a guy in your game was running plunders instinct
Plunders instinct dude the perk that does nothing 9/10 games
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/304490/thoughts-on-hag
She's boring. And doesn't require skill really. All it is. Is set up a few traps. Chase them to that area. Get your first hook and trap the area near it. Let the carnage begin.
She doesn't require nearly that much knowledge. Except "oh survivors may walk through here" Which is common areas like jungle gyms, LT, etc etc
This post was clearly written by somebody that doesn't play much hag
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@AsS4SsiINz said:
https://forum.deadbydaylight.com/en/discussion/comment/2743945#Comment_2743945
I'm so sorry but it was so fun reading that your actually thinking ur "one of the best" I laughed yesterday about that so let's forget it... I really don't care what ur main killer is and who you are, ur nothing, the community is bigger than ur wanna be thoughts.
And I'm sorry for my bad grammar but most of the German discussions are bad and boring...
Only thing u are right is that I'm new on this forum but I bought this game about 4 years ago...
It's also sad that ur feeling big about ur wins... Nobody cares about that and I think @Minecraft is absolutely right about you...
Oh I don't think Ik I'm one the best
Im not feeling anything about my wins I won that's all the op asked how to win I proceeded to show that you can win even with some of the worse killers and then somehow I'm getting ######### on for playing with no perks and no add ons ######### makes zero sense at least I'm not afraid to show my gameplay
It's not my fault mmr matches me vs potatoes
Link me any streamer or link me your own gameplay and I promise you in 5 minutes I can find the weak link in a team it's really not that hard
Believe it or not but the vast majority of survivors are straight bad
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@Nikatara69 said:
https://forum.deadbydaylight.com/en/discussion/comment/2744013#Comment_2744013
Just try to do adept with current mmr lol and another thing, here we can clearly see that u were camping hard or tunneled poor guy to have at least one kill. Again...
Or I hooked one guy when all the gens were done so why tf would I leave?
Critical thinking
Can you use it
Please
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@Minecraft said:
https://forum.deadbydaylight.com/en/discussion/comment/2743844#Comment_2743844
i love how you're flexing for winning against lower ranked survivors who were also basically playing perkless.
you don't see those builds at high ranks. hell, they're pretty rare even on a smurf account
Damn its almost like you missed the photo in my next post were I played with no add ons and tier 2 perks vs all meta builds and 2 tricked out flashlights my point was that games are winnable even at high mmr but no let's just try and trash the other guy cause he made a point I don't agree with
I can show you my average game if you would like would that make you happy
Look we all win some we all lose some but to act like you know how good I am based off a sc is just laughable especially when the last time I attempted otz challenge I had a kill rate of 3.2 I don't control who mmr puts me against
We all know that mmr is trash
I'm just not bad like your inferring I am
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@Nikatara69 said:
https://forum.deadbydaylight.com/en/discussion/comment/2743945#Comment_2743945
Why u calling yourself "Best one" ? It`s way to wrong u know. " Best" he knows that he is "Best" but don`t shout on every corner about that. I don`t know u and i have been on this forum around 3 years, but way how u talking i Narcissist way. Nothing personal
Damn people really can't read these days that's sad
"One of the best"
That's the qoute word for word
The important part there is the one of
In case you missed it a second time
Considering there's only 3 slinger players that still post here and Im the only active one yea I would say I'm one of the best when theirs only 3 of us it's not a lot
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@AsS4SsiINz said:
https://forum.deadbydaylight.com/en/discussion/comment/2743905#Comment_2743905
Excuse me but no wonder if ur playing as hag, camping and tunneling all of them and trying to tell me something about fun. :/
You missed the point entirely great job
First off I can tell your new here because anyone that's been posting here awhile knows that I main deathslinger and I'm one of the best ones on these forums ask anyone that's played against me
Second off if you actually looked at the points instead of guessing and blindly insulting me you'd see that game I stomped them the game was over in 3-4 minutes the game theirs no way I tunneled or camped that game cause every survivor takes 180secs to bleed out I just straight up stomped them
The op asked how to win I told him how to win and instead of taking my advice your now being a ass making assumptions that I camp and tunnel every game
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@AsS4SsiINz said:
https://forum.deadbydaylight.com/en/discussion/comment/2743880#Comment_2743880
It's just... Playing as killer means for me to play fair. Not like an absolute sweaty wanna be who can't lose.
I hate to break it to you but the survivors your playing against don't care about this made up code of honor in your head
They will bring 4bnp or 4 flashlights or 4 head ons or 4 breakout sabo builds and troll the hell out of you
Why do you care about some made up concept when survivors don't care about your fun?
When was the last time someone gave you a mercy kill or took it easy on you cause they could tell you were newer
The answer is never
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@Nikatara69 said:
https://forum.deadbydaylight.com/en/discussion/comment/2743880#Comment_2743880
I`m not complaining about that but the fact is fact, is no balance in game and this causing to appear soooo many toxic gameplays and experiences it shouldn`t be like that!
Oh we've been saying that for years it sucks that everyone has to bring the sweatest stuff to even have a chance of winning but it is what it is in my opinion it only got worse after they introduced kills and escapes based matchmaking
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@AsS4SsiINz said:
https://forum.deadbydaylight.com/en/discussion/comment/2743844#Comment_2743844
You clearly didn't understand that game...
I have games where I get stomped too you know
######### happens bro you can't win every game
But you can't be playing vs 4 survivors trying their best to win bringing full meta stuff and not be using all the tools at your disposal
That's just on you, camping and slugging and tunneling are just that, tools to slow the game down and try and bring it back under your control
If you don't wanna use it thats fine but don't complain that you lost vs a team playing 100% serious when you played 70%
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@Nikatara69 said:
https://forum.deadbydaylight.com/en/discussion/comment/2743866#Comment_2743866
u see, again, u were slugging ) not willing to teach u but this didn`t was my gameplay, i`m trying to play fairly and that usually worked but not with current MMR
If downing 2 guys in 30 secs and leaving one on the ground to go hook the other one is a lot of slugging then yes Im guilty asf cause that's all that happened
If you post your gameplay I will be more then happy to give advice I'm probably one of the better killers that still play
(No offense to anyone else it's just a lot f the good players ik quit)
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You already know I gotta vote my boy for this one
So I'd argue deathslinger pre nerf ofc
Post nerf he's trash

