gammatsunami
gammatsunami
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/2825521#Comment_2825521
Actually thats how I did it. You need to appear friendly and just be there to farm.. and then you need to be quick and bodyblock one of them and chainsaw one of them and let them see that you got the meme add-on equipped. Once you chainsaw the one who heals up the first one and no one gets down or hooked or something, most survivors will relax and let you chainsaw them a bit more. But that initial step ... that needs to be forced down their throats. Only then friendship can bloom.
Even when I nod, use limiter people still shake no just to not let me do it.
I finally did it because I tanked my MMR cause of so many failed farm matches, and played sweaty with limiter.
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it sucks because no one trusts billy
I wish i could talk to the survivors
Why does it have to be in a single match !?
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Yeah, its probably the biggest complaint I have as killer right now. When I am playing killer and I hear a boon go up it triggers me, I want to find them and tunnel them. Or give up.
The fact it stacks with First aid kits is ridiculous
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Things like map offerings, MMR, COH, DH are getting so tiring. Im sick of going to maps like the game, which is pallet heaven for survivors.
@Advorsus said:
But seriously lol
Fun is kinda subjective, but I understand what you mean. Stale gameplay added with the fact that survivors have so much to use now can become unfun.
Having to hit a survivor 3-4 times before you can hook them once isn't fun. Finally Catching up to a survivor just from them to lunge forward into another safe loop isn't fun.
Having 3 people run circles around you or body blocking hooks so that you can't hook anybody isn't fun.
The fact that killers really aren't threatening in the least and serve mainly as a speed bump/punching bag for survivors, isn't fun. Even playing as a survivor, just straight destroying killers isn't fun.
@Okonar_ said:
Games been quite unfun, they need to spice things up
You know what I think their next big idea is going to be, let the survivors hurt the killer. Perhaps they can kill the killer!
@NoOneKnowsNova said:
Fun is subjective...so for now I would reccomend you take a break from the game and try something else.
Im slowly thinking of quitting. Ive gone from over 100 hours in 2 weeks on steam to right now 10
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The fact it stacks with first aid kits is ridiculous first off.
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only 3 killers are really viable, its making it super boring. MMR + COH + DH killed the game for me. No variation. Now I login, do my daily, finish the tome page and im done. Its good because if this game were fun, I wouldnt have time for dying light 2 + elden ring + horizon!
Every game is the same killer as survivor, and as killer its nothing but the same perks. If teachables werent a thing all youd see is david.
Plus because of interviews ive seen with devs have just shown me how out of touch they are. They dont understand their own game. They need to hire a normal gamer, and he isnt a dev. All he does it play the game and give opinions to them.
They need someone who doesnt just focus on spreadsheets. They will see a result and thats the end of discussion, they dont consider WHY it happened.
Yeah the bubba might have got a 4k, but was it early in the match or due to him getting destroyed then NOED giving him a 4k at the end? Doesnt matter, bubba got a 4k he won - nerf him.
My steam last played in 2 week average has dropped from 100+ hours to 15, and I refuse to buy any cosmetics with money. I have 120k iri shards, so I wont be spending a penny on this game for a while.
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You assume the devs know what theyre doing.
Next I hope we get mega boons. Combine the effects of multiple boons into one.
Id also love a boon that gives infinite dead hards while in the radius! I dont see enough DH anymore.
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I think they want it so a noob can learn to play 1 killer, they know how to play them all.
Which is why I think old freddy was so changed
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She needs a buff, so nerf. They dont really know what theyre doing. I am sure there are statistics that will tell them shes op.
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all hooks should be scourge hooks or atleast basement. And COH needs a rework
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@NoOneKnowsNova said:
https://forum.deadbydaylight.com/en/discussion/comment/2814795#Comment_2814795
This arguement falls flat when you realise that, unless the wiki is incorrect, Undying lasted a month longer than CoH in its strongest stage, with Undyings introduction being in Mid September and being nerfed early February, while CoH was introduced in October and nerfed late January.
Also saying Undying was nuked is a huge overstatement.
Except undying got a real nerf, and COHs nerf isnt even noticable
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I like to imagine the devs as Drew Barrymore in 50 first dates.
They have no consistency due to not remembering the day before.
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All these posts saying to go to another website with video evidence blah blah blah is just proving my point. Remove the report button, its useless.
I shouldnt have to report a court case document style report. I have literally got this AFK, M1 farming freddy every single day for over a year. Imagine the iri shards hes collected - costing them money.
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@Man_of_triangles said:
https://forum.deadbydaylight.com/en/discussion/comment/2812403#Comment_2812403
I don't think they were talking about animations.
No I wasnt. Its a useless mechanic atm
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2812302#Comment_2812302
The Condemned feature is definitely unique. I suppose you could technically do it with Pig, but you have to more or less exploit the game (or pray to RNGesus) to pull it off whereas this is a bit more natural.
Unique doesnt mean good. Its just a trash final judgement
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@Azarino said:
We all hate it.
I use it on solo survivor due to knowing how unnecessarily powerful it is - even in solo q.
It’s a big problem for killers to provide map/gen pressure. And the good old hit and run a survivor no longer exists.
The twins has had the full brunt of this unfortunately as you’re probably aware.
Plague is a good choice to run right now, if CoH gets too overwhelming.
Thats the problem with sadako, shes all about hit and run - they killed that playstyle
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@psionic said:
I think it's because Sadako have a monstrous map presence that no other killer has, she can teleport instantly from one side to another, almost consecutively. Her chase potential is the worst, but she can spread the chaos if the player manages to have good use of the tps, combined with a hit and run style. I think she can be a pain to play against similar to Twins.
There's the condemned feature too, that can kill the survivor without even being hooked.
COH and healing in general right have has killed the hit and run style imo :(
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@PerfectlyPink said:
I mean... Her power is really simplistic and it's super obvious the kind of playstyle that the devs imtented her to have. She is clearly a hit n run killer in a game where hit n run is the worst thing you could possibly do
Exactly, COH killed it.
Just like their timing of hex pentimento killed it.
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Some people know this game well enough to be able to at this point
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@Hero_awesome said:
That's the ploblem I don't want mash ups of old killers. I want something new. When I originally heard about this chapter I just knew we'd have a mechanic or something. They're not even adding maps anymore. I'm just bored of then copy pasting killers.
Same, this was a chance to get something completely new, so crazy.
Now we will just get boons / scourge hooks with copy paste killers
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I'm losing interest in the game fast. I'm struggling to bother with the tome pages or even doing my daily.
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Its pathetic. That and literally every survivor uses DH now, id love to see the pickrate. Theyre dumb because why would I buy new survivors for their exhaustion perks, theyre undoing themselves on sales.
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Yes, to be nerfed. Because.
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I wonder if BHVR care their playerbase has such little faith in them.
Probably not.
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Like most things these devs put out, bad and broken. Need to be disabled upon release due to some glitch / exploit
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So you want people to see the name and go to the stream but not be able to see the names?
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Lol, first match of the night on my main account.
So basically their matchmaking is, put killers with anyone haha. Killer didnt even get a single hit on anyone
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@Tiufal said:
Its quite interesting, that you did this just now. Cause this was already mentioned several times before and the devs already stated why thats happening (cause youre gonna get an kinda average like MMR at your start) and that theyre gonna change this in future updates. That was all mentioned during Q&A. Maybe inform yourself before doing soomething like this?
Things like this shouldnt be possible. They shouldnt need updating - it shouldnt happen in the first place since this is why they told us MMR was being put in. We have been suffering with bad MMR for no reason basically. Its like theyre still in college leaning game development and we need to suffer through their mistakes.
Same as how boil over is buffed, we all look at the patch notes and say itll be op. They release it as is anyway and a bit over a week later they admit its op and need to nerf it. COH is another example. Take a strong individual action, make it AOE with unlimited charges / uses and let 4x players use that. Great idea!
When streamers with 5k+ hours all agree on something, why ignore them?
These are things that shouldn't need feedback / testing / updates. They just shouldnt happen, and it makes me wonder if they even understand their own game.
How hard would it be to make matchmaking straight up exclude a team of full teachable perks, vs someones FIRST match. The old matchmaking system would have never put a bronze killer vs iri survivors. First match vs a team of teachables isnt average, its so stupid.
Also them saying theyll do something means nothing to me. They have not came through on many things now, I dont care until I see it in-game.
Im really over people like you.
But at the end of the day, this is for their benefit not mine. I have an account with all perks unlocked at p3. Why should I care about the new player experience, thats their job. I dont lose money if new players leave.
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@lonesomekill said:
Matchmaking is based on who has been in queue longest gets next game. In my opinion. Thats why a lot of the time its so out of wack
Thats stupid though. Do you want to keep new players?
This is literally my FIRST killer match. I dont care how long these survivors have been waiting, it should exclude them from finding someone with less than 2 hours playtime. If it were on steam I could still get a refund.
I have uninstalled games very quickly due to gamepass. I would 100% uninstall after this match if this actually was my first.
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@Majin151 said:
And you know those 2 red ranks either had to be waiting a long period of time only to get low rank teammates or they were a 3+ swf
No kidding. I am not saying I am a god at the game, but steam + xbox combined I have 2500 hours, 100% achievements, and watch videos on the game daily by streamers. These survivors were playing really well. I think I would have won with a proper build, but I really struggled with this ( hex totem was gone by 1st gen completion, so it was pretty much no perks )
I really do think it should exclude new players from vsing people like this. But it also makes me wonder, if games like this happen, why do the rest of us have to suffer through this MMR? Even brand new players arent getting the benefit from it, so were all suffering for nothing.
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I got it on my first attempt
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@Steel_Eyed said:
Learn to report properly.
Just remove the report button then, it literally does nothing
The real report option is way too complicated. Make the ingame report option the real way, its so much simplier, its just pointless
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Mukbangs are disgusting. I wont eat around people who eat loud like this IRL
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This was one of those achievements on my way to 100% that literally gave me a headache as a solo queue survivor, and made me almost quit
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@DoritoHead said:
What specifically would you fix?
Make it a horror game again, right now its a bully simulator. The idea of boons alone is horrible and ruining the game, people can heal so fast its killed many playstyles, id remove them. Or make it so you can use 1 / 2 per match.
The fact you can have 4x boons, 4x dh ect its getting stupid. Infact 1 boon can destroy a killer, especially on a large map. The fact they didnt think boil over was going to be broken and released it as is shows me they either have no common sense with their game, or they dont care.
Id also cut back on how often content comes out, and spend more time on QoL fixes. Killers come out and you never see them after a few days, since theyre just pumping out content to get it out.
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With the current meta you have to
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no
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I know this sounds stupid, Im not sure if I got mine. I cant remember how many I had, could you check please?
My steam id is 76561198039991281
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I was getting bulled swfed with it lots today.
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Or you can only use a limited amount per match
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I would add that I dont think its their fault. If you buy it on xbox, sony want their cut and if theres cross progression and you go to PS5, you have no reason to buy any of it on there. Vise versa.
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@Junylar said:
It took 850 people 2 years to implement the most basic MMR system imaginable? How is it even possible? By the productivity of BHVR I was sure it was no more than 50, what do other 800 even do there?
exactly, its making me question everything now.
Even if half are only working on dbd which is unlikely, thats still a huge team.
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@Superyoshiegg said:
https://forum.deadbydaylight.com/en/discussion/comment/2769112#Comment_2769112
Somehow I doubt that all 850+ are working on Dead by Daylight. They're both a developer and publisher, meaning they probably work on all sorts of external projects that we're not privy to.
Their Wikipedia page name drops seven different games they've worked on since DBD released (one of them being Deathgarden). Of course, they're mainly ports and mobile games, but still.
If you think 850+ is ridiculously big, you should take a look at Square Enix (5,500+), Nintendo (6,500+), Activision-Blizzard (9,500+), EA (11,000+) and Ubisoft (**19,000+**).
850 is ridiculously big for them, lets be honest theyre 90% DBD. I dont buy a mobile game, and one other failed dbd clone game as the reason for this bloat. Id love to know the split, I doubt many of these people are working on other games.
The rest of your examples arent as shocking, since all of those put out heaps of games, the ubisoft one is surprising though. But even then you have assassins creed, siege, far cry, watch dogs, for honor, tom clancy, just dance ect
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@LoneSlinger said:
https://forum.deadbydaylight.com/en/discussion/comment/2769105#Comment_2769105
https://us.v-cdn.net/6030815/uploads/7TXKZTTUFWCV/screenshot-2022-01-24-22-05-42-062.jpg
Straight off their website oh also
They bring in about 120-125 mill a year according to the stats
What the heck do they do then? Thats such a big team. They could literally have 100 people working on small fixes.
Knowing this now, now boggles my mind why things take so long to fix. You could literally put 100x people on small bug fixes, and youve still got over 700 people free ?!
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@YOURFRIEND said:
Yeah I'm pretty sure they suffer from severe operational bloat. You can't just throw people at something and expect it to be done. You have to have an effective organizational structure.
I cant believe the number is actually real. I agree 100%
Id love to see what they actually do? Lets say 50 are managers ( which would be insane ), what - 400 on the game, 400 on cosmetics?
Man its a ridiculously big team. They literally have enough people to put out a AAA game every 3 years.
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@LoneSlinger said:
https://forum.deadbydaylight.com/en/discussion/306655/is-wiki-correct-about-bhvr
Bhvr is one of the biggest game dev studios in Canada pretty sure that's accurate
Thats an absolutely gigantic team, thats not just one of the biggest in canada, thats one of the biggest in the world. Especially considering theyre indy. The wages alone must cost them a fortune, DBD must pull in tonnes of cash.
Just to put that into perspective
Naughty Dog has 569 Employees - create some of the best games ever
Santa Monica has around 250 - best game ever made
Insomniac has around 400 - they put out spiderman and ratchet and clank within a year apart, both amazing games
Sucker punch has 160 - Ghost of Tsushima
Guerrilla Games - 360 - horizon + probably working on killzone
343 Industries - 450 - halo
Polyphony Digital - 170 - they make hundreds of photo realistic cars
Playground Games around 200 - forza
Its CRAZY
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It does nothing. Look at my post history, I have been reporting an afk freddy DAILY for nearly a year ( I get put against him once a day atleast ) and has never missed a day, so hes never been banned
@gammatsunami said:
I get time to play 2 games before work. Almost every single day for weeks now a user who is a afk Freddy has been afk farming.
Literally weeks now and I report him everytime. I get they get lots of reports but how does dozens of reports not flag a user I imagine many others are doing it to him also. So it might be in the hundreds.
Would it be better if I put his name here for mods or something?
there it is, I still get put against him daily, and I report him everytime.
I dont believe them when they say they do, either that or theyre ok with afk bots who spam m1 for iri, bps
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2761753#Comment_2761753
The game literally came out 3 years after the Console's did.
True.
Why dont they just set a dynamic resolution and make it go as low as it needs to, to hit 60fps?
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They focus too much on stat sheets, and not why those numbers are the way they are
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I feel bad for them in a way, those consoles tech is ancient, their cpus are trash
I would love to see a next gen only, unreal 5 dbd