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LoneSlinger

LoneSlinger

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LoneSlinger
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  • @Nikatara69 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2743844#Comment_2743844

    dude, u were literally dif killer and high rank also, survs are lower skill lvl than u so, your example doesn`t shows anything apart that your gameplay style is not fun

    First off grades mean nothing

    And would a similar ranged killer count for you

    20220110_232750.jpg

    All higher grades then most had tier 3 perks I only had tier 2

    Nerfed deathslinger which is worse then huntress

    No add ons

    And no camping or tunneling

    Only a little slugging

  • @Nikatara69 said:

    I`m not complaining and my killer gameplays not fantastic, but how the heck u imagine to play killer this days especially now. I don`t play killer often and my first gameplay on lowest rank as possible was against rank 1 survs???? U fecking serious???? Just because i got purple perks it`s don`t mean i play killer often jezzz, like from 1,5 k h killer gameplay is less than 100 h it`s defo need to sort out. MMR system in current state is terrible! Now i see how sad could be a killers life

    https://us.v-cdn.net/6030815/uploads/1NGU0JDAZB31/inked20220111071243-1-li.jpg

    No offense but where you went wrong was putting ttv in your name and secondly should've camped and tunneled it's the only way to win at high mmr these days

    Here I'll give you a example game

    20220110_232758.jpg


  • @Dino7281 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2743825#Comment_2743825

    Hey, please mention me if you ever make post with replays, I would like to see your Deathslinger games.

    Game is balanced for some killers when everyone brings best stuff. I have no idea what to use as Legion to win against dead squad...

    Alright I got you and yea ik how you feel buddy I have tons and I means tons of hours on deathslinger but even when I bring the best stuff sometimes after the DS nerfs it can be a very very rough game even for me someone who's willing to do whatever to get the w so I feel your pain

    @BenZ0 said:

    Yup thats dbd in 2022

    Idk if anybody's noticed this and just not mentioned it but that hag game was over in 3-4 minutes no perks no add ons and that flashlight game I stomped them via slugging but I had no add ons and green perks so I didn't feel so bad

    Why is every game so one sided?

  • @Dino7281 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2743803#Comment_2743803

    I'm not afraid to play dirty and slug and tunnel

    Ha, Dark side wins!

    It's funny how everyone is saying that game is either killer/survivor sided, which well this changes overall based on MMR (skill level), but in most games it's just contest of who brings more nuclear option.

    If you really want to win as a killer, you are going to win a lot, because most survivors don't go that far. Well, except that second screenshot :D that is nuclear option by survivors.

    I just noticed, DH + Balance landing? Someone is oldschool there :D

    Idk if I'd go that far lol I mean I agree whichever side brings the best stuff wins but 9/10 of my games it's 4 dead hards 4 bts 4 iron will I'll have to record my games for some of you guys sometimes

    Cause ik there's a lot of posters and people in general that don't believe killers face sweat squads every game

    I'm not saying I face them every game but I mean damn is 7/10 not almost every game lol

    I personally think the game is pretty decently balanced if everyone brings the best stuff

    But if your a beginning killer with almost no perks vs all meta it's pretty much a guaranteed loss

    Just like a beginning survivor vs a meta killer is a guaranteed loss

  • @deKlaw_04 said:

    What would this game be like on a parallel earth?

    3 blink nurse baskit?

    Myers tombstone baskit?

    stanger things license never would have expired?

    blood points uncapped?

    Jason in dbd?

    In a parallel universe I could actually get all twelve hooks as deathslinger vs a good team without camping or tunneling

    Oh and circle of healing wouldn't stack with medkits or anything that boosts healing speed

  • @Dino7281 said:

    Holy ######### that's a lot of Brand New Parts. Last time I have seen that was during winter event, because they wanted to finish that gen...

    Why do you have green perks there? Prestige?

    Yea prestige that screenshots like 2-3 weeks ago maybe? I switched to console like a month back cause my PC decided to brick itself

    I'll buy another one soon it just sucks getting used to aiming on console

    Also that's a typical game for me lol it's either 1-2 brand new parts or 1-3 flashlights I ######### you not

    Pretty sure I'm at the mmr softcap cause I 3k-4k pretty consistently cause I'm not afraid to play dirty and slug and tunnel so my games are quite rough and sweaty

  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/2743773#Comment_2743773

    Camp and tunnel to your hearts content. If survivors always played for the win instead of like altruistic lemmings, and Killers always played for the win, instead of hook and forget toasters, BHVR would actually have real statistics to balance around.

    Oh you better believe I do

    It's impossible to squeeze out a victory aka a 2k-3k vs a good team with the nerfed deathslinger without a little bit of both and a little bit of slugging occasionally

    (Cause ik someone is gonna come at me for this please note the part where I said a good team)

  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/2743697#Comment_2743697

    It's just the accepted norm. It's clear MMR cannot balance around potatoes. We either get them all, or we barely get one when the EGC collapses. There is no spread, just two extremes.

    Ik that's what I find so weird it feels like this game nowadays is either get stomped or stomp pototaes and idk how I feel about that

    On a unrelated twice tonight I had a really weird game so I was playing slinger and I was doing something bad (read:camping and tunneling perhaps) and then mid reload animation my game crashed in two separate games right after I hooked someone

    Felt bad cause I got hit by dc penalty :(

  • Damn ig nobody can relate to extremely unbalanced matches?

  • @deKlaw_04 said:

    Have only been on this forum for like a month and I like having civil discussion. These people make joining this forum worth it

    @Marigoria

    @LoneSlinger

    @Pulsar

    @Shape

    @Aurelle

    @BlighTown

    @ThiccBudhha

    @GoodBoyKaru

    @ThatOneDemoPlayer (Gives great advice for demo gameplay)

    Save the Best for Last

    @Sluzzy

    you all are legends add me if you want my username in the fourms is the same for dbd

    Glad to see I made somebody's list

    I try to be as unbiased as possible and all about the facts

    These are probably the people I've interacted with the most and I enjoy engaging in conversation with them

    @GoodBoyKaru

    @lal

    @Grandpa_Crack_Pipe

    @GeneralV

    @deKlaw_04

    @C3CC10

    @C3Tooth

    @TheGannMan

    @StarLost

  • @Advorsus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2742144#Comment_2742144

    There weren't a lot of restrictions in the tournament, in fact it was a lot less than any other tournament that had been ran. And it still proves my point. As do the other videos which you keep ignoring.

    So you're saying that it's survivor sided at the top tier of play, but you're nowhere near that tier. So it's not survivor sided for you, right? And then there's a bunch of top tier killers who made videos, showing about a 3k average for each of them across the board, multiple people. So it's not survivor sided for them either.

    But you said it's because they don't go against the best players all the time? So who does? If the best killers and players in the world aren't going against the best survivors in the world every single game, who is???

    I think the point he's trying to make which you seem to be misunderstanding is that as killer some games are downright unwinnable as much as you don't wanna admit it there is some games where all the survivors play perfectly

    I've seen it other streamers games and I've seen it in my games a really coordinated team that does everything right

    Is that 9/10 games hell no but it probably is 1/10

    No game is unwinnable as survivor

    Some games with low tier killers are just unwinnable

  • @Minecraft said:

    https://forum.deadbydaylight.com/en/discussion/comment/2741626#Comment_2741626

    you may agree with him but no one is gonna agree on the other two well deserved nerfs

    If you honestly think slinger deserved the nerfs he got that's pretty laughable tbh

  • @StarLost said:

    No idea what's going on.

    I decided to play a bunch of Cenobite today, using his 'Original Pain' addon. It gives you a deep wound if you are injured and break a chain.

    I swear, at least 5 different survivors in 5 different games ran away, started doing stuff - and went down. Got yelled at in postgame for hacking.

    Is it just that nobody plays Cenobite post-nerf, and people just never see him? Or is there a visual issue that stops people from realizing that they have a deep wound?

    Sometimes because legion isn't popular people still die to it for whatever reason

    I've had people go down after I hit them when they have bt

    And I've had people go down after a deathslinger shot

    Doesn't happen often but I'd be lying if I said it didn't happen maybe 1 out of 50 games or so

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/2741812#Comment_2741812

    "No trying to be rude but I've worked on games before and in order for them to change the value they would've had to actually look at the old value before they changed it"

    There is actually a quick oversight for this tho: accidentally clearing the field, quickly calculating what % would make her 115% while holding her puke and filling that % back into the slot.

    Again, if you assume that killers never walk faster while holding their power, this is quite an easy mistake to make.

    Again not trying to be rude but whenever you make a game you have 1000s of backups

    Any dev any amount of experience even just 1 or 2 years knows that when you accidentally erase or clear something you just restore to the last backup instead of guessing

    Come on dude we are talking about professionals here working in unreal engine one of the easiest engines to use it even autobackups if it feels you've made significant progress it's a setting you can turn on

    Not rocket science

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/304190/billy-nerf-to-this-day-are-still-unnecessary

    Billy wasnt really nerfed too much, even Overheat barely affects his gameplay at all, it's his animations from the killer perspective that make a massive difference, let alone that he suffers the same thing as cloaked Wraith: he's very loud to the point where you dont hear survivor footsteps.

    Thing was, the Ruin change affected Billy more than his basekit changes did. Having less good results, combined with horrible user experience, makes Billy not a fun killer to play. If they revisited his animations on the player's POV and gave him some slight QoL changes, he'd be fine.

    https://forum.deadbydaylight.com/en/discussion/comment/2741734#Comment_2741734

    Plague's addon really was quite a niche one. It was made more popular by Otz, but devs dont always watch videos. Considering most killers that have an increased movementspeed with their addons while charging their power dont cross their basekit movementspeed, it's quite natural to assume that Plague also followed this rule.

    No trying to be rude but I've worked on games before and in order for them to change the value they would've had to actually look at the old value before they changed it

    So in order for him to say that he either did the change blind or just straight up didn't look and idk which is worse

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2741758#Comment_2741758

    Not to mention 'removing perk tiers', which would have been an amazing solution to the grind.

    Wait, I know exactly why that never happened and I wish I didn't.

    I agree every player complains about the grind whether a vet or a new player so I really don't know why they wasn't addressed or mentioned recently

  • @StarLost said:

    For me, it's a toss up between Plague and Demogorgon.

    • Both are strong, but not broken.
    • Both have depth and counterplay.
    • Both can be powerful if played well.
    • Both have excellent addons that can completely alter the way they play without making them a meme.

    Artist comes close in terms of her kit, but her addons let her down.

    Myers has the opposite problem. Great (mostly) addons, but an outdated kit.

    I would've said deathslinger before the nerfs but....

    Well we all know what happened

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2741731#Comment_2741731

    I think everybody knows this, but they have never addressed it in the way they did during the Q & A.

    Understandably, no one can really assume that things will change sooner or later, but the fact that it was brought up gives me hope they will commit to balancing it.

    They've brought up tons of stuff that has never seen the light of day

    Theyve mentioned a early game mechanic to help killers at the start of the game

    Never saw it

    Theyve mentioned making Mori's basekit

    Never seen it

    They've mentioned gf and legion reworks

    Never seen it

    Theyve mentioned revealing gf was getting looked at

    Never seen it

    They've mentioned for years console optimization was getting looked at

    Never seen it

    I'm not trying to be negative Nancy I'm just saying I wouldn't get my hopes up if I were you

  • @Chilli_man2400 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2741651#Comment_2741651

    Almo did not nerf Billy though there was a list of changes that were made that he did and it’s not on his list. Also please don’t point fingers at people it’s disrespectful yes I understand he made some questionable decisions but stop harassing one guy because he didn’t do this one change

    Not saying it's ok to attack almo

    But when they reworked plague they shadow nerfed one of her add ons

    And McLean said and I qoute

    "I didn't even know we were nerfing it I thought it was always 4-5%"

    If that tells you anything about the dev team and how much they play the game

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2741708#Comment_2741708

    I am not asking for them to remove face-camping, I am asking for them to adjust it. Two very different things. I've said this since the beginning of my post.

    I also understand that they are also already planning something to address it. What I was doing was trying to bring light to the fact that this 'tactic' was used predominantly (whether you agree or not that it can be a form of BM) by killer players who are simply looking to make sure that this one survivor has a bad experience, so I can see why those that were using it for racist purposes would too.

    I don't have the answer to what they can do, but I wanted to bring it up as a discussion being that the devs have stated they condemn this type of BHVR. From my experience after playing for 6.4k hours and being face-camped more times than I can count, I think that they should look at Bubba's ability exclusively, because as I pointed out before no other killer is capable of doing this. So that would be at least a start.

    I hate to break this to you buddy but they've been saying they are looking at face camping for years

    This is the same studio that took 2 years to come up with an release a kills and escapes based mm as what they call sbmm as if their is anything skillful about simply securing a kill with noed or simply hiding all game and getting carried by the team

  • @hillbilly_is_pog said:

    https://forum.deadbydaylight.com/en/discussion/comment/2741649#Comment_2741649

    how much money you betting almo versed a billy and got annoyed then did this lmao

    I mean we all saw that one dev that couldn't hit a huntress lullaby skill check

    Then boom next patch it was nerfed

  • @hillbilly_is_pog said:

    i still fail to understand why billy was nerfed, the only problem with billy was insta saw and cool-down addons. there was absolutely nothing wrong with his base kit.

    who remembers in 2019 how you would literally verse a billy every 2-3 games? now you verse one every 2-3 days.

    i don’t mind his new animations too much as the old ones looked pretty outdated but his new animations caused his hitbox to not line up and look/feel super janky.

    do this day, nearly a year and a half later, people still complain about these nerfs (rightfully so) which should just absolutely show you how unnecessary this was.

    (assuming no insta saw) billy was the most balanced killer in the game, he was literally a fan favourite and now he is in a complete mess. #revivebilly

    I agree 💯 revert the Billy and Freddy and slinger nerfs

  • Oh we all know that they don't care

    Look at true talents scores and numbers those are the numbers you get when you play fair

    That's what survivors what the game to be balanced like

    Shits just sad

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2741503#Comment_2741503

    This kind of scrutiny doesn't really show itself when there's another 'survivors OP' claim.

    Though it doesn't matter. Hook suicides, facecamping, afks, they're all part of the game as a whole and are factors in the overall game balance, to an extent.

    I mean you also have to consider dcs affect kill rates

    Those hackers that play pig and everyone spawns in with traps on their heads that insta pop affect kill rates

    People that purposely troll after their team mates farm them affect kill rates

    Killers that let the last one go after two dcs affect kill rates

    Challenges for both killers and survivors affect kill rates

    Again I'm restating what the other guy said that we can't take kill rates at face value

    Deathslinger definitely didn't have a high kill rate yet for some reason was nerfed regardless

  • @RakimSockem said:

    https://forum.deadbydaylight.com/en/discussion/comment/2739508#Comment_2739508

    I have to address a few of these points here:

    1. The meta. Who cares about the meta tbh? The killer meta has been allowed to change so much because killers constantly get new powerful perks while survivors get like 1 decent perk every 4 character updates. That's not a point in favor of survivors but that shows for favorability to killers instead.
    2. There were so many bad suggestions for how to nerf DS that would have made the perk absolutely useless. Yes it took a while, but they found a good fit. The other perks you mentioned were easier to come to (and deserved)
    3. DS and Unbreakable is an overrated combo that only works if a killer decided to slug and tunnel. If you don't slug or tunnel, 2 out of their 4 perks are useless.
    4. Boons are fine.
    5. Hit validation has been killer favored almost since the game came out. There have been millions of clips of people vaulting a window and running before getting hit by something because the game was run on the killers connection and as far as they were concerned, they hit you. Now it's based on the server connection and it's balanced but hit validation has literally never been survivor favored.
    6. Perks. I addressed this earlier but survivors constantly get garbage perks when new survivors are released versus killers who get perks that are actually good enough to replace things they have in their build.

    This man's really out here acting like Mikaela didn't just come out a couple months ago and boons aren't op

    Also acting like the meta for killers isn't been

    Ruin,undying,pop,tinker for years

    And the meta

    DS,dh,bt, and iron will for years

  • Guys this man just said Freddy is overtuned

    No point in arguing with someone like that

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2736625#Comment_2736625

    And then if freddy actually teleports to their gen its a free hit, which he would if combing with Thrilling/BBQ/Pain Resonance

    Then they run away and go heal in a boon 😂

  • @Shroompy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2735770#Comment_2735770

    You're right, but Killers have a history of screaming for nerfs before something is even tried on the PTB. 😁

    If something MIGHT be strong; it must be nerfed now, before even ONE Survivor has fun!

    I find this response hilarious because I genuinely can't remember the last time a survivor perk got nerfed from ptb before it went live

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2738542#Comment_2738542

    If you need a guide wait till I get the 6k shards from them yeeting Bubba's faces to get BirdBitch™ and then I'll playtest with em and see if I think they work for him.

    Or use the old one, that's still very accurate imo.

    Just got out of my first game with him

    I only have two things to say

    1:the moment you start dragging the sword holy ######### do survivors move wacky and wild so I gotta say I think my sniping translated well cause I Ianded a good amount of hits


    2: holy ######### are most killers this fast? I've only ever played 4.4s I felt like I was zooming

  • @Tr1nity said:

    https://forum.deadbydaylight.com/en/discussion/comment/2738526#Comment_2738526

    Yea PH is really fun.

    No add-on variety but as a slinger main, I doubt you would notice too much.

    I can go find the guide if you want it.

    Yea most of slingers add ons are trash I only ever use reload or the tr ones so i think I will give ph a try

    @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2738526#Comment_2738526

    If you do decide to play Pyramid Head please tell me so I have an excuse to recreate that guide featuring more up to date clips because right now I'm procrastinating buying Artist to test her perks on him because it's just effort

    And as for feeling guilty, I know the feeling (literally me and Dorito Man, although tbf it's less guilt more pure frustration with MMR that caused me to take like a two week break from playing him). Just, again, when the fun stops it's time to take a break for a bit. No point being the Last Slinger™ if you only play him due to a sense of honour and guilt over a fictional character.

    I think I am gonna try him he seems cool and high skill cap killers have always been my thing

    I think him and hag will be the ones I try at least for a little bit

  • @KolbyKolbyKolby said:

    It's always good to branch to other killers when you feel bored with your main, but I wouldn't say Ghost Face would be the right play if you're having problems with those specific perks since Dead hard, BT, Spine Chill, and Iron Will will all be as effective, if not more effective against him than they would on Slinger.

    I just don't care to play top tiers which is why I suggested him, like I said I wouldn't say Im struggling vs those perks if I played a full meta build and offerings I would probably have a 3 kill average like otz

    I just find it boring with the 32 tr nerf how someone with spinechill is all the way across the map by the time you reach a gen and 4 dhs and bts is just annoying on any killer

    Overall ig I would say I'm feeling burnt out on how tryhard I have to play just to eek out with 2 kills at the end cause I didn't feel like camping or running the best killer with the best perks

  • @GoodBoyKaru said:

    Play Pyramid Head because we need more players.

    In all seriousness, play whatever is fun for you. If Slinger has stopped being fun because of the levels of teams you're facing, try moving away for a bit and diversify your horizon. Play someone else you're not familiar with, learn them too, spice up your experience and then return when you feel like it'll be fun again. Nobody can make up when it stops being fun except for you, subjective nature and all.

    Ig I just feel bad in a sense (idk how else to describe it) for leaving my boy, like guilty almost, like I feel obligated to play slinger since their is so few of us left and with me gone their might be 3 left which makes me sad cause to me he is so cool and has always had the right aesthetics

    I still find landing insane shots through really tiny holes fun but it just gets harder and harder to play less serious and the teams I face get better and better

    Perhaps I will try Pyhead he seems cool

    Will have to get used to aiming something that isn't a gun tho

  • @CakeDuty said:

    I just find it funny how people complain about the survivor meta being boring and stale, and then when a decent perk (that can't compete with current meta anyway) gets released or a bad perk gets a decent buff, people flood to the forum to complain about it. "This perk is broken, SWF is gonna abuse it!", only for the perk to get use for like a week and then people switch back to the meta.

    Happened to Lucky Break, Any Means Necesarry, For the People, Soul Guard, Built to Last, Power Struggle, Fast Track, Counterforce, Boon: Exponential and now Boil Over.

    Tbf the new boil over is strong asf

    I watched a hag carrying someone drop off the macmillan house and they took 2 steps and then they were off

    That's pretty ######### fast

  • @Pika_Belle said:

    https://us.v-cdn.net/6030815/uploads/FGDMHA1T0YXP/screenshot-20211011-110236.jpg

    So when is this coming out? Over a year and a half I've been asking for it. Getting bored of waiting now

    Bro ######### you said it and it came true immediately

    Go mention coh nerfs and killer buffs rn

    Everyone needs to see this thread that's wild asf

  • @tester said:

    https://forum.deadbydaylight.com/en/discussion/comment/2735868#Comment_2735868

    Oh yes, you right on this one: I can preach statistical significance until the cows come home, but if you still have troubles understanding it, than the further conversation is pointless. Can't discuss science of statistics, or any other science as a matter of fact with flat earthers.

    You can refer to yourself as 'we' all you want. It's just comical. But by all means, if you identify as a Gollum, enjoy it: “We like goblinses, batses and fishes. But we hasn’t tried Hobbitses before. Is it soft? Is it juicy?”

    I primarily agree with you but I will give these guys a fair point and say that 1-10 games on each killer doesn't really work when we all know there is individual mmr

    In order to see "accurate" data we really need like 25-50 games played on each killer and look at the averages from that

    Would you not agree that to be a more "accurate" representation of the data?

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/2735761#Comment_2735761

    I'll try to keep this shorter than my last post, but to touch upon a few of the points you've brought up:

    1: On the subject of The Nurse, using pick rates as a determining factor is very shaky territory. First, you've gotta consider the fact that part of the reason she's picked less often is due in part to the bugs with her power. Even if someone likes The Nurse and is doing moderately well with her, it's totally within the realm of possibility that the bugs were too frustrating for them to continue playing. Secondly, pick rate is not a universal thing. While it stands it reason that she may not be picked at lower skill levels (owing to her higher learning curve), she becomes far more popular at higher skill levels. I won't speak for everyone, but I'm assuming at least some people would like to see more Killers pop up regularly in the higher skill levels.

    But beyond this, The Nurse's bug fixes is also a prime example of something that has come up a lot over the years. Often times we're asked to focus on things like game health rather than content / balance, and The Nurse and her various bugs was often tied directly to that as a poster child of sorts. Fixing these issues did require a complete redo of her coding, but it's a prime example of us doing exactly that: Putting content / balance to the side to focus on fixing things. I totally understand if you're not pumped for this next Mid-Chapter, but it's a pretty shocking reaction to something that was asked of us very often (focusing on fixes/game health over content).

    2: To think point of Circle of Healing, I just want to say that this is absolutely not something we're ignoring. We make a point out of letting things settle before making rash decisions these days. Between PTBs & live these days, the changes we make are almost always fairly minor. We've been burned in the past by making rash decisions when the initial feedback was rough. Nowadays, we try to let everything have some time to settle before we start thinking about how it should change. This gives us a better idea of where it actually sits rather than making a knee jerk reaction and hoping it works out. Circle of Healing is an even trickier scenario since it came bundled with an entirely new mechanic (boons), so it's very important that we see how things work before diving head first into changes.

    That said, though, I can't reveal if/what will happen to Circle of Healing right here, just please keep in mind that there's always a cycle that looks like this:

    • Something releases
    • Wait for it to settle
    • Determine if changes are needed
    • Create changes

    3: On the subject of Freddy, I feel like this something that often gets misconstrued as well. In reality, kill rates only play a small role. You compared him to The Nurse, and I'm really glad you did because she's the perfect example of why that's not the case. The Nurse overall has a fairly low kill rate (well below the rest of Killers), but that doesn't mean she's weak. She's tough to play, and in the right hands, she can be hands down the best. But that also isn't necessarily a problem because there's a ton of skill that goes into playing her extraordinarily well, and there's also a lot of skill that goes into playing against her well.

    In the case of Freddy, on the other hand, you had a Killer that was very strong without needing much thought or skill. Dropping a couple traps at a loop would yield very strong results with very little risk or strategy. His slight tweaks aimed to make the strategy of spamming traps constantly while in a chase less viable.

    On the point of lack of skill, I won't delve too far into this, but that is a very loaded point to make. Many developers play the game daily (typically not with BHVR tags in their name, they don't want to be recognized). I myself used to stream this game three times per week, and I was playing at the higher ranks just fine. Sure, not every game developer's going to be ready to jump on an eSports team, but expecting everyone working on a game to be able to play it at a competitive level is a frankly unrealistic standard, even if some of them are pretty good.

    I only have one question which shouldn't be that hard to answer

    Why have fog whispers if you don't listen to their advice?

  • @tester said:

    https://forum.deadbydaylight.com/en/discussion/comment/2735597#Comment_2735597

    Im not acting as if it's the norm for everybody. I'm acting as you can make it a norm for yourself if you try hard enough. Everyone will get stamped occasionally. It's all about the averages.

    I agree with you and otz

    That like he said if I camp and tunnel and run meta perks and play as sweaty as possible I can squeeze out a 3k average but why should I have to play to maximum tryhardness to even get a single kill vs a decent swf?

    How is it fair that one game I can play hag with no perks and no add ons and stomp a team of solos at 5-4 gens in around 2-5 mins

    Then the game immediately after I play with full meta perks and her strongest add ons

    And it's a 4 man swf that sets off every trap as I'm carrying, knows to trigger it on the edge and runs the opposite direction, and flashlights every trap so I basically have no power

    I agree with you that sbmm isn't working but one of the reasons it isn't working is because of how unbalanced this game is

  • @tester said:

    https://forum.deadbydaylight.com/en/discussion/comment/2735572#Comment_2735572

    So the conclusion is... watch Otz and learn from him, then you'll also have Eazy time. I was losing most of my matches until I started watching Otz an True. Now I'm winning most, simply because I watched them and learned time management, tracking, looping, mind gaming and other basic technics from them.

    I do watch and learn from him I probably have a similar kill rate as him

    Expect I play slinger

    Both him and true got stomped in their slinger games

    I'm just saying to take his data and act like it's the norm for all killers is wack

    His data is anything but the norm

    It's what we would call outliers in statistics

  • @Sluzzy said:

    Otz said "if you are experienced, bring the best perks and addons, you are winning most of your killer matches". His killrate was 3.85. The gates were never opened. As perkless he still had a 3.15 killrate.

    The game definitely is not survivor sided.

    Otz also has more hours played then anybody on these forums so :/

  • @CryptFriend said:

    https://forum.deadbydaylight.com/en/discussion/comment/2735052#Comment_2735052

    The prophesy remains unfulfilled, they actually buffed pig, apparently

    Also, didn't clown only get a nerf to Redhead's Pinkey Finger?

    No they also nerfed the add on that increases hinderance

  • I'm glad to see this thread keep being bumped I hope the devs look into this and read it heavily

    What's the point in having fog whispers if you never listen to their feedback

  • @AnObserver said:

    Dumbass. It's operation Health. The ######### that goes unnoticed by most people because it's not big and flashy. I have no idea why they didn't lead with this.

    I didn't know that nerfing twins and and nemesis is operation health but ok

  • @Laurie268 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2732101#Comment_2732101

    Noo please don’t go, we can’t play the game without you guys 😭 What will we do without the daily deadhard/surv complaint threads? Actually see positivity on the forums for a change?

    Your funny if you think streamers have anything to do with the amount of complaints on the forums

    Believe it or not but this game once wasn't so popular

    Still complaints daily

    Valid complaints at that

    Just because your complaining doesn't mean you don't have a valid reason

  • @IronKnight55 said:

    Who cares? They'll be back. If not, it won't hurt the game. People will just watch other streamers.

    It's ######### like this that is killing the game

    When you have the biggest content creators getting burnt out an feeling like their being ignored maybe the problem isnt the creators

    Especially when so many others agree

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/2732150#Comment_2732150

    I didnt ignore it, you didnt define it. Define "actually racist stuff" in DBD.

    Oh, and since you dont believe in appearant racism. Tell me the difference between these situations:

    1. a white police officer shot a dark skinned suspect, that was described to be heavily armed and dangerous, because they thought they were grabbing something that looked like a firearm and acted out of self-defence.
    2. a white police officer shot a dark skinned suspect, that was described to be heavily armed and dangerous, as soon as they saw him, then proclaimed they thought they saw them grabbing a firearm and claimed to be acting out of self-defence when he merely saw it as an excuse to shoot a dark skinned person.

    In both cases, the dark skinned suspect was an innocent bystander that, in the right lighting could pass as the description, and both claim they were shot "out of nowhere" by a white police officer and claim them to be racist. Both officers claim to not have intended to harm, both claim that the suspect seemed to grab a firearm. There were no other witnesses. Person A and Person B are both in the court of law. One of these is a racist, the other is not.

    How do you differentiate the racist from the non-racist? Do you punish both just in case because ######### the innocent officer?

    And no, this isnt a specific situation, these things happen daily in a court of law. It's exactly why it's so hard to trial someone for racism without risking slander. Because claiming someone to be a racist when they could build a case that they are not will cost people a ton of money for a false accusation.

    But this isn't real life it's a video game

    Your over thinking it an doing mental gymnastics to prove a point about something that doesn't exist in a video game

    Actual racist stuff would be racist stuff said in end game chat

    I shouldnt have to list off a list of slurs for you to understand that, if you haven't seen or read what racists say I'm defs not typing them here and getting banned

    Anything you perceived as racism in the game

    Unless it's in text format, is just you taking certain actions as something there not in your head

    Let me give a example lots of people hate tea bagging right well everyone says it's to taunt the killer

    Well everyone defending it says it's all for fun and in good laughs however you can never know which one it is

    So you just don't assume anything

    Let me put it simply for you understand

    Actions in game mean nothing

    Text mean everything

    Does that make it easier to get

  • I'ma keep bumping this occasionally cause I hope the devs see this thread

    Guys like otz and Scott and true

    Despite everyone not always agreeing with their opinions but they all work hard asf and you can tell that especially otz

    I really can not stress it enough it really breaks my heart to see otz like that

    Like he said in the stream I stream this game for 7 hours a day I make videos for 3 hours a day I provide feedback and all of this for what

    For what

  • @Leonardo1ita said:

    Watch the livestream from 1h 1m 35 seconds:

    https://www.twitch.tv/otzdarva/v/1252872920?sr=a&t=3696s

    All this effort from such an appreciated influencer of Dbd to improve the game, and little feedback from the devs on the important things that matter in "the real world" (of Dbd), as always.

    The Twins changes (and the Twins themselves because of how Frustrating it is to play them because of all their issues) just show how detached from the reality of Dbd the devs are, or that they're purposely ignoring the frustration and the feedback.

    I don't wanna list in this post all the bad and frustrating things Dbd has, just the massive hacker epidemic and circle of healing are enough, but I will say this:

    We already lost some streamers during time, we'll lose Dowsey and others forever MAYBE when VHS open beta and the full game comes out, and we'll lose Scott Jund maybe( he said he will just focus on it and nothing else, maybe he could get pissed by Dbd and leave it forever) ,and Tru3ta1ent DEFINITELY (he said it himself) when Elden Ring will come out. And many little others like Marth, Space Coconut.

    I don't wanna lose even Otz forever, pls devs, do something!

    Save Dbd, and don't let so many streamers leave, because it's very possible that Otz could leave Dbd for Elden Ring, even if he doesn't say it.

    Bro watching that otz clip made me genuinely sad, you can tell the dude works his ass off to provide feedback to the devs and make videos detailing what he feels the community wants and to see it all get ignored even by a fogwhisper and the ######### mood he was in just breaks my heart man 💔

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/2732049#Comment_2732049

    Again, define it. Actually DEFINE the difference between percieved racism and active racism. If it's so easy, why are you avoiding it?

    I just told you and you ignored it

    Perceived is made up bullshit in your head that isn't real

    And everybody knows what real racism is do you really need me to explain that to you?

  • @Veinslay said:

    They did Deathslinger worse than Twins. Twins might be hard countered by every meta thing survivors do, but at least it's still fun to hit pounces with Victor. Deathslinger is utter trash walking around looking down a scope barely even able to move the sight

    I agree never stop supporting and mentioning my beloved slinger

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/303302/why-arent-we-talking-about-this

    Quick question:

    What evidence would you use to prove it's racism? What evidence do you think players have available that makes the difference between percieved racism(aka, something that feels like targetted racism when it's just a coincidence between a bad mannered player who simply likes wearing a specific skin) and actual racism(who is bad mannered and wears that skin BECAUSE they are targetting players)?

    In both of these cases, the player who is/feels targetted has a very negative experience due to a single cosmetic item. So that cant be used as evidence. Afterchat maybe? Well, racists would simply stop using chat to do so. Encountering the same player over and over again because they are sniping you? Could easily be chalked up to matchmaking giving you the same player(I've faced the same player up to 5 times in a row as a killer, same killer up to 5 times in 3 hours time).

    Seriously, what would be the functioning report on this, without falsely banning players? Would you really want players to be banned for a false accusation just so you can keep a cosmetic?

    There is none that I can think of. Making this question somewhat rethorical. This is exactly why the cosmetics themselves have to go. You cannot tell the difference between percieved racism and actual racism in a game like DBD, yet the experience is the same for the player suffering from it.

    Or you know only report when theirs actually racist stuff in egc instead going through mental gymnastics

    It's really that simple is their racist stuff said yes or no

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