hillbilly_is_pog
hillbilly_is_pog
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- hillbilly_is_pog
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@Mandy said:
We gave a pretty solid answer to this in the QA - we said as much as we are able to say. We're continuing to work on it, but as it's not solely down to us it's not something we can guarantee.
so basically its actively being worked on with no guarantees results?
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2754400#Comment_2754400
Weird, I thought it doesn't affect low ping killers...
Maybe it's because of survivors from get close to 100.
if a killer has 40ms and a survivor has 50ms, together that’s 90ms. that’s a discrepancy of 90 milliseconds, any dead hard within that 90ms window will be validated.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2752836#Comment_2752836
validation doesn’t affect low ping killers
So you want to tell me that you are playing with 0 ping?
Also it's not just based on my ping now, survivor's ping matters too.
i literally get hit with validation sometimes, it happens to all of us bruh. i’m on average 36ms
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2752717#Comment_2752717
Lol, then you don't know how validation work. My ping is under 30 ms. Since when that is high ping?
30ms is still a delay, even 1ms can have validation if it hits within that window frame.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2752699#Comment_2752699
Well, yeah... You would just want only Huntress to get screwed by it.
At least you know how it feels to get validated for killers.
i main billy and artist, the amount of times i get crows that go straight threw people without injuring/flocking them is absolutely insane. i’m quiet aware of what it’s like to get robbed.
also, billy gets robbed of chainsaw hits a lot aswell.
im also aware of what it’s like when you loop a huntress, get behind a wall and still get hit with a hatchet. validation doesn’t affect low ping killers, you would have nothing to worry about if your ping is fine.
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@Dino7281 said:
There is validation on her hatchets... Her hits can get denied.
I guess you don't like when it doesn't work for you :D It should screw only killers!
yeah how dare i be don’t like being hit by hatchets from 7 metres away
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@Fantasy said:
I'd like for her hatchets and the general hitboxes of the game to be better but I think that any more hit validation will make the game unbearable in its current state.
Imagine hitting a nice hatchet shot, get the satisfying noise and they don't take any damage, I'd tilt.
i wouldn’t because i would understand that if it got validated it shouldn’t have hit in the first place, not to mention for the most part they have fixed majority of the blood effects from hit validation starting from next update, imagine if you played survivor and went behind a wall and got hit, it’s not a very good feeling is it.
you shouldn’t be rewarded for bad connection to a server
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2741617#Comment_2741617
Exactly, I play way more survivor in the past few weeks and every time I encountered a good blight I could easily play around his Alchemists ring, I would even say Blight tag is actually a problem but not the ring. There are addons on Killers that are way worse than the ring tbh.
may i ask, what addons do you think are worse then ring? enlighten me on your point of view please :)
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@Rivyn said:
I still chuckle when I think about how they said in one line 'they're happy with where he's at,' then slap him with a nerf.
Just like when they said they were going to 'tweak' some 'small changes,' mostly 'numbers,' into Nurse before nerfing her.
“hey we don’t like insta saw can yous do something about that” - community
”absolutely we will make sure we fix instasaw plus more”
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@Rivyn said:
I still chuckle when I think about how they said in one line 'they're happy with where he's at,' then slap him with a nerf.
Just like when they said they were going to 'tweak' some 'small changes,' mostly 'numbers,' into Nurse before nerfing her.
how much money you betting almo versed a billy and got annoyed then did this lmao
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@GannTM said:
I feel the same way about Spirit (although her nerfs were necessary) in terms of never seeing her in my survivor games. It’s so sad everyone dropped her and is about to completely drop her for Sadako ;(
truthfully alot of people played spirit because she was pretty cheap, her skill to reward ratio was low skill high reward, some people just prefer the easy route. i feel like alot of those people moved to artist as her skill to reward ratio is pretty low aswell
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@LoneSlinger said:
https://forum.deadbydaylight.com/en/discussion/304190/billy-nerf-to-this-day-are-still-unnecessary
I agree 💯 revert the Billy and Freddy and slinger nerfs
absolutely do not revert freddy, he can go ######### himself. boring to play, even more boring to play against, took zero skill and massive reward. freddy deserved his nerfs
poor billy though, didn’t deserve any of it.
slinger was super annoying to play against but was fair so they could have just done quality of life changes to him
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@Aven_Fallen said:
Because at some point, the "most balanced Killer" is not the most balanced Killer anymore if Killer becomes easier over time. The best mobility combined with an easy to use Instadown might have been too much.
However, the Nerf aka Overheat does not really impact him at all. You barely notice it.
What hurts him way more were the changes to animations and FoV. The latter can be somewhat fixed with using Shadowborn, but not everyone wants to use a Perk to negate a Chance which nobody asked for.
And the animations made him feel really clunky.
I guarantee, if they remove Overheat, Billy will not be played more, simply because his animations would still remain the same.
you don’t really overheat anymore because subconsciously you are aware of overheat and play around it, imagine if overheat didn’t exist how much more you would use your saw without using it.
for reference im a billy main (artist aswell) hence my username and i’ve played my fair share of billy. i’ve noticed after i finish a sprint i walk for a bit before sprinting again to cool down, i realised this when i recorded my matches and watched for criticism on myself.
even if they just change the animations back for first person (killer perspective) but keep his 3rd person (survivor perspective) animations pre rework it would definitely be super cleaner to play.
about the shadowborn situation, i don’t really care for winning as billy since he’s trash now so i run shadowborn, bbq, lethal and enduring. much like every other billy i play for chase so i can get around that, it’s a shame that billy went from being a good killer to a killer that you have to kinda just expect to loose and go into the match with the mindset that your going to loose.
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@Smuk said:
Dropping a pallet is a good counter. Also not holding W or wall clipping.
Takes a bit more then playing braindead against typical m1.
Maybe try and play him? Or do you do ez 4K with basekit as majority here does
no when i play blight i use double speed or 1 speed + 1 recovery. alch ring too easy
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@Mandy said:
I believe that if you hit great skillchecks it's a little bit faster than the current wiggle with A/D but if you hit good - it's the same time
would you be able to grab the exact numbers? i didn’t download this ptb
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i get that the last mid chapter was a big one and we probably won’t get any that big for a long time but this mid chapter is just plain embarrassing.
26 killers and not even 1 of them could get changes, a lot of which need atleast some sort of change.
we haven’t had a map rework since cold wind which was like april/may last year
no console cross progression which tens and thousands of people are waiting for
this update isn’t even near being worthy of a mid chapter, the fact yous couldn’t even give us 1 killer change is absolutely pathetic. there is literally nothing to look forward too with this update, i’ll be skipping this ptb, no reason to play or watch it
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@LapisInfernalis said:
I also hoped for map-reworks (the last one was what? Coldwind?).....
coldwind for reworks yeah but technically lerys was the most recent, it got a few texture updates on trickster rework a few months back
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who cares about twins lmao. there entire playstyle is slugging and camping. weak if you don’t play like that, unfun to play like taht ans absolutely horrible to play against.
they need more the QoL changes
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literally who gives a ######### for twins lmao
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@Rizzo said:
At the moment there is no cross progression between PC and consoles, I'm sorry.
You can find more information about it in this post: https://forum.deadbydaylight.com/en/kb/articles/305-f-a-q-cross-progression
i’m not sure if your aloud to answer this but is console cross progression currently being looked into?
i gotta be honest it’s super upsetting loosing thousand of hours, it really ruins my motivation :(