Huntress hatchets need hit validation

i can’t be the only one who’s starting to get real ######### sick of being dedicated by huntress hatchets right?

and before you say “it’s just connection” no it’s not, when i play huntress i sometimes get hits i can physically see do not hit.

it’s getting real annoying being hit behind walls with hatchets

Comments

  • I'd like for her hatchets and the general hitboxes of the game to be better but I think that any more hit validation will make the game unbearable in its current state.

    Imagine hitting a nice hatchet shot, get the satisfying noise and they don't take any damage, I'd tilt.

  • @Fantasy said:

    I'd like for her hatchets and the general hitboxes of the game to be better but I think that any more hit validation will make the game unbearable in its current state.

    Imagine hitting a nice hatchet shot, get the satisfying noise and they don't take any damage, I'd tilt.

    i wouldn’t because i would understand that if it got validated it shouldn’t have hit in the first place, not to mention for the most part they have fixed majority of the blood effects from hit validation starting from next update, imagine if you played survivor and went behind a wall and got hit, it’s not a very good feeling is it.

    you shouldn’t be rewarded for bad connection to a server

  • The main issue with the huntress hatchets is that they are valid hits its just depending on the pose can make your hitbox wonky especially when injured.

    As being injured changes your model's pose but not your hitbox.

    When injured if someone hits only your character's face while your running you won't take damage as the front half of your character's head is ahead of your own hitbox due to being hunched over.

    However this also causes seemingly missed hits to land because its hitting your hitbox but not your model as your hitbox is still unchanged one despite being hunched over.

  • @hillbilly_is_pog said:

    https://forum.deadbydaylight.com/en/discussion/comment/2751882#Comment_2751882

    i wouldn’t because i would understand that if it got validated it shouldn’t have hit in the first place, not to mention for the most part they have fixed majority of the blood effects from hit validation starting from next update, imagine if you played survivor and went behind a wall and got hit, it’s not a very good feeling is it.

    you shouldn’t be rewarded for bad connection to a server

    "I don't play killer so I wouldn't mind if it got validated"

  • Pretty sure they already do have general validation that was a while back.

    https://mobile.twitter.com/deadbybhvr/status/1334166291331080193

    The hitboxes of her hatchets are just big.

  • Just dodge, it's just connection.

  • There is validation on her hatchets... Her hits can get denied.

    I guess you don't like when it doesn't work for you :D It should screw only killers!

  • I was under the impression this isn't a validation issue, but rather that her hitboxes are deceptively large + survivor hitboxes lag slightly behind them when they run to make sure that hits aren't annoyingly finnicky in general.

    It's intentional, she's supposed to be a threat when she has LoS on you, even if you're rounding a corner as the hatchet nears you. At least, as far as I'm aware.

  • @Dino7281 said:

    There is validation on her hatchets... Her hits can get denied.

    I guess you don't like when it doesn't work for you :D It should screw only killers!

    yeah how dare i be don’t like being hit by hatchets from 7 metres away

  • @hillbilly_is_pog said:

    https://forum.deadbydaylight.com/en/discussion/comment/2752373#Comment_2752373

    yeah how dare i be don’t like being hit by hatchets from 7 metres away

    Well, yeah... You would just want only Huntress to get screwed by it.

    At least you know how it feels to get validated for killers.

  • @Dino7281 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2752699#Comment_2752699

    Well, yeah... You would just want only Huntress to get screwed by it.

    At least you know how it feels to get validated for killers.

    i main billy and artist, the amount of times i get crows that go straight threw people without injuring/flocking them is absolutely insane. i’m quiet aware of what it’s like to get robbed.

    also, billy gets robbed of chainsaw hits a lot aswell.

    im also aware of what it’s like when you loop a huntress, get behind a wall and still get hit with a hatchet. validation doesn’t affect low ping killers, you would have nothing to worry about if your ping is fine.

  • @hillbilly_is_pog said:

    https://forum.deadbydaylight.com/en/discussion/comment/2752706#Comment_2752706

    i main billy and artist, the amount of times i get crows that go straight threw people without injuring/flocking them is absolutely insane. i’m quiet aware of what it’s like to get robbed.

    also, billy gets robbed of chainsaw hits a lot aswell.

    im also aware of what it’s like when you loop a huntress, get behind a wall and still get hit with a hatchet. validation doesn’t affect low ping killers, you would have nothing to worry about if your ping is fine.

    Lol, then you don't know how validation work. My ping is under 30 ms. Since when that is high ping?

  • @Dino7281 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2752717#Comment_2752717

    Lol, then you don't know how validation work. My ping is under 30 ms. Since when that is high ping?

    30ms is still a delay, even 1ms can have validation if it hits within that window frame.

  • @hillbilly_is_pog said:

    https://forum.deadbydaylight.com/en/discussion/comment/2752731#Comment_2752731

    30ms is still a delay, even 1ms can have validation if it hits within that window frame.

    validation doesn’t affect low ping killers

    So you want to tell me that you are playing with 0 ping?

    Also it's not just based on my ping now, survivor's ping matters too.

  • @Dino7281 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2752836#Comment_2752836

    validation doesn’t affect low ping killers

    So you want to tell me that you are playing with 0 ping?

    Also it's not just based on my ping now, survivor's ping matters too.

    i literally get hit with validation sometimes, it happens to all of us bruh. i’m on average 36ms

  • @hillbilly_is_pog said:

    https://forum.deadbydaylight.com/en/discussion/comment/2753315#Comment_2753315

    i literally get hit with validation sometimes, it happens to all of us bruh. i’m on average 36ms

    Weird, I thought it doesn't affect low ping killers...

    Maybe it's because of survivors from get close to 100.

  • @Dino7281 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2754400#Comment_2754400

    Weird, I thought it doesn't affect low ping killers...

    Maybe it's because of survivors from get close to 100.

    if a killer has 40ms and a survivor has 50ms, together that’s 90ms. that’s a discrepancy of 90 milliseconds, any dead hard within that 90ms window will be validated.

  • @hillbilly_is_pog said:

    https://forum.deadbydaylight.com/en/discussion/comment/2754463#Comment_2754463

    if a killer has 40ms and a survivor has 50ms, together that’s 90ms. that’s a discrepancy of 90 milliseconds, any dead hard within that 90ms window will be validated.

    validation doesn’t affect low ping killers, you would have nothing to worry about if your ping is fine.

    But you said I don't have to worry about it, if my ping is low.... Weird, so you either didn't know what you are talking about, or you lied ot me...

    But truth is that I have really low ping and my record so far is validated 4 times in one game. So far I didn't have a day where I wouldn't get validated. Well, let's hope their PTB fix will help.

  • Huntress hatchets work as intended. They are a spherical hitbox the exact size of the hatchet in diameter. BHVR has EXPLICITLY tested making them flat (like the hatchet shape). It made them literally worthless useless garbage. So it got scrapped.

    Furthermore, the visual model of the survivors is NOT the hitbox. The hitbox of survivors is a pill shape that is the same for every single survivor no matter what that does not line up with the visual model usually.

    That is why the hitboxes are the way they are. A flat hatchet hitbox does not work correctly with the pill shape hitbox.

    Factor in some latency and you get what look like weird hits, which is all working exactly as intended.

    Refer to this image from Peanits, a BHVR staff on the details of the matter:

    https://us.v-cdn.net/6030815/uploads/N8NAGEGQXJX3/screenshot-20200930-232331.jpg