LoneSlinger
LoneSlinger
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@Minecraft said:
https://forum.deadbydaylight.com/en/discussion/comment/2727693#Comment_2727693
no they shouldn't, kills are what matter
So if I afk all match then get 2 kills due to noed that's what really matters right?
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@FFirebrandd said:
So, in all honesty... all of this does look pretty good but none of it was what I was hoping to see.
Does the patching system they currently have need work. Yes. Am I glad they're fixing it? Yes. Was that what I wanted to see? No. I wanted to see gameplay related stuff. Even though the patching system is bad, you don't need to interact with it very often and never directly.
Does SBMMR need work? Yes, honestly it needs to be replaced. However, I usually play DbD at night Eastern Time when SBMMR goes on holiday in favor of not making queues terrible so... this probably won't actually affect me much.
Is them buffing Solo Survivors a good thing? Yes. However, I literally never play solo Survivor so... I don't really care.
Is that beta tab system cool? Yep. However, this does kinda feel like it'll mostly get used to test UI/input changes so... cool but eh.
Is the new system for wiggling better? I mean... probably? But... I personally didn't have any issues with how wiggling works.
At the moment I'm just sitting here hoping that part 2 has actual gameplay changes that are coming and isn't also disappointing.
Everything this post says 100%
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2727636#Comment_2727636
They didn't un-nerf Billy and it's been years worth of complaints.
Yeah but you see a Billy thread every three months
Deathslinger you see 3 threads a week
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@MikaelaWantsYourBoon said:
You can not balance game if you have 2 different groups. SWF has much advantages than Solo-q. And this created all DbD problems:
- You can not buff killers because Solo-q will be worse.
- You can not nerf SWF because you can not punish people who wanna play with their friends.
So best you can do, buff solo survivors and buff killers. Balance game around this. Even after this game will not balance perfectly but it will be most healthy version for sure. This is good step to balance game, i hope there is more buffs for solo-q and ofcourse for killers.
Buff solo-q, buff all killers in general, buff weak killers, rework Nurse and remove Trickster. And DbD is great game.
Bet we don't see any killer buffs for quite awhile sorry to say the truth buddy
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But where the part where they un nerf slinger tho?
Their must be at least 3-4 threads a week about him and the general majority is typically in agreement that it was too much
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2727508#Comment_2727508
Where is the source on them blaming it on audio issues?
all I have seen them saying is they ‚can’t they more on it‘. Which heavily implies legal issues.
The source is the devs themselves :/
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2726376#Comment_2726376
Noted, thank you.
Glad you understand have a nice day comrade 👍
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2726355#Comment_2726355
Years ? Could you link a thread where someone waited years? I haven’t seen any.
Not exactly what you were talking about but will this suffice I didn't feel like scrolling that far back
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@Momentosis said:
https://forum.deadbydaylight.com/en/discussion/comment/2726353#Comment_2726353
You'd realize that if you played him at all pre-nerf.
Pre nerf has nothing to do with the state he's in right now, the tier list is based on the current patch and he put him at a
Every slinger player and their brother will tell you he's not a tier especially nowadays
Theirs no point in talking about the past because they aren't gonna revert the changes we are talking about current slinger and how garbage he is
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It's alright guys I created a accurate console tier list
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2726345#Comment_2726345
Well I doubt they just throw money at the support teams but ok
Considering the amount of threads with people saying they submitted tickets months and even years ago with no response I'm pretty sure they do or that it doesn't exist
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@TruEternity said:
https://forum.deadbydaylight.com/en/discussion/comment/2726326#Comment_2726326
Sorry, those points were referring to pre-nerf Slinger. He doesn’t have all that anymore, which is fine. He doesn’t need all that to still be a very good killer.
But he's not a very good killer tho
And you would realize that if you ever played more then 10 games on him post nerf
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My point is what's the point in wasting time doing and using something that does nothing
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@Tr1nity said:
That’s reportable. With evidence, you can report that to Dead by Daylight support.
You act as if anything will happen from that lol
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@TruEternity said:
https://forum.deadbydaylight.com/en/discussion/comment/2726258#Comment_2726258
He wasn’t considered S tier by some, and IMO those people were wrong. I’ll go over some of those now.
- 110 isn’t that big a difference from 115. Can it effect some loops? Sure, but it’s not like you have Nurse walk speed.
- He had a 24m terror radius, and with monitor could go down to 16, which was smaller than his spearguns distance (18m)
- Instant usage of a power that could not be reacted to. You could guess when he’d use it, but then it’s just a mind game in Slingers favor, heavily so.
- Can’t be looped anywhere but safe pallets, and those would have to be predropped.
People underestimate how impactful winning 1v1 is, and slinger was top 4 in that department, he’s now just top 10. The reason Blight and Spirit are so good is they have mobility AND chase potential. Wraith is extremely mobile but can’t win chases quickly, and is usually considered C tier or worse. Winning chases is the name of the game, and Slinger is a top 10 killer at that, even after his nerf.
I hate to inform you of this but you clearly haven't played a lot of slinger post nerf if you believe any of that
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@KayTwoAyy said:
https://forum.deadbydaylight.com/en/discussion/comment/2725262#Comment_2725262
You bring up some good notes. However, neither of us have any hard data to present so I think it would be a waste of both our times to try and continue presenting any counter points.
I do want to note:
- Queue times for Survivor were fantastic at the start of 2021, and we are up 8-10,000 players on Steam alone since then. June, July & August is largely irrelevant for studying what is going on here, as the average player count is still contuining its current trajectory
https://us.v-cdn.net/6030815/uploads/BFLS30D58OWL/image.png
- DBD is no longer the "small game" that people keep claiming it is. Small was back in 2017 when the average player count was around 22k. We've more than doubled that number on Steam alone, and the introduction of cross-play has allowed DBD a larger player pool to queue from. The cumulative player count is now enough to overshadow PC-only multiplayer games.
Not trying to be rude but I love how you say it's continue it's trajectory but even the graph you posted shows it going down and down these past few months I'm sorry I just found that hilarious 😂
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2726092#Comment_2726092
Yeah, but Twins has the potential to exert an insane amount of pressure in a very short time. Someone downed? Leave Victor or Charlotte nearby and switch killers to put a bit of pressure somewhere else. Someone hooked? Victor or Charlotte can stay relatively close while the other is used to push gens etc.
Twins has the ability to be consistently in a chase. While Spirit ends a chase faster, she can not be in a chase for a very long time. If the average Chase on Twins takes 55 seconds, and on Spirit 40 seconds, but the time between chases is on average 10 seconds for Twins and 30 seconds for Spirit. Twins would overall win by 5 seconds on average.
But twins gets hard countered by teams to know how to play against her and pair up in groups of two
There is no counter to spirit
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@Veinslay said:
Come on people, it only takes 1 second to bust the boon totem!!!!
Yea I loved boons first came out survivors hit us with the do bones
But it's a little bit different when the bones can be spawned unlimited times
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/302774/best-perk-in-the-game
Strongest perk? Idk you can say deadhard or circle of healing but I think borrowed time is right behind those two
Borrowed time is top 3 or top 5 I agree but it can be avoided imo
You can't really avoid a dead hard for distance
Or 4 boons going up all at once
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2726277#Comment_2726277
It does lots, Survivors not being able to hop on gens as soon as they spawn in is huge. You also get use out of it if Survivors spawn in together or all spread out since a large majority of the time they spawn at those farthest gens. And even if they don't you only have to patrol 4 gens instead of 7.
Its an amazing perk with literally no downsides.
Perhaps I'll try it out again then, last time I tried it rather after the slinger nerfs and I found with his 32m tr everyone just ran and hide by the corrupted gens
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2726286#Comment_2726286
That's not what OP is saying though.
He doesn't like certain perks and proceeds to say the game is survivor sided. This is the problem with many of the complaints.
No I know what op is saying I just don't agree with it so I'm not acknowledging it
I'm saying that the majority of players agree it is survivor sided on the highest level
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@Johnny_XMan said:
“I don’t like perks so your game is survivor sided”
Tbf the game is survivor sided at high level tho ask any comp team watch any tournament
There's a reason you only see 3-4 killers in tournament
And it's not cause the other killers are bad either
They just aren't strong enough to compete
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2726269#Comment_2726269
Except that Circle of Healing requires you to be both injured/downed and unattended for it to have any useful effect. Circle of Healing isnt just: bless 14 seconds and free heals untill snuffed. It requires you be unattended, otherwise it has no use, it requires you to be injured, otherwise it has no use, it requires you to be there, otherwise it has no use. Hidden timesinks that people tend to ignore:
- time it takes to walk there(if you are with a teammate, it needs to be within 32 meters, or it's gonna lose you time to heal up, if you're alone, you'd need to have no clue where your teammates are for it to save time)
- time it takes to set up(that 14 seconds is an initial investment, which might not sound as much, but you dont gain much time unless you've had more than 4 heals at 1 single boon, meanwhile, the deadzones created by the killer get bigger and bigger)
- time it takes to heal up(its only 50% faster in terms of time, that sounds like a lot, but it's not that fast)
While Dead Hard's only requirements are getting injured, not screaming, and not being exhausted.
You easily get more value out of Dead Hard than Circle of Healing. The only thing that makes Circle of Healing equal-ish in power, is because it covers a 48 meter diameter on the map. Having 2 active often means there is always one within 32 meters range, especially considering boons are spherical. Survivors dont have to be super strategic right now when it comes to Circle of Healing.
It's not the power that is the problem, it's the area of effect that is. Shrink it by 8 meters in radius and make it cilindrical(like every terror radius in the game, imagine terror radii being spherical instead, it would literally nerf killers like Doc) and limit how far down the cilinder can extend. Just enough down so that survivors underneath a hill can still heal, but people on a literal lower floor cannot(its about 0.5-1 meter(s) down, you cant heal on Midwich, RPD or The Game if the cilinder is only 0,5 meters down, but 1 meter does, so somewhere between those 2 is the sweetspot).
Change the area of effect, not the effects themselves.
Excuse me sir but you didn't give your opinion on what you think is the strongest or do you agree with me that it's dead hard I am confusion?
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@deKlaw_04 said:
https://us.v-cdn.net/6030815/uploads/5G3VL8ZPVA5V/260877f3-f351-4649-9ccd-e1c0b2e0d6c3.png
For me it’s based on how they powers are, and chase music
Saddens me to see slinger so low personally I love going against slingers cause 9/10 miss shots and I play him a lot so ik just to break LOS a lot and he'll never get a clear shot
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@Shroompy said:
Corrupt Intervention
Free set up time and gen delay while also giving you information, in lucky scenarios you might even have a 3 gen blocked
I like corrupt I just feel like it's only really necessary on set up killers like trapper or hag or Myers
I feel like corrupt on deathslinger does nothing for instance
@GannTM said:
To me, Circle of Healing is the best. Dead Hard is very good at extending chases but when you look at what Circle of Healing does, the requirements of getting to use the perk, and the fact that all survivors have access to it even if only one has it makes it the best imo.
Circle of healing is a strong pick but for me personally I agree with Scott circle of healing help your team but it doesn't help you not wind up on the hook which is really what the game is all about as survivor not getting hooked
I like rancor just don't feel like it's that strong personally
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@dugman said:
Still watching the video, but one thing I don't understand is he put Deathslinger above Huntress. I just don't see how you can objectively consider Deathslinger better than Huntress. The only advantage he has that I can think of is his shot hitbox is small so a really, really good Deathslinger can shoot throw cracks for possible crazy hits sometimes, maybe. ... But that's it, Huntress is as good or better in every other way I can think of.
- Huntress always does damage on a hit. Deathslinger can often hit an injured survivor and, if they happen to be across a pallet, not get the down. Or can hit a survivor and because of bad terrain or another survivor bodyblocking not get the down. The fact he doesn't get a guaranteed down on a hit is pretty significant.
- Huntress' damage is instantaneous. Deathslinger's damage takes an additional 4-6 seconds most of the time every single time. That adds up, especially where he's a 110% movement killer with no map traversal.
- Deathslinger and Huntress' reloads are kind of a wash. Deathslinger doesn't have to go to lockers but does have to reload after every shot. Huntress gets more shots before reloading but going to a locker takes a bit longer than Deathslinger's reload.
Am I overlooking something? Deathslinger just seems like a slightly weaker version of Huntress basically.
Nope not missing anything that's exactly what slinger is these days just a weaker version of huntress and trickster
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@Oiry said:
I watched it. Look at the tier list again. He literally rates them on a 1v1 basis. Some placements are still weird but it does explain the high placement of Slinger, for instance.
But the game isnt about 1v1 it's about 1v4 tho
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@Colton147147 said:
Queues are long for survivors due to a lack of them, while killer queues are quick due to a abundance of 'em.
I love this sarcasm
And if it isn't then idk if we are even still playing the same game anymore
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2725965#Comment_2725965
I ######### hate franklins. I usually bring a decked out FL/Med kit and it just wastes my item.
Have you ever considered that the killer might hate your decked out flashlight as well?
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2726113#Comment_2726113
Exactly I’m talking about before the nerf he was justifiably A tier. Now he’s probably low B
I agree with that 100% sorry didn't try to come across as argumentative
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@JaDeN89 said:
https://forum.deadbydaylight.com/en/discussion/comment/2726099#Comment_2726099
Yeah you are right 😂
Lol I found this conversation hilarious no hard feelings buddy it was funny
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2726095#Comment_2726095
He is assuming the player has mastered the killer. In the case of deathslinger an old slinger could pretty much hit a shot anywhere. That is A tier worthy imo
Yea again I'm not trying to sound rude but just play him I'm serious
I main slinger
He can't hit half the shots he used to nowadays
Vs a good swf he'd get destroyed he has him right next to hag
Hag actually stands a chance vs a good swf
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2726098#Comment_2726098
Lmao killer is better than solo que, it’s all on you. Still good advice lol
I find destroying clicky clicky squad or a sabo squad typically makes me feel better and then I switch back to survivor
Ofc as soon as I switch back I get pototaes again tho lol
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@JaDeN89 said:
https://forum.deadbydaylight.com/en/discussion/comment/2726090#Comment_2726090
"I am not able to achieve 4k more than 90% of the time."
Sounds like he cant achieve 4K for 90% of the time (games) or are you lacking some english?
Do you understand what the words and phrase more than means?
Perhaps this will help
x>90%
More then means greater then
Perhaps that will help you understand English better
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@deKlaw_04 said:
these last few matches have been painful with horrible teammates. My god teammates constantly leaving me on the hook and getting to second state. This past match I had enough. These guys left me on the hook into second state and and this Felix thought I was gonna play after that. I went right up to the killer and let the artist kill me. She stood the staring at me as I begged her to put me out of my misery. And she did. Thank you if you were on ps4 I would have sent you a thank you message.
Ik you don't wanna hear this cause I also hate when that happens to me
But my honest advice is
Play killer lol 😂
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@Steel_Eyed said:
OhToFu released a new tier list today. I feel this guy has one of the best feels for the game and heavily weight his opinion on tier lists.
Interestingly he states the Twins is the third best killer in the game, knocking Spirit down to fourth. He also has Deathslinger at the top of A tier, coming in at seventh best.
Have yall seen his YT video yet and how’s it feel to know Twins is still considered high tier despite their complications?
Honorable mention: Hillbilly over Oni. The debate continues.
Yea the man's definitely got some wrong opinions deathslinger isn't anywhere near A tier he wasn't even before the nerfs and he's definitely not now
You can tell he doesn't play a lot of the killers he talked about if we are being honest
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@JaDeN89 said:
https://forum.deadbydaylight.com/en/discussion/comment/2725628#Comment_2725628
I dont know where he says he 4k 90% of his games. You should read again, he says he has no 4k for 90% of his games.
Pulled directly from the ops post since you can't read
"However even with strong meta builds (ruin-undying-bbq-tinkerer or corrupt-pop-bbq-pain resonance) I am not able to achieve 4k more than 90% of the time."
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/2725838#Comment_2725838
Not exactly, they said it was overused true but they also said it applied pressure with 0 interaction and Ruin decreased in effectiveness the higher you were since old red rank Survivors could land most Ruin skill checks (which holds true, I remember landing around 80% of old Ruin skillchecks when you had to play against it in every match, high rank player just adapted to it), plus gen tapping was a dumb mechanic.
Mains always forget what they want to forget.
They said that was the main reason in a dev stream right before it got nerfed but sure
Mains always forget huh
I swear everyone on the form acts like theirs not a single person that plays both sides and that they are some magical unicorn and the only one
Don't be so naive
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2725838#Comment_2725838
This was one reason. Killer Mains just like to pretend it was the only reason.
That was the main reason but if you can't see that and can only see in black & white and us vs them then idk how to help you
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@TheMadCat said:
I don't think a perk is nerfed because it's overused. As Huge_Bush said, they buffed DH not so long ago, and the perk was already overused before its new hit validation.
They literally said it (ruin) was nerfed because it was overused word for word
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@Brimp said:
https://forum.deadbydaylight.com/en/discussion/comment/2725171#Comment_2725171
Maybe in a separate universe where tile generation was actually decent to where you wont get a long wall, into filler, into shack, then back out of shack into the same long wall. Oh yeah also gen spread/map sizes.
Did you look at my name
Did you put it together and realize that I main slinger
No perks means no DS no dead hard no borrowed time game would defs be more balanced who are you kidding
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@ImBlissful said:
Suppose you take away ALL perks, items, addons, and offerings from the game, on both survivors’ side and killer’s side.
Would there be killers that are deemed as unfair (overpowered or even underpowered) right off the bat? If so, which ones, and why?
I’ve been thinking about this for a while because, if there are imbalances present even without anything extra, these potential imbalances would probably be the root cause of many, many problems people have with perks, items, and addons.
Maybe I’m just an ignorant noob who is unaware that people unanimously believe the game is completely balanced under all of the extra stuff, but for clarity’s sake, and for the hope that I’m actually onto something, I want to know what everyone else thinks about it.
I'm sorry to say this but you'll learn this as you play more but the game would be much more balanced if their wasn't items and add-ons or perks
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/2723857#Comment_2723857
Yes. And probably 99% are killer mains. Sorry, but my surv queue is about 5secs
Either provide video proof or I'm calling bullshit on that cause even my killer ques aren't 5 secs and killer ques are always faster
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2725038#Comment_2725038
this is the answer here, you just cannot invent players.
More time you spend searching for a game, the worst it gets. Not a MMR issue, nobody can fix that...
Perhaps if more people wanted to play killer you could fix it
But ik that's way to hard for bhvr to figure out
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@Regulus47 said:
They literally just increased a number from 0.2 to 0.4 seconds. People are just overreacting, he can still pretty much quickscope and he got a bunch of buffs too! He's got some busted strong add-ons like the cigar and the Exposed one, he can move faster when aiming, he recovers super quick after you break the chain... he's still a BEAST and underrated, just more fair now.
I hope if the developers cave in and buff him, they don't overtune him. I think he's almost perfect! And super fun to play as/against, too!
This post was written by someone that hasn't played him post nerf ^
100%
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@Minecraft said:
no, we can't.
i'll take a weak killer over one who makes the game miserable for the others
See this post ^ posts like this are exactly what got Freddy and Billy nerfed
And that's just sad asf
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@Rooftopper said:
seriously
I love how theirs like at least 2-3 a week about deathslingers nerfs
But yet they will leave him in the dirt for years just like Billy
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If I had to guess average range is 12-25
Me personally I'm 23
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/2724084#Comment_2724084
https://forum.deadbydaylight.com/en/discussion/comment/2724392#Comment_2724392
Was definitely within CoH range as the medkit I was using only had a fraction left when I started...
All I can think is I must have somehow found the only combination that didn't do it somehow lmfao
Probably were using a brown medkit so you didn't notice a little speed boost
If you were using a green medkit it would've been obvious
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2724017#Comment_2724017
In the current patch (I wanna say 5.4.2) what StarLost said was correct- at least from it happening to me at around 4am today
Yea definitely still works I tested it yesterday

