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LoneSlinger

LoneSlinger

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LoneSlinger
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  • @Huge_Bush said:

    Your first mistake is waiting 20 minutes for a match. While, yes, my queue times have gotten longer, they're usually no longer than 5-6 minutes. If waiting over ten minutes becomes a consistent thing as a survivor, I'd end up leaving the game. Too much stupid crap to deal with in order to wait that long. Not just annoying killers, but crap teammates are just as bad if not worse.

    You realize that a lot of people have reported survivor que times going up right?

  • @gendoss said:

    https://forum.deadbydaylight.com/en/discussion/comment/2723802#Comment_2723802

    The game can feel like trash but that doesn't change the fact that the average killer is averaging 2 - 4 kills. You just shouldn't say that the average game is survivor sided when it is just factually not true, survivors get destroyed most games.

    I'll say it again but in caps this time so you understand

    JUST BECAUSE 70% OF SURVIVORS ARE TRASH

    DOES NOT MEAN PLAYING VS THE OTHER 30% DOESN'T FEEL ALMOST UNWINNABLE

  • You realize that's from years ago right?

    Not only that but just because the majority of survivors are trash doesn't mean playing killer vs high level survivors feels like trash

  • @Lynxx said:

    Some people would like to jump on this claiming it is killer's leaving the game in droves. That's not the case. When it's a non-workday or prime time evening the survivor queues go up, because guess what...people like to play with their friends and only swf offers that in this game. Many people don't solely play just survivor or just killer...only those who like playing half a game do that, but when their friends are available...survivor rules. The irony is that likely many killers during the day become what they dislike at night...swf.

    Yea this isn't accurate at all

    At night time is when people are off work and when their is more and more swfs online yet despite this survivor times for me go up significantly

    I and many others have reported wait times of 10-15 minutes regardless of what time I play at

    You would also be shocked the amount of players that are just fine playing only one side idk where your getting your info my guy but none of it is facts

  • @clarissamjarrett said:

    That’s stupid? Why would they change that?

    So you can't just spawn in not do a single gen and escape in 30 secs

  • @BenihimeWrath said:

    Should Deathslinger's terror radius be reduced back down to 24 meters, and he receive a lullaby instead?

    The Good, The Bad, and The Ugly theme for inspiration.

    https://www.youtube.com/watch?v=enuOArEfqGo

    I agree 100% the tr nerf needs to be reverted

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2722756#Comment_2722756

    Again not trying to argue and derail the thread but some of these I don't think are that fair- mori cancelling was on the game for a solid 2/3 years, for example, before it was removed. Snowmen vs Bubba or Trickster was a death sentence + hackers are also an issue for other survivors (ie they don't really want to be in a hacked lobby and try to give killers kills only to be insta healed and insta wiggled by said hacked).

    Can't really defend Nurse bugs tho 🏃

    Not trying to derail but I do enjoy debating so I'ma reply anyways

    Mori cancelling had been in the game for years but wasn't really that popular hence why I said it was nerfed within months because once people caught on it was quickly axed

    Snowmen being trash vs two killers didn't excuse it breaking two other killers power completely that's trash

    I never said that survivors don't have to deal with hackers I'm just stating from my experience killer streamers run into more hackers then survivor hackers now whether that's actually the truth or not idk I'm just stating what I've seen

    And yea the nurse bugs are frustrating at times

    Please don't take this post as me being mad you, you make great informative posts I just enjoy debating

  • @KingFieldShipper said:

    https://forum.deadbydaylight.com/en/discussion/comment/2722773#Comment_2722773

    I disagree, old undying was completely busted, especially on high mobility killers from the aura reading and definitely needed a change. Also - a 5-totem ruin/undying wasn't as rare as people make it out to be.

    https://forum.deadbydaylight.com/en/discussion/comment/2722744#Comment_2722744

    I find people who complain about the devs working slow have never been a developer before and have no idea what it is like to work at a bigger company as one.

    I love this response because anyone that's on this forum a lot knows that I've worked on indie games specifically risk of rain 2 if you want he name of one I've worked on

  • @emetSdidnothingwrong said:

    Genuine question: are the devs looking into re-balancing maps? I find a lot of maps to be very unfair, it's not fun loading into disturbed ward as a doctor and knowing right off the bat if the survivors are even half as good as you that you will lose. Cowshed is a great example, who in the world thinks that map is even slightly fair to any killer? I could go on but I don't want this to seem like a rant, just a genuine concern and question.

    Probably not and all the maps the did rework just became survivor sided like the game for instance

    I wouldn't get your hopes up

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2722712#Comment_2722712

    Also the same guys that took about a month to fix Blight's Lagflick

    They can actually do things pretty quickly when they want to (and the problem is simple enough)

    Also, my point was that they had in fact given a response, which is what the comment I was replying to was on about. Not how long it would take to fix it, but if they even knew about it.

    Yea but it seems like they only ever work quickly when it's a survivor issue

    Not trying to turn this into a us vs them argument I'm just stating what I've seen from my experience

    Keys stayed in the game a year after Mori's where nerfed and got a announcement unlike Mori's

    Mori cancelling was quickly nerfed

    Nurse remains full of bugs 5 years after the games release

    It took them 5 years to change a number on trapper from 1 to 2

    Killer streamers face frequent hackers 5 years after the games release

    Snowman cancelled twins and ghost faces power

    I agree you responded accurately and portrayed the situation correctly I wasn't trying to argue with you

    I just was just trying to explain to the guy I wouldn't count on it being fixed soon not trying to argue I'm sure you have your own opinions

  • @RakimSockem said:

    https://forum.deadbydaylight.com/en/discussion/comment/2722731#Comment_2722731

    Idk what you're on about. You literally made a statement claiming I never played killer and then followed up by saying I've never played Deathslinger. I was simply proving you wrong on both accounts. Clearly you aren't reading your own posts. Did you not make those statements?

    Dodged the question again I'm just done replying you clearly have tunnel vision and can only read half of what everyone writes especially when the truth hurts

    Have a nice day 👍

  • @RakimSockem said:

    https://forum.deadbydaylight.com/en/discussion/comment/2722720#Comment_2722720

    https://us.v-cdn.net/6030815/uploads/ONYVQ01JP5AL/bruh2.png

    https://us.v-cdn.net/6030815/uploads/F1YHKKPR0RD5/bruh.png

    It's literally easily provable. I don't have to make up things and even though i don't owe you proof, I can ALSO show you that I've got the adept achievement on the killer you claim I've never played (and every killed aside from the newest 2) which any killer main can tell you that getting that double pip isn't always easy for a number of reasons.

    Got anything else?

    Wut does any of that have to do with hitting shots

    I'm so lost idk if your not reading my post or your purposefully trolling me and ignoring the parts that matter

    Either way whatever helps you sleep at night bud

    I too could go on 50 winstreaks before mmr was a thing

    Try winning 20 games in a row with deathslinger nowadays

    I'd make a safe bet only the top 10% of killer players could

  • @RakimSockem said:

    https://forum.deadbydaylight.com/en/discussion/comment/2722714#Comment_2722714

    I love comments like this because you're dead wrong and I have the rank 1 killer achievement to prove that I played killer. And this was back when reaching red rank actually meant something.

    Pretty sure I wouldn't be able to get that without playing a single killer game as you say XD Try again

    I mean I can claim I've won 9000 games in a row on the internet as well it doesn't make it true

    If you played a single game of deathslinger you'd realize how hard it actually was to hit a quickscope but you've clearly never played the character your talking about so why give a opinion on something you know nothing about?

  • @Laluzi said:

    Terror radii reflect two things; how fast the killer moves, and how far away they can damage you with their power.

    110s typically have 24m TR. 115s have 32m TR. Deathslinger has 32m TR despite 110% speed because he can hit you at a moderate distance (though this is a point of contention and a very painful recent nerf.) Nurse has 32m TR despite a 96% movement speed because she can hit you at a moderate distance. Trickster and Huntress have large lullabies (40m and 45m) surrounding a smaller TR because they can hit you at a long distance. Artist has a 115% movement speed and a 32m TR alongside a mapwide ranged power because she cannot actually damage you with the power past a short distance unless she's already marked you, whereupon you've already been alerted to start running. (That said, I think the philosophy behind her TR and Trickster's TR/lullaby is rather at odds with itself. One of them is an oddball.)

    Trapper needs buffs, but his TR isn't one of them. He's a standard M1 killer with a standard M1 TR and it doesn't help or hurt him any more than it hurts any of the others.

    Deathslinger needs his tr nerf reverted seeing as how he's the only 4.4 in the game with a 32 it doesn't make any sense especially since he can only shoot 18 meters

    Also trapper has many weakness but his tr isnt one of them

    Probably the biggest one is that swf counters his power entirely

  • @RakimSockem said:

    https://forum.deadbydaylight.com/en/discussion/comment/2722706#Comment_2722706

    Someone has already corrected me on that and we've moved on. That's was still too fast imo and he should've been nurse speed with that quickscope and next to no terror radius crap.

    I love seeing posts like this because you can immediately tell when someone's never played a single killer game at all

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2722494#Comment_2722494

    Actually, we do have a response, thanks to forums user @Raccoon

    https://forum.deadbydaylight.com/en/discussion/301067/so-now-that-dead-hard-eating-powers-has-been-confirmed-as-completely-unintended

    This was the ticket originally submitted:

    https://us.v-cdn.net/6030815/uploads/QAERPIXPXPTN/image.png

    And after some deliberation between accidentally responding to the wrong ticket, here was the official reply:

    https://us.v-cdn.net/6030815/uploads/M73NM5NCAR1H/image.png

    Important part to note:

    It seems like this is a known issue. We are aware of this and we are currently working on fixing this as soon as possible, however, we are not able to give you an exact timeline on when this will be fixed.

    So they're aware and they're working on a fix - official response from the devs.

    Oh that's great

    Oh wait a minute I just remembered these are the same guys that took 2 years to come up with kills and escapes based matchmaking

    Yikes

  • I agree with this thread 100% and hope they give him buffs soon

  • @thefallenloser said:

    I’ve always had the idea that nerfing/changing many of the perks to be less impactful on the outcome of the game would address DBD’s longstanding balancing issues.

    In a world where for instance, Pop only regressed generators by an additional 10% while Sprint Burst made survivors run at 110% speed, we could really strip away the layers of fat the perks take up from the balance and more closely examine and find solutions for the flaws in the core game mechanics.

    However, this would also make perks and playstyles feel a lot less unique, and make the perks more akin to something generic like a Call of Duty mod.

    i dunno just some wacky idea i had

    Personally i feel the game would be a lot more balanced if there was no perks altogether and the bp from bbq and wglf was just base bp gain

  • @ElusivePukka said:

    https://forum.deadbydaylight.com/en/discussion/comment/2720368#Comment_2720368

    In CoD and Tekken you're both fighting from ostensibly even footing and equal loss potential - if you "lose" you can also pick yourself up and hope for a comeback, and all while just doing your objective.

    Survivors doing their objective aren't fighting the killer, unlike similar games like White Noise, F13, The Hidden, VHS, et al. Games like DBD or Propnight are objective-based on one side, PVP on the other, which creates an inherently asymmetrical playspace but also mindset for the game by introducing both types of play. Objective-based games trend toward consideration of both sides, as they're usually a metaphorical tug-of-war: even if you're denying the other side, you have to consider the other side's 'board state'.

    The vacuum of skill on the objective-based part of the game (mindless M1 and hooks) on both sides created a chase meta that wasn't intended when DBD was released - this was supposed to be a stealth objective game, and now it's an action slasher hybrid. These hybrid gameplay setups are why the game is different, both in mentality and survivability compared to a lot of its peers.

    Idk what cod or Tekken games you are playing but you are almost never playing on equal footing as you call it their is always someone better then you that's exactly why you lose because they were better then you

    I wouldnt call getting outskilled equal footing again idk what games your playing but there's game modes in cod where when you die you don't respawn and in Tekken when you lose you just lose you can't undo your loss

    Survivors doing their objective is playing against the killer that's the whole point of the game

    Let me rephrase it in a way that makes sense

    League of legends is a popular team based game often due to good team mates or bad team mates you either ######### on the enemy team or they destroy you guys throughout the game nobody elses fun is ever considered not the enemy team or even your own team mates and you can still be trashed or carried by team mates just like solo q in dbd

    Yet you don't see people complaining about the other sides fun

  • @Grandpa_Crack_Pipe said:

    https://forum.deadbydaylight.com/en/discussion/comment/2720421#Comment_2720421

    How the hell do you apparently keep getting all the SEAL Team 6 bully squads?

    Cause they really aren't as rare as everyone makes them out to be

  • @Marigoria said:

    If you'd rather "stick toothpicks under your fingernails" than playing the game, I think it's time to uninstall and play something that doesn't make you this upset.

    Tbf asides from that metaphor he has a fair point

    I mean think about it for a second this is the only pvp game where the other sides fun is ever considered and I find that odd

    In call of duty when I get shot the other guy isn't thinking damn I ruined that guys fun

    In Tekken when I'm stomping someone and stealing their rank I'm not considering the other guys fun just like he's not considering mine

    So it begs the question why is this game different?

  • @Tiufal said:

    Learn to play killer. Its not that hard, but you have to want to get better.

    I'd really like to see the kill rate of people that say ######### like this when even some of the best killer players in the world have tough ass matches due to mmr

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/2720337#Comment_2720337

    I'm tired of feeling the need to give killers a kill because I refuse to escape with hackers on my team because I find it extremely unfair.

    This match was against a legion, the hacker made her locked in the carrying animation so I couldnt even get her to hook me since she couldnt pick me up. Had to rush all gens and die to the collapse. This one was also in a swf and their buddy at the start kept teleporting to hooks and flying while in the pick up animation, that's how the killer got stuck.

    Earlier today I got a nurse that downed us all at the same time and made us fall through the map. This one wasn't streaming but she admitted in post game chat and even said "it was a mistake I was trying to get infinite blinks".

    I'm quite done with these mfs.

    Bhvr has never publicly announced anything at all about working towards or attempting to work towards the hacking problems

    Any time a thread like this pops up a dev pops up and says " oh it's not that easy we ban people all the time and the just find new ways" ok I can respect and understand that but I've also worked on games and ik it's really not that hard to detect when a player is flying when they shouldn't be able to and when someone heals 15 health states in 1 minute

    And those types of hacks have been in the game since it's inception which is just sad

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/2720326#Comment_2720326

    I reported him on twitch as well. This is at least his second account, has like 9 followers now.

    Oh youll get him banned on twitch they actually do something about hacking but I'm 100% certain that he'll still be playing and still be hacking

  • @Zeidoktor said:

    If the hacker was streaming, you should be able to download their vod to use as evidence in a report or even just point BHVR at the stream channel.

    There's this hacker that I've faced consistently for 4 years he used to stream it on twitch as well in the beginning I must've reported him through bhvrs official report system with links to his vods atleast 20 times he finally stopped streaming cause he got banned on twitch but I just matched up with him again last week so he's still doing it

    They don't care

  • @Aurelle said:

    I don't know much about Blight addons, but what's wrong with Alchemist's Ring?

    If you hit a survivor during your rush you instantly get all your rush tokens back

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2719392#Comment_2719392

    Again, I am not going to tell a group that Camping is boring even if my idea of it is different. I am going to move on get my points and go.

    If someone tells me that they had a boring time because I camped them I don't try to debate, because it isn't up to me to decide what is/isn't boring to them. However, there is something to be said about it since many people on these very forums complain about it because it is very common.

    I mean many people call for dead hard nerfs and boon nerfs but those are no where to be found people mad about camping are just that, mad

    That's all they are is mad

    Like others have already expressed and you've probably experienced it ik I have but sometimes picking up and hooking is a bad play

    Hell I just got out of a game where I played hag and everyone had flashlights and defs in a 4 man swf or really coordinated cause they swarmed me every time I downed any body

    Now let me ask you two questions after I tell you that I won that game

    1: do you think I won because I picked them up and hooked them?

    And 2: would i have won that game if I did pick up?

    I mean technically speaking I should've picked them all up and got a full 12 hook game in according to the survivor handbook

    But I also would've lost lol 😅

  • @GuyFawx said:

    Ive said this before and its an easy fix all they have to do is after a certain time of camping a hook the entity swaps the hook to another location on the map forcing the killer to patrol

    They tried that before it also was abused

  • @Vampwire said:

    Before you lynch me, hear me out.

    I've been playing Billy for a while now, trying to get better with him, and the overheat mechanic rarely comes into play. I play with no add-ons as well, so I am talking solely about the base overheat.

    All that it does is punish you for spamming your saw. Sometimes it can screw you over with curves, but unless you have double engravings you wont always be able to land certain curves anyways since you don't go fast enough. It also punishes using your saw too early and makes you have to actually position yourself before hand. If you watch a lot of the pro mlg billies before the nerf you'll see that they sit there a while. Just revving until they're in the right spot. Sometimes it would go on for a ridiculous amount of time and I think that's mostly what was trying to be prevented. You're on a real timer to land it instead of getting comfortable and doing it whenever its convenient.

    Another aspect of it was his unlimited mobility before. You didn't really have to worry about committing to chases because you could always abandon them and go across half the map if you realized you screwed up. In a sort of ironic twist this is the same problem with have with Blight now, but that's not what this post is about. You could say that it isn't technically unlimited due to obstacles and limited pathing. But it also isn't hard to get close, even if you don't zoom all the way into the party.

    ANOTHER Another aspect is that it puts pressure into landing your saws. A lot of Billies would put on the crack add-ons and just back rev you to death. Now if you miss its a bigger deal. If you play bad and miss your back revs there's a legitimate punishment. Instead of "oh well I'll just try again" as the survivors 360 in desperation.

    It gives him a real punishment for screwing up. It can be argued that the bump time is the punishment, but that alone doesn't deter you from just saw spamming. It does definitely make him harder and more intimidating to learn. And I don't think that it was an entirely necessary change. But it also didn't kill him. A lot of the time when killers get nerfed people overreact and pull the alarm. And this is just another case of that. I understand why people are mad. Billy is one of the most enjoyable killers to play as and against for a lot of people. But he still has a lot of potential to snowball and keep pressure on survivors.

    Now is the part where I get called a noob survivor main lol

    No actually here's the part where we tell you that you just aren't facing very good survivors if you honestly think it didn't affect him that much

    I'm sorry the truth hurts

  • @Rizzo said:

    Grades are not used for matchmaking, the system is based on a hidden MMR.

    Tbf to them a ton of players have repeatedly mentioned that you can go and create a new account and only have 1-3 games and match up with 1k-2k hour survivors or killers

    How that even happens I don't even know

  • @Aven_Fallen said:

    I would bet that the person who wrote this comment is on this Forum. And that they are a Killer Main. And complained about Survivors at least 3 times this week.

    Ofc another us vs them person stuck in that mind set love to see it

    Really shocking truly original and awe inspiring

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2718758#Comment_2718758

    It's funny you say this. Christmas Eve, we are driving to the wife's brother's house for dinner. Everyone is speeding. I tell her (as I always do) - drive as if there was a cop around.

    She says: "There aren't going to be any cops out on Christmas Eve, come on". But I'm insistent.

    A minute later, a Dodge Caravan howls past us at at least 20 over the limit, with her giving me a very spiky look.

    Two minutes later, we pass the same Caravan pulled over by a cop.

    She says nothing and drives the limit for the rest of the way.

    Oh yea cops are always out hot and heavy around every holiday

    Drive slow and safe around any holiday they are always looking for dui driver's around holidays cause people love to celebrate but don't have the common sense not to drive after

  • @Tiufal said:

    So the issue would be that the matchmaking doesnt pair you with players on your skill level and NOT that playing killer is miserable (cause thats not true).

    I genuinely believe that people that think playing killer isn't miserable haven't played enough killer

    Play 100 games of killer and record the kills and escape rate

    Then play 100 games of solo survivor and record your deaths and escape rates

    Some people would be shocked at the numbers you come up with

  • @Sonzaishinai said:

    https://forum.deadbydaylight.com/en/discussion/comment/2718685#Comment_2718685

    While a bit... extreme they aren't entirely wrong.

    Scott didn't make things worse for the community but people do need to realise that pointing a camera at your face does not make you omniscient

    He is a player just like everyone else who has opinions which are not any more or less valid then others.

    These streamers can be wrong. And having a lot of hours in something does not mean you know everything about a subject or even what would be best for it.

    People need to treat him like he is. An entertainer that sparks interresting discussions and not as some all knowing god who's word are unquestionable truths

    Nobody treats him like that expect the people that hate him that believe that people that agree with him treat him as if he is the bible

    Scott puts together well thought out and clearly tons of effort put into them videos that try not to demonstrate bias

    He isn't right about everything but like I said you can tell he works hard and is really articulate and has done his homework so it is really hard to argue instead him so most people instead of trying to out in half the work he has and actually counter argue

    Just go no your wrong because I say so lol

  • @chimera3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2718685#Comment_2718685

    Likewise. I know you might thrive off toxicity but shockingly some others might not. Insane I know.

    Unlike others I don't really care about personal agendas or bm or any of that #########

    Scott puts together well thought out arguments that have many valid points unless you have a as detailed counter argument or you can actually provide facts or anything tothe contrary of what he says I'll happily concede that his point is wrong

    But the simple truth is when people say they hate someone or dislike someone 9/10 is cause of wahh my feelings instead of thinking logically like hey this guy might have a point

    I play both sides of this game a lot and can recognize that both sides have tons of messed up stuff

  • @Tiufal said:

    https://forum.deadbydaylight.com/en/discussion/comment/2717852#Comment_2717852

    Maybe watch some Streamers that know how to play the game? I know many Streamers that dont have any issues getting their wins on a frequent basis, which just doesnt mean that they 4k all the time. dont know what people you follow, but theyre probably not the smartest.

    For every one streamer you can link me that got a 4k or 3k I can link you at least 5 streamers that got 1k or 2k don't be so naive

    When someone that has 8000 hours in this game gets 3-4 games in a row where they struggle hard

    Then how tf is someone that plays causally supposed to win against squads like that

    Believe it or not but most people don't have the time to put thousands of hours into this game

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2718681#Comment_2718681

    I already posted the link above that explicitly lists botting under their official reasons for temporary bans. Now it's up to you to prove that that list is wrong.

    We all know speeding is against the law in every state but if nobody ever got a ticket for it then is it really l?

  • @chimera3 said:

    I’d rather not him make videos on anything. He has only made things worse for the community. Plenty of other healthier options to address issues.

    Reading posts like this make me question humanity

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2718671#Comment_2718671

    I did bother to read both your posts, I responded to the one that was wrong.

    Is it really wrong tho? When have you ever seen anyone get banned for it?

    Got any proof?

    If you wanna claim it's wrong the circumstance of providing proof lies on you

  • @Laluzi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2718598#Comment_2718598

    It's not that simple. Cheaters will nuke gens if you try to complete them before they want the game to end, and they'll auto-heal and auto-wiggle you if you try to stand in front of a hook and get the killer to kill you. It's still possible to die, but it's hard and requires a lot of trial and error. And killer cheaters tend to kill everyone instantly, but they have even greater potential to hold survivors hostage if that's what they want to do.

    Anyway, I do support a way for the killer to prematurely end the game if it has the following caveats: it can't happen in the first 5 minutes of the game, it doesn't consume survivor items, offerings, or addons, and it counts as an escape out the gates for the purposes of survivor challenges and achievements. There's a few situations where the killer's only option is to waste time or disconnect, and a way out of all of these while preserving bloodpoints would be great.

    The 'no scoring events' idea sounds even better, but cheaters can bypass this one by manipulating their own health states or forcing the killer to grab a survivor even if they're standing in a corner on the other side of the map. They're also free to blind the killer from across the map, or do a hacked minute-long Head On once a minute, or even tap a gen routinely to keep the scoring events going, since their form of hostage-taking doesn't involve hiding from the killer.

    Even with auto wiggle if you stand directly under a hook there's not enough time to wiggle so you could get died if you really wanted to

    I will give everything else you said is accurate an I agree 💯

  • @TheMadCat said:

    https://forum.deadbydaylight.com/en/discussion/comment/2718607#Comment_2718607

    How do you know they use macros? I'm genuinely asking. I don't play Killer a lot, and my random solo Q teammates are rarely able to use a flashlight, so I never had doubt about them not cheating.

    When they can click it so fast it sounds like a machine gun no human can click that fast, when they can click it so fast the sound is constant then it's a macro

    @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2718607#Comment_2718607

    They don't ban for using flashlight macros to make annoying sounds, but they do ban for using bots and autoclickers to be afk an entire match. (It would fall under Unsportsmanlike Conduct -> Botting in their list of temporary bans)

    https://support.deadbydaylight.com/hc/en-us/articles/4408581146516-What-will-result-in-a-temporary-ban-

    I already said it's bannable if you ever bothered to read my second post but if you do go back and read it I'm pretty sure the devs said it rarely happens we just had this discussion like 3 weeks ago I'll look for the thread if you want

  • @conqueror_worm__ said:

    https://forum.deadbydaylight.com/en/discussion/comment/2718603#Comment_2718603

    No not at all, I tend to do pretty well with Legion and Clown and a few others, but the ones I tend to do well with are pretty much M1 killers, when I said I was having a hard time with Legion I meant that I was just getting a bit bored with them.

    I've played Hag a few times but I just end up camping hooks with her lol

    Oh up to you amigo that was just the impression I got from reading the post sorry for the misunderstanding I hope learning your nurse goes well for you

    Ik tons of people say hag is boring and unexciting but I find her and trapper are some of the only killers where I feel like I actually outsmarted the survivors

  • @StarLost said:

    Which bad/non-meta perks do you still use a lot?

    For me:

    • Surge. It's not weak but it's certainly not brilliant - it's just such a satisfying perk to get off.
    • Dark Devotion.
    • Fearmonger.
    • Monitor.

    I love surge and I'm all ears on deathslinger it feels nice

  • @GoodBoyKaru said:

    If you're reported fir it enough, yes

    I'm pretty sure we already had a thread on this and they said yes but it's very hard to prove so rarely happens was the devs response iirc

    Hold up I'll try and look and see if I can find it

  • @dugman said:

    Yes, you can get banned for using things like autoclickers and bots.

    I see probably 20 flashy macros a day

    Press x for doubt

  • @conqueror_worm__ said:

    I'm determined to make Nurse my main killer.

    So I've started playing as Nurse and I had a few games yesterday, I started off playing with the flannel add-on so I could see exactly where I was blinking to but I found that I was better just using my own intuition on that and with long distance blinks I have gotten to be pretty accurate.

    its more at close quarters that I am struggling, she is so damn slow in a straight out chase, the survivors literally just run around the same loop and I can't seem to do anything to catch them and end up having to just leave them and move onto the next survivor, short blinks seem ineffective/inaccurate and the cooldown cripples me.

    At present I'm running Discordance, Ruin, Thanatophobia and Nurse's Calling and it seems like a pretty solid slow down build, but the games are taking far too long because once I've hit someone with a long distance blink the chase just goes on forever.

    Any tips on how to shorten the chases, which add-ons should I use to help me out or is there a better build in general that I should look to use?

    P.S. I play with a few killers (Trapper, Bubba, Freddy, Demopup and Clown) but my two mains are Legion and Twins, just lately though I've been having a pretty hard time with Legion and even though they are great for getting a ######### ton of bloodpoints I've just found that they have got a bit stale, with Twins I just enjoy running around as Victor and harassing people, I rarely get any more than 1 or 2k when playing with them but at the same time I don't really play to win with them.

    I'm not trying to derail your thread or misguide you but you seem like you want to learn nurse because you want to master a strong char so you can stop getting destroyed

    Again not trying to discourage you but why not simply learn hag instead?

    She's really strong and helps you learn and memorize the maps,tiles, and totem spawns

  • @RakimSockem said:

    If this is about facing hackers and cheaters, why make the title about killers. ANYONE should be able to leave the game without penalty versus hackers and cheaters on any side of the game.

    I've gone against my share of speed hacking Wraiths and Trappers both on console and PC. it's a two sided issue

    Because as a survivor going against a hacker you just die or escape it's easy to leave the game you're never held hostage unlike killer

  • @Emeal said:

    https://forum.deadbydaylight.com/en/discussion/comment/2717168#Comment_2717168

    I cant wait to see how you guys are gonna solve this. I hope its good.

    If it's anything like a kills and escapes based system they spent 2 years making I'm sure it'll be great 👍

  • @Tiufal said:

    You can pretty fine get 4ks without camping at all.

    I love how people always Say ######### like this as if others don't watch others and streamers struggle to squeeze out a kill or 2 all the time

    All the games you see on YouTube of people stomping survivors is hand picked they probably had 10 games right before that one were they got stomped

  • @TransverseCaster said:

    https://forum.deadbydaylight.com/en/discussion/comment/2717037#Comment_2717037

    She's arguing that SWF should be baseline gameplay instead of solo. Obvious survivor main is obvious.

    But that's what I'm asking if swf is the baseline then does that mean they think it's fair that with comms survivors go from having 16 perks to 32

    That is my question, is that fair?

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