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LoneSlinger

LoneSlinger

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LoneSlinger
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  • @Mandy said:

    And of course you seem to forget the fact that not everyone speaks the same language - hence using communication apps is a preference. Even in Europe there's so many different languages spoken and English is not the main language at all, despite us connecting to the same server.

    The game is designed to be played with friends as well as solo - that's the option, hence there's perks in the game that helps solo survivors.

    So it's ok for survivors to go from having 16 perks to 32 perks against the killers 4 especially vs a killer like trapper who's whole power gets cancelled by comms?

    Not mad just genuinely curious what your opinion is on this

  • @Chilli_man2400 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2716494#Comment_2716494

    Thank you, Slinger is nothing without STBFL even before the nerf that was his best perk. M&A like you said is now necessary cause of the TR nerf but then the other 2 were my choices.

    Oh I agree 100% I never said he wasn't straight trash I just feel like the new him is weak for newer players that don't have those perks

    If you max out on stacks and hit your shots he can pubstomp for sure but so can trapper if it's not a swf disarming every trap

    Good choice in builds tho I liked and I enjoy seeing more people play slinger

  • @Marigoria said:

    As the title says, do you have any opinion that doesn't seem to be very popular?

    Mine would probably be that Freddy is fun to against...

    Deathslinger should get un nerfed

  • @Chilli_man2400 said:

    Here’s my results so far with my slinger games @LoneSlinger

    1st game- Merciless victory 4k on Mount Ormond 

    https://us.v-cdn.net/6030815/uploads/N346FAWXC5JB/8b122010-24ff-490f-abfd-9e9d4d0c765d.png

    2nd game-Brutal Victory 1k on Ironworks of misery 

    https://us.v-cdn.net/6030815/uploads/N63JYEPZ2FPW/508cd776-0db4-4e03-b28d-875ba3cf599e.png

    3rd game- Merciless Victory 4k on Haddonfield

    https://us.v-cdn.net/6030815/uploads/484HY1YORGQ9/1c87b068-1327-44d6-a707-bcce84aad715.png

    Slinger is not as bad as everyone makes him out to be yes he’s not strong and he’s not as good as he was before the nerf but he’s not bottom tier. I know 3 matches doesn’t prove anything but I got very good results

    Good results I'm not gonna argue with you like the other guy but I love how even you see that now after the tr nerf m&a is necessary

    M&a and stbfl was in all your builds

    Just like it's in all my builds

    Cause he feels bad asf to play without those 2 perks

  • @Chilli_man2400 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2715969#Comment_2715969

    Ok then I’ll hop on and record my matches. I’ll be right back

    It's been a couple hours what's the matter bro did you ever record those games?

    Not finding it as easy to win with him as you thought you would?

  • @BenSanderson55 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2715798#Comment_2715798

    Get out of jail free card? They saw the trap first to know to deadhard. That's the counter, if you dont have dead hard guess what you're downed 95% of the time being blocked in by trapper & trap (that is if pallet trap placement isnt IN the pallet but just on the outside). Also if killer continues chasing them no more dead hards until you decide to down them or leave chase.

    https://forum.deadbydaylight.com/en/discussion/comment/2715939#Comment_2715939

    Dead hard hasn't even worked correctly until somewhat recently (at least on console anyway) lol. There's still times when the animation starts and you get hit anyway. Also it's easy to counter as killer, dh for distance a little harder to counter, but like i said in previous reply, they can only use it once in that chase.

    And yet even without it working properly until recently you still see it on 8/10 survivors doesn't that itself show how strong and good it is if the majority of gamers choose to run it

  • Idk what your on but you need to read some patch notes badly

  • @lauraa said:

    https://forum.deadbydaylight.com/en/discussion/comment/2715969#Comment_2715969

    MMR is invisible so there's no real way to know unless you specifically link up with a comp team. Even the best get crunched by average players once in a while.

    Even tho it's invisible you can typically tell what mmr your at based off how fast the gens go

    If they don't go in around 4-6 mins your not in high mmr

    Plus we know that mmr is calculated based on kills

    Well I can tell you for a fact when I play hag I 3k-4k atleast 80-85% of my games and I've maybe played 200-350 games on her

    If that's not enough to get high mmr then idk what type of system they got going on here

  • Tr1nty gets it

    Go play slinger at high mmr and tell me how your matches go

    Go on we're waiting

  • @Chilli_man2400 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2715932#Comment_2715932

    Not true at all. Slinger can still win games if you get used to the new aim. Trapper, clown, legion, Myers and pig are bad bottom tier killers. Slinger is no where near the bottom

    Play slinger and trapper both vs a good swf and your walking away with 0 kills regardless of how good you are if that doesn't mean that they're on the same level idk how else to explain it to you

  • @TheycallmeLix said:

    https://forum.deadbydaylight.com/en/discussion/comment/2715851#Comment_2715851

    They never stop. It’s always some Killer main complaining about Dead Hard and making a forum thread thinking it would solve the problem

    I love how people complain about people complaining about DH when it hasn't been nerfed despite 8/10 survivors using it but back when old ruin was a thing every thread was about nerfing it cause 9/10 killers used it

    But nope it's cause wahh killer main totally you totally figured it out dude

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2710352#Comment_2710352

    There have been lots of complaints re the hit validation on Dead Hard for sure, but that's more with the validation issue rather than the perk iyswim. It's why when collating feedback it's important to look at all aspects. Before Hit Validation was put on Dead Hard the main complaint about the perk was the dead harding for distance, now the main complaint is the validation itself - which are two separate things.

    My favorite part about it is where ruin was nerfed cause 9/10 killers used it but when I see dead hard in 8/10 survivors that's perfectly fine

  • @Chilli_man2400 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2715911#Comment_2715911

    Yes. No ranged killer shouldn’t have been a better stealth killer than actual stealth killers. Being able to get shot at with no warning and no indication he’s nearby was not good design. Also making him 115% is just lazy that won’t fix his problems he would just be a boring M1 killer. Just because he’s a c tier killer did not excuse his unfun and godawful game design. It’s like legion he was bottom tier but he was the most unfun and badly designed killer. Slinger is not legion bad but his gameplay was awful to go against

    And now he's probably the worst char in the game tier wise so great job

    Did you know he is the only 4.4 killer in the game with a 32 meter tr

  • @Regulus47 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2715623#Comment_2715623

    It's basically an instadown. If death slinger ever needs to be looked at again, that addon needs to be toned down.

    Stop we need to stop the man is already nerfed into the dirt stop asking for nerfs for bad character's

  • @RiskyKara said:

    https://forum.deadbydaylight.com/en/discussion/comment/2715306#Comment_2715306

    https://forum.deadbydaylight.com/en/discussion/comment/2715341#Comment_2715341

    That's the core difference though. You consider it cheating.

    I don't.

    I consider cheating things like using programs to change the way the game is designed to be played, speed hacks, wall hacks, things that give instant gen completion or unlimited bloodpoints. Those are things I consider cheating and frown upon. Incidentally, if stretched res were something that required any of those 3rd party programs to do, I would frown on it myself.

    However because it's something that I can do within the limitations of the game, it's not cheating, and just becomes a personal choice. Literally anyone and everyone can do it and it would take seconds of your time.

    In short. I hate cheaters. I don't consider stretched res cheating. Others might, and that's okay if they believe it is. But that's just a little window into another perspective if you don't mind too terribly.

    But it's by definition cheating considering you have to modify the game to do it

    If you can't do it on console

    And it's not allowed in tournaments for a reason

    It's defs cheating you can view it as something different

    But it will be fixed eventually because it's 100% cheating if you can't launch the game and change it from a setting within the game then it's cheating no ifs ands or buts

  • @AnObserver said:

    https://forum.deadbydaylight.com/en/discussion/comment/2715347#Comment_2715347

    Then make Mori's conditional on being performed nearby a Hook.

    Garbage idea

    How often is it that you down somebody by a hook compared to out in the open

  • @RiskyKara said:

    https://forum.deadbydaylight.com/en/discussion/comment/2715079#Comment_2715079

    I'm honestly fine with using it regardless if I can justify it through the cruelness of my fellow players. Even if people were perfectly kind, I'd still be using it. It's just one extra layer of 'I don't owe anyone anything.'

    And yes I'm not lying when I say that I think it looks aesthetically better. I'm already admitting I also like the advantage it gives, why would I later have to lie about liking how it looks on top of that? I don't have to hide that I like it for functionality purposes. I like that extra head room. 16:9 feels claustrophobic as heck, and I know this is a horror game but after so many hours you just don't feel fear anymore. The gameplay loop is all that matters.

    https://us.v-cdn.net/6030815/uploads/6JYX3MJ2OL47/image.png

    https://us.v-cdn.net/6030815/uploads/33RC6T46CA0Q/image.png

    DBD is wild in that you can come on the forums and admit to cheating and even brag that you like cheating and nothing will happen to you

    Try that in any other game forum and so how long before you get banned

  • @Laluzi said:

    Hmm. I'm not opposed to testing this one out; having it disappear when a chase starts fixes the main exploit that comes hand-in-hand with this concept. And the 10 second grace period doesn't matter too much if you're on your way away from the hook and just had to complete some errands in the area first, provided it also goes away if you leave the area. But I do see some issues.

    -24m is a bit generous, especially towards the end of the game where everything of interest can be clumped in a small area. If you have a hook in a 3-gen, or a hook near a gate, you'd easily trigger this during patrolling. (And I can't say I agree with penalizing endgame camping because there's literally nothing else for the killer to do at that point.)

    -It's not uncommon to have a situation where a killer suspects or knows a survivor is in the area, but doesn't know where exactly they are. In this system, the killer is punished for staying to ferret the hiding player out, but leaving immediately gives the team a free save, which also punishes them. However, this concept wouldn't work by linking the turn-off condition to whether a survivor is in the radius either, because that can be used as a source of information in and of itself.

    This has already been tested and was badly abused by survivors that's why it wasn't implemented

  • @Dino7281 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2714925#Comment_2714925

    Funny is, I remember only one good slinger main and that was Anaxandra, but she stopped playing with Deathslinger nerf...

    I knew a couple good slinger mains but as you said they all stopped playing after the nerfs

    Just like Billy

    Just like Freddy

  • @dallasmedicbag said:

    https://forum.deadbydaylight.com/en/discussion/comment/2714732#Comment_2714732

    There is nothing noteworthy of being the best hag player when she just gets destroyed by boons. I could be the best trapper player in the world and only end up with at most 2 kills.

    I mean asides from the fact that good hag players like me and him don't seem to struggle vs boon totems it's just annoying but not really too much of a hinderance if your a good hag

    And if you only got 2 kills as trapper using his best add ons and good perks then no offense but either one of two things happened

    1: you played vs a solid swf in which case any killer would've struggled

    2: or the more likely scenario that your just not as good as you think you are

  • @Myla said:

    https://forum.deadbydaylight.com/en/discussion/comment/2714867#Comment_2714867

    Oh yeah Otz who somehow can't hit someone running in a straight line. Just because they're good PC killer doesn't mean they can actually aim yawn.

    What's next you tell me Otz is a Good blight player.

    My favorite part is where you ignore the whole post and focus on one name as soon as you see someone mentioned you dislike

    You know how some people have selective hearing

    Yeah well I think you got selective reading

  • Bet you don't see another slinger player for a long time

  • @Myla said:

    https://forum.deadbydaylight.com/en/discussion/comment/2714744#Comment_2714744

    Nah we might as well don't miss shots in K&M at least not that much in comparison to consoles. The margin for error is frighteningly thin for KbM. Wouldn't expect console players to understand.

    And that just confirmed everything I've said

    How about instead of making ######### up you go watch otz or dowseys or true or any good PC player play slinger and count how many shots they miss cause I promise you it's way more then whatever it is your thinking it is

  • @Dino7281 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2714714#Comment_2714714

    I don't agree with that.

    Aim fake had to go, because it was cheap tactic for free hit, but quick-scope was fine and mainly it was reason why most people played Deathslinger.

    So you think it's fine that they can hear you coming from twice as far as you can shoot?

    Some of these replys leave me questioning how many people that are replying actually play him a lot or are just talking like they do

  • @Rezblaze said:

    https://forum.deadbydaylight.com/en/discussion/comment/2714744#Comment_2714744

    Congratulations.

    Even the top huntress players miss their hatchets. Frequently, I might add.

    You're literally on par with almost every other ranged killer in the game now.

    But the difference is when huntress misses you just pull up another hatchet instead of sitting through a 3 sec long reload time plus a 2 sec miss animation

  • @IronKnight55 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2714741#Comment_2714741

    The TR changes make sense. With perks like M&A he could make shots outside of his TR (his TR music was also super low and hard to hear). That wasn't really a good thing. Dead zones aren't rare for me at all. Artist is much better than you say. She's not at the top, but she's definitely not bad at all.

    Only 4.4 killer that has a 32 only one

    Dead zones right by gens are a pretty rare thing for me and I play this game a lot, gens are your primary objective so if you aren't by one idk what your doing

    I never said she was bad but she's defs not as good as nurse or spirit but I wouldn't say she's way better then Freddy or Billy or pig either and none of those deserve nerfs

    I hate to say this cause I always feel like this is a real cope out in arguments but I mean damn dude your survivor bias is showing pretty hard dude

    The game should be fun for everyone my guy, noed is bullshit, dead hard is bullshit, that fact that grabs don't have validation is bullshit, the fact that it's hard as hell to break gf out of stealth is bullshit

  • @Myla said:

    https://forum.deadbydaylight.com/en/discussion/comment/2714727#Comment_2714727

    I'm not baiting. Speaking facts. Console players be built different after all.

    This post was either written by someone that never plays deathslinger

    Or someone that's never watched a high level player play deathslinger cause I can assure you that everybody misses shots and your delusional if you think you can't miss on k&m

  • @IronKnight55 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2714729#Comment_2714729

    Have I seen strong loops? Yep. I've also seen a lot of dead zones. We don't really know how she's performing. I don't think any info like that has been released (at least not that I am aware of). DS got nerfed for a reason... That quick scope should have never made it into the game in the first place. It was busted.

    Idek if we are still playing the game anymore because for me personally it's rare I find any dead zones by a gen these days and I would say I play both sides about equally these days

    We don't have official numbers but it's not hard to watch a good player playing her and realize they could've gotten the same amount if kills if not more with any other killer

    Real DS mains aren't mad about the quickscope every agrees that was unfair we are mad about the tr nerf because now he is the only 4.4 killer in the game with a 32tr so by the time you approach a gen theyve made it past 2 pallets and a vault

  • @sizzlingmario4 said:

    Hag is my most hated killer and I legitimately have never had fun as or against her.

    The nature of her power heavily encourages trapping hooks and sometimes no matter what the survivors do they get hit. If you get someone in basement they either set off your traps, or they have to crouch walk back up (during which time you can just go back). Any killer can facecamp, but hag allows you to essentially camp from far away.

    I think two ways to immediately make her more interesting without completely reworking her would be the following:

    1. The Hag can no longer set traps within a certain range of an occupied hook or in the basement/at the very top of the basement stairs (traps can be placed while the hook isn’t being used, but if someone is hooked there those traps are immediately destroyed).
    2. In return, survivors can no longer destroy traps with flashlights (or flashbangs or any other similar device that can remove them).

    More like 2 ways to immediately gut her just like Freddy and Billy and slinger

  • @dallasmedicbag said:

    https://forum.deadbydaylight.com/en/discussion/comment/2714611#Comment_2714611

    Couldn't have explained it better man, who tf is this mitchi guy people keep mentioning here? Best Hag player? KEKW

    Michi is the best hag player and you would know that if you ever played vs them

    There's a reason it's pretty much agreed upon by the community

  • @IronKnight55 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2714615#Comment_2714615

    Oh, I will! Hopefully, I don't get smacked before I get to the next loop since she's 115. I can't believe I didn't think of this before... I have played against good teams and I've played against very good killers that are great at playing her.

    You won't loops pretty much spawn right by each other these days you mean to tell me you've never seen shack into a t and l right by it or main building into a jungle gym?

    I've played against good teams as well and watched many good streamers that play her very good

    And she's nowhere near outperforming any other killer nowhere near it

    So imo she doesn't need nerfs, you nerf something when it's busted or it's way over performing but from my experience people typically get as many kills with her as they do wraith and wraith defs doesn't need nerfs

    Or if your a bhvr dev you nerf deathslinger into the dirt for no reason just because

  • @Rezblaze said:

    https://forum.deadbydaylight.com/en/discussion/comment/2714183#Comment_2714183

    I mean, that's how it was pretty much. You were able to flick it up faster than someone could react. Which means they had no input or ability to juke, so it was entirely on the killer to hit the shot.

    But that's not fun if only one side has say in how a scenario goes. Look at Spirit before her nerfs; she was terribly unfun because she had pretty much constant control of a situation. Now, she retains a good amount of her power while now giving survivors something to work from.

    Its the same thing with Slinger; they needed to get rid of his ability to just quick-shot because it put a survivor in a scenario where they had no say in the matter. And in a game where its supposed to be You Vs Them and not You Vs Bots, that's not fun.

    I agree he's been nerfed way too much. His TR nerf made no sense and people who complained really were being overdramatic considering the killer isn't that strong in the first place.

    But you're joking if you think a 0.4 second windup actually affects your ability as a Deathslinger besides giving survivors less than half a second to react. Which is the idea.

    We all agree the quick aim needed to go but the tr nerf was totally unnecessary and didn't need to happen

    Did you know he is the only 4.4 killer with a 32 meter tr

    Hag moves at 4.4 has a 24tr

    Trickster moves at 4.4 has a 24tr

    Huntress moves at 4.4 has a lullaby

  • @Marigoria said:

    Unfortunately just another killer that they went overboard with when people only asked for a slight nerf, same thing happened with Billy.

    Imo the only thing they should have changed about Deathslinger was give him a sound cue when he points his weapon, like when huntress puts her hatchet up. Everything else was fine.

    I agree 💯 with this post all it needed was a sound

  • Your welcome for the knowledge homie why don't you try it in your next game

    @IronKnight55 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2713992#Comment_2713992

    I don't even think she needs buffs in return if I'm being honest. A nerf will do.

    How about you try playing the killer vs a actual decent team before asking for nerfs

  • This entire thread is exactly all the ######### that got Billy and Freddy and more recently deathslinger gutted

    Can we please stop asking for nerfs bhvr doesn't know how to handle them and goes 2 hard every time

    Not only that but ask any comp player and they will tell you they don't think any killers deserve nerfs

    If anything quite a few killers need buffs

  • @Pizzasauce said:

    https://forum.deadbydaylight.com/en/discussion/comment/2713812#Comment_2713812

    I found another one but I don't know if it's pre or post nerf: STBFL/Devour Hope/M&A/POP

    That one's good as well although personally if your gonna run a hex I think you should run ruin or haunted grounds

    I mean personally I don't like hexes because nowadays with the boon meta people are scoping for totems right from the start and devour is a amazing perk but the issue is once you got 3-5 stacks on it when you hit someone and they go down instantly it lets the whole team know you have it

    So then they go looking for it even harder

    But those are some good builds just try and relax and enjoy playing the game Ik personally these days I don't care much about getting 4 kills I just wanna hit some sick shots

  • @Vampwire said:

    I have played the game for 4 years now. And even when I think "aghh this game sucks!" I still come back to it. I think a lot of veteran players have experienced this in a way. Usually the solution is to take a break. And it works after so long. I have come back from my break and I realized something. The reason why I didn't enjoy DBD anymore was because I took it too seriously. I have played a couple of matches today, losing the majority of them, but I didn't care. I actually had fun. I had fun using stupid builds and even found a surprising handful of times I could actually use my bad perks.

    I've always hated confining myself to the meta, but I also wanted to win. And trying to actually win without meta perks was really hard. So I found myself frustrated with many things in the game. I wanted variety in my matches but it felt like I was handicapping myself to do so. The meta makes the game easier but it also turns it into a very rinse and repeat playstyle. When there's like 5 pages of perks on each side and everyone only uses about 16 interchangeably of course it's boring. There's no variety.

    And that's where you need to help yourself. Step outside of your comfort zone and just enjoy yourself. Don't let the BM get to your head. Don't worry about making mistakes. Just let go and enjoy the game. With how buggy and imbalanced this game is, you have to embrace it. Embrace how chaotic the game is and just laugh at it.

    If we could do this as a community I'm sure it would be better for everyone.

    No actually the reason I don't find dbd fun anymore I because they nerfed my main into the dirt and he will probably stay there for years sadly 🤠😓

  • @IronKnight55 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2713483#Comment_2713483

    Maybe they could buff her in other ways? Idk. It just doesn’t feel good when things like that happen.

    Or you could just you know leave the loop 👍

  • @Pizzasauce said:

    To sum up:

    Build option 1 - BBQ/Agitation/Starstruck/Scourge Hook(?)

    Build option 2 - NOED(or NWO)/Agitation/Starstruck/Lethal Persuer

    Build option 3 - Plaything/Corrupt Intervention/Retribution/Gift of Pain

    Build Option 4 - STBFL/POP/M&A/BBQ

    Look about right?

    Those are good builds just ignore everyone telling you to play someone different

    I love trapper and and deathslinger even if they are both weak

  • @Brisingr said:

    https://forum.deadbydaylight.com/en/discussion/comment/2713762#Comment_2713762

    Yo is there a block button on the forums? Asking for a friend.

    Or you know you could just grow up and respect that people can have different opinions

    But no that would probably be to hard for you wouldn't it

  • Comes from Micheal Myers it was in last week's shrine it's a great perk cause it reduces your cool down after a hit attack but it must be a basic attack and that's great for slinger cause even when you shoot and reel someone it counts as a basic attack

  • @Pizzasauce said:

    I am asking for tips on Deathslinger and getting told to go play Huntress. Lightborn.

    I bought a new cosmetic!

    https://us.v-cdn.net/6030815/uploads/YABDOTU4W3PP/20211223-132420.jpg

    Don't listen to them we need more slinger mains so that we may get him unnerfed one day

    I'll give you a little bit of advice monitor and abuse

    And save the best for last

    Are his two best perks which you should almost never take off 🤠

  • @Askin said:

    https://forum.deadbydaylight.com/en/discussion/comment/2712913#Comment_2712913

    Knowing how to center your screen takes more skill than perfectly timing your exhaustion, walking for 40 seconds in a chase, and being able to go to a good area after you do all of this?

    Dude the ######### people say blows me away

    Tell you what why don't you load into a game and use Sprint burst to make it to a pallet and see how much time that buys you then load into the next game immediately after and see how much time a dead hard for a vault or pallet buys you

    Then tell me which one was harder

    I wanna know the result honestly I really do

    Cause ik if I do that test ik what I'd answer

  • It started on the 9th and ended on the 23rd that's two weeks I wouldn't call that soon but ok

  • @Chilli_man2400 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2712605#Comment_2712605

    if we take the whole fun argument out. It’s still bad cause slingers whole design was luck. As survivor it’s literally RNG when slinger was going to aim or not. It’s stupid how slinger could aim and shoot faster than human reactions. .15 seconds is humanly impossible to dodge. Having a killer be like flipping a coin is not good design. Also how can you say the TR part was bad when it was flawed? Slinger literally could shoot you outside of his terror radius with no lullaby. He was a better stealth killer than any of the others.

    Slinger could never shoot outside his tr unless he ran m&a his tr used to be 24

    The gun only shoots 18

  • @Leachy_Jr said:

    https://forum.deadbydaylight.com/en/discussion/comment/2712577#Comment_2712577

    True, the TR is not fun at all especially on large maps and against prerunners. So much for their consistency changing pigs TR from 28 to 32 cos shes 115 but slinger can have 32m as a 110.

    I'm mainly talking about the clunkyness of ADS making him much less fun cos you have to zone more and reducing his overall viability.

    Off topic but one of my first scrims was funny asf. The team was practicing against slinger cos their opponent picked him but the map was god damn gas heaven. Who the actual hell picks gas for slinger? I only did a very small amount of scirms and 1v1s but damn gas heaven?

    That's my point now with the 32 by the time you approach a gen theyve sprint bursted past 8 pallets and all the way across the map yet he still moves at the same speed as the other smaller tr killers tf is that about

    I think putting the gun down feels clunky pulling it up does feel slow but I've adapted to that I just don't get why putting it down takes 9 years it feels bad man

    And yes gas heaven a good map for slinger imo depending on the tile spawns so many wide open areas

    Teams I play against typically bring Ormond or haddonfield with balanced landing all dead hards all bt all decisive strike and all medkits or toolboxes lol

  • @Leachy_Jr said:

    https://forum.deadbydaylight.com/en/discussion/comment/2712522#Comment_2712522

    Slinger mains do care about the ADS time, the only people who didn't were the people who over zoned and crutched on MnA.

    And with people like Kebek on the forums (and I think jane but I'm not too sure. And me if you want to stroke my ego), saying your the best on the forums is an incredibly bold statement considering how much time some people here have put into him.

    But yea, he was definitely over nerfed and I wish people learned to play against him before he was gutted.

    Only 4.4 killer in the game with a 32 meter tr

    Only one

    Hag moves at 4.4 has a 24 meter

    Trickster moves at 4.4 has a 24 meter

    Huntress moves at 4.4 has a lullaby

    The ads time you get used to after playing him for a bit

    I say I'm the best because I also have probably the same amount of hours you guys have but I've actually played vs comp teams I'm not using it as a insult or trying to brag it's not like he has a high skill ceiling or he's incredibly complex I've just played vs comp teams a number of times and last time I checked I have somewhere around 2.5-3k hours on deathslinger alone

    I agree he was gutted but my point still stands about the tr

  • @thefallenloser said:

    While I understand people saying that The Artist is unfair and at times unfun to play against, she is not overpowered, though she’s a bit close to it.

    The Artist has a few annoying mechanics that at times can create binary decisions for survivors, or put survivors in lose/lose situations. Putting a crow at certain loops can make it completely useless, forcing those survivors to run away. If the loop is small enough, the survivor won’t have enough distance, and they’ll be hit anyways.

    Her hook defense is equally as annoying and oppressive as Hag’s as well, allowing her to either keep survivors off of it for a while, or force them to reveal themselves early by running through the crows, otherwise, both the unhooker and unhookie will be hit by the crow.

    Cross-mapping survivors with crows can also feel frustrating at times, though much of this is due to the seemingly large hitbox the crows have. Sometimes it feels like there isn’t ample time to move out of the way of those crows because they cover such a wide area. It feels like The Artist is just getting free hits if she has another crow.

    Here are some of my suggestions to scale back on some of these frustrating mechanics to make her a bit more healthy, while retaining as much of her strength as possible.

    • crows within 20 meters of a hooked survivor immediately dissipate when the survivor is unhooked (this includes crows that are moving)
    • reduce the width of the active crow hitbox by 30%, forcing The Artist to be more accurate with her shots
    • Increase the duration of the movement speed penalty after The Artist places a crow by 1 second.

    yeah i can tell i’m going to be yelled at

    Or you know we could stop asking for killers to be nerfed cause every time people spam these threads the killer gets gutted and then months later everyone is always like where did this killer go

  • @Myla said:

    https://forum.deadbydaylight.com/en/discussion/comment/2712507#Comment_2712507

    Lmao I was asking for buffs for him to compensate for his nerfs Death slinger mains doesn't want another stronger version. They just want the stronger version with quick ADS. Again if his players are like that the nerfs are well justified. Good riddance.

    2 things first off I'm probably the best deathslinger main on this forum so stop generalizing

    Most slinger mains don't care about the aim time we are all mad asf about the tr nerf cause he's the only 4.4 with a 32tr so that means by the time you get to a gen theyve already made it past 8 pallets

    The nerfs are not well justified and at least 80% of the community everywhere on the internet says he was nerfed too harshly

    People like you are exactly why Freddy and Billy are still trash

    Believe it or not but the world does not revolve around you, you aren't always right, and it's ok for others to have different opinions

    Be a adult, adults have discussions and open communication

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