LoneSlinger
LoneSlinger
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- LoneSlinger
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2702954#Comment_2702954
Yeah, he used to be my main, so I am not happy about it at all..
He still is my main but it's hard sometimes because he's nowhere near as enjoyable to play as or against these days at least before the quick scopes were fun and even as a survivor it was thrilling knowing he could pop up and shot you at any moment
Now I feel like I'm playing as and against a old man
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/2703090#Comment_2703090
I can't believe i've actually been hit with a "lol mad"
I meant you were hitting me with the lol mad :/ how you didn't get that I will never understand
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It's the truth sorry if you can't admit it I just laid out the facts for you and instead of arguing or discussing all your doing is this
Haha look how mad you are lol
That adds nothing to the discussion and unless you can prove me wrong or at least put together something other then name calling then yeah I'd still say it's a fact
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/2703062#Comment_2703062
More because of how hilariously bitter you sound over a game.
I didn't know admitting facts makes you sound bitter
I hope you never take high level college course your professors might come off as bitter because it's all facts
Different game but I plays popular fighting game named Tekken 7 about a year ago there was a character so busted on release that everyone complained until he was nerfed 3 months later
That doesn't make people bitter for wanting the game to be better
Idk what world you live in that wanting and aspiring for improvements makes you sound bitter
Maybe you need to sit back and think about the way you view things and perhaps look up bitter in the dictionary
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/2702863#Comment_2702863
Would you like me to call a physician to take a look at that chip in your shoulder?
Why is it that because I can recognize that a perk is busted asf that I have to have a chip on my shoulder?
A perk that even many survivors say is strong asf
I have a chip on my shoulder because I recognize and can be real and admit that their are survivor squads that stream on twitch trying to bully killers as hard as they can?
I have a chip on my shoulder because even the devs themselves said gg ez or baby killer isn't a bannable offense even though it's toxic asf?
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@Chilli_man2400 said:
There constantly banning cheaters it may not look like it but they are every time they ban them they find a way to put cheat the anti cheat system and they have to change it every time. Also how many cheaters have you ran into the past week? I played the whole week and haven’t ran into one cheater
Can you please stop saying that they are banning people? Cause they aren't I think actions speak louder then words and I personally have played vs the same hacker consistently for 4 years now I've probably filled out at least over 50 reports on him with vid clips, screenshots, detailed reports hell he used to stream the hacking on twitch
Still no ban
Oh and the bs about they are banning hackers and they just keep finding new ways, that's also made up I have friends that ik irl that hack in this game and every single one of them has never had to update their methods not once ever please stop believing lies actions speak louder then words
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2701840#Comment_2701840
I have seen some people make "appreciate" posts, but it's not something you would spam about on forum...
With every patch you have overall review where they say what is good and what is bad.
You are going to see a lot of Deathslinger posts, because well, those changes were bad, it's that simple. Of course people will talk about things that they want to change more.
I don't think they are survivor sided, they are just bad at balancing...
Oh I promise you, you will see atleast one slinger related thread every few weeks from because I'm still upset how they gutted my boy and I refuse to believe he will remain in the gutter for years like Billy and Freddy
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@Voodoo_Thirsty said:
Bait title + a picture with no context.
Typical.
You can't prove you didn't play toxic nor can you argue that a single survivor from a total of four means that killers are being bullied.
Spin it however you want, but this just looks like a typical game to me. Nothing new.
Killers defs get bullied all the time in end game chat regardless of how they play
You would know this if you ever played killer for more then 10 hours
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Yeah for some reason you an see it on desktop view but on mobile it ducks it all up and scrunches it together
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@BabyCameron10 said:
If it doesn’t, we can expect a change in 3-4 years, if the Devs are generous :D
Defs not otherwise why would survivors buy cosmetics if they couldn't bully the killer take a slap then run away and heal instantly
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2702739#Comment_2702739
Those kind of games can be really difficult but about 99.99% of games there are multiple opportunities that show themselves that allow you to turn the game around in your favor if its not already, gens going by REALLY fast is usually the killers fault. Some times I record my games and when ever I go up against a pretty solid team that I get destroyed by I make LOADS of mistakes, and they become very apparent when re-watching the game
Every lost should be taken as a learning experience, I myself have 4.5k hours and when ever I lose I don't blame the game, I think about what I could of done better and move on to the next.
I would typically agree with you
As I as well take every loss as a learning experience
But I assure that when a game ends in 4:30 on cowshed then number wise speaking I don't even think there's enough time to secure a single kill unless I tunneled which I don't particularly find interesting idk about you
Also if your wondering how it ended that fast when gens take 80 secs
It was 2 green toolboxes with bnp and a prove thyself
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Not saying your any of that stuff but I just feel like you should know you would be shocked how fast games can go due to survivor spawns, prove thyself, and multiple people on gens
Just the other day I had a game that ended in 4:30 and ik because I timed it
It was barely enough time to hook everyone once and one person twice
You can already guess that I lost that game
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@eloise said:
I mean when you play against survivor or killer toxic for you, you juste block him and you will never play with him in is team or in killer
That's not true I have multiple hackers blocked yet face the same ones over and over again
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@Phasmamain said:
It’s hard imo. People love him but he is kinda like deathslinger in his zoning capability. I’d nerf that a bit but in turn buff portals
Stop no killer needs more nerfs not with the state of the game rn
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@Marigoria said:
The grind made sense years ago when we had very few killers and survivors. Now, with so many of both, it just gets grindier and grindier with every chapter release.
One of my first thoughts when something new comes out now is "great, now to level them up and everyone else to get their perk."
Most perk tiers are completely useless, so at this point with so many of them, they need to remove the tiers.
I agree tiers got to go we are fastly approaching 300 perks and like you said you have to level up every killer and survivor to hopefully get them in your bloodweb that's ridiculous and something needs to be done about the grind
I recently p3 deathslinger after I didn't for the longest time and he is now level 45 without ever seeing a tinker,pop,corrupt,stbfl,or M&A
That's crazy
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2701619#Comment_2701619
...? I complain about this kind of behavior constantly from the killer side. I play 50/50 but I identify more with killer issues than I do survivor ones.
It doesn't have to be an either/or. Some things are just crap.
Oh I wasn't saying you specifically don't take offense to it or feel targeted I just find it funny how countless threads have been made on this topic with exactly what I said being said and a conclusion never being reached
But you aren't the first person I've seen complain about the hatch changes (again no offense not personal just being honest) so I find it funny that now people complain about the bm
I understand that you probably share the same opinion I have on issues with the game I'm just saying I found it funny
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@RoachesDelight said:
https://forum.deadbydaylight.com/en/discussion/comment/2701616#Comment_2701616
Yeah the Deathslinger nerf was absolutely one of the most ridiculous things I've seen. Slinger was another I used to enjoy going against cause his games were unpredictable and sometimes on the difficult side. Rarely see him anymore and when I do it's just not the same that fear isn't there anymore
I agree there's nothing to fear anymore it feels like he's moving like the tin man nowadays which is just sad
Only 4.4 killer In the game with a 32m terror radius
Feels bad man
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Seeing the worst survivor in a swf drop bags on me like they looped me for 5 years when I never saw them at all lol
That and when you go to give someone hatch or let them go free and they start wiggling it's just like really dude
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2701548#Comment_2701548
The fact that there's challenges that soft require you to play with a friend group in order to get them is terrible. SWF should not be mandatory.
(And hatch still isn't as bad as Dark Senses...)
I just find it deeply obnoxious that I can't get a challenge done solely because of my teammates' insatiable, compulsive lust to butt dance in the killer's face.
I love how this is something killers have complained for years that survivors will always and I mean always hang around until the very last second or they are forced out just to drop a few bags on a killer
And typically we'd get responses like just force them out or ignore the bm it's pixels moving on a screen
But now that it's a survivor problem suddenly it's a problem
I love this community sometimes
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@RoachesDelight said:
I'm convinced at this point that half the people on this forum's only joy in life comes from complaining about anything they possibly can. So many killers have quit playing because of how badly they've been nerfed or how painful it can be to play killer. Which has forced killers to tunnel or camp just to get some pressure going and get a kill. As annoying as it can be when it happens to me I can't even be mad at them for doing it. Then as survivor once you reach a certain level you go against the same killers over and over again because there are very few viable killers. All the whining and complain has gotten the game to the point it is today and what's the result? More whining and complain from the same people. Y'all just really want to have you cake and eat it too huh?
PS I used to love going against old Spirit because of how she made me feel a sense of heightened anticipation and now, I seen her once since Octoberish and it was so sad going against her knowing exactly where she is and it was such a boring game.
They also got deathslinger nerfed so I agree 👍
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@Nemmy_Wemmy said:
https://forum.deadbydaylight.com/en/discussion/comment/2700365#Comment_2700365
great to hear! I put alot of time into reading his lore and typing all this out lmao. What build are you going to use and what perks? im curious!
I can tell how much effort you put into these that's why I love them so much 🤠
I've actually done really well with the
BW/NWO/Remember me/claustrophobia
Build all day today I mean I haven't faced the typical sweat lord's I normally faced but through a little use of creative slugging and a little wee bit of proxy camping I've 3k'd and 4k'd most of my games
Which is really shocking cause typically I spam M&A and Stbfl always lol
I appreciate your efforts 👍
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@Zederick666 said:
https://forum.deadbydaylight.com/en/discussion/comment/2701352#Comment_2701352
THREE different killers? I know Hillbilly have this perk
Any killer can have it you just have to unlock it by leveling hillbilly to 35 then it can show up in any killers bloodweb
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What makes me play lessons less killer these days is 2 things
1:the nerf to my boy deathslinger he was main and they gutted him
2:circle of healing is really good vs him so it can be really frustrating to play vs a skilled squad
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@Zederick666 said:
What make me furious is this thing. Yesterday we play with frien and two strangers. NO ONE was able to blind killers with flashlight. Three differents killer, variety of flashlight add-on and nothing. Today i play killer. In one ######### match they blind me three time. Carrying survivor, picking up survivor, even in casually pursuit survivor-you name it, they have it. I dont know if this is bc update but i was so mad about this.
Also, what happen to hit validation? I cannot hit survivor simply bc he keep run around me .
Sorry for my english
The killer was probably running a perk called lightborne which makes you immune to flashlights
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Need your IDs friends
I can't retrieve mine rn I'm not home otherwise I'd drop mine
Just drop yours and I shall add as soon as I can
It's my birthday today so out with my girly
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@UnknownKiller said:
Is challenging I love it.
I agree as well I find I only lose to her when the player behind them plays quite well
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2700935#Comment_2700935
You can definitely get bad teammates regardless of your own individual skill.
You can also get people that carry the team regardless of your own individual skill.
I like the variety, personally, and can usually perform well enough to make the match worthwhile, both in terms of BP and Fun.
I do have a couple of casual friends that I play with at times (games with them are usually harder than my solo games) and a 'hit squad' that I very, very, very rarely play with because the gameplay is not fun (for me) at all given how they play.
I enjoy the dynamic nature of my matches. Solo and Killer are the best ways to achieve that.
If anyone needs a friend to play with or whatever, I'm always down.
I literally don't care about how good/bad you are as long as it enhances your game/fun and you have a good time :)
Drop your id and I'll add you when I get home I'm a great deathslinger player
But I'm pretty average at survivor I would say I don't die in 30 secs at least lol and ik how to hit skill checks
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2700922#Comment_2700922
Yet Billy got somehow nerfed after 0 complaints
Nah there was countless Billy nerf threads back when instasaw was a thing but all they had to do was change the add ons not nerf him into the dirt instead they gutted him just like slinger and Freddy
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@Marc_123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2699899#Comment_2699899
Nobody gets this at the moment.
But it seems completely random - some people got screwd and some say everything works fine.
Nah I would say everyone's getting screwed and those that say they aren't just don't play much tbh
It's hard to say you face swfs every day all the time when you play maybe 3-4 games a day ofc your not gonna notice it compared to the people playing 15-20 games a day
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@ThanksForDaily said:
Devs look, I made the 154162663 Dead Hard nerf discussion. 👀
But yet it hasn't been nerfed
Yet somehow slinger has been nerfed after maybe 25 complaint threads max
Kinda wild right
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20211215_200639~3.jpg@Impartiality said:
https://forum.deadbydaylight.com/en/discussion/comment/2699909#Comment_2699909
Did an experiment lol, are you just making things up now, where’s your proof? You’re claiming that BHVR are lying about how validation works, please show proof of this
Exhibit a
Hold up compiling all the others just gotta edit out the names so it takes me a bit I got anywhere from 10-15
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@Nemmy_Wemmy said:
@LoneSlinger there you asked for it lol
I read all of it and I loved it 💝
As one of the last of my kind I shall take these builds and proceed to tank DS kill ratio 😂
Jk but seriously though I liked it they seem like fitting builds I hope eventually deathslinger and the twins both get a tome they both seem to be the most forgotten about killers imo
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2700220#Comment_2700220
The only thing I see here that indicates them being sweaty, is them breaking a 4 gen.
An actual tourney squad would probably wipe the floor with you, since they do everything in their power to maximize gen efficiency. And Im afraid to tell you that going for flashlight saves, clicking, tbagging and swarming hooks aint being efficient on gens
That group was likely dying of laughter till the very end
Why is it that like every post I see by you is always negative?
Sorry for singling you out like that but why can't you ever just be happy for somebody for once?
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@SunsetSherbet said:
https://forum.deadbydaylight.com/en/discussion/comment/2700253#Comment_2700253
I don't think CM winter averages over 5k viewers. Honestly the only DBD streamer I know of who has that is Otz. Unless it's one of the non-English speaking streamers.
Ik that but I can't think of a single streamer besides cm that primarily plays pig? Most people play pig for 2-3 games and then switch he's the only streamer ik of that plays her consistently
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2699632#Comment_2699632
theyre a partner that averages over 5k viewers last time i checked, i doubt me watching w/ adblock and incognito is particularly useful.
Why do I somehow get the feeling your talking about cm winter?
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@Mandy said:
Can we all please remember that whilst we are experienced with the game that there are many new players recently - and to some of those new players they may well feel that something is overpowered or unfair, instead of attempting to make fun, maybe explain why you don't feel that character is overpowered, so that people can learn and understand the game without being ridiculed.
I wish you guys would've taken the same stance when people called deathslinger op instead of nerfing him into the dirt
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@Nemmy_Wemmy said:
So I was inspired mostly out of boredom to start a series based around builds and perks that fit each character the best based around the given lore to each character, this doesn't mean their teachable perks + 1. It more so means we will take their story, then based on that, try to build the most immersive build that we can for each killer, doesn't have the be the most strong or meta build ever as long as it somewhat works with their story and power, using wikis/tomes/power descriptions etc.
The popularity of these posts will determine how frequently I post them, but I do plan to cover most if not every killer. I also like input on what perks may fit that specific killer the best, more heads are better than one and all that! I'll try to pick three of the most fitting perks and 4th being a freebie for those bbq lovers out there. But I'll talk about more perks than just three of course. Anyways I'll hop right into it.
Rancor - To me this is a no brainer, this perk fits him by far the most out of any...it's a two in one. Nemesis seems to always find you no matter where you run and hide. The second part of it allowing you to kill your obsession which in his case are stars members so yeah perfect.
Enduring - He is unstoppable and very very persistent. This perk would help with just that, making him brush off pallets like they're nothing, and you'd also have no fear of being stunned. Also goes hand in hand with his tentacle being an absolute pallet destroyer in this game.
Iron Grasp - If you got in caught by nemesis, there's no way you'd be wiggling out like that to impede his intended destination, I think this would directly help him show his strength even further.
Lethal Pursuer - He's shown a picture of STARS members so that they could be recognized in the lore, this perk really fits that role, as your head Canon could be the entity shows him images in his head before the trial begins allowing him to go directly to where they're located at the start of the match. This is quoted from an interview from famitsu "The Pursuer's development team were also in charge of educating it; an officer would bait the Pursuer with footage of the S.T.A.R.S. members. Since the Pursuer is intelligent, it understood and carried out its orders."
Remember Me - Yeah it's all about attacking your obsession over and over but it doesn't directly effect them, moreso effects everyone else but them and it's why I chose against this specific perk.
Predator - Yeah it'd fit and explain how he can find and track someone so well but he already has a tracking perk or chase perk that fits him better so yeah!
Whispers - This would honestly fit him pretty darn well too, as there's basically no hiding from a killer who has this perk.
Unrelenting - If anyone fits the idea of this perk it's Nemesis but sadly it does way too little, if this perk is buffed one day, maybe then I'll consider it.
Tinkerer - Really fits Nemesis because of how annoying and persistent it can make facing the killer using this perk feel. But I'm a tiny bit iffy on it because he's not really all that stealthy.
Play With Your Food - This does two things, Nemesis is shown to be somewhat sadistic and toys with Jill, plays with his food so to say. And he absolutely hauls butt sprinting. This perk would work perfectly for this making him faster than the other 115% killers!
Okay I'll probably edit this if someone has a perk I didn't think of that fits him pretty well. Oh and if you wanna be extra then use the broken recovery coin add-on because in the games there was only one vaccine for Jill.
Here's what I think the perks that fit him the most are:
Rancor, Tinkerer, Lethal Pursuer, Whispers, Enduring, Iron Grasp, and Play With Your Food
If I had to make a build for him with three perks and one freebie, it'd probably be...Rancor, Enduring, Lethal Pursuer + Freebie
Now if it was all 4 perks then it'd be...Rancor, Enduring, Lethal Pursuer, Play With Your Food
What do you guys think? Is there a better perk combination that would fit his lore more adequately or did I do well with my choices? I'd love to hear from other people. Because I'm a little iffy on some things but I'm 100% confident in rancor being perfect on him.
Immersive Build Series II: Demogorgon - SOON
I really enjoyed this post and series idea bravo a tremendous read imo
Could you please do deathslinger next if you don't mind?
I liked your builds and feel they fit quite well
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@Predated said:
Lots of QoL and bugfixes are done every single patch.
You cannot possibly expect all bugs to be fixed, ever. That's not how programming works.
But the issue is that some of these bugs have been in the game since it's release over 5 years ago
Idk about you but I've worked on games before with a team and ik if something stumped us all for 5 years I would be livid
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@Impartiality said:
https://forum.deadbydaylight.com/en/discussion/comment/2699738#Comment_2699738
A gen exploding once a game but only visually and not affecting gameplay or notifying the killer? That’s not a big deal, and if it affects the next skill check then it’s already worse than validation because that doesn’t affect gameplay in any way.
What does affect gameplay? Being hit way after vaulting a window. All the hits where the killer is miles away. All the hits where the killer is looking the wrong way. If this game was fixed and worked properly it would hugely benefit survivors.
Yeah this guy clearly only plays survivor guys cause he obviously doesn't understand this validation he keeps talking about so much
Let me explain something for you
Everyone thinks validation means that the survivor didn't get hit on there end but that's not the truth at all and ik cause I've conducted a experiment
When every time I got validated by dead hard aka hit them mid animation on my screen
I msged them after the game if I could and asked them if they got hit on there end and 9/10 times they say yes
So explain that for me?
Mister you just don't understand validation
Also before you ask I will proved proof if you would like
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@Marigoria said:
So, I see a lot of threads saying survivor queue times are getting worse and that people can't get into a match because it's too slow, but my experience is different.
My survivor queue times have always been instant during the day, and take around 3 to 5 minutes at night.
My killer queue times take around 3 to 5 minutes during the day, and are instant at night.
I'm in the EU and I have crossplay off. Turning crossplay off didn't affect the times either, since you'd think it would take longer to find matches when there's less players.
Not Me my que times for survivor are at least 5-20 mins with killer ques always being instant regardless of the killer or time of day
East coast us PS4 cross play on
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2698383#Comment_2698383
And all the relevant ones on that list have to commit to that fake. Huntress has a cooldown before she can M1, Demo has to commit way more to a "shot" than anyone else on the list except Billy, Phead has a cooldown before he can M1, Doctor shock isn't damaging so isn't relevant, Billy has the Overheat mechanic (lol) but more importantly has to commit more because using his power hurtles him forward and missing is more punishing, Plague vomit isn't damaging (or it is but at that point the fake also incurs a cooldown + slows her), Trickster got given a cooldown before he can M1 (noticing the pattern?), and Pig... I guess technically Pig can fake an ambush, but that isn't quite the same thing, you can't make survivors lose distance by repeatedly faking an ambush due to how slowly she moves.
None of that to say the devs didn't overkill with the nerfs that Slinger did get, but the examples you gave actually support the ADS fake nerfs.
And yet even with all that all of it is still way faster then lowering and raising the gun :/
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@HagathaSimmons said:
I'm actually a bit excited for it. Reason being is some of the teased things they mentioned forever ago. Mostly for me it's the 'Mori base-kit" thing. Having that short cinematic moment happen in-game is incredibly rewarding, for me as a killer and survivor. I really don't mind being mori'd in game as a survivor (as long as the killer played fair and didn't camp till second hook for it).
When they went back and added chase music for the Spirit I was instantly excited at the prospect of them doing the same for all the other old killers. I doubt they'll do another chase music revision so soon but I can wish.
Also, with Mori's becoming base-kit I really hope they redo a lot of the old Mori animations. Some of the older killers have very lackluster animations that should be revisited or redone. I believe they're not against that due to them redoing survivor running while injured animation and recovering animation (although very different redo process from a whole mini cut scene essentially.)
The whole Mori's being base kit defs ain't coming in a mid chapter
I hate to kill your hopes and dreams bud just being honest
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2698383#Comment_2698383
Ye but none of these Killers could use their ability as quick as Deathslinger, all of them need atleast 1 or more sec to charge it up which Deathslinger didnt had to, he could shoot right away after a 0,4 sec aim animation (not sure about the number but it was definetly short as hell)
When was the last time you played any of the killers I mentioned? cause Ik for a fact demo shred takes like .5
Doctor can swing immediately after a fake shock
Pulling out and putting away the hatchet takes like .75
Plague fake vomit takes literally .25
Billy can rev the saw for like 1 millisecond and fake
And yet still all of that is fine like I've said numerous times it's not the slow aim that killed him that's fine
It's the fact he's the only 4.4 with a 32 meter tr radius
Only one in the game
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2698389#Comment_2698389
Not that I think it has any correlation with the moderation (I'm assuming it has to do with the rhetoric used, because at least some of these bans, I understand why they happened), but... hypothetically, the playerbase being fine with high levels of toxicity would be a good thing for BHVR, because it would mean they don't have to do anything about it.
Man was this thread exhausting to read, though. Faith in humanity takes 1d4 damage. Just because something isn't as bad as something else does not make it okay, or people pathetic for disliking it.
Not trying to call out the mods or anything like that
I'm just saying I don't think you would see that on any other team game forum like lol or dota or smite
And if you did I'm sure on their more people would notice and point it out
So I'm very shocked I'm the first to mention it
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@DwightFairfield said:
as someone who plays against him, i haven't noticed much of a difference in performance, he still does exceptionally well in chases and doesn't have jack for map pressure
i don't like the nerf still, they took a lot from him and didn't give him anything in return
Glad that even a survivor player thought it was to harsh if you don't mind I make a lot of deathslinger posts in various forms so please fellas if anyone ever sees one give the slinger some love he needs it
Same with threads about Billy and Freddy
They've been in the dirt for years
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I dont really have much to add to the discussion but I just find it funny and a bit weird that all the people saying
Bming is a bad thing and makes you a bad person got banned or jailed
And all the people defending it got nothing
Again nothing to add I just found that rather odd
Like I don't think I would ever see that on any other game forum is all I'm saying
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/300091/how-do-people-play-billy
Billy is a high skill killer. If you learn him, you are guaranteed 4ks, definitely not Nurse level because she just needs a rework. I would say that if you learn and play Billy correctly, he's better than every other killer except Nurse.
Yeah buddy I hate to inform you of this but you need to play vs a good swf team before you run around saying wild stuff like that like seriously
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2698368#Comment_2698368
The nerf wasnt about his pure streangth, it was about the spam aim and not aim situations where you literally cannot react as survivor to it. You just had to guess when he is about to shoot, but visually it didnt matter at all which I totally agree with the devs there. However the current version is way too slow.
But the issue with that logic is many other chars have fakes and they are removed
Huntress can fake a hatchet
Demo can fake a leap
Phead can fake a judgement
Doctor can fake a shock
Billy can fake a chainsaw
Plague can fake a vomit
Trickster can fake his knives
Pig can fake a ambush
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@beatddb said:
He is in the top 3 worst killers in the game, if not THE worst killer in the game right now (without exaggeration). There's just no reason to play him over huntress, trickster or artist. Hell, even plague has a more powerful and fun ranged attack.
His quickscope was what made him powerful, combined it with his low TR and he was really a threat unless you were paying a lot of attention. All the tweaks he needed was a slight number touch on his ADS in/out, to avoid quickscope situations outside vaults. A small number change in his ADS would've made possible for survivors to go 2-3 times more in a loop around a corner, which would've been enough to move deathslinger down a few tiers. But with his current speed, unless you're playing against a player that only has W on their keyboard you'll be missing many shots. Which wouldn't be a problem if you didn't had to reload every single time.
To put in perspective
- Huntress: 5 shots before reloading, extremely controllable (flicks in case survivors try to dodge), "infinite" range that can go across the map.
- Deathslinger: 1 shot before reloading, once in ADS your sensitivity drops to 0 and a survivor can turn faster than you can move your aim, 15 meters shot max.
That's kinda the simplified version, but I've mained Huntress for years and when Deathslinger was released I started maining him, even though he was always WAY weaker than Huntress he was a lot of fun. Even trickster (which many say he's really bad but I've done pretty good with him at red rank) is stronger.
But consider this, if old deathslinger with quickscope and tiny TR was B-C tier, where would a nerf of the complete of his basekit put him? He's on his special spot below everyone else, the old F for Freddy tier. (F for ######### deathslinger mains I suppose).
They should revert the nerf, I don't think anyone would complain. He was really strong but there are way more stronger killers so why cant he still be strong?
I agree with this 100% everything you stated is facts
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@Chilli_man2400 said:
As a deathslinger main I will admit.
He’s not as bad as everyone says he his. Yes I will admit he’s very weak now cause of his ADS nerf that was his biggest strength. But he’s still good in chase you can still play him he’s not as bad as everyone made him out to be. I knew he needed a nerf I stopped playing cause he felt cheap. I wish he got some buffs to compensate though
As probably the slinger main with the most hours on him compared to any other poster I can completely say your wrong
I'm more then fine with the slow aiming that doesn't bother me I've probably played 5k hours just on slinger aiming isn't the issue
But against a good team or a swf man does that tr nerf hurt bad he's a 4.4 with a 32m radius he's the only killer like that
Hag moves at 4.4 24m tr
Trickster moves at 4.4 24m tr
Why'd they have to go and kill my boy