whats buffs/nerfs/kit changes would you give demogorgon?

if you were to buff/nerf/ and make kit changes for demogorgon?

what would you given him if at all?

Comments

  • Nothing. I think he is in pretty good spot right now

  • Buff for him to exist in the game.

  • I think demodoggo is in a pretty good spot right.

    The things it struggles with are more general game balances instead of specifically it.

    Outside of making a new non license "skin" so they can sell the chapter again not much has to change i feel

  • Demo seems pretty reasonable honestly. He has decent map traversal, his Lunge can help in a chase, and his tunnels also act as radar stations for tracking. They even act as a bit of slowdown if the survivors opt to destroy them since they take much longer to destroy than place.

    Hopefully they’ll figure out a way to reskin a new version of Demo so new people can buy a mechanically similar killer with an original IP.

  • It’s hard imo. People love him but he is kinda like deathslinger in his zoning capability. I’d nerf that a bit but in turn buff portals

  • @Kasamsky said:

    Demo who?

    Sit by the fire, let me tell you a story..

  • Nothing.

    He has good antiloop power, some good add ons, map pressure. Good killer overall.

  • undo barb glasses add-on change.

  • Not much.

    I bit quicker traveling speed (rotten green apple basekit).

    The possibility of clossing portals, some portals become useless in mid-late game and you depend on the survivors closing them.

  • So the thing about Demo is... there's nothing wrong with him. But... he's a jack of all trades killer. He literally has a bit of everything. Some anti loop with shred, some mobility with portals, some slowdown if the survivors break portals, some info from KI on portals, some stealth with brief undetectable on leaving a portal.

    Where does this leave Demo? Well, not many people play him because he doesn't really have a specialty. He is the strongest killer who does it all, but he isn't super strong and easy like prenerf Freddy was so... people don't play him a ton.

  • @FFirebrandd said:

    So the thing about Demo is... there's nothing wrong with him. But... he's a jack of all trades killer. He literally has a bit of everything. Some anti loop with shred, some mobility with portals, some slowdown if the survivors break portals, some info from KI on portals, some stealth with brief undetectable on leaving a portal.

    Where does this leave Demo? Well, not many people play him because he doesn't really have a specialty. He is the strongest killer who does it all, but he isn't super strong and easy like prenerf Freddy was so... people don't play him a ton.

    Some Demogorgon bias coming in so don't mind it too much:

    Current Demogorgon is as strong as prenerf Freddy was. Demogorgon always had the better antiloop of the 2, but now that Freddy got his Teleport nerfed, Demogorgon currently has the better Teleport. Demogorgon also has a very strong Add-on combination that guarantees info and goes pretty well with Ruin: Leprose Lichen and Lifeguard Whistle. Slap a Portal on your Ruin Totem, a few Portals on Gens and you don't need to run info Perks ever again.

  • Remove the global sounds just for doing basic actions like hitting a survivor and the unnecessarily loud foot steps. Kit wise portals need to be closable and generally faster to use.

    Change add-ons to be more around his shred than his portals. Make his undetectable add-ons actually worth running with a decent duration or rework them.

  • Portals cannot be sealed.

  • @FFirebrandd said:

    So the thing about Demo is... there's nothing wrong with him. But... he's a jack of all trades killer. He literally has a bit of everything. Some anti loop with shred, some mobility with portals, some slowdown if the survivors break portals, some info from KI on portals, some stealth with brief undetectable on leaving a portal.

    Where does this leave Demo? Well, not many people play him because he doesn't really have a specialty. He is the strongest killer who does it all, but he isn't super strong and easy like prenerf Freddy was so... people don't play him a ton.

    Hey now My Demo Puppy is my top 3 mains.....I'm a Pyramid Head, Demo Puppy, and now Plague main. Survivors will always get a escape from me......AS LONG AS I GET MY HEAD PATS! GIVE DEMO PUPPY HEAD PATS NOW!!!!!!!!!

  • @VikingDragonXii said:

    https://forum.deadbydaylight.com/en/discussion/comment/2696759#Comment_2696759

    Hey now My Demo Puppy is my top 3 mains.....I'm a Pyramid Head, Demo Puppy, and now Plague main. Survivors will always get a escape from me......AS LONG AS I GET MY HEAD PATS! GIVE DEMO PUPPY HEAD PATS NOW!!!!!!!!!

    Pyramid... Head?

    That brings the count up to 5

    This is a good day.

  • @Tr1nity said:

    https://forum.deadbydaylight.com/en/discussion/comment/2702109#Comment_2702109

    Pyramid... Head?

    That brings the count up to 5

    This is a good day.

    Yes Daddy P is always in my top 3......now DONT YOU DARE RUN IN THE HALLS WHEN DADDY P IS AROUND!

  • Faster placing the portals, making settle them easier.

  • Also faster traveling through the portals

  • Also faster opening them while trying to travel through portals

  • @ThatOneDemoPlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/2696759#Comment_2696759

    Some Demogorgon bias coming in so don't mind it too much:

    Current Demogorgon is as strong as prenerf Freddy was. Demogorgon always had the better antiloop of the 2, but now that Freddy got his Teleport nerfed, Demogorgon currently has the better Teleport. Demogorgon also has a very strong Add-on combination that guarantees info and goes pretty well with Ruin: Leprose Lichen and Lifeguard Whistle. Slap a Portal on your Ruin Totem, a few Portals on Gens and you don't need to run info Perks ever again.

    I'm not an expert on either Freddy or Demo, but for sure the main thing going for pre nerf Freddy over Demo is the ease of use. I doubt you'll deny that old snares are easier to use than shred and Freddy's teleport was ridiculously simple to use effectively if you've got BBQ cause there's no setup required, unlike Demo's portals.

  • @FFirebrandd said:

    https://forum.deadbydaylight.com/en/discussion/comment/2702074#Comment_2702074

    I'm not an expert on either Freddy or Demo, but for sure the main thing going for pre nerf Freddy over Demo is the ease of use. I doubt you'll deny that old snares are easier to use than shred and Freddy's teleport was ridiculously simple to use effectively if you've got BBQ cause there's no setup required, unlike Demo's portals.

    Agreed, Freddy has the easy of use that Demogorgon doesn't

  • @Phasmamain said:

    It’s hard imo. People love him but he is kinda like deathslinger in his zoning capability. I’d nerf that a bit but in turn buff portals

    Stop no killer needs more nerfs not with the state of the game rn

  • The only change I feel he needs is so that survivors aren't able to hear everything he does from anywhere in the map. Teleporting, hitting, get stunned, etc. Set the TP sound to 32m and everything else just make it a normal sound.