Really BHVR? Is that a joke? Supposed to be funny?

0.2 seconds? How come so generous? That's game changing. Gotta nerf it ASAP!

really.jpg


Comments

  • I honestly can't tell if this serious, a joke, or sarcasm.

  • The animation is fast so the 0.2 seconds kind of makes sense in correlation to that. I would just make an add on where the Survivors suffers from something if he kicks victor though.

  • 0.2 seconds of tenaciousness from Victor.

  • @Myla said:

    The animation is fast so the 0.2 seconds kind of makes sense in correlation to that. I would just make an add on where the Survivors suffers from something if he kicks victor though.

    Yes, if victor gets crashed 5 times during match, it adds up to entire 1 second. Definitely match altering!

  • @Aurelle said:

    I honestly can't tell if this serious, a joke, or sarcasm.

    What do you think? Make your best guess.

  • Add ons like this are the reason it took so much time and constant requests to get actual add on values displayed.

    They didn't want us to see how truly garbage most of them are.

  • Sarcasm?

    (I'm sorry, I have a hard time understanding things sometimes, so please bare with me here)

  • @anarchy753 said:

    Add ons like this are the reason it took so much time and constant requests to get actual add on values displayed.

    They didn't want us to see how truly garbage most of them are.

    Makes sense! I'd love to know the reasoning process of the person who designed this garbage. I'm trying to come up with fantastic one in a life time scenario when this is useful, but I can't.

  • @Aurelle said:

    https://forum.deadbydaylight.com/en/discussion/comment/2704259#Comment_2704259

    Sarcasm?

    (I'm sorry, I have a hard time understanding things sometimes, so please bare with me here)

    Correct! Here is your prize cookie 💩

  • No need to be a jerk about it. Geez. 🙄

  • Some people so ungrateful... You give them prize and they call you jerk. 🤐

  • That's what you got when the item descriptions are functions of the base time. If you look at this from a purely mathematically standpoint, its valid and fair, but from a practical standpoint its obviously garbage.

  • @tester said:

    https://forum.deadbydaylight.com/en/discussion/comment/2704272#Comment_2704272

    Some people so ungrateful... You give them prize and they call you jerk. 🤐

    And some people lack kindness and understanding and instead just judge people. 🙃

  • @tester said:

    https://forum.deadbydaylight.com/en/discussion/comment/2704251#Comment_2704251

    Yes, if victor gets crashed 5 times during match, it adds up to entire 1 second. Definitely match altering!

    I'm just saying you shouldn't really be expecting any delays from a fast animation to kick victor. Regardless the add on idea was dumb from them and I prefer my way where the survivor get some effects for kicking victor instead.

  • "Fun" addons like these are why we will never get a sell/refund option. Most killers would be left with a handful actually being used and the data would dictate the devs need to rework a vast majority for the whole roster.

  • The time in this isnt about time saving for Killer to do more stuff, it push the line between finishing the animation to kicking Victor or failed, to Killer's favor. Sometimes 0.2 is enough to make a different. Sometimes...

    Same to Pinhead increase Box solving time addon (Yellow +1sec, Green +2sec). It sounds pretty pointless on its own if you think buying 3sec from a Box carrier is nothing. But that 3sec gives Killer 12m of distance of time to M1 survivor with Franklin demise.

  • @C3Tooth said:

    The time in this isnt about time saving for Killer to do more stuff, it push the line between finishing the animation to kicking Victor or failed, to Killer's favor. Sometimes 0.2 is enough to make a different. Sometimes...

    Same to Pinhead increase Box solving time addon (Yellow +1sec, Green +2sec). It sounds pretty pointless on its own if you think buying 3sec from a Box carrier is nothing. But that 3sec gives Killer 12m of distance of time to M1 survivor with Franklin demise.

    How do you fail? Once the animation started there is no way out of it.

  • There's so many add-ons like this, especially on Twins, that are insulting to killer players because it's like whoever designed them doesn't even know how to play the killer. They focus on the complete wrong aspects of a killer's power. And any time the add-on does give a decent effect, its numbers are so tame, like it was designed with survivor safety in mind.

  • @danielmaster87 said:

    There's so many add-ons like this, especially on Twins, that are insulting to killer players because it's like whoever designed them doesn't even know how to play the killer. They focus on the complete wrong aspects of a killer's power. And any time the add-on does give a decent effect, its numbers are so tame, like it was designed with survivor safety in mind.

    Well, that and maybe they really are trying to make survivor as brain dead as possible so they got to make it easy for them by screwing over everyone else.

  • @C3Tooth said:

    The time in this isnt about time saving for Killer to do more stuff, it push the line between finishing the animation to kicking Victor or failed, to Killer's favor. Sometimes 0.2 is enough to make a different. Sometimes...

    Same to Pinhead increase Box solving time addon (Yellow +1sec, Green +2sec). It sounds pretty pointless on its own if you think buying 3sec from a Box carrier is nothing. But that 3sec gives Killer 12m of distance of time to M1 survivor with Franklin demise.

    Except the add-on says it’s only when Victor is “dormant”. If that means only when the killer player is controlling Charlotte then 0.2 seconds is almost never going to make a difference.

    Now if the 0.2 second difference was after Victor misses a lunge and a survivor is running up to try and capitalize and kick him then I could maybe see it making a difference sometimes. But not if it only applies while you are controlling Charlotte.

  • This is an increase of over 50% of the base crushing time, you can't really expect them to make crushing Victor a time consuming task when his cooldown is literally 6 seconds.

  • Actually this addon also works when Victor suffers a cooldown from missed attack.

  • @indieeden7 said:

    This is an increase of over 50% of the base crushing time, you can't really expect them to make crushing Victor a time consuming task when his cooldown is literally 6 seconds.

    50% sounds a lot on a paper... until you realise Victor can be crushed in no time.

  • It's not a joke. It makes a difference.

    They nerfed Wraith's uncloaked lunge by 0.25 seconds and he became trash tier again.

  • While I do agree that this addon is mediocre (My understanding is its only real use case is to combine with the post-pounce cooldown addon to trick survivors into going for kicks they can't finish), I do think it's a little misleading to highlight the specific number value.

    Just within the Twins' addon repertoire alone you've got the Toy Sword, arguably their strongest addon, with a value of .25 seconds. It can be misleading sometimes.

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2704325#Comment_2704325

    Except the add-on says it’s only when Victor is “dormant”. If that means only when the killer player is controlling Charlotte then 0.2 seconds is almost never going to make a difference.

    Now if the 0.2 second difference was after Victor misses a lunge and a survivor is running up to try and capitalize and kick him then I could maybe see it making a difference sometimes. But not if it only applies while you are controlling Charlotte.

    Dormant? Ok I take it back...

  • @danielmaster87 said:

    There's so many add-ons like this, especially on Twins, that are insulting to killer players because it's like whoever designed them doesn't even know how to play the killer. They focus on the complete wrong aspects of a killer's power. And any time the add-on does give a decent effect, its numbers are so tame, like it was designed with survivor safety in mind.

    Of course all Killer perks & powers are designed with Survivors in mind; Survivors are the majority. Every Killer perk/power has to be average, maximum, so Survivors don't leave. Bonus if the perk/power actually is trash (Nemesis), because then Survivors can bully and feel better about themselves.

  • @PlayTwink said:

    Actually this addon also works when Victor suffers a cooldown from missed attack.

    It does not I've tested it

  • @ThanksForDaily said:

    It's not a joke. It makes a difference.

    They nerfed Wraith's uncloaked lunge by 0.25 seconds and he became trash tier again.

    He was trash even before that nerf, though.

  • Weird, when I've played against the twins, the bar for kicing victor when he was on cooldown was slowed down (red)

  • Considering the crush animation takes 0.35 seconds it's actually pretty decent, especially with the Stale Biscuit.

  • @ReverseVelocity said:

    Considering the crush animation takes 0.35 seconds it's actually pretty decent, especially with the Stale Biscuit.

    How does this change the outcome? Give me a scenario where this matters.

  • @tester said:

    https://forum.deadbydaylight.com/en/discussion/comment/2705029#Comment_2705029

    How does this change the outcome? Give me a scenario where this matters.

    If you don't want to get crushed after missing or landing a pounce it can be quite helpful.

  • @tester said:

    0.2 seconds? How come so generous? That's game changing. Gotta nerf it ASAP!

    https://us.v-cdn.net/6030815/uploads/ZDBVYIYC07LE/really.jpg

    Yeah there's a few of these. Demo has a green that gives him 0.5 extra Undetectable, which is laughable.

  • @ReverseVelocity said:

    https://forum.deadbydaylight.com/en/discussion/comment/2705118#Comment_2705118

    If you don't want to get crushed after missing or landing a pounce it can be quite helpful.

    You are confusing pounce cooldown and crush animation timers. This addon doesn't change pounce cooldown during which Victor can be crushed.

  • @tester said:

    https://forum.deadbydaylight.com/en/discussion/comment/2705183#Comment_2705183

    You are confusing pounce cooldown and crush animation timers. This addon doesn't change pounce cooldown during which Victor can be crushed.

    if your pounce cooldown ends before they finished crushing you, it will be cancelled