CyberDragoon656
CyberDragoon656
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No unfortunately the issue is the boon mechanic itself as long as that exist no amount of nerfs will change the issues.
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@Vlarian said:
https://forum.deadbydaylight.com/en/discussion/comment/2818982#Comment_2818982
I thought of that aswell, but I'm not sure how you could not use it aggressively. Having a perk that makes you virtually invincible is pretty dumb in general.
It's an anti tunneling perk it should be defensive not what it is now. If it was supposed to be that way then keep at just that and not a 30 second shield basically.
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Honestly I can see these being good but for ds I wouldn't halt the timer in a chase only cause there have been times a survivor ran away and soon after run right in front of the killer. Along with people using the perks aggressively as well.
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Part of me says they have Bethesda code where if they did something different the engine can't handle it.
Another part says because someone might ######### about something and just make them garbage like sadako is now.
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@Maperson said:
I just want Chucky, Child's play chapter, imo most unique iconic character we can get.
You mean a solo victor
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@KateDunson said:
Mmr is working as intended and is not worst than the old system wdym
My ass it isn't
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@LittleSagey said:
i never understood why killers care about kills in the first place, who cares if all 4 escape, i like the chases and mindgames and scares, who cares about kills
Maybe because the game shits on you for that with both less BP and a you lose moniker at the ending. As well as since it's dbd of course survivors have to rub salt in the wounds to act like people who should be banned from online games.
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Maybe it's because the game is survivor sided.
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Most cause most have been either nerfed before I could really try them ot most just aren't worth the investment anymore.
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None at least not now because the game will just devalue them like sadako
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Survivor is easy mode and their perks are way too forgiving now.
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@Crowman said:
It's because bhvr is balancing for the average bad survivor to make sure they can escape half of their matches.
If they actually cared about balance they should have done it for bad killers too.
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It will only stop if it wasn't true.
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They should buff her but knowing BHVR they might nerf her cause of some survivor bullshit.
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@Firellius said:
This is why I don't like the idea of BT being picked to be baseline over DS.
Making a good hook save is a skill.
About as skilled as the dumbest survivors can allow.
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Cause they don't need any more.
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Save my self some money by not buying the dlc
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@SleepyWillo said:
Is it still considered "camping and tunneling" when all gens are done and gates are 99%?
Imho I dont think it is and I dont understand why survivors complain - what else am I supposed to do? Dont get me wrong I will still also go after the unhooker but I'm not ignoring someone when at this point in the game my only objective is to now hook and kill as many as possible.
If you tunnel and camp from the start of the game I know it sucks - it robs players of participating. But how can it still be considered tunneling and camping when there are no other gens left and gates are 99%?
Ignore them, the game made it viable so why should the killer care if survivors complain.
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No and it's only gotten worse thanks to their perks being so forgiving.
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Because of micromanagement mixed with a dev team that made survivors too forgiving at the current state.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2814210#Comment_2814210
Actually Dowsey thinks she is a tier and will bring back hit and run, rofl... I am not even kidding. Oh, and I guess Coconut thinks she is not weak. No idea what that means, but you know, some killer mains believe she is pretty dank, apparently.
And some people think its not survivor biased which it is, so what difference does it make? For all we know they could just be smoking the hopium trying to convince themselves that an underachieving killer is not an underachieving killer.
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@tester said:
https://forum.deadbydaylight.com/en/discussion/comment/2814210#Comment_2814210
"the killer is restricted due to outside reasons " - no idea what that means. Anyway, don't buy what you don't want to buy. Not sure why you are trying to convince me. I'll buy it because I like variety and I like challenge.
It means restrictions out of the killer's control in this case having a tactic that is unreliable and needing atleast one good slowdown perk to even stand a chance which this killer is lacking in.
And idk why I'm trying to convince you, why are you trying to tell me that a underachieving killer is worth the money out of the gate.
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2814039#Comment_2814039
That's the difficulty. The scales have no benchmark or definition, so squabbling over them is pointless. Unless we know what a 'C-tier' is supposed to be, 'A-tier' is meaningless.
https://forum.deadbydaylight.com/en/discussion/comment/2813945#Comment_2813945
I went to a school with a percentual system, instead of a lettering system that apparently randomly skips one.
But if that is the case, I suspect it's the 'F = fail' thing, right? Which'd make a D passable, and a C adequate.
How would it not matter if they're fun or not? I could just sweat it out on Blight/Nurse all the time, sure, but I'll still want to play Pig, or either PH. Fun concepts will also make money. Their perks will make money. And mastering a kit will make a difference. The best Hillbilly will do better than the worst Blight, in disregard of how strong either pick is.
Some people play for fun, some people are skilled. Not everyone is looking to play only S-tier killers.
Like I said she doesn't have to be an s tier killer but with the game's numerous issues now an "average and fun " character doesn't equal what the devs want to sell the chapter at because it will lead one of two things either people seeing it more as a slog to grind out the character or they play it a handful of times and the character dies out like most now which for a game that isn't free and has an increasing complete experience price is an issue.
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@tester said:
https://forum.deadbydaylight.com/en/discussion/comment/2814041#Comment_2814041
"fun's what matter" is not an argument. This is what matters to me and that's a fact. I don't argue that it should matter to you.
>Fun is subjective and I want more option
And you have more options. There are weak and strong killers. Use the strong ones if challenge upsets you.
I don't mind challenge but only if it actual challenge not "the killer is restricted due to outside reasons " the fact of the matter is however, from otz on down everyone is saying this killer is c at best and I find it a joke that BHVR expect people to pay for lower tiered character that are going into a losing battle right out of the gate.
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@tester said:
https://forum.deadbydaylight.com/en/discussion/comment/2813792#Comment_2813792
It seems like idea that winning and having fun is not the same thing to some people. Just because you lack imagination how someone can have fun in a way that you personally don't have fun in, doesn't mean that it's impossible. I wish there were less tryhards in this game, but that's not possible unfortunately, as they think that every match is a tournament with a huge prize.
We that's not my fault tell that to the devs who can't make a match making system, can't make a level up system and can't even balance their game. Also since you want to take shots at me because of the "fun's what matter" bullshit argument I guess you never felt buyer's remorse from this game and tell me what's more fun
1. A fair and balanced match.
2. A squash match where even before starting the game you are at a lose lose scenario and then have the degrade you more.
Fun is subjective and I want more option it's just that this game doesn't give those options at a stage where it's worth the price.
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@ThiccBudhha said:
The game is not toxic, toxic players are toxic. If you are not enjoying killer, I suggest you give survivor a try.
How's that working out when most don't want to play killer.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2813999#Comment_2813999
i mean if youre levelling someone + you have perks in their bloodweb that you havent unlocked yet, dont prioritise add-ons over those. general bloodweb tips, not specific to PH but in general
Oh right that's what I'm doing now trying to get where all perks are unlocked
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2813986#Comment_2813986
add-ons you don't really need them, but if you were going to prioritise some then go for range first, immidiately (ie. burning man painting + wax doll). they are easily easily easily his best.
next up go for recharge + duration, they're kinda nifty (duration moreso than recharge because you can hold your power + position yourself better for longer) but range is still supreme.
his purples are terrible, his iris are terrible, and the increased killer instinct is terrible. his increased duration torment trails vibe in the environment are very mid- theyre okay, not good, not bad. still go for range add-ons if you have a choice (obviously prioritise new perks over those, though lol)
What new perks?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2813964#Comment_2813964
well- stbfl and franklin's are both terrible perks for him, so that definitely won't help.
but the shots being slow to wind up + telegraphed only holds you back for so long. with enough time + patience (+ actually playing him regularly not dropping him for half a month then expecting your warmup game to go well lmfao) it goes from clunky, telegraphed, slow + awful to use to flickable, smooth, hidden, very good to use, and excellent for mindgaming where you'll actually hit.
the perk "im all ears" is so good on him, but you dont need it- like, in the video i sent i got a lot of hits that werent from im all ears, and some that were (like the meg dead harding into the pallet) i wouldve taken regardless of the proc. imho its not that slow or clunky once you- well, for lack of a better term, get better.
What about the add ons tbh my luck with them hasn't been too bad but problematic.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2813886#Comment_2813886
I love people when they talk killers they don't play. I can't play for Pyramid because i did not play with him so much. Just 10 - 15 games for achievement hunt.
People are calling my boi Nemesis is weak but when i play with him, i don't feel weak. He is monster.
I felt the opposite with Nemesis cause his power didnt feel like an upgrade when you hit the next phases.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2813966#Comment_2813966
So why are you complaining?
I'm not complaining you asked me what issues there were and I never said they were major one like twins having notorious bug issues
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@MojoTheFabulous said:
Probably because not everyone plays with only the things that maximise their potential to win and instead play for fun.
Which would be nice if the matchmaking wasn't as bad or at least had a casual lobby so people who don't want to sweat can have a good match.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2813952#Comment_2813952
Wait - are you going into matches without perks? No [BAD WORD] you're losing.
I am using perks but I don't have much in terms of builds.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2813881#Comment_2813881
ah yes
because the perks make you better at his attacks
like, hes definitely not an easy killer to learn, but he's also definitely not too slow. maybe a bit clunky but not too slow- he has one of the best anti-loop powers in the game through hits alone, not to mention the ability to zone too.
It's clunky and no the build I have is stbfl,bbq,franklins,nwo unfortunately some perks that would help more I do not have. My main issue like I said is the shots the wind up is slow and the shot itself is telegraphed to it can be clunky on actually hitting someone.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2813914#Comment_2813914
How do they help with positioning?
Perks can help with knowing where a survivor is and you can act accordingly to it so it can land its mark that is if you use it outside of animation locks.
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2813844#Comment_2813844
That's just a matter of how the scale is benchmarked.
https://forum.deadbydaylight.com/en/discussion/comment/2813860#Comment_2813860
No it doesn't, a c grade is right in the middle
C is above the middle. F is the 6th letter. There's no 'middle' in a string of 6, it's a gap between 3 and 4. The middle is the gap between C and D. So C is above the middle.
and why not have them be A rank especially for an asymmetrical game where you have one strong vs 4 weak instead of making them weak and unsatisfactory before they are even released.
Because you're dealing with balance and you can't just keep pushing killers to higher power tiers. A C tier, realistically, should have a decent shot at getting their hooks in. An A tier would do so with high consistency.
Ok first off where did you go to school a grading system normally doesn't have an E grade it's A,B,C,D,F so to that logic again it is still middle and secondly, try saying that when you have a terrible matchmaking systems an over abundance of rng and with how forgiving survivor perks are now all mixed together and tell me how "decent" it is after that.
Also just wanted to add this but take a fighting game or any character pvp game and a new character is being released but it's shown that they are on the lower gradings it doesn't matter if they are fun concept wise, who in there right mind would spend 7.99 or so for a character that you will use a handful of times and never look back to again.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2813900#Comment_2813900
Perks have nothing to do with POTD.
No but they can help with positioning to use his m2. Like I said my main issue with ph is that his shot is slow and telegraphed so there are times where the shot should hit but doesn't.
Also remember as a side thing some good perks are a little wonky for ph because if they require hooks you can't capitalize on the effects at times.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2813881#Comment_2813881
I don't have the perks you have
I'm starting to think you never played Pyramid Head
like ever
I have to at least a decent level maybe instead of taking shots at me due to assumption maybe tell me why my argument is false because you have not answered the whole point of this.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2813800#Comment_2813800
https://forum.deadbydaylight.com/en/discussion/comment/2813835#Comment_2813835
remember guys his m2 is too slow and you can't use it outside of animation lock. terrible anti-loop capabilities btw
https://www.youtube.com/watch?v=QX5j1JaM56w
here's 3 and a half minutes of just me using his power + getting very easy hits with it.
maybe youre just not as good as you think you are at him
Never said I did and much like every other bullshit argument I don't have the perks you have either.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2813867#Comment_2813867
I thought you were arguing that it was though?
That it's slow? Yes I am cause it's an issue along with PH's perks not being good for the most part.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2813847#Comment_2813847
You see, I've only just stopped playing pyramid head a few days ago (burnout), and not once did I ever have an issue where I couldn't win at all playing as him.
Good for you but people have been able to do well with legion at times to so what is the point to your argument?
I said his m2 is slow so why is that not an issue?
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/310938/why-is-killers-being-weak-suddenly-okay
In a scoring system from A to F, C is an above average grade. 'Every killer should be A tier' doesn't seem right, since that'd mean killers would need to lean towards being overpowered, as opposed to a middle of the road point.
No it doesn't, a c grade is right in the middle and why not have them be A rank especially for an asymmetrical game where you have one strong vs 4 weak instead of making them weak and unsatisfactory before they are even released.
Or do you secretly like the game to devolve down to match streaks consisting of 2 killers.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2813835#Comment_2813835
How much do you play Pyramid Head?
Not as much as I used to but it doesn't matter.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2813798#Comment_2813798
Nobody forces to buy her. So you can pass her ofcourse. But i am going to buy her, she looks fun and i am sure she will come with some buffs to live.
And if she sucks because of survivor complaints?
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2813814#Comment_2813814
So basically just bugs + incorrect assumptions about PH
It's not incorrect assumptions his m2 is slow both on the wind up and the shot itself.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2813792#Comment_2813792
So your problem is mmr, not Sadako and her power. And i don't think devs are favors survivors. They just don't know how to balance and they looks numbers. This kinda mistake ofcourse.
That's why boons exist and most survivor perks are too forgiving atm
Not to mention they made an excuse to nerf twins buy did nothing to the problematic survivor perks.
Also Thanks to mmr most killers suck but unlike some sadako is walking into a losing battle without any power that really holds up on its own.
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Oni having clipping issues
Executioner and spirit being too telegraphed
Any map with alot of debris on the map for huntress due to her hatchets having clipping issues
Executioner's m2 also being slow as hell
Almost all of the having garbage addons
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2813743#Comment_2813743
We have so much anti-loop killers, you can play with one of them. I am going to play with Sadako. She is fun. But she needs some buffs. I asked different type killer and this does not mean different type killers should be weak.
Yeah and that's what we got a low tiered killer not worth the money.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2813762#Comment_2813762
Maybe not to you. I personally don’t buy or play killers based on strength he’ll I’ve mained clown for 2 years straight. It’s how fun the power is that matters and so far sadko’s seems to be enjoyable at least to me
Sure enjoy it while not being able to actually have fun thanks to the mmr and the devs being survivor biased then.
I'm not saying she has to be over powered but with the current state it takes more than a Borrowed gimmick to be worthed the price tag.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2813760#Comment_2813760
The Executioner
The Blight
The Nurse
The Oni
The Spirit
The Hag
The Huntress
These are all viable at higher MMRS
Except look at the list all of them except for 2 has issues that are more than just inexperience.