Tryharder
Tryharder
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- Tryharder
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@Wewantjason said:
There is no problem with end game collapse. If you haven't gotten your kills at that point, and can only squeeze out maybe one more, you got outplayed.
I hate on survivor players a lot I'll admit
But lately my killer brothers are really disappointing me with some of the crying.
EGC is almost PURELY there FOR the killer, because prior the survivors could take the match hostage. Not to mention as I said, you didn't gets your kills before the gens popped, then you lost. Hard stop. If you get to keep killing after the gens popped, then whats the point of them doing gens to start with?
egc is not really bad, but it’s just the fact that killer is forced to camp the hook until the person dies or go to the 99 gate to forced egc while the person is being unhooked and running to the other 99d gate. There is only one killer they can’t open gates and chase survivors at the same time. Meanwhile survivor can just leave instantly whenever they want if they 99 the gate
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Dbd pay 2 win is more like pay for convenience, even if you do straight up buy the characters and perks you still need to grind them with bp. But any new players not gonna spend months grinding this game as a f2p at this point, there are too many perks and bloodpoint gains are so little without bbq and stacking event bp offerings. But yeah there is no real way for someone to have max everything without spending some real money. The grind is too long for f2p players and the grind will get longer with each chapter
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She addon reliant killer like wraith, too much skill for little reward, her power needs buff. Basekit spirit is awful to play as.
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I can’t play spirit without expensive addons. Always purples and pinks.without them her power feel so slow and short and takes forever to recharge.
Myers scratch mirror and perma tier 3 tombstones but his other addons are still kinda good
blight and wraith have strong expensive addons
pig will always be strong with tampered timer crate of gears
sadako is only strong with expensive addons.
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Love how people just keep saying solo q sucks lol, it’s a team game. If you want solo q games go play single player. Multiplayer games require communications
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@Rudjohns said:
https://forum.deadbydaylight.com/en/discussion/comment/3102900#Comment_3102900
Scratch marks, blood and step sounds
can say the same about spine chill. Survivor can hear the terror radius, red stain, directional sound cues
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Sadly I don’t think killers will have accessibility, survivors will probably try to make the excuse of that you can just play any other killer that are easier. Which sucks because why pay for a killer that you can’t even play to the fullest potential because of no accessibility to accommodate your needs.
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they should also get rid of the undying notification for survivor. They can just randomly run near any totem and know the killer have undying and will know the killer is running other hex perks.
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@RpTheHotrod said:
https://forum.deadbydaylight.com/en/discussion/comment/3087689#Comment_3087689
Ghost Face is one, assuming someone is running spinechill with the new super buff. Can't possibly sneak up to anyone. BHVR said he's now expected to only stalk 40 meters away, but with a 36 meter super buff, you can indefinitely avoid him.
Don’t forget Myers can run out of stalk, Freddy have no powers if survivors are awake, legion and plague are m1 killers if survivors don’t heal. I would even say onryo because 100 seconds cooldown on tvs might as well be a m1 killer with no real power
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@D2night said:
https://forum.deadbydaylight.com/en/discussion/comment/3084228#Comment_3084228
you’re comparing only some games (swf lobbies) to all games (there is a killer in every game) so keep complaining about something that doesn’t even happen every game. Maybe 1 time every 10 matches. There’s a reason killer a is 15 minutes for a lot of people, the solos are leaving, and even a lot of swf
what do you mean there is a killer every game? You want games where killers don’t exist and survivors just stare at gens?
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@Sumnox said:
https://forum.deadbydaylight.com/en/discussion/comment/3084083#Comment_3084083
Wait, so... you're telling me, a solo Q player, that I don't like challenges or any sort of difficulty and I'm a spoiled brat because of it. And that's coming from you, a SWF squad player.
Ok buddy, very funny, great job.
name 1 game where solo are stronger than playing with friends? If you really want a game balance for solo players go play single player games
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@Sumnox said:
https://forum.deadbydaylight.com/en/discussion/comment/3083874#Comment_3083874
You mean he should play Killer?
lol because camping pallets and staring at gens takes skill. Only reason killer is easy because survivors are so used to being pander too that they can’t win if any sort of difficulty or challenge approach them. Kinda like a spoil brat. Also if you think is easy you can always play against me and my swf lol.
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@D2night said:
https://forum.deadbydaylight.com/en/discussion/comment/3083874#Comment_3083874
I mean.. he could also just switch to playing killer and just win every game easily while eating tacos in one hand but maybe he doesn’t like tacos idk
meanwhile swf holding m1 on gens and camping pallets is super hard to do lol. Hardest survivor can do are easy to predict skill checks. Wow survivor is hard mode
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Wahh I can’t always get free easy wins in a asymmetrical multiplayer game with rng. Maybe you should stick to single player games where everything is scripted for you to win survivor main
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Swf exist
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Why can’t whispers be buffed to help hard of hearing killers, guess only impaired players can only play survivor.
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I swear survivors are like Goldilocks, they don’t want to be on gens, they don’t want to be chased, they will only be a little satisfied if they can do all of the above and have a 4 man escape every game. That’s the only perfect porridge for them lol.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3066964#Comment_3066964
This has nothing to do with the video. You can be tru3talenting as much as you like. But for some reason, it is a skill issue if the game ends in 3 minutes because the Killer dominates, but it is a game issue if the game ends in 5 minutes because all Gens are completed.
Yeah there completely different. Killer have no way to counter a coordinated gen rusher. Perks are just a bandaid for killers and most average casual killers don’t have unlimited blood points to have tier 3 meta perks.
if the killer ends the game in 3 mins because survivors are potato is really nothing to complain about. It is what it is, just a skill issue on you and your team. Survivors have way more ways to stop a killer for killing them .
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3065704#Comment_3065704
The game did not end in 3 minutes. The game took longer and ended in a 4K.
and swf can still complete gens and open gates in less than 5 mins lol.
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I swear killers be living rent free in survivors head. But who cares if games can end in 3 minutes. solo survivors still gonna complain about teammates not carrying them every game, so killer need more nerf.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3059378#Comment_3059378
Artist's nerf? You are not talking about ptb nerf right? Right?
Yes im talking about every killer nerf since I started playing. I joined when the twins was the newest killers and I know that each patch was a killer nerf, or a killer “buff or rework”which they will just take away things just to make the buff useless or killer more clunky and slow.
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@SmarulKusia said:
https://forum.deadbydaylight.com/en/discussion/comment/3058454#Comment_3058454
https://forum.deadbydaylight.com/en/discussion/comment/3058464#Comment_3058464
Look at the post above, describes you pretty well tbh
Let’s see all the killer nerfs, Freddy nerf, clown nerf, deathslinger nerf, wraith nerf, spirit nerf, ghostface “changes”, stridor nerf and iron will buff, bbq nerf, ruin and tinkerer nerf, huntress nerf, artist and pinheads nerf.
but but survivor always get the most nerf lol, stop coping we all know killers deal with even more unwanted nerfs. Meanwhile only like 4 good perks for survivors was change for the better it wasn’t really nerf. It was a healthy change. Just like when spirit got nerf and everyone said she unfair and it’s rng lol
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Killer perk: scratch marks now become footsteps that go from red to blue depending on how long they last.
Survivor perk: you can crouch walk while healing
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/3056191#Comment_3056191
You seriously think this game will thrive with swfs being gone?
yes, do you think this game will thrive from clunky weak killers that punish you for being too good
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swf is broken we all know that, people complaining about if swf get change it will kill the game are just paranoid people with obviously too much time on their hands.
Honestly I think swf should only be in customs, it’s just not fair that one killer can go up against 4 sweaty survivors that have basically 247 uav and probably have more time and experience then the casual killer.
solo survivors shouldn’t expect to carry the entire match by themselves every game. There are 4 survivors they shouldn’t all be super solo gods that can always get a 4 man escape without teamwork.if that the case they should just play a single player game where everything is scripted for you to win.
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With the iron will nerf coming freddy useless addons they nerfed should finally do something.
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Shouldn’t exist tbh, killers like legion get punish heavily for missing an attack. Especially on console when auto aim is too slow for the instant 360ing and killer fov is so crappy that a survivor can spin into you and you can’t see them without backing up.
I play on console and getting 360 as legion when I have like 3 seconds left of my power is stressful. Most other killers I can just wait it out and take a step back to get a clean hit. even then most of the time they spin into the killer blind spot which is literally the killers feet and I get lost.
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@[Deleted User] said:
needs his insta kill addons removed before he can be buffed imho
No, unless we removing swf with their instant win against every killer
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Seem like survivors can only have accessibility killers with hearing issues playing against iron will as spirit or poor fov that cause motion sickness and strobe light spam that can cause problems for photosensitive killers will never be fixed
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It will stop camping but i think survivors are just gonna complain about slugging, killer like starstruck nurse or oni going to be the strongest choice for killers. But hopefully perks like soul guard, unbreakable, and boons will be enough for survivors to not complain about slugging.
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@Taingaran said:
https://forum.deadbydaylight.com/en/discussion/comment/3032032#Comment_3032032
I wish add-ons for bp were infinite. After all, these add-ons usually have flaws. And when the killer takes these add-ons, in most cases he complicates his game.
Right lol, the bp addon are not even worth it with the bp cap, only good bp addon is legion because he gets a speed boost for every feral slash to kinda offset the penalty.
But addons like speed limiter is just a waste, with the bp cap anything can get you max bp if the game goes long enough. Why run speed limiter when you can run all gen regression perks to make the game go long enough to get max bp cap.
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@Aven_Fallen said:
High mobility Killers will still use BBQ. But you wont see it on every Killer anymore.
There are way better aura perks lol, the new dredge locker perk, they buff lethal pursuer, scourge hook floods of rage, nurses calling, im all ears, hex retribution all last longer and not easily to counter. also almost every killer have aura reading addons. Bbq can be countered by being close to the killer, locker, hiding your aura behind a gen.
Yes bbq can see people from far away but the only high mobility killer to really use it is nurse. Blight can’t just rush through all the walls and debris lying around. You think a blight or billy can just zoom across a map like lerrys? You will never see bbq again lol, bbq is not even that good on high mobility killer. You rather want gen info, bbq is only good on huntress and artist that can hit people from across the map. If it not a survivor sided map of course
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@DBD78 said:
We will now deal with camping. Let's make gens longer and make sure people stop using BBQ. Okay..
Idk what they was thinking, bbq the only perk that give killer a reason not to camp and tunnel. The only reason I don’t chase survivors I already hooked because I’m trying to get stacks. I even let them live and let them farm if they want if I have 3 or more stacks.
Now with this change I don’t know what to do, now killers are going to do dumb rituals like mori people with the pig or level up with Myers or nemesis which probably gonna force killer to throw games or camp and tunnel for the mori just for a little 60bp at most.
If that the case get rid of all them or rework all the stupid bp perks that are capped like thrill of the hunt, Distressing, We’ll make it and all the dumb bp addons, party bottle, speed limiter, never sleep pills, etc.
as a casual killer bbq was my only goal and win condition tbh, I now have no reasons to use this perk. Now I probably just gonna get as many hooks as I can even if I tunnel or camp or if the survivors on death hook.
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I won’t tunnel or camp unless I have like 0-1 hooks when all 5 gens are done. Usually those games survivors all hide from me and usually coordinate together to make plays I can’t respond to like flashlights or running boil over and body blocking me in hard to hook spots. It’s super easy to make a killer feel pressure and feel force to camp if you’re a good survivor.
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@Blueberry said:
It doesn't make sense, at all.
The literal exact problem with DS in end game they fixed...just to then add the exact same problem with OTR.
honestly I think old ds is more broken at egc especially with perks like unbreakable and soul guard. Otr is just a endurance effect. Maybe take away the speed boost from endurance or don’t give killer an attack recovery animations for hitting a survivor with endurance effect. Honestly it should just deactivate during egc or atleast have more requirements to activate it
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Hexes are dead, scourge hooks is the new meta. Only hexes you should run is devour hope pentimento and maybe undying. And with the new monstrous shrine becoming a scourge hook and the ruin tinkerer nerf, you probably do more better with 4 scourge perks then any hex build.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/3029898#Comment_3029898
The LOS part applies whether there is a terror radius or not - that's not changed from the Dev Update.
The perk only shows a visual notification when in terror radius - gaining intensity the closer the TR (for example).
I think people are getting confused because the current version of Spine Chill the perk lights up when active.
Do you the perk is fine against killer that need los to stalk? I know ghostface stalk range is longer than spine chill range but Myers have to be closer to stalk. Or do you think this interaction is fine? Honestly I would love to see stalk range to be buff so I can stalk out of spine chill range
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if we should balance around handicapped people then spirit should able to see survivors for the legally blind killers lol, flashlight macro should be fixed for the epilepsy.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3024131#Comment_3024131
How are these changes going to make players play better?
You yourself just said that buffs dont matter because players throw games. How is any of these changes going to stop that?
I mean people need to adapt, should all games be like Mario with only a jump button? When do we stop balancing for bad players or do you want the games to play for themselves?
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They can buff solo q so many times but it won’t stop players for throwing games or just being plain bad. Honestly these changes will make survivors play more better instead of being pampered like babies
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they need to make maps with m1 killers in mind. You literally gotta be a omnipresent deity to actually patrol gens on most maps or just forced to play for the 3 gen because of rng spawns.
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@Coffeecrashing said:
https://forum.deadbydaylight.com/en/discussion/comment/3023463#Comment_3023463
Expecting killers to moonwalk 37 meters every time they want to approach a generator is terrible. How would you like it if killers got a perk where the survivor counterplay was moonwalking 37 meters every time they want to approach a hooked survivor? We could say "it has counterplay! You could just moonwalk to every hooked survivor if you don't want the killer to be alerted!"
Yup, having to moonwalk is dumb, survivor got 3rd person pov with 360• camera control. If the killer somehow moonwalk close enough you will probably see them or hear them. Especially in huge open maps.
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@ShinobuSK said:
https://forum.deadbydaylight.com/en/discussion/comment/3023507#Comment_3023507
What about nurse? Her attack after blink is considered M1, so does she have lesser cooldown with this change?
I don’t think so, she got a self stun and force to look at the ground. I think the stun will make the m1 buff have no effect on her
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@Object said:
https://forum.deadbydaylight.com/en/discussion/comment/3020572#Comment_3020572
Couldn't agree more! I have trouble hearing the terror radius myself. I don't have any headset and my hearing is altered. I simply cannot do much, makes me enjoy the game less and potentially makes it unplayable for me. Spine Chill was a must-pick in each build I ran.
I don’t use headphones either and I was able to stomp survivors with spirit. Granted I was using the purple amulet and mother daughter ring addon.
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If they gonna have alll these bodyblocking perks, they should make pyramid head perk forced penance basekit. Probably won’t help but it will atleast make bodyblocking have a downside
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@Object said:
https://forum.deadbydaylight.com/en/discussion/comment/3020435#Comment_3020435
This may not be correct. You still have to look around, to know where the killer is approaching from. You can hide, but where, if you don't know the direction? Spine Chill is the best counter for stealthy killers and oppressive killers. I don't mind looking around me, but sometimes, you have to have the best headset to play this game to hear all the sounds. For me, it's weird, because I don't own any headset and SC makes it easier for me.
Not really, you play this game long enough maps are predictable and you will know which direction the killer can sneak up on you. Spine chill was just a free head start against any killer
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@KerJuice said:
https://forum.deadbydaylight.com/en/discussion/comment/3015798#Comment_3015798
Aren’t there 7 total? When you’re 3 genned, you’ve completed 4.
Oh yea I forgot 3 gen exist, I don’t know why I said 8 gens. But you’re right it’s 7 gens. Which means one still gonna be corrupted if the killer is afk lol
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/3015798#Comment_3015798
7 gens.
Where is everyone seeing these changes?
I just happen to find a dowsey video recommended to me on YouTube, he explained everything and even stuff like the prestige system
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There are 8 gens, corrupt blocks 3
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@Satelit said:
https://forum.deadbydaylight.com/en/discussion/comment/3015678#Comment_3015678
You can already test the Iron Will nerf,lvl II of the perk is 75%,and everyone knows it's bad because it does nothing against someone with decent headphones
a perk shouldn’t be mandatory every game and iron will was being used too much. It didn’t just hard counter spirit but it made mind games even more longer. Maybe you should get some decent headphones too because killers are just as loud as survivors.