Tryharder
Tryharder
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- Tryharder
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Comments
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Healthy changes, I see nothing wrong besides nobody even play with these changes yet so it to soon to be criticizing
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survivor have more info then killer base kit just from 3rd person pov and 360• camera control, they don’t need 24/7 wall hacks the have more range then killers stalking abilities
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@Marigoria said:
Another fun perk directly to the trash dumpsters.
Cry more
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They not going do nothing for swf, they just gonna buff solo survivors and then nerf killers more once they realize there will always be bad survivors that somehow get stomp by meme killers like speed limiter bubba lol. But dbd the only game where they balanced for the most casual people.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3008708#Comment_3008708
Killer have first person POV? Wow I did not know that, thanks for informing me I just started playing yesterday. Would love to watch those clips of you winning all your matches while blasting music and just doing 360
i don’t feel like it, but why you want video of me cheesing with spine chill. It’s not the hard to see what the perk does on paper and use it to get free head start on every killer lol, combine with survivor sided maps and 3rd person pov and 360• camera controls. I guess you want videos of how does 1+1=2 too since you lack logic
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3007255#Comment_3007255
We'd love to see you streaming the game so we can see how we also can escape while blasting music and just spinning camera 360, mind sharing your channel?
I play on console best I can do is 30 seconds clips, but why even question me? It’s not hard to sit on a gen with your back to the wall while looking at the only route killer can approach. You need to understand that killer have 1st person pov and if they can see you you can definitely see them. Heck i even run to the most difficult gens just to get them out the way first and still never got snuck up by a killer. Just face the facts spine chill is a braindead perk, and the fact barely any maps are good for stealth killer to hide and are force to step into spinechill range to stalk you lol.
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perk is a braindead perk, I literally escape blasting music on my AirPods while just spinning my camera 360, especially on maps like midwhich where killer can’t even sneak up on you because 3rd person pov is balance. Thank god no one like stealth killers. What even is the point of terror radius and red stain when spine chill exist
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@Pepsidot said:
https://forum.deadbydaylight.com/en/discussion/comment/3006695#Comment_3006695
99ing is mainly a thing because EGC exists in the first place. 99ing was only ever done before EGC if you suspected the killer might have Bloodwarden. So it doesn't make sense to say its a buff to survivors because as pointed out by OP, it can get survivors killed.
Killers have time on their side so EGC does indeed favour killers (although it's not meant to favour any side. Also, the option to open the gates as a killer is merely there to force the game to end).
lol egc don’t help killer at all, I wonder how long survivor teabag at the gate before egc was made? I bet over an hour while killer was afk stuck on the toilet. 99 things is a problem why you think they nerf 99 self care and 99 recovering. Survivors getting killed by their own teammates is not a good reason, there is really nothing a m1 killer can do when survivors 99 gates, imagine thinking egc favor ghostface more than 4 dead hards, ds,ub,
just face the fact survivor has more benefits in egc than killer, the fact the survivors teabag at the exit is enough reason to see why it’s survivor sided, they don’t have to do anything you down them and the giant and easy to remember hitbox sucks them in and they auto escape. Unless you playing the twins or deathslinger you can’t do nothing if someone is at the exit. Even then broken perks like ds and dead hard and bt become offensive perks more than defense perks because all you have to do is run to the exit. Nothing to interact and if killer miss a hit they have to suffer slow and clunky animations that takes years when your literally racing the survivors to the open or 99 gate lol
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99 gates shouldn’t be a thing, another reason egc only benefit survivors. Meanwhile killer have to drop whatever he doing to travel across the map to open a gate and watch the survivors go to the other 99 gate across the map. But who cares this game will never be balanced or fun
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Pig for the spinning drill weapon lol, we need more cool weapons for killers
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Swf should only be in customs, they can’t even make another queue like literally any other game for only solo queue. The game is dead tbh, I literally see no popular streamer playing this game besides the streamers that get paid to play this unbalanced crap.
and tbh balancing a game won’t kill it. That’s like saying fortnite no build mode killed fortnite because building is the main reason people play Fortnite
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@Aven_Fallen said:
Because Killers always say that the game is not over when 5 Gens are done, but for some reason when it comes to DS, it should be deactivated - but the game is not over, why should it be deactivated? The Killer can still tunnel in the Endgame. And it is not really the Survivors fault if the Killer has no other option in Endgame.
IF the Devs ever nerf DS further, they should really, really buff the Anti-Tunneling ability of the Perk. To make it really impactful so that a Killer really does not want to go after a freshly unhooked Survivor at all. Because currently, DS is a Joke, especially against the strongest Killers. A Blight or Nurse just has a good laugh and downs you a few seconds later.
I mean the game is basically over, how can you force a real player to not make their own choice? If they choose to tunnel they can, who gonna stop them? You gonna travel to their home and tell them they should only play what you find fun only for you? Ds is broken egc and you can’t even think of a good excuse besides whataboutism.
I know these words are probably nightmare for you survivor mains but ds is literally free escape near a open gate no matter what input killer can do. Y’all complain about afk pig getting 1 kill 1/1000 games meanwhile 4 man swf teabag pig at the gate while they all ds stun her back to back because killer op and end game collapse is killer sided 🤓
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How to fix camping, take away hooks. Survivors now become a orb that must be picked up and get revived at a altar. Orb has a time limit like hook phases. Basically how Fortnite and apex revive dead teammates
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/2984499#Comment_2984499
I'm saying in general...
If survivors know you're a plague, one of two things will happen,
- They won't cleanse and if they Have to, they'll do it at the furthest point, making it null and cucking you if you're in a 3 gen situation,
- soon as you get your power, they'll bait the pallets and or if they're sneaky bois, they can wait behind a pallet if you don't know and slamming it on you, not only jumpscaring you but now you got no red vommy anymore,
and after all of that, she's still a basic 115% killer,
And if survivors are against Myers, they loop him for 60 seconds and force him to eat several pallets because he a m1 killer. Spine chill hard counter his stalk meanwhile plague get free info and her addons are more busted then Myers lol 247 wallhacks and free corrupt purge from gens being rush meaning she can still benefit from her power even if survivors never cleansed.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2975891#Comment_2975891
okay then record ur win streak with her. gosh ur ego. man you need to calm down.
Artist is not hard tbh, you can snipe people or shotgun the birds. Clown can’t throw 3 bottles at once that can go through the entire map.
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None of dbd killer are fun, they all are one trick ponies that only good at one thing lol
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@pizzaduffyhp90 said:
https://forum.deadbydaylight.com/en/discussion/comment/2974495#Comment_2974495
Except Der Anfang and Voyage of Despair
I hate voyage It’s like an entire maze on that boat i always get lost on the grand staircase because of how many floors look the same I be walking in circles lol. And der anfang is just sad no real Easter egg and wonder weapon on release, and the first wonder weapon is a freaking shield when armor exist lol.
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Please no, black ops zombies should not be in dbd. The zombies devs put too much sweat and soul into these maps. I rather they have a gears of war. Their villains are tough and scary like scourge and raam, most mp maps are small enough for killer to rotate gens like gridlock or Jacinto
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So pig traps are just time waster no more trying to go for trap kills, next they gonna nerf crouch so pig can’t follow a trap survivor and call it a overall buff
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I find it annoying but of course killer just have to deal with it lol, Like I choose I play killer why am I the one getting jumpscare it makes no sense. It’s even more annoying that it’s just a looped animation replaying every minute
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/2969102#Comment_2969102
Can you explain that statement? because even weak m1 killers have killrates above 50%, so how is it all about survivors and garanteed escapes? Shouldn´t the kill rate then be at 0%? Please, add the facts about killrates and escape rates, and then explain it to me, because in my understanding your statement doesnt fit the facts. But maybe i am wrong.
Afk, dc, suicide on hook, griefing their own teammates, wanting to lower their rank for easier matchmaking? Lots of reasons killer data is so warped
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Should just remove killers and let survivors just play with bots but make sure to hide the bot info just like swf so survivors can’t complain. Meanwhile killer mains can just play another fun game like elden ring and don’t gotta deal with unfair advantage and handicaps
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2967701#Comment_2967701
Consumer utility means every consumer, not four consumers. Maximising overall utility involves an opportunity cost of some people for the greater utility of them all.
This discussion was around first person survivor. Hence I talked about survivors, as it is all that is relevant. You're bringing in a topic that has no importance to the conversation at hand and trying to use it as a 'gotcha' moment when nothing I said directly supports or goes against it since it isn't relevant.
You're really not good at this, are you? You're trying so so hard and it just isn't working.
Good at what exactly? Shilling for a dead game lol. Of course it’s all about survivors, they’re the majority= more money. Gotta make sure the 10 year olds can guarantee escape onryo and other weak m1 killers so they can steal mommy wallet
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2967615#Comment_2967615
It is very rarely a good principle of game design to sacrifice utility for immersion and maximising consumer utility is the best way to ensure they remain repeat customers which, for a firm in a position of monopoly power, is exactly what you want to happen but go off.
Let's bore the survivor playerbase into quitting because of gen times where you can stare at the same 3 pixels constantly and do nothing else!
Your name applies here- try harder with your posts.
(also try harder with knowing who you're replying to- I don't play Feng)
might as well let survivors instant escape and teabag killers because who cares about immersion, it’s all about how to get survivors to consume more product lol. No wonder the only popular people playing this game are paid by the devs lol.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2967326#Comment_2967326
Ah yeah can't wait for the fun engaging gameplay of staring at a low resolution generator model for 80 seconds.
noo you can’t add immersive gameplay to a horror game, I want to look at my 40 of $30 feng cosmetics every game
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She just another killer that’s weak without addons.
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@Kaitsja said:
https://forum.deadbydaylight.com/en/discussion/comment/2966330#Comment_2966330
Killers have just as much information as survivors without comms have. Spine chill and Iron Will are perks that you can play around. Killer fov is fine. Now you just sound like you're complaining about survivors doing literally anything.
What info killer have? You never answered my question, how do a killer have more info than swf?
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@Kaitsja said:
https://forum.deadbydaylight.com/en/discussion/comment/2966245#Comment_2966245
It would be hypocritical if swf was not a feature of the game, and survivors lobby dodged to be in a swf, but that's not the case.
Red stain, terror radius, lullaby, global sound, breathing and steps are all intended features of the game. Utilising that information is intended gameplay. I don't see how Pig, Freddy, and Onryo being able to see the meters of their respective powers would be at all helpful to them.
Killers have the same amount of information that survivors without comms have. Comms are equivalent to information perks, but are not equivalent to gen defense perks, slowdown perks, chase perks, etc.
Solo Queue is not holding killers back. Killers are being held back by a variety of factors. Including, but not limited to, the strength of the survivor role, map sizes, tile RNG and strength, the lack of a meaningful secondary objective for the survivor role, and core balance problems.
killer don’t have 3rd party software like mics and apps like discord to talk to people. How does a killer have just as much info as a swf with 3rd person 360• camera control that can peak around corner? Everyone known killer fov sucks and easy to take advantage of by spinning. What info killer got? How can a killer find a survivor with spinechill, iron will and on a stupid map like swamp hiding in the corner of the map in a pitch black bush
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@Kaitsja said:
https://forum.deadbydaylight.com/en/discussion/comment/2966045#Comment_2966045
The lack of information for solos means it's far easier for the killer to stomp a team of solos than it is to play against a SWF team.
If I were to provide evidence from all of the killer mains who don't want to play against SWFs, my post would be very long. Search bar exists for a reason.
https://forum.deadbydaylight.com/en/discussion/comment/2966122#Comment_2966122
SWF accounted for 50% of matches back in 2019. That number would be higher by now. It absolutely would hurt dbd. How, exactly, is it hypocritical for a swf group to be hidden from the killer?
Instead of nerfing killers for solo, the idea is to bring solo up to the same level as swf and then nerf the survivor role as a whole/buff killers as necessary.
It’s hypocritical because swf wasn’t apart of the game, they shouldn’t hide it. But lets have survivor have more info than the fbi with perks like spine chill, killer red stain and terror radius, lullaby, loud global sounds, loud breathing and steps, let’s survivor have more info on the killer power than the killer themselves. Onryo can’t see her condemn bar, Freddy can’t see the timer on his passive, pig can’t see the timer of her trap. Survivor have all this information and only thing killer got going is that they can m1 and maybe down a survivor if they not afk. Swf is unfair either stop letting solo queue players holding killers back or get rid of swf. Everyone always talking about survivors playerbase but killer exist as well
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It’s funny how people think they know so much about other people and can predict if the entire community of people will quit if killers can get a non swf queue lol.
I find it hypocritical swf can hide that they’re are a swf and killer just have to deal with it lol. But now survivor mains now love using solo queue to make killers super weak lol. “My teammates are not carrying me plz nerf every killer so that my drunk teammates can all escape with me”
survivors just want easy games that’s why they act like swf is super rare and solo is stupid common to go against lol. I already know that a non swf queue wouldn’t hurt dbd just like boons, hit validation, nerfs,useless reworks, dumb exploits didn’t hurt dbd. Survivors still buying cosmetics, that’s all they want lol.
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@Sumnox said:
"It gives an unfair advantage, third chance, third health state, rewards bad plays, it's exhausting, it's annoying, unfair unfair unfair unfair crycrycrycrycry".
Let's go over the same "mechanics" and "perks" that have the same effect from killers, that is also unfair, rewards bad plays, it's exhausting, annoying;
- Nurse
- Camping
- Tunnelling
- Ruin
- Scorge hooks
- NOED
- Gates spawn
- Spirit Fury
- Enduring
- Broken addons for multiple killers : Example, pinky finger.
So, let's go over all of those points I mentioned, and once all of that is addressed and fixed, let's talk about Deadhard.
Cry harder, dead hard is always a win win situation unless the survivor literally is afk. Anyways killer can’t stack 4 dead hards and have 247 comms on discord lol
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@TruEternity said:
https://forum.deadbydaylight.com/en/discussion/comment/2943264#Comment_2943264
Or shockingly killer isn't that hard when using one of the best killers in the game. Maybe having a brain while playing killer and not just holding M2 W gets you kills.
Wait, your actually sweating against noob survivors and still get stomp by swf because any good survivor can just hear her coming and react lol.
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@TruEternity said:
https://forum.deadbydaylight.com/en/discussion/comment/2943209#Comment_2943209
If you think Spirit is "gutted" you aren't very good at the killer. She went from the undisputed 2nd best killer to top 5, and that isn't even debatable. You can 100% still mind game survivors, they just have a chance against her phase now. At mind gameable pallets you can Phase one direction, go the other way and lunge and no human can react to that. She still has multiple good add ons, and some really ez mode ones too if you want to really shut your brain off while playing her. I can absolutely blame players for misusing her power and then whining she's bad now. If you know they have IW you need to play around that. Position in places that footsteps are loud, or there is high grass. If they stop running every time you phase cut your phase short. The Spirit is still incredibly strong, she just lost the phase ez win. Look at nurse, she's statistically one of the least played and successful killers, yet is undisputedly the best killer in the game. If you are failing to perform as Spirit, that is on you as a player not adapting to her changes and wanting ez mode phase back. She has all the tools she needs to succeed in a trial.
must feel like a god stomping noob survivors, any good survivors can easily mind game a spirit, with iron will spirit now has to guess but I guess it fine if it a killer, but if survivor have to guess it’s unfair and spirit need nerf lol. I 4K with trapper and billy I guess they don’t need a buff lol 😂
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@sizzlingmario4 said:
The only thing I would change about undying is remove the warning that survivors get when their aura is revealed by a dull totem. No other perk besides retribution (which should get the same change imo) does this, but these do presumably because of the cursed status effect. Imagine if BBQ or nurses told the survivor they were active the moment the killer could see them with those perks. This really isn’t any different and can serve as an indicator to survivors that there is something else the killer wants to protect, eg. running it with devour isn’t really worth it since it gives them a clue it might be there, despite the devs removing the token loss restriction it used to have. Besides that Undying is fine the way it is.
And yes as others have already mentioned, the old Thrill of the Hunt would be an issue on the Artist.
I like that idea, I always thought undying shouldn’t proc notification. It just feel like the killer screaming Im running a hex build please do bones
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Just moon stalk them bro /s
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2934348#Comment_2934348
Well, maybe other mobile games.. but not DbD Mobile! Still crashes after the trial ends all the time, resulting in no gained XP (only way to level characters up and unlock/upgrade perks on them). 😒
that must been frustrating there’s already no cross progression to help grind. I play one the Xbox one s and it used to make my Xbox super loud, overheat and crash just by offering loading screen. Every other game I play rarely or never overheat my Xbox like dbd
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even mobile games have better optimization than dbd
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I dc as soon I spawn on a outdoor map, crazy how the made ghostface even less viable lol what a joke
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I get hate message for not even trying hard as killer, I just want to land 3 hatchets for my daily ritual and get 4 stacks of bbq. Its always swf too.
I remember there was 4 megs with the same cosmetics and then one them called me a trash tunneler because I don’t know who I’m chasing wasn’t even trying to kill them. I just couldn’t find anyone else
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2926081#Comment_2926081
You still have full control over your camera when lunging in Frenzy... its not like Oni or Blight for example where your view angle gets locked and you can only go so far. Every single trick except for Dead Hard (if a Survivor is using Dead Hard to avoid a Frenzy Hit, they shouldn't be an issue to catch anyways) is VERY easy to deal with. If you can't deal with none of those then I'm sorry but you're just not a good killer
lol I can 4K with clown with no perks and addons, I can tell you don’t play killer legion is still a weak killer. I only use him to farm bp against any good survivor you will never catch them yeah you got killer instinct but survivor is also in your terror radius and know you just injure someone, his power last like 10 seconds so good luck trying pressure survivors who are split across the map and multiple floors. If you can’t loop a legion for 10 second oh wow your bad
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2924336#Comment_2924336
If the person playing Legion has at least one functioning braincell, it is more than a guaranteed hit
You can say that to any killer, a good survivor know how easy it is to dodge his feral frenzy, like spam vault because legion can’t attack after vaulting so you can just spam vault, run into him because killer fov is fair and fun, dead hard, instant 360, etc if you can’t do none of those then you’re not a good survivor
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2924845#Comment_2924845
He is objectively stronger than he was before, how is that not a buff?
its really not a buff, but it doesn’t matter what they do to him, any killer that can literally swing a weapon can 4K stomp any baby survivos if they’re bad. he still gonna be the same mending simulator. Also they nerf his most fun addon iri button for no reason, I guess baby survivors can’t even handle the terror radius
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still not really good to justify being stun for 5 seconds because game is poorly optimized to have fluent animations without constant freezes. Legion already have the most downsides in the game for no reason. Actually buffing him instead of adding a lame gimmick is what he need
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This game is too poorly optimized to force killer to suffer a self stun for missing a basic m1 attack, people who are overly invested in this game have this idea that legion power is a free hit but it really not, I really hope they take away the cooldown from miss frenzy slash.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2923069#Comment_2923069
Undying was not a balanced perk, hence it was justifiably nerfed by the developers. Hex: Ruin can win games single handedly and is one of the most powerful and used perks in the entire game. With the old Undying, you multiplied Hex:Ruin by 3 to 5 as powerful.
Survivors don't have time to do all 5 sets of bones and the "just do bones" has become a meme on these forums for exactly that reason.
Sounds more like entitlement more than a balance issue, if undying was release today with all the anti totem and boons survivors have, it will never be meta. Why play any hexes when they can be deleted in less than a minute in most games. Ruin is not strong, it was only good because it was the only option killer have for gen regression besides pop and pop is way better since it’s not a hex.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2922506#Comment_2922506
I'm surprised anyone would think Undying wasn't a deserved nerf.
hexes are balanced and easily counter, so yeah undying nerf wasn’t justify survivors just hate doing bones for some reason even till this day with all the anti totem perks and items that can have show you aura of totems
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so it won’t matter if swf was only allowed in custom games since y’all don’t like solo survivors
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Why people keep saying the game will instantly die if swf was tone down? I don’t see any reason people who enjoy playing solo will quit. It only takes one survivor to loop a killer, nothing won’t change you just actually have to try instead of having 3rd party comms carry you.
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Exactly why dbd is dying, people don’t want to play killer with too many downsides, slow clunky animations, poor fov, too many sound cues and visual cues. And I’m pretty sure anybody new to killer will be easily turn off by playing legion or nurse and force to look at the ground all game
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condemn gives other effect instead of a quick mori. Like she gain more invisibility and some debuffs on based on how many stacks.
i don’t know what is the point of her actual ability you go semi invisible but still have a lullaby and can’t attack. Personally I would like to see a actual invisible killer like give her complete invisibility and no flickering crap. She already can’t attack so it can be used to actually patrol gens without being uav scanned every second by swf