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verysleepy

verysleepy

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verysleepy
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  • Is a gen beinf blocked for 12 seconds really affecting you? (Dms shouldnt activate unless youre a potato). It only works 3 times at that duration and gives killer 5-10s to find one target.


    Rest just go back on gens.


    Gen blocking is trash v regression.

  • Overreaction of the century. Its not busted at all.


    Ultimate weapon and dms does the same thinf but every hook and isnt expected.


    All dms does is extend the timer to 25 seconds instead of 12 (time taken to activate). This is if you STAY on a gen (which people countrr already with pain res and dms).


    Its also only on first hooks.


    So if youre getting every gen blocked for 25 seconds after it procs, it means you are a potato and your team is a potato spud too. Did i mention its also not every hook.

    Its basically a noob check: if dms procs ontop of GE, your playing people who dont know what it is or expect it, so youre probably gonna win anyway.


    Now if they stacked, sure thats a problem, but they dont. It overrides and just does the rest of dms. Gonna repeat though, if it became meta survivors would just look to see if person is on first hook? Yes? Ok let go for 12s and carry on.... Not first hook? Gen rush as usual.


    Survivors ive played have not had difficulty countering this.

  • This applies to every game in existence. Guess what they do to fix solo queue? Nothing.


    If you want better teammates, you form a group.


    As for tunnelling, you make it so a killer doesn't have freedom to go for who he wishes and guess what happens to killers? They'll quit due to the horrendous baby step playstyle they have to adopt just to follow the 'rules'.


    Tunneling is the most optimal way to play a killer efficiently. In any other game this would be like killing a healer first, or a mage, or support, it's just the smart thing to do.


    Why do survivors tunnel gens? Because its their objective... oh wait, they can do totems, fhey can pursue chases, unhooks etc. Do they? Nah slam gens ASAP get out.


    Same for killer except its literally one of the only options to compete at high mmr gameplay.


    Show me one top killer able to hook all survivors separately and win in competitive without using tactics like getting hooked targets out of the game.


    If we liken it to health. Imagine each hook is 30hp. Why would you chase someone with 90hp when 2 have 30hp and are one shot kills.....

  • Devotion 7 I believe. However i have played since day 1 of dbd on alpha/beta, and then moved to console so devotion is only from then when it started.


    I quit every few months as I'm killer only and have ptsd of gens flying.


    Hour wise? Around 4-5k.

    Devotion needs to actually do something other than show your nolife status.


    Now if I ever played survivor those hours would probably be alot more but I enjoy hard mode. My fiance plays chill mode though:p

  • @IWasLeft2Die said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3411726#Comment_3411726

    Obviously this is true, but knowing at least some of the best can help people know who they can learn from.

    I don't argue that much. 'some of the best' would have been better wording. Or 'best that you know of'.

  • Pointless. There's thousands of killers who are amazing who don't post online, or twitch stream, or are on PC where there is charts of kills. Console killers are insanely good too.


    Saying a streamer is the best like supaalf nurse. How do you know he's the best nurse? Because he YouTube's and has a streak and hangs about with 'comp' self proclaimed elites?

    There are probably many players who remain quiet and out of the light who are better at nurse.


    Just saying my 2 cents.

  • Nobody's discussing this except twitch streamer follower cults.... Who cares if someone got a 1000 streak.


    We know certain killers at the top 0.0001 percent skill level are busted. They don't represent the majority.


    Same with the top .0001 percent elite survivors doing escape streaks.


    Let's focus on actual issues that affect mere mortals in this game:

    Jokingly fast gen speeds when a killer cannot compete against 4 competent survivors who are doing sadly.... Their only objective, and efficiently.

    This is why tunneling exists, aswell as camping. Killers literally seeing 2 gens left a few mins into the game are like ok guess I have to tunnel, or they get bullied, so it's camp time because why not.

    Give survivors basekit full borrowed time or the otr duration that disables on any action, give killers basekit corrupt intervention.


    Re nerf circle of healing speed (aimed at swfs)


    Rework exhaustion perks or give killer a perk that downs the survivors once every 40, secs. (Sorry but one free chase escape every minute or extension of chase in this game where gens fly is madness, ontop of the million loops and pallets) so why doesn't killer have one free down every 40 seconds? They need far more than survivors.


    Nerf all survivor gen progression perks to align with regression nerfs. This includes toolkits.


    Add more types of addons for survivor and killer.


    Swap the spawn addons for survivor and killer.


    I.e a pocketknife for survivors, once a game you can stab the killer when picked up on deathook (like decisive). Idk, just anything for more interactivity.


    Give survivors another interactive thing to do than sit on gens.


    Basekit unbreakable? Sure I don't care if killers can just enjoy the game, chasing, without gens being murdered in their 3rd hook when their efficiently downing. (Let's remember, 2 are always on gens if you are hooked). Gens don't take long.


    I'd just love it so killer can just be rewarded for doing their objective without having to gen kick, 3 gen, resort to slugging, or tunneling, just to stand a chance.


    Right now survivors are rewarded fast for doing their only objective. Killers are rewarded only if they tunnel down their first objective and then play aggressive. No chill or casual time.


    This all assumes non potato mmr.


    Also add bots to replace any DC and reward killer with 3k post game bps. Reward survivors with 10k extra bps if killer dcs post game.

  • @Pulsar said:

    PR is honestly better right now. 25% is a HUGE amount of regression.

    Good riddance to Overbrine honestly

    It's honestly not better, survivor main.


    It's utter trash. 25 percent regression on first hook on a gen 2 survivors are already on, that delays them by like 10 seconds and it's still done instantly.

    Not talking about actually landing the scourge hook rng too.

    Pain res needs fully reverted, period. It was the best healthiest regression in the game and rewarded killers for chasing and playing normally.


    If they don't do something the killers gonna be quitting and bleeding out fast. Imagine nerfing gen regression but keeping all the gen speed perks and toolboxes etc. Absolutely just killed any non high pressure killers at remotely decent level.


    Nobody cares about potato ranks where noone has good perks etc. New players get better and find out meta very quickly and will aim for that and in turn become better at the game this leading to survivor gen rush meta and killer tunneling because everything else leads to ding ding ding ding game over.

  • @Pulsar said:

    Kinda get it.

    I escaped once as Survivor because a Legion accepted my medkit offering and allowed me to leave. I think I played 5 games yesterday.

    As Killer, literally zero challenge even when I wasn't trying. Very boring and disappointing.

    Baby mmr. Hard as survivor but you afk 4kd as killer.


    Yeah you've never been against good survivors before because I can assure you, gens fly no matter who you are. Survivors dgaf about being injured, it's gens gens gens leave.killer gets his kills if survivors slack off or overly altruistic.

  • @MrSlayer said:

    Fifth slot for universal perks for both killer and survivor is an idea at least worth testing. I think it would revitalize gameplay. Now let's badger devs to do it 😉

    You mean Killer and Killer right?


    Survivors get 16 meta perks that stack into absolutely busted combinations when a killer needs 8+ hooks.


    Killer gets 4.


    So this would only apply to killer. Survivor doesn't need an extra 4 perks.

  • I will continue to tunnel and hard camp survivors 24/7 because it works. I get to relax, survivors die, don't get bullied, and they cry 24/7. Something they only do to overpowered things. See: eruption, every killer meta ever.


    Don't care for your rules, you go on the hook and now 2 more and your dead. Why would I waste time on restarting from 3 hooks because it gives you a chance lmao.


    Bubba rejoice. This is my game, and I'll make it the most miserable experience for survivors until the Devs decide to make playing killer normally not a clown shoe at decent mmr.


    2k every game. 4k if altruistic. Feed me babies.

  • @jajay119 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3393126#Comment_3393126

    I've seen a massive increase in Bubbas doing this recently and I just don't get it. It can't be fun and it generally results in a 1k. What's the point?

    I have over 1000 hours alone as a facecamping toxic bubba.


    I can assure you it doesn't get a 1k.


    2k minimum, no matter what. Deadlock guarentees this.

    3-4k if altruistic.


    1k if you turn off and let them play you... But your bubba so it isn't hard.


    Lethal guarentees the first down insta quick, deadlock means their dying before 1-2 gens left, need I go further? Insidious for solo queue, more slowdown, so on and forth.

    Factor in the odds of a rage quit while you face chainsaw being 85 percent, which gives the guarenteed 4k.

    Plus nobody can bully you. Ever.

  • Hahaha. This reads as a I love both sides of the changes.


    What it actually is, is a completely 100 percent survivor main moaning that not only was his healing nerf reverted, which is huge, and unfair since nothing of killers was reverted, ....but


    Wants dead hard and coh buffed too.


    See yourself to the door delusional friend. Pain res isn't dead? Next joke please. Half the time we ain't even getting a pain res hook.


    So basically keep all killer nerfs and revert survivors nerfs. Yeahhh man such a good idea.


    The healing revert was dumb. 20s was fine. To fully go back on everything you said just looks incompetent while yet again leaving killers fully nerfed. Your game is gonna be dead faster than you realise if killers continue to suffer. Survivors can revolt all they want but if you ain't got no killer to play against, then you ain't got no game.


    You had OG ruin for years. Cob, new ruin, pain res DMS.


    Now killers have nothing other than the budget regression nobody used

  • I keep seeing people saying survivors spawning on a gen isn't the issue, it's multiple... Uh, what do you think my post is saying?

    It's that all 4 survivors are on separate gens within 5 seconds of a match. That is absolute insanity thus why I said killers should get the offering to group survivors together so that cannot happen. At most 2 gens will be worked on and if more then they'd have to actually waste time finding separate gens.


    Right now it's like... 3 2 1 commence gen rush by looking left on spawn and working on the gen the game handed you, for each survivor, nicely at the same time, evenly across the map....

  • Yeah this making the offering for all spawning a killer item would work, or a form of corrupt basekit, half as good like BT was.


    Or perhaps make it so gens need a minigame completed before they can actually be repaired, that takes 10-20 seconds? This gives bonus bp etc and can't have failed checks, just something different

  • Seeing these little surv mains saying survivors don't spawn on gens is funny. Sorry you spawned literally NEXT to it.


    Negligible? You having a wind up? They should have to FIND gens, risking killer finding them. Not move 2 metres and tadaa.


    There are a few games where I have to spend a good bit of time running to find a gen. That's a rarity though. That should be the common occurrence.


    Corrupt is a perk and a glaring balance issue shouldn't have to require a perk to fix.


    Basekit corrupt I'd agree with though, should have been put in the game when BT was. Not like survivors don't just sprint to the next gen anyway.


    30 second basekit corrupt would be amazingly good. Give survivors basekit unbreakable idgaf I don't slug.

  • @MudSpit83 said:

    Im okay with everything except the Hillbilly and the healing changes.

    The healing changes are a bit much imo and orobably need to be toned down a bit before going live

    Ah your okay with the killer meta destroyed when gens fly already even with it, but you're not ok with it taking longer for you to heal and not more than once without a team mate.



    Right my bad buddy. Let's revert your needs, and just destroy killers only fully effective gen defense while keeping survivor (the power role) unchanged.


    Not one person in existence would disagree gens don't fly in this game, yet you want the survivors unnerfed but killers left destroyed.


    Holy hell what am I seeing. Deluded. Your survivor role is being nerfed. Accept it, they may make it less harsh of the nerf but the nerf will go through, you won't be healing more than once without a team mate. Period.


    No more unlimited heal cowboys trolling survivor.

  • @Mockingjay_S451 said:

    I agree 100% that the casual player will be gone if this goes live as it is in PTB. The point being, somebody with thousands of hours in the game isn’t going to be that worried about playing injured as they can reasonably loop a killer if they are chased.

    Newer players and the casual player? Yeah, not so much.

    And I can tell you that the casual player does not read patch notes nor car about changes they don't know have happened. They just go ... Oh I can't do that anymore ok.


    They then continue to play.


    That's what a casual is.. they aren't on the forums, they just enjoy horror dbd game, and my fiance is one of them and gives zero cares to this change as she isn't a sweat.


    So yeah, you're 100 percent wrong. Casuals will just play for an hour or 2 and then logoff, rinse repeat. Win or lose. Only if they lose 100 percent no matter what ( which dbd Devs would see in data) would they maybe venture to see what's up. At which point the Devs would correct any unbalance

  • Yeah keep coping with them reverting healing but leaving killers nerfed.


    Accept your new meta and not being able to bodyblock bully heal 24/7.


    There is no way they go back on it unless they BUFF killers directly.


    The uproar for reverting the survivor changes (because we are survivors we don't get nerfed attitude, we can kill dbd....) But giving the killers a still nerfed 150 cob would flat out kill the remaining few killers.


    They know the stats, they know killers are a dying breed and the last 2 killers being horrendous and pop at an all time low... To nerf both sides but undo one and still nerf the other, while gens already fly, would be hilarious.


    Like I said keep coping though.

  • @Verconissp said:

    https://forum.deadbydaylight.com/en/discussion/comment/3078579#Comment_3078579

    Nah.. just wait till you get up there,

    Trust me =)

    https://forum.deadbydaylight.com/en/discussion/comment/3078818#Comment_3078818

    Surprisingly Devs do play the game, but not at the highest skill level nor at the best, just average like you and me,

    i still like the dh nerf though, shows how skillful survivor is, =D now survivors actually need to learn how to properly loop before tryna get killer nerfs

    Yeah except I'm not at average MMR, sorry mate.


    I face TTVs 24/7, swfs, prestige 16+s,


    Nonstop otr prove thyself sweats.

    Wish I knew my MMR number and where it falls but it ain't middle of the range that's for sure.


    I play my fiance's and she's a good killer and I destroy everyone on her account without blinking lol

  • I've had many survivors flat out suicide on hook or just stop playing to throw the game.


    Surely the Devs aren't that silly they can't play there own game at multiple mmrs to find out themselves.


    What can they nerf lmao. Hardly anything got buffed .... Oh god don't take my .1 second speed increase off me!


    Nerf my 2 percent Thana that I don't even use?


    Take 10s off gens? Lol. Not like we didn't play with that for years... You'd revert all nerfs ofcourse.


    Killers were barely buffed and it shows at high MMR.


    The pathetic mind of entitled survivors losing their training wheels perks and throwing their toys out the pram by suiciding to get kill rates up.


    One thing is for sure: Dead hard is gone and that's all I care about.

  • Lol it isn't about ds or dead hard honestly!!!!11111!!!!


    Ok?


    Go ahead and revert all the buffs and watch them still complain lmao. It is 100 percent because their crutch is gone.


    You think I care about an extra 10 percent speed after a swing? Or 10s when everyone runs prove thyself now?


    Better yet don't please don't nerf my Thana from 22 to 20 again! Nooooo

    One thing's for sure. I couldn't give a heyho what you revert baby survivors tantruming. The fact dead hard is gone and buried is all killers wanted. It shows how bad you all relied on it and have no idea what to do now other than revolt over 10 percent buffs of 0.1 second.


    However if you revert any changes, make sure and revert all the killers gen slowdown nerfs. That 10s was soooo important!!! Lmao

  • Sorry I'm sure you'll find a perk to replace dead hard and decisive eventually.


    For now just keep relying on your last crutch windows of opportunity til that's nerfed ;)

  • Because there is 1 killer and 4 survivors?


    Potato moment?

  • @BlazePyron2 said:

    I just had a legion game where an extremely obvious bully swf just simply gave up partway into the match because they simply didn't want to play with the gen speeds I had forced them to. I was running thana, thrilling tremors, surveillance, and oppression. They finished one gen but it was obviously going to require too much of a time investment for them to continue the game, and they weren't going to get the satisfaction of stomping on a killer, so they just simply locker-hopped to annoy me until I finally hooked them all.

    These are the kind of survivors that are going to be very vocal about how the balance in this patch is too killer-sided. So enjoy your slowdown builds while they last, I can't imagine bhvr not listening to the bully swf people who want to be able to feel invincible again.

    Sorry am I seeing you complaining of something that worked the exact same way before the patch existed but got buffed a whopping 2 percent and only works good on legion and plague?


    Talk about survivor onslaught of fake accounts pretending to be killer mains creating mass hysteria.

  • @dictep said:

    https://forum.deadbydaylight.com/en/discussion/335764/they-remove-dh-and-the-survivors-want-to-uninstall-the-game

    In 10 secs you can do a lot of things as killers, for example use a regression perk. If 10 secs is nothing then devs should make gen times 70 secs

    Right but the 10 seconds is only relevant to the gen the killer is going to.


    So if 4 survivors are on gens, that 10s let's killer save 1 gen and begin a chase.


    The other 3 gens still pop, 10s extra or 30s extra.


    Survivors are crying because of DH and DS. They've now turned to this 'its not about dead hard who mentioned that except killers' response like sheep.


    The reaction is because survivor training wheels removed, all their crutches, and are noticing a huge difference in performance across the board, chase times not extended etc. Resulting in them losing without their baby perks.


    Killers have had to deal with this for years, so get used to it and enjoy figuring out what next perk can save your ass and make it bully simulator.

  • @AReallyBoredHuman said:

    The kill rates are definitely going to increase that's all I know, if I had to guess it would be a 70% kill rate on average at least for the first day/week.

    Then your wrong because at 3000+ hours killer main, I ain't even averaging 50 percent right now.


    And that's using the sweatiest perks on blight plague and legion.


    Deluded survivors

  • @Verconissp said:

    Hmmm...

    New profile? Check,

    Only one Post? Check,

    Complains about killers? Check,

    Plays Both Sides? Check,

    Hotel? Trivago,

    Who are these people on a crusade to get killers nerfed? Do they think Devs can't actually play their own game and find out for themselves?


    Lmao. All the Devs need to do is logon play killer see gens flying as usual, constant swf stomps, new meta perks, and then logoff and laugh at these dead hard rangers crying as the games balance hasn't changed at all.

  • TLDR;


    Dead hard removed. Can't bully killers and pretend I'm good.

    Wahhhhh I quit games dead.


    Welcome to killer every patch yet we still play.

  • @ThanksForDaily said:

    Lol, it's not DH. When will killer mains understand that? Probably never.

    It's the whole killer buff. STBFL 2 built in, survivors getting less speed boost after a hit, faster pallet breaking, increased gen speeds, Thanatophobia, camping and tunneling is buffed, anti tunneling perks are dead, solo Q also is completely dead.

    No guys, its DH. 😒

    Hahaha next joke. Acting like all those buffs are major.


    Yeah let's remember it's 10 PERCENT.


    Thanatophobia was ran on exactly 0 killers except legion and plague before, so no difference there. 2 percent buff.

    Camping buffed lol what you got inbuilt BORROWED TIME. Doesn't matter if it's only 5 seconds. It's free.


    Use old borrowed time then, or OTR. Literally no difference to pre patch.


    Yet survivors now stack prove thyself etc to make gens fly.


    Your baby attitude is absolutely shocking and how you list all these tiny buffs that make literal zero difference in a good even match, as a list of shocking buffs, is funny.

    Please can you tell the last 10 sets of survivors who stomped me, as fast as pre patch, that they aren't getting with this killer dominant agenda.

  • Also this is very similar to the revolt when they literally fixed being able to 360 by correcting animations. Bunch of noobs who couldn't bully console killers anymore started crying for their 4th health state.


    It's all about dead hard tbh. They just ain't saying it. They relied on DH and decisive to stomp. Now those are gone there's a chance killers can snowball bad mistakes

  • What are the survivors here smoking? 3k+ hour killer and there is literally no difference in gameplay other than dead hard is gutted and less decisive strikes.


    I still get genrushed, infact more so now. Its hilarious maybe I'm playing a different game but when I see 4 prestige 10 survivors and TTV, I laugh as its business as usual.


    Me not running meta now makes the game stupidly easy for these sweat squads and it seems I get them almost all the time.


    Prove thyself etc making the game end so quick, it's gg.


    The only survivors saying this game is dead are potato rank dead hard survivors who didn't play at high MMR, getting smoked in solo q by a brain-dead killer.


    The high ranks has a new meta and survivors sure as ######### ain't struggling. Explain how I've had 1k in the last 4 games as meta blight when this game is now all of a sudden killer favoured.


    Oh wait is it because i hit pallets 10 percent faster? Lmao.


    The Devs will see the stats, all your fake whining won't really be doing much.


    They'll see the potatoes relying on DH and windows will get stomped down to low MMR.

    Llets be honest the only reason alot of killers camp is when gens are flying or they got destroyed.


    You think 10s gen speed when I can only attack 1 survivor at a time, and takes more than 10 s to get to any other gen, is affecting anything? Lol no.


    ######### I ran Thana pentimento pre patch and still got gen stomped, that's 150+ seconds.

  • Haha many survivors switched to killer? The ######### outta here killer is just as horrible as it was before at decent MMR.


    Those 'survivors' are in for a reality check when they get their turd pushed in by any capable swf who aren't brain-dead.


    Hilarious ######### post.

  • Really bad killers are getting 4ks because of 10s gen time that is all done simulataneously as killer can only stop 1 at a time.....


    You having a laugh mate? I've played 30 games at sweaty MMR and the game is the same old fuckfest survivor bully simulator it's always been, this time with faster gens due to full loadouts for it.


    But yeah a 10 percent boost to animations and 10 s gen time (gen rush takes 6 mins instead of 5) is making killers win!


    Rephrase your topic to: my low MMR teammates sucked without their dead hard and we died due to no coordination.


    /Thread

  • Just feels like same old same old, but worse as I'm trying less regression and more fun.


    I'm ps5 myself too but holy mother I've played atleast 20 games and 95 percent of them have been prestige 10 coordinated swfs, very easy to tell how they operate.


    Give me a break already I want to relax and enjoy the gameplay.


    Basically kinda forcing me to run full meta plague just to compete ATM (I'm a plague main pre patch anyway).


    Never seen gens go so fast, do people not realise killer still can only be on 1 person at a time... And has pallet town windows of opportunity crutch to deal with meaning no easy downs due to godlike awareness of even potatoes... To contend with, and yet all survivors get is 10 s longer on a gen that they counter directly and worse with prove thyself etc?


    Sigh

  • Lol at all the survivor sheep saying 4ks are easymode..


    I'm a 3k hour killer main ain't much changed.... And I play nonstop swfs.


    Dead hard being gone is about it. Gens still fly. Losing too

  • Yeah because 10s of gen speed made the game killer sided get out of here lmao. I've been destroyed FASTER since the patch unless playing plague.. I have over 3k killer hours, but I'm console so there's a huge difference as killer there.


    Survivors are all stacking gen speed stuff and swfs are out in full force.

  • Increases your Repair speed by +15 % for each other Survivor within 4 metres of your location, up to a maximum of +45 %.

    For reference, 4 survivors using this is 100x more busted than Thana, and will be very common post patch.


    Now back to your survivor closest.

  • Your complaining about a killer perk that slows gens, yet you have a survivor perk that counters it and works for multiple survivors per gen.


    Next joke please

  • @egg_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3042873#Comment_3042873

    Thana was receiving already an indirect buff given by generator times being upped to 90 seconds. So 4 stacks of Thana would've been 20% slower of a 90 seconds generator.

    So yes, people ARE complaining of the additional buff it's given to Thana, because it's absolutely uncalled

    Again, if we are wanting Thana nerfed that reduces gen times, then by all means, once prove thyself etc has been gutted.

  • Right and this applies to every killer in the game, I don't see the problem.

    No offense but gens ######### fly with any competent team WITH thanatophobia and 10s more ain't doing anything when killer can only be on 1 survivor at a time.


    Thanatophobia can be nerfed when prove thyself and other perks that speed up gens are nerfed.


    /Thread

  • It got buffed 2 PERCENT, literally nothing... It's been fine forever and I use this build on my plague anyway.


    People are complaining about a .5 percent increase per player holy mother of god. Revert it you'll notice absolutely zero difference I don't care.


    Jesus. So 2 PERCENT better thana needs nerfed but 20 percent is fine? Is this a joke or something?


    Plague is the goat regardless. Nerf all her perks I'll still destroy most. Her most OP build isn't that anyway. She patrols gens and has easy kick opportunities so I'd be worrying more about overcharge cob. I use pop cob on her right now and it's laughable how bad it wrecks alot of survivors.

  • 270 on dredge, 150 on plague, 100 on legion, 2-300 spread over other killers.

    Only played the first 4-5 days tbh. Missed most of the event due to not wanting to play until the mid chapter patch.

  • The replies wording is confusing tbh they say it's an additional 100 percent then say all flans etc add up aswell as the bloodhunt, THEN the 2x multiplier is added.


    Either way extras extra

  • Their twitter confirmed it is all flans and offerings added up, THEN doubled.


    So yeah 300k+

  • Honestly pc brothers. Try console and see how bad it is before you say nah not many swfs. Maybe not on pc.


    P.s I'm swapping to pc soon anyways for the frame rate/mouse