AReallyBoredHuman
AReallyBoredHuman
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- AReallyBoredHuman
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Comments
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If I see anyone above Prestige 30 I just lobby dodge, because they are either a cheater or someone with too much free time and I don't want to go against either.
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Skill issue, should've pressured the gens better.
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4 perks that are triggered by kicking a gen isn't really that optimal of a slowdown, both opression and dragons grip have a cooldown of 80 seconds too, both overcharge and opression can be countered hitting skill checks and dragons grip isn't even a guaranteed down.
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I wouldn't be surprised if they removed two stacks from it to make it how it was pre patch, but otherwise I agree.
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This is a nice sentiment, especially with all the negative posts that are on the forum.
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I'm sure Doctor mains are super happy about it, everybody else... not so much.
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This is a pretty accurate evaluation, combine this with the fact that less people than ever are running ruin/undying and hexes in general so for the most part killers have perks that are active the whole match.
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Not yet, but they did announce it in the anniversary live stream so it'll come soon hopefully.
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They do look nice from a distance but I hate working on a gen in boon radius, the blue tint and deafening audio gets old fast.
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It's almost like ultra rare addons, are now going to be ultra rare... but in all seriousness if a killer is dependent on these high tier addons to be viable maybe bhvr should buff/rework the killer.
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I like when ghostfaces do their funny little teabag.
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Are you a doctor main?
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You aren't alone in thinking this, it's stupid that you can get a 12 hook game and still not get the adept and certain adepts are borderline impossible outside of ash.
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@Nicholas said:
https://forum.deadbydaylight.com/en/discussion/comment/3081941#Comment_3081941
Was the incentive glitched? I haven't seen any yet.
It got removed after a day and hasn't been added back.
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Most pallet spawns are inconsistent, there are very few that are fixed.
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Congrats! Shout out to Yun-Jin for being your assistant.
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I still struggle to tell the difference between lightborn and shadowborn, it's caused a lot of awkward scenarios
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I don't see this working with the type of game dbd is, the better alternative would just be dc bots.
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I find it good on wraith especially with his shadow dance white or blood addons, you feel like a machine.
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Like Barney?
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Survivor queue time is always under a minute, usually 30 seconds at max. Killer however is a different story, 5+ minutes is the average wait time.
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@Xendritch said:
How does one get 10k in survival? The other three categories sure I'm eating 10k in objective every game especially but survival has always been a mystery to me besides escaping.
The dead by daylight wiki has a complete list of score events for survival that you should get check out.
Score Events are used to award Players with Bloodpoints in Dead by Daylight . They are triggered through various actions and interactions that the Player can make during the course of a Trial. Score Events are awarded in 8 Categories, 4 per side: For Survivors : Objectives Survival Altruism Boldness For Killers : Brutality Deviousness Hunter Sacrifice Additionally, there is a special Category reserved for Score Events that can only be triggered by interacting with Special Event Props. Triggering -
On the biggest maps the best strat is to simply stick to one side of the map and try and force a 3 gen - especially on killers with low mobility.
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It was kill switched almost immediately after being implemented.
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It's even stronger on indoor maps like lerys, if the killer loses line of sight its gg.
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The killer queues have been bad for me too all times of the day in EU, but I hear they are better in NA. I can only hope that when they add the incentive back it'll work as intended.
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It definitely needs a buff but three extra perks? No. Why not have swfs have only one perk each if we are going to throw crazy ideas out here.
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Those are some rough matches but I'm not too suprised, I've definitely noticed a spike in killers who bleed out survs, hit on hook, camp at 5 gens ect.
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Maybe you should try running scourge hook: floods of rage, its an aura reading perk from the Onryo, where everytime a survivor is unhooked from a scourge hook it reveals auras of every survivor apart from the one on hook, that would make it easier to stop tunnelling, it also pairs great with make your choice.
Discordance is another good option because it works across a 126m range however only works when there are two or more survivors on a gen.
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Because its even more effective now, an extra 10 seconds on gens, add on a stack of thanatophobia and deadlock and you can camp them for two gens, then repeat for the free 2k.
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Hoarder comes to mind as being a wasted perk slot even on Pinhead it's still not the best, shattered hope would've been less of a waste if it was released 9 months ago.
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What happened is killer got buffed and survivor got nerfed, mmr hasn't changed.
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Lithe, sprint burst and prove thyself have increased . Iron will, dead hard and ds usage has decreased while borrowed time and CoH seems the same.
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"Best" will depend on the person, what killers do you currently own and play? What is your playstyle? What perks do you run? I think more information is needed here before anyone can give you any advice.
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It doesn't.
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The only times I've seen people use it is to take hits/bodyblock a hook.
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All good recommendations but I would also recommend resilience for the 9% boost while injured, overzealous for 8/16% repair speed for cleansing a dull/hex. Or alternatively you could bring circle of healing (or a medkit) to try and counter the common use of thanatophobia.
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Nurses range addons and her blink attacks counting as a basic attack are her biggest issues and most of the community knows it.
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The kill rates are definitely going to increase that's all I know, if I had to guess it would be a 70% kill rate on average at least for the first day/week.
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I'd have to disagree with this because on its own call of brine isn't that big of a deal, it only works when kicking a gen and then after that for 60 seconds, a survivor tapping the gen completely counters it.
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My only advice for you is that if you aren't having fun stop playing, or take a break from the game that's what I do when I'm not having fun.
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I haven't found the last few rifts worth doing, let alone spending 1k auric cells to get the pass.
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Dbd has survived much worse - forever freddy, permanent hook sabo, old bnp, old ruin and more. The game will be fine.
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@fulltonon said:
Yeah, it speaks that people mostly only cares about BP.
It became like that right after they killswitched BP bonus.
I can't say I blame them, the way most of my games have been going on the survivor side the incentive is more of an apology.
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@burt0r said:
Guuuuuyyys, why is it so hard to include ALL info in queue time discussions? Just saying it is X for survivor and Y for killer doesn't cut it and is useless for comparison.
Queue times differ depending on time of day, region, platform plus crossplay status. And we need those infos to to be able make any comparisons between your claims.
Night time (after midnight), crossplay enabled & EU
Killer queues have never been this long for me not even during the day pre patch.

