AnneBonny
AnneBonny
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- AnneBonny
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Comments
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hell no
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deathslinger is my current main and favorite killer but dredge is pretty damn fun too
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hard disagree. if you've ever played with rickety chain you'd know how goddamn awful reduced chain durability feels to play with. what you're asking for punishes skilled play in the form of long-distance shots and rewards the type of play that made people hate deathslinger in the first place.
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@IWantCandys said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3292870#Comment_3292870
Maybe.
I just see a general problem with this type of post.
They are asking for BNP and toolboxes to be removed because a gen is far too quickly finished with it. Unfun for the killer. I get it.
At the same time, however, hard tuneling at 5 gens (especially in solo queue) , where the game is over for a survivor just as quickly and they couldn't do anything, this is completely okay.
I'm always open to suggestions for changes. Not when they're one-sided, though, because that's just "US VS THEM" mentality again, which I hate so much.
I'm totally open to ideas about naming problems on both sides and possible solutions to make it more fun for both roles. But they need to stop the "us vs them" BS .
no one said anything about hard-tunnelling at 5 gens, if anything you're contributing to the us vs. them issue by bringing up an unrelated issue on a discussion about a different topic.
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tbf any toolbox is good with a bnp
this is a bad suggestion though
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dead dawg was added at the same time as breakable walls, so they put as many in the map as possible.
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hate it. worse appearance, worse formatting, none of the old links work anymore, i keep getting signed out for no reason, everything about this is worse.
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man people are just ignoring them and doing the same sweaty bs as usual :/
it's always the players that ruin events i swear
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visually i'd call it a complete downgrade tbh, lost all personality the old one had and now it's just plain grey, it's bland. also the new formatting for the recent discussions page is atrocious.
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melt-banana, big black and the melvins are my favorite bands atm
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@Unimatrix00 said:
https://forum.deadbydaylight.com/en/discussion/comment/3289911#Comment_3289911
Except for the all red which makes scratch marks hard to see. Hell, they don't need to change the map to fix that, necessarily, just make the scratch marks a different colour, like neon green or something like that.
you might be able to turn on the colorblind filter while loading in, that could help
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the map is a haven for killers that require LoS, ranged killers in particular since a lot of filler tiles are short walls or fences. that one tile with the pallet and the long wall (not the long-wall jungle gym the other one) has a shorter inner wall on the pallet side which makes it much more playable for killers like huntress or deathslinger.
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@squbax said:
With the knight I get it, yes he does buff survivors, but how is dredge survivor friendly, being a bad killer isn't directly being frendly, like I am actually curious how is he survivor friendly.
loud sfx kind of negates any stealth component a lot of the time, you're highlighted in nightfall for some reason, you can't really hide in lockers because there's an indicator if you stay inside of one for more than 8 seconds (even though you have the option to enter a locker without teleporting so hiding might be an intended mechanic??)
i wouldn't call him weak though, the mobility and antiloop alone makes him a strong killer, with add-ons even stronger
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give some new killers a try, or play ones you barely touch and try to learn how to effectively use them. i mained blight for a while before getting extremely bored of him, moved to deathslinger after his nerf and haven't looked back.
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ok
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i have deathslinger at prestige 49 at the moment and have spent about 22 million bloodpoints on him, so i'd guess somewhere around 45-50 million for a single character. i guess you'd just multiply that by the amount of characters in the game, so that'd come out to about 3,200,000,000 bloodpoints.
i'm also ######### at math so idk
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more time with flashlights is less time on gens so idrc
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most of the people i see running 4 slowdowns are tunnelling/camping nurses and blights
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bhvr tried an nft grift, they don't give a rat's ass about you or any of their players unless they can make money off of them. expect things to get worse.
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@GoodBoyKaru said:
Knight and Twins players reading this post:
don't forget trapper!
considering how most trapper games go it is very easy to do so
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i think cheryl had the shittiest life imaginable tbh
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i've mained slinger for months now and people severely overestimate how much impact the nerf had. quickscopes weren't a necessary part of his kit, frankly i think a lot of people just don't know how to adapt.
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@MeanieDeeny said:
https://forum.deadbydaylight.com/en/discussion/comment/3285505#Comment_3285505
Can you not read?
I said if you like it, buy it. If you don’t, do not. If limited time cosmetics give you FOMO, that’s a you issue…”bud.”
i am sorry that your life has reached a point where you feel the need to defend corporations on the internet
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"Guys stop thinking critically just buy everything regardless of how morally questionable the business tactics of the vendor are"
yeah ok bud
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they asked twice, got ######### on both times, still implemented it and got ######### on for that too and they're now doing it again and pulling old skins with it
i'd love to hear someone from bhvr drone on about how much community feedback matters as though posting in the feedback section here isn't the digital equivalent of putting a paper shredder in front of your printer
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give it a year or two and they'll probably extend it to characters and chapters as well
i guess remi racine or whoever the hell saw that after 30 years of complete non-notability bhvr has actually released something memorable and successful for once and decided to milk the everloving hell out of it
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/3284690#Comment_3284690
They will not become purchasable with shards, these themed seasonal outfits are exempt from that.
ew
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no
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if it's what they want to hear
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yeah if you're not annoying
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christ this is such an unnecessary change, it's blast mine all over again. guess the fun part of vault perks are gone now since community feedback just goes in the garbage at this point.
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try having fun
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no
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greed
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everything is bugged and god is dead welcome to dbd
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3 months with no acknowledgement from a dev or a mod whatsoever
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the knight looks cooler
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i really only dodge lobbies if someone's profile or name looks sketchy
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generally doesn't matter anyways, vault shots are usually still hits
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3281856#Comment_3281856
Thats a knight problem, not a MYC problem.
Fix the killer, not the perks.
i'm not asking for myc to be changed i'm asking for it to not be made more widely available when a bug like this is in the game
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@[Deleted User] said:
The killer litterly needs to be in the other end of the map (and not camp the hook) for MyC to get any value.
Looks like another "nerf them, buff us" post.
i don't think you're understanding the problem. the knight can use his power next to a hooked survivor and hold his phantom past myc distance, which allows myc to activate even though the knight will go back to the hook immediately after deploying a guard. this lets him use the perk while still camping the hooked survivor.
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@WalterBlack said:
Where do you draw the line between abuse and synergy?
make your choice is designed for when the killer themself is far from the hook. the game considers the knight's phantom to be the killer's position which isn't accurate at all since after a guard is deployed the player goes back to their initial position. there's no chance this is intended design and is extremely unhealthy for the game.
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i finished it a couple weeks ago but i also have too much free time so
idk
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@Unimatrix00 said:
A weed smoking alien? No thanks.
are you kidding me that's the sickest ######### i've ever heard
i wish i could tag a dev so they could consider this one
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god i thought i escaped this fandom
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/3279127#Comment_3279127
Point of Distortion is to counter aura perks so you don't need to hide in a locker. Devs can adjust it by 1 second to counter Lethal Pursuer.
and i think the point of the aura extension for lethal is to counter distortion
other perks need attention far more than distortion atm, this isn't a needed change
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you can probably find a locker within 10 seconds of first losing the token
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@Ayjay said:
https://forum.deadbydaylight.com/en/discussion/comment/3276762#Comment_3276762
Yeah and then get no matches because I only get paired with other people who turned that on. It should just filter out the console players.
then ask for that instead of crying about how mean people in a video game were to you. there's a feedback section for a reason.


