AnneBonny
AnneBonny
About
- Username
- AnneBonny
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
i don't think they lean towards either role, they're just not particularly good at their jobs sometimes.
-
@Aztreonam78 said:
https://forum.deadbydaylight.com/en/discussion/comment/3277259#Comment_3277259
Can't I express myself liking playing Nurse in the current meta?
No.
-
eh
-
predrop or shift-w, spirit fury/enduring has always been countered by the same thing anyways
-
good for you
anyways do y'all like my cat
-
3 month content release schedule
-
you know you can turn off crossplay right
-
@Unimatrix00 said:
I don't see how. It specifically says that wounds created by basic attack are affected by hemorrhage and mangled status effects. Increases the rate at which healing progression is lost by 25%. Both status effects are removed once the survivor is fully healed.
Screams are generally caused by special attacks, like the doctors static, or via add ons.
screams are caused by a lot of things such as powers, add-ons and perks. the doctor's static isn't a special attack beacuse it doesn't decrease health states. what they're asking is if an injured survivor inflicted with hemorrhage will lose healing progress when they scream, which they will.
-
git gud
-
snoot
-
agreed, i've been having a ton of fun with him.
-
the perfect charm for us cheryl mains
-
the game considers the orb that appears when using your power as the knight's actual location, so things like myc and devour will proc if you have it set far enough away from a hook. 99% sure this is a bug
-
alt tab into youtube or go on your phone for a few minutes idk
or go outside
either/or
-
@Peanits said:
Spawning rules are a tricky beast. The more rules you add, the more predictable it becomes and the easier it becomes to find the very things you tried to hide. Taking hex totems as an example, if I know that it didn't spawn near me or any of the other Survivors, that's a huge chunk of the map I can instantly rule out. I know it's gotta be somewhere far away from each of us. If I see which direction the Killer comes from, that more or less confirms where the hex totem will be.
Quick mockup to show what I mean. Say you have a small-ish radius around Survivors where hex totems spawn (~16m). This is how a map like RPD would look when you eliminate all the area around the Survivor spawns (yellow). Right from the start, so much of the map is eliminated. You can use the direction the Killer comes from (red) to further narrow it down without needing to know all the Survivor spawns.
https://us.v-cdn.net/6030815/uploads/APVRPK8J10FW/image.png
This gets extra tricky when multiple hex perks are in play. If all five totems are hexes, the game cannot possibly spawn them all far away from Survivors without breaking another rule (spawning totems a certain distance apart).
We try to improve totem spawns as we revisit maps, but unfortunately adding a new rule wouldn't be a quick and easy solution.
As for the hatch, it's location is already determined in the map's seed. I'm not quite sure adding a new rule would be beneficial. Right now, the fact that it's entirely random means either side has a roughly equal chance to find it first. But if you add a rule to prevent it from spawning to close to either of the remaining players, then it starts to shift towards the Killer's favour since they have a higher move speed.
would a 20-30 second delay to hex totems lighting at the start of the match be a possible solution to this? it would kind of nerf hexes but would also prevent them from being cleansed at the start of the match which, at least in my opinion, would be better for hex perks overall
-
yeah, they seem significantly more common. i've found one nearly every match since the new chapter, before i'd see them maybe once a month.
-
blood favor seems effective at securing double hits, although it can be situational
-
main issue is regulation for games outside the u.s., could get the game banned if they get more graphic with it sadly.
-
wow, the game didn't magically get better in the span of a week, what a shocker
-
sure, but pinks are fair game
-
@GoodBoyKaru said:
Well straight for those types of skins is maybe the wrong word to use.
you know what fair enough
-
@Peanits said:
This isn't something we're looking to add at the moment. The rotating guards are a core part of his power. That said, if there is one you want to appear more than others, there are add-ons you can use to make them appear twice in a row.
ok but
why
-
@Sonzaishinai said:
I don't think you realise the storm that is about to hit you
i am prepared i think
i hope
-
happy birthday!
-
i don't think any other killer powers affect stun times, so probably yeah
i like the pink glyphs, although it's kinda irritating when people dc because you down them after they get exposed by one. had that happen a few times lol
-
this is a bug that's been in the game since the skin's release and has not yet been acknowledged.
@AnneBonny said:
This is on all platforms and occurs whenever the skin is equipped.
https://youtu.be/QZ1Dyr4uB6Q?t=21
The animation doesn't match the movement speed at all, especially if it's increased by using the power or using perks. There's also no animation for a slower movement speed either as seen at the start of this video. I don't know if this is unique to HUNK but I know at least Nemesis has a unique walk animation.
feel free to give this bug report i made in september a bump
-
i wish they would fix garden of joy in general
-
@GoodBoyKaru added me a bit ago but i don't think we've played together yet
-
regret
-
add the yoinky sploinky
-
@AcelynnBen said:
https://forum.deadbydaylight.com/en/discussion/comment/3266446#Comment_3266446
what does the word entitled have to do with asking for better stuff?
other companies give extremely good stuff, why shouldn't BHVR up their game as well?
you're complaining that the prime cosmetics don't cater to the characters you play as though the ones you like are the only ones that should get any or are played
-
i know the word entitled gets thrown around a lot but dude c'mon
-
i think we shouldn't
-
no. it's not a horror game, quantic dream games are extremely badly written and designed and david cage is a creep.
-
grim embrace, maybe with a reduced timer. there needs to be an actual incentive to not just immediately tunnel people out because it's still the most effective strategy in the game.
-
honestly? we have enough resident evil characters. cosmetics and legendaries are fine, but a third chapter is unnecessary. plenty of other licenses out there.
-
it's huge, bright and wide open, has a lot of strong tiles that chain into each other very easily, a wide gen spread and a strong main building with multiple breakable walls.
-
i think the beefier charge add-ons should reduce self-healing speeds since they're really the main issue. a ranger kit with gel dressings and a gauze roll or suture/scissors is absurdly overpowered. an emergency kit with charge and speed add-ons and built to last has the same issue.
-
no mither. i like to run it with resilience
-
@Iron_Cutlass said:
Hex: Devour Hope is only revealed to survivors upon a Basic Attack when Devour Hope has 3 or more tokens; or upon a survivor being Mori'd with 5 tokens of Devour Hope.
Myer's Tier 3 counts as a Basic Attack so it should revealed Devour Hope upon reaching 3 tokens, however killers with abilities that count as Special Attacks (e.g. Billy's Chainsaw or Huntress's Hatchets) do not reveal Devour Hope.
this was patched in 6.1.0
-
devour is revealed no matter what if i remember right regardless of special attacks, other perks/powers, etc. never was a fan of that
-
@jmwjmw27 said:
https://forum.deadbydaylight.com/en/discussion/comment/3263301#Comment_3263301
That's not the Billy he's talking about
oh god i'm an idiot lmao
-
i'll get the knight with shards
-
@DashMonsta008XV said:
https://forum.deadbydaylight.com/en/discussion/comment/3263424#Comment_3263424
That's the devil
What if these are the options
https://us.v-cdn.net/6030815/uploads/69UJUL3XRUBU/gridart-20221113-102549541.jpg
Of course VALTIEL has his weapons and abilities
this image is a memetic hazard
-
bhvr please
-
@Wewantjason said:
I go around breaking any walls or pallets I missed. They only do that to be s h i t t y humans. They are probably the same people who kick dogs in real life.
Ive said it a million times
killer does something 'toxic" because it helps them win and everyone cries
survivors do something toxic for NO REASON EXCEPT PURE TOXICITY and no one understands why its infuriating
If I tunnel someone or camp them as killer it's because the survivors are playing in a way that forces me to. No it's not fun but it furthers the objective
Survivors being toxic (in this case waiting in gate but really any example works) do it PURELY to make the game unenjoyable for the killer and to make the community worse.
Those surivvors hanging in the gate (and tea bagging, and clicking before the nerd, and all the other ######### they do_ are literally why the game keeps getting worse, can't be balanced
devs can't balance around ######### because them doing that ######### doesn't affect gameplay, its just to be #########.
My friend welcome to seeing why camping and tunneling are encouraged by so many killers. The survivors actively WANT to ruin the game for the otherside so ruin it for them first.
someone's angy
-
i don't care as long as it doesn't funnel cosmetics away from characters that aren't conventionally attractive
oh wait
-
@Okonar_ said:
Just want Billy Herrington in DBD, the GACHIKING
i don't think i've ever seen anyone simp for the violently abusive racist of all people in that show but here we are
i have been informed you are talking about a different billy, my bad
-
it's a bug






