justadreampallet
justadreampallet
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- justadreampallet
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I personally main Jeff cause I love his look. Hes so kind and looks like a teddy bear given human form. Im sure he would be someone id enjoy being friends with.
I also Main Orela as i believe i am Trans but cant actually do anything with it as my Situation wouldnt allow it comfortably so being able to play as a Trans girl just feels so nice. Its like seeing my potential future Self ♥︎
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I just returned cause of Jason and decided to play a game of Slinger in the event [I dont want to input my card number cause im lazy]
It felt like a Vasectomy with Pinhead as the Surgeon.
I kept losing chase cause they vanished or healed or something else
I can tell when im just bad [there where a few moments cause im rusty] but this just felt mean
I may keep playing or just chill in normal Queue.
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I came back to the Game after like, months [i wasnt around for the laura Croft stuff even] so my mains are all brand new
i chose a few to mess around with as im still getting back in the Flow of it.
I love Pyramid head cause I just finished SH2, his POTD feels amazing to hit, especially prediction shots, and the cages are just a nice form of free hooks that I dont have to spend time on.
Pinhead is nice cause I like his voice lines and how weird he looks. I miss alot of chains unfortunately but I dont mind cause its still fun to hit them when I do.
Im American so I must like Death Slinger. The gun is so simple yet so effective.
Doctor has so much available through add ons it can feel like playing 2 different killers. Every change can be tuned towards a specific match and playstyle i just love testing out new combos of add-ons to see how it affects survivors ♥︎
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@Mandy said:
(and just to add, if you see a Nea with Zebra pants, and the Iron Maiden shirt with the Dev badge - say hello, cos it will be me!)
Mandy is the best Dev cause of this look.
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@SadakoBFF said:
Since we're not getting the Jorougumo (big sad), what do you guys think the killer will be? We know it's asian folklore but this category is so broad they could've as well told us "yeah, it's gonna kill people". That said it still opens up possibilities for speculation. My ideas:
Thailand
Manananggal
Basically a thai vampire capable of splitting itself in half. Don't know how this could work in dbd but bhvr could probably find a way. Honestly I would much rather it was something from japanese or chinese culture, but this would be ok too, I guess.
Krasue (Penanggal)
Similar but different, the Krasue's head splits from it's body, dragging all internal organs with it. Visually interesting but unlikely as I feel it would be too similar to post-rework Merchant.
China
Jiangshi
Chinese take on the vampire trope. Moves by hopping. Personally wouldn't want it.
Bashe
A giant snake, supposedly big enough to eat elephants. Could be interesting if given the right visual design. Not very popular so unlikely.
Daji
A historical figure, consort of king Zhou, often portrayed as a malevolent fox spirit in legends. Said to be a torture enthusiast. In Japanese folklore, this spirit is the same as Tamamo no Mae. A hot fox-woman would sell a lot of skins.
Baigujing
A shapeshifting man-eating skeletal demoness, slain by Sun Wukong. Sometimes translated to english as Lady White Bone. Bone themed killer would be pretty cool.
Japan
Kuchisake-onna
A more modern legend, Kuchisake-onna is said to be a slit-mouthed woman who ambushes people on the street with a pair of scissors. Don't know what her power would be, but a killer with a big pair of scissors for a weapon could be visually interesting (think the size of Trager from Outlast or maybe Gwen from LoL).
Tengu
Wise spirits living in the mountains, often portrayed possesing a mix of human and crow characteristics. Considering the Entity's connection to crows, this could be an interesting addition. On the other hand, the crow theme is already filled by the Artist.
Gashadokuro
Giant skeleton. We don't have a giant killer yet so it's not an impossibility.
Hashihime
A woman turned into an evil spirit by jealousy. Tied to bridges. Not very popular so unlikely.
Amanojaku
A demon that eats people and has a very contradictory nature. Not very popular so unlikely.
Kitsune/Kyuubi ← Most likely in my opinion
Fox spirit. Again, could sell a lot of skins if portrayed as a female with fox characteristics.
Nukekubi
Similar to the Krasue, just without the flying entrails.
Onibaba
A mix between Oni and an old hag. Would be funny.
Sesshou-seki
The rock into which the spirit of Tamamo no Mae was sealed. A literal stationaty rock. Would like to see them pull this one off.
Shirime
A humanoid creature with an eye instead of an #########. Funi.
Tsuchinoko
A fat, short snake. Silly.
Yuki-onna
Malevolent spirit, manifesting as a female around snowy mountains. Snow/frost themed killer could be interesting.
Hone-onna
A woman who becomes a skeleton after death and sseduces the man she loved in this form. Bone based killer would be cool.
I’m hoping the Kuchisake-onna. If I’m remembering correct that is the spirit that asks “am I pretty”. I don’t know where I heard it so I’m probably mistaking. But if it’s more recent then that could be a candidate due to it having less impact if done incorrect. (I don’t know how recent but if it isn’t tied to deeply into folklore then people might not be as mad if it’s done incorrectly.)
but it’s most likely a kitsune or a different popular spirit. The devs probably won’t choose something not well known outside the east cause they still want Western sales.But if they pull this off well I would love to see other Folklore added. The Wendigo (the human one not the deer) would be Awsome. Living in the upper Midwest (Northern Minnesota/Wisconsin area) you hear lots of old stories. a Skin walker would be Awsome , Hell I would love to see Bigfoot.
I don’t know many stories from other countries but this could be a fun idea for the devs to show off different cultures. -
@Dan3 said:
I think there is no way to run from kaneki and singularity. ONLY that you can do is drom all pallet and have a little hope that it will help. wee need to nerf those killers due to broken mechanics. i think its harder that run out from nurse or oni. i can suggest to make this nerfs:
singularity:
-tp only 1 time in minute, like a nightmare.
-jammers should destroy cocoon imidiatly.
-make cocoons endible like have demogorgian.
-after theatment from infested survivor have a resist for cocoon cameras
kaneki:
-less ability time like nurse after bling
-less distance for ability
-ability can hit only no more than 5 meters away from killer
-there is no way to fast hit in ability
-no autoaim on ability
- more stuns after jumping in window or pallet.I get Kaneki. He was strong and I’m not all to sure how strong now but Singularity? He is okay, not strong not very weak. His EMP’s are very good counterplay. There just isn’t a reason to change him other then very minor changes,
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I love the little things that impact the lore very slightly. Not a revelation that changes how you see them, or something that shines a different light on their actions but something small that adds personality or gives minor insights to their life.
one is this post I just made@justadreampallet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3936576#Comment_3936576
the UVX one is so Awsome in a lore standpoint. It gives you more insight as to how the Unknown hunts.
the way it seems that the Unknown hunts is by stalking the victims til it hears Phrases that are repeated a lot (Have you seen my dog? Being a common phrase you could hear from a stranger or a friend) and then uses the UVX to screw with their senses so it can lure the person out of wherever they are ATM.
Its so coolbut others I love are how The survivors who are sacrificed by doctor still have their Whimpers playing on that hook. Image how Lery’s sounded, you would never have any quiet due to the whimpers of all the people that died around you or in the room you where trapped in. It would fit the MKULTRA vibe in psychological torture part.
ghostface laughing is so cool cause he loves it there. The trials are like a candy shop for him. It gives us a better look into how disturbed he is.the nurse closing the eyes of the survivor after a Mori gives us that reminder she was a real nurse and still has feelings.
there are so many of these little lore things hidden in animations, sound designs, map details and things like that and I could write a novel of these things.
It’s just fun seeing these little things for yourself and learning just a little more about your favorite charecter. -
@LockerLurk said:
My favorite small details:
- Ghostface's little chuckle after he does the jumpscare motion in the lobby, the way his shoulders kinda shake with laughter. Bro's having the time of his life in the Fog.
- The way Dredge schlurps out of its own shadows when it spawns into the lobby or the map.
- Both Wesker and Nemesis have the same little tentacle animation and pose when spawning in.
- The way Survivors' faces subtly change in intensity with every tier of Madness against Doctor.
- The little spiders on Toba Landing, they're super cute. :3
- The Unknown changing to a male or female voice depending on what head you have equipped, and the fact that under UVX the voice sounds like a normal human voice - not garbled.
- Any of the still props in a map that turn to look at you - the Yamaoka statues, the knights in Vecna's map, the Animatronics in the FNAF map.
- Dracula's castle appearing on maps you face him on, as long as the map is not licensed.
- The weird stringy bits on the planet that look like a web in the Nostromo Skybox.
- The ######### BEAUTIFUL skies on Dead Dawg, Toba Landing, and Nostromo Wreckage.
- The way the hooks gently sway a bit on their axis.
- The fact you can power up the Greenville Main gen and it shows a film clip.
- Any map with a jumpscare, any of them. Super cool detail and super fun.
the UVX one is so Awsome in a lore standpoint. It gives you more insight as to how the Unknown hunts.
the way it seems that the Unknown hunts is by stalking the victims til it hears Phrases that are repeated a lot (Have you seen my dog? Being a common phrase you could hear from a stranger or a friend) and then uses the UVX to screw with their senses so it can lure the person out of wherever they are ATM.
Its so cool -
I use I’m all ears to get FOTD shots through walls. Most of the build revolves around how you personally use his powers. You want far range aura perks if you use his fly for mobility but not if you use it to start chases.
that kind of the perk vibe for him. -
He could be hiding with the golden toolbox.
remember the secret room in Midwich that only opens after specific generators are finished and end game happens or the Golden toolbox comes out of the goop
I think Foxy might be hiding with the toolbox until you finish a unknown series of generators.or he’s bugged and doesn’t show. I like the first option more tho
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@RFSa09 said:
Yes, most killers have certain similarities, but this is not a bad thing nor mean that they're a cheap copy of other one, we ALWAYS, since the start of the game, had killers that derived from other ones
Hag → trapper
Bubba → Billy
Og Freddy -> wraith
Clown → huntress
Spirit -> nurse
Ghost face → myers
Oni -> hillbilly
And the list goes on, but are they bad, uninspired etc? No! They're all really good/cool characters
Look at Xenomorph, a lot of people say that she's Just Demogorgon and Nemesis in one killer because she can travel the map and have a short range projectile... but they ignore the fact that Her tail Works in a completely different way, anyone who actually plays nemesis or xeno know how different they feel and play, and her "tunnels" are also very different to the portals, and the same thing applies to Dracula, houndmaster and our brand new killer
"He's just huntress and dredge together" yes, they share similar concepts, but there's absolutely no dimension where Dredge's teleport works like the new door system thing, the way you play them is completely different, same for the hatchet/axe
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That's all I wanted to say :)
there are only so many things the devs can do. They can’t make An entirely new power every chapter. Chapters would be released way further apart due to them trying to make a new thing every time.
Another thing is if it is close to a power already in the game that’s good. Maybe someone likes huntress but there was just something you just couldn’t enjoy about it. Now with Springtrap who has an axe he throws there is a chance that person can enjoy that play style.
An example was that I loved Xenos tunnels but I didn’t enjoy the tail attack. So I found dredge and now he is in my main rotation.
It’s not a bad thing, it’s just an opportunity to have a different play style with the same power. -
fps survivor would be Awsome. I don’t think 3rd person killer would be as fun but I will say it could be interesting. I don’t think it will work without many many bugs unfortunately.
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@angrychuck said:
My dream balance change for this game is for BHVR to realize that maybe pig doesn't need to be nerfed and in fact maybe even needs to be buffed.
wrong. Nerf her cause she got a head trap kill.
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@I_Cant_Loop said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3928067#Comment_3928067
”no reason?” It’s a for-profit company. They need to make money somehow, or else we don’t have a game. Giving away shards like candy would dramatically hurt their revenue because nobody would need to spend real money on the game except for licensed DLCs for which shards usually can’t be used.
then don’t give us shards. Getting 10 feels like we’re being cheated when if they just gave 0 shards and more BP people wouldn’t care.
its the fact they are giving such a low number that’s the issue. -
@buggybug said:
How many of these topics are there now?
too many. Honestly I had a similar. Complaint but that was just T-bagging. It honestly doesn’t matter too much for such an argument. The problem lies in the fact that behavior chose to let survivors abandon easily instead of fixing slugging.
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I agree. Having weaker perks that give blood points sounds awsome. It means that once you get good at the killer themself and you dont need perks you can just rack up BP. It would also make Grinding BP for prestige so much easier.
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@100PercentBPMain said:
Myers House half of the level had ONE generator in the house, and ALL other generators on the opposite side. 2 pallets on the street.
Why...would I ever visit the Myers House side? I even had Surge to add insult to injury. My favourite regression perk, and it makes RNG like this so frustrating for the other side.
A survivor messaged me after saying when he saw that all the gens were on one side, he just lost all hope. That's honestly so sad.
I know this was lucky rng for me, but I can't be happy about playing such a lopsided match. I was just a Vecna, now imagine I was John Ghoul or Nurse.
they got to do something about those maps. What is a survivor supposed to do when the 3 gen is as tight as a pickle jar. Like it isn’t fair even in the slightest.
also Hi fellow Vecna main! -
@MechWarrior3 said:
This could be a lore build for your character or in general your favorite survivor build! I love seeing different styles! 💯
I’ll go first. I main Yoichi - my favorite build on him is also based around his lore.
Empatheic Connection, Parental Guidance, Alert, and Premonition! 🔮stealth support. Pebble, autodidact, distortion, and breakout. It’s Awsome cause I am not good at chase so I hang back doing gens and healing people
i Do main Jeff so it is hard to hide as the giant black metal Santa but he’s hot so it is a fair trade
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@Inosennatoki said:
https://us.v-cdn.net/6030815/uploads/XX0DLUQIEFNI/1000000398.jpg
Tittle.
This image is fan created.
the Indoraptor. I know it’s a long shot cause the Devs probably don’t want to make such a weird model but they did make the Xenomorph so hopefully.
I got ideas for it cause it’s something I’ve wanted ever since I saw the movie with my grandma.
The Indoraptor:power: the perfect killing Machine
the power comes in 3 parts.
Tracking: the Indoraptor can track the scent of survivors using scent orbs. These orbs are found within 5 meters of a survivors past path after they have been gone for 5 seconds. Interacting with one of these will mark the survivor on the HUD and activate the second part of its power. The Indoraptor can also press M2 to use a roar that has a chance to make a survivor scream if they are within 20 meters.
hunting: when the orb has been interacted a sound notification plays (the tone of the laser from the movie) the Indoraptor gains a 3% speed boost and lasts until the tracked survivor found and the chase has started.
3: killing modeOnce a chase with the tracked survivor starts the Indoraptor gains 5% speed boost (not stacking with the 3% from the hunting phase) and can vault pallets (slightly slower then the survivor). The Indoraptor changes its position so its head is closer to the ground (visual indicator it is in that mode and harder to see.) it gains a leap ability that allows it to jump forwards for (X) meters. This can down survivors but it is on a 5-10 second cooldown (whatever one is better.
special items:gasoline: Gasoline changes the scent orbs so they take longer to spawn and are farther from the survivors initial path.
perks:Stalker: you gain aura reading for X/X/X seconds after a survivor is in your line of sight for X/X/X seconds without being in chase
Clever Girl: you gain aura reading 50% reduced flashlight build up but the flash that indicated a blind still plays at the normal rate. (Fake a blind basically)
I can’t come up with a 3rd unfortunately
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@HeroLives said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926022#Comment_3926022
it’s the later progress that’s like escape 100 times people are complaining about.
oh. Yea that’s insane. Setting the max at like 25 I’d say is reasonable. 100 escapes is a lot even without the bugs and broken killers.
replace the escapes with safe unhooks or gens completed I’d say. -
@Iron_Cutlass said:
https://us.v-cdn.net/6030815/uploads/BZT7FNX7YVFB/screenshot-from-2025-05-10-13-53-18.png
These tend to be some of the most frustrating challenges to get because you can often die to elements out of your control, especially in SoloQ.
I have played 20 games as Survivor, have yet to make a single bit of progress. I either get tunneled by high-tier Killers until I die; or my teammates leave me behind to make progress on their own milestones, which means I lose out on progress so they can make their own progress.
It also does not help that I am in MMR Hell so I am stuck with teammates that do not do much half the game or take any opportunity to throw everyone under the bus just for themselves whenever the slightest inconvenience occurs. Teammates that get upset? DCs, people give up, and/or I have to deal with someone dropping all the pallets on the map because if you actually try to be helpful they get upset that they have to play the game out still.
It is so common to get in situations like this, and it gets really frustrating, really fast. This just gives me pain.
I would have preferred a "complete Generator(s)" milestone since it actually encourages Survivors to do their objective, better yet, like the healing progress one, you could have made it based on a % of the whole, so even if you 99% a Generator, you make more progress than the Survivor who only did the 1% to finish it. Or, in other words, make it based on the repair progress as opposed to the action of completing the Generator.
There are significantly better things that they could have done for this, and I really dont understand why they went for the one single milestone challenge that was based on a Tome challenge that people already hated getting.
I don’t get the problem. Could someone explain cause I don’t want to put in my 2 cents without knowing why people don’t like it. I feel like escaping once Shouldnt be to hard but I could be missing some context that makes it so hated.
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@Shroompy said:
As time goes on I am getting increasingly frustrated with this patch. Quests and the color changes are obviously done for the (most likely) large influx of players that are gonna be coming with the release of FNaF, but with how buggy this patch is with a large chunk of killers having severe game breaking bugs (or even some small minor ones that still havent been fixed for months or even years) after we got a delay in content just a few months ago to address issues like this.
As for the 2 main changes though, we'll start with Quests/Rift. On paper its not a terrible idea, but the rewards you get from them and the rate at which you complete the rift is terrible. Not to mention the name it self just doesnt fit DbD's theme at all. The rift it self on release was already a bit controversial back in 2019, but I can GUARANTEE you it would of been even more controversial if it was just called "the battle pass" because guess what, thats literally all it is at its core. Quests could of easily had the name Rituals, and it wouldnt take long for 10 year old Timmy to realize that "Daily Rituals" are just like his dailies in Fortnite. The Entity aint sending Jake Park on a quest god dammit.
The few changes to the rift it self also blows. Why change that UI at all? Why the gloobersnatch would you switch the free and premium tracks places? Why is it so darn small? That screen has the exact same functionality, but now with a worst UI.
Then the rarities... Why change these? Literally why? Adds on and offerings could of easily stayed as Common/Uncommon/Rare/Very Rare/Ultra Rare. Simple, hell its even very familiar terms. But now we just have Visceral and like yeah it sounds cool... but thats about it.. Ultra Rare was completely fine! (Cosmetic raritys are fine for the most part imo)
Then the colors...not only are they an accessibility nightmare but even as some one who isnt colorblind I always have to shoot a second glance at what item and add ons I have since they're all so similar now.
We've had these things for YEARS and nobody was complaining about them, literally no one. Yet here we are, and now FNaF fans are gonna join not only to a buggy mess but also a community that isn't quite happy with the game.
ok rant time over
The problem is that they want to make the game more easy to enter from an outsider POV due to fnaf. However them changing things that people already are used to isn’t going to help. I’m sure people would like the quests if they weren’t quests and just longer rituals.
I love the game and I am the age demographic that they are going to try and appeal to. Changing the look of your game isn’t going to make people like it more.
I think the better thing to do was spend the time fixing bugs. So many killers don’t work right that when the fnaf buzz wears off the people who came for spring trap won’t want to buy the other killers cause why buy singularity when one day his cams might decide to break the match or have Xeno get stuck in his own tunnels.
delay the fnaf update and do a health update and make sure the health works -
@CountOfTheFog said:
If BHVR reached out and told you they want YOU in the game, which would you choose?
Would you want to be a Survivor? If so what would your perks be?
OR
Would you want to be a Killer? Feel free to say what your perks would be, but more importantly your unique power.
survivor: JustaDreamPallet
Perks:
Crafty hands:
After spending way to much on Warhammer models you’ve learn how to use your hands well
Toolboxes sabotage and repair 3/5/8% faster.
Drag Out:
Being a bigger guy helps when it comes down to it
You can press the [Drag] button when near a downed survivor to pull them to a different location. Your speed is reduced by 20/15/10% while dragging them and their bleed out timer is paused. “Let’s get you out of there” -Justadreampallet
Kick it
Sometimes hitting things works
When a generator is at 95/90/85% you can kick the generator to cause one of 2 random effects. Either the generator will be complete or it will lose 25/20/15% progress.
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@xGodSendDeath said:
I played solo queue survivor tonight for 3 hours to get the new survivor's adept and work on the trophies. The only killers I played against were Ghoul, Blight, Nurse, and Billy. I did not play against a single M1 killer. Anyone else have a similar experience?
I’m trying my best to play as much M1 but big Vecna is a lot of fun. I can only play so much ghostface, Myers, and Doctor before I get tired on the basic Chase formula. Ghost shotguns are surprisingly powerful.
but in reality M1 killers are normally harder to play due to them not having a ranged ability to counter more skilled players. The Ghoul and other M2 are harder to learn but you don’t require much in game knowledge to use them.
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@daikaimon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3922282#Comment_3922282
Actually, when it comes to bringing down survivors, Singularity doesn't require any more skill than Kaneki. That should be immediately obvious if you play both.
so the aim at a survivor and press leap killer is just as hard as the surveillance killer who needs to manually put up their camera and manage every one of them while trying to not let the survivors use EMPs to break them.
You’re so right. it takes alot of effort for me to move my camera and click a button to jump someone. Just as much as it takes to learn the best spots to put your camera up so you don’t get blocked by a few leaves. -
@Venusa said:
The Ghoul has officially become the new “go next” experience, just like Skull Merchant was for the majority of her existence. Most survivors just don’t want to play against him. You load in, see it’s The Ghoul, and everyone’s instantly in “go next” mode. People DC, give up on hook, or just walk into the killer like, “get it over with.”
Just like Skull Merchant, it’s less about survival and more about surviving the boredom.
Also, please don’t get mad at me. I’m just sharing what I’ve seen. If you’re having fun with him, that’s cool. But from what I’ve experienced, he’s the new “gg go next" for the majority. 🤷♂️
that sucks cause I wanted to play ghoul. He seemed so interesting to play cause his leap seems so much fun. The devs should do a bit more play testing themselves before releasing a killer. His power could be great if you just make it take longer for the tokens to refresh or something that I can’t think of.
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@justadreampallet said:
It feels like whenever I have a match that doesn't go well I have to wait for a few minutes after they open the gate for them to leave. It's just a waste of time for everyone and I know even if I go there I'm not going to get anything. Maybe have a decreased collapse time so they have to leave sooner. I don't want to just wait around so they can wait and talk bag as soon as I come within eyesight.
I am going to rewrite this now that I'm not angry anymore. Survivors waiting at the gate while it's open are very annoying due to them wasting time that the killer could use waiting fir another match, spending blood points, or whatever. It feels like slugging but on the killers side. The only way to end it is to go to the gate and watch them t bag you until you get within 10 ft of them
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@Prometheus1092 said:
https://forums.bhvr.com/dead-by-daylight/discussion/444303/we-need-a-just-leave-solution
You mean like survivors have the just leave ability when 1 survivor remains and is down? They abandon to skip the mori or being hooked. This is being debated a fair bit in another thread lol
I'm going to be honest I was way too heated lol. I do think the abandon feature needs some work but I was making a mountain out of a mole hill
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@Trex_Crazy said:
So what I mean is that its lore reads like its 'The Thing' from john carpenters "The Thing" but then its abilities seem completely unrelated to the lore. plus if it can shapeshift as needed why does it look all twisted (other than the obvios body horror angle they were going for) wouldn't it be smarter for it to look more human to "trick" survivors? (not that it would actually fool a player because redstain and all but just lore wise)
I remember seeing the theory that it is a Eldrich horror or something adjacent. Like the Dimensional Shambler from The Call Of Cthulhu game. (Very niche pull i know but bear with me.)
Imagine trying to replicate the body of an ant. You could get the basic idea of it down. 2 body segments and 1 head, 6 legs, antenna. Basic right? Now image moving, you don’t walk normally you have to move 6 legs sideways, your much smaller and can experience less senses along with now knowing pheromones. You would look like an abomination to other ants. Now imagine something Eldrich trying to take the body of a human.
They move with 2 legs that bend, their mouths move a lot to communicate, they have arms and fingers that move so bizarrely, and they can bend over. Humans have so many tiny things that make people look human. It is trying to replicate what it sees from behavior it gets from stalking humans. Its voice is like humans doing deer calls. It’s trying to hunt us to look like us.
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@LockerLurk said:
I don't know what you did, but I have a suspicion that visibility angle must relate to Reveal the way it does flashlights and flashbangs for blinds, because ever since the Flashbang fix playing as Ghostface and Unknown has been a million times better. Both Reveal and Stare Down had felt a bit too easy to get over the past couple months from both sides, and this feels more as per what these characters were intended for as a counter. It also strengthens both.
Thank you, PLEASE keep it like this.I’m so glad the stealth killers are getting love. Even if it might be accidental I’m still glad Ghosty is easier to play!
pits been a while since I played Unknown so I don’t really know their stare down mechanic all too well. -
@Valuetown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3917514#Comment_3917514
I don't want anyone to lobby dodge, so please stop putting words in my mouth. I was pointing out that it is unfair for a killer to be able to tailor their build depending on what items survivors are brining, but the survivors do not have that luxury. If you can't handle flashlights, that's a you problem. Could you imagine if there was a survivor perk that ignored all totem effects? How about a perk that prevented you from taking damage? How about a perk that ignored all debuffs, including exposed? All because a survivor "didn't like" those mechanics?
I will reiterate: just because you dislike the mechanic doesn't mean you should have the ability to outright ignore it. If a killer cannot handle flashlights, that is honestly just a skill issue, I'm sorry. You can flat out stare at a wall and be protected from a flashlight, and now that they've fixed the flashbang bug, there is nothing you can do as a survivor if the killer can face a wall during a pick up. Flashlights already require the killer to be in a location where they can't shove their camera into the wall, which is honestly very rare nowadays. The stars essentially have to align to even have a chance to get a flashlight blind, and part of that is the killer making a major mistake by not checking 360 degrees for 2 seconds to see if anyone is around.
of course the killer perks are 4x stronger they have 4x less perks
Yes… that's why I said that… My point was that because killer perks are 4x stronger, they have 4x the impact when they go into effect. One proc of pain res or corrupt or grim embrace or pop can completely counter a survivor's gen rush build with 4 perks. So what if ONE of your slots goes to lightborn if you have 3 other slots that can most definitely carry you to victory? A lot of people run lethal pursuer with no other aura read. They only have 3 perks after the match starts and guess what? They can win games. Most maps are small enough that a killer can find a survivor easily without lethal if they know the spawn logic, so running lethal really is only saving them 5 seconds of time max. The fact that you have to "waste" a perk slot on lightborn when you get value out of it and most likely don't need a 4th slowdown perk because your other perks are good enough was the point I made.
the longest a safe will take is like 20 seconds.
… Okay let's do the math together. 1 survivor being chased (not doing gens), 2 survivors hovering for save (they are not doing gens), 1 person doing gens. Gens take 90 seconds. There are 5 gens. 5 gens times 90 seconds for one person is……….. 450 seconds. Divide that by 60 seconds to get minutes….. 7.5 minutes! And that's not including the time it takes for that one survivor to make it between gens, so it is actually more like 8.5 to 9 minutes total. Point being: if the survivors are doing ANYTHING but generators, that is more slowdown than you could ever get through perks. I was not complaining that my other survivors were going to do gens, I was saying that if you have 2 people going for flashlight saves and they see lightborn, they will pivot and do gens instead, and the killer loses their inherent slowdown because the survivors went from flashlight saves back to gens…
They aren’t a big deal so it doesn’t matter that a 1/4 of a killers build is stopping them. Keeping 1 or 2 hook states is worth that one perk. The way it is rn is fair cause the survivors loose an item and the killer loses a perk
I don't have any idea what you were trying to say here, I'm not able to follow these sentences.
if you don’t want lobby dodging then please rephrase what you said. I took you saying killers choose to go into a match with flashlights. I took that as meaning instead of lightborn we should just dodge the flashys. And you're using False equivalence. Flashlights not blinding are no where near not taking damage or Hex totems not working at all. And you want to hear a fun fact that is Basekit: cleansing the totem. You can just cleanse the totem. You can remove totems without any perks. Also in what world is removing damage a logical an equivalent for your flashlight not working.
If one survivor is doing gens like you claim then Lightborn has NOTHING to do with that. That is the fault of the Survivors for not doing the Objective they need to do. Why should it be the killers fault that the people that randomly got assigned to your team don’t want to do gens? Survivors should chill out on gens instead of having half the team trail a chase. A survivors play style isn’t the fault of the killer so should not be used in terms of balence. Most survivors don’t linger for the save unless they are a SWF who built their team Around one person doing gens and the rest do saves or are trying to Clip farm.
your response was filled with Fallacy's and false equivalences. -
@danielmaster87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3907198#Comment_3907198
Oh, so you found circumstantial evidence.
I didn't want to play this game, but I think we can all tell, based on the upvotes/downvotes in this thread, which way the crowd leans. Look at the first 5 replies, for crying out loud. You would NEVER see that much pushback against Badham on average, if you actually went thread by thread and looked at what's being said. Those criticizing Badham simply don't get any traction. There's a few "Here, here!"s in response, 1-2 upvotes on each comment, and no dev, mod, or community leader input. That's it.
I like how you curated the search results with the date filters to get better results for your narrative. I just put Badham in the search bar and pressed search, which displayed to me the types of discussions I described above.^ Y'all really have a way of distorting reality yourselves, citing the devs' ever-skewed kill rates to say why killers need nerfing, and using the win streaks of the greatest upper echelon of killer players which I can count on 1-2 hands to justify the same. If you want to say I'M the one with logical fallacies, I'll match you tit for tat every time.
I guess none of this matters, and all we can do is wait. See if Haddonfield gets omega buffed instead of the devs simply adding a loop or moving a gen, so that the map's not so polarizing. Or see if Badham ever becomes fair, like via the nerf/removal of house of pain, main, or 2-story, because any one of those buildings can lead to a game-losing chase for killer currently. The stuff I say isn't always tied to statistics, but it is tied to experience, and my experience says the devs either won't do anything, or they'll give survivors the better deal. Just you watch.
I have never seen so many dislikes without even a single like. Just give up man.
also I am a fan of haddonfield not because it’s fun or balanced I just like that it is one of the few maps that have houses. The Suburbs are very lacking with DBD and the fact that one of the only ones is a boring mess is sad.
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@Valuetown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3917019#Comment_3917019
The killer chose to pick up with a flashlight in play, it's a skill issue if they didn't make sure the coast was clear…
I'm not going to argue semantics over an analogy that you appear to have a bias in downplaying. Many people consider flashlights a main part of the game. Are they all wrong because you said so?
Did you know that killer perks on average are 4 times stronger than survivor perks and have way more sway on the state of the match? I'm sorry you have to dedicate one perk slot, which you can see whether or not you have to based on the pregame lobby if there's a flashlight or not, to lightborn + 3 other slowdown perks vs running all 4 slowdown.
Killers also fail to realize that even one survivor off a generator going for flashlight saves is magnitudes more slowdown than any 4 slowdown build. If I see 2 people going for saves, I know I've won the match because it will take that other survivor who isn't at least 7.5 minutes to do all 5 generators alone. The flashlight survivors only need to make 1 mistake for the game to be over. Lightborn actually hurts the killer here because after seeing it in play, the other survivors won't bother and start gen rushing. Which would you prefer?
Also, if flashlights aren't that big of a deal like you claim, then why all the fuss about lightborn staying as it is?
so you want the killer to lobby dodge every match with a flashlight now? Of course the killer is going to pick up a match with a flashlight when they had to wait forever to get into a match. I’m not going to wait another couple minutes cause I don’t want to deal with a flashlight. If I’m that worried I’ll use Lightborn. That’s why it exists.
of course the killer perks are 4x stronger they have 4x less perks. One perk is equivalent to an entire survivor. I’m not saying “make lightborn a 5th perk slot” I’m perfectly happy with it taking 1/4 of my build so I don’t have to worry about chainblinds or the wanna be streamer.
the longest a safe will take is like 20 seconds. That not even close to 7.5 minutes. And if one survivor is the only one doing gens that isn’t lightborns fault it’s the other survivors. Why are you complaining that your teammates are going to work on gens? id rather play the game then have “flashy_G0d_TTV” trying to follow me all game to get their 2 saves so they can post their “killer rages after my insane play”. If the survivors play the game and do gens then I’m happy cause we are playing the game I payed $35 for along with the Nintendo Online pass. Them doing the objective isn’t a problem.
They aren’t a big deal so it doesn’t matter that a 1/4 of a killers build is stopping them. Keeping 1 or 2 hook states is worth that one perk. The way it is rn is fair cause the survivors loose an item and the killer loses a perk
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@buggybug said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3917019#Comment_3917019
Killers whine about body blocking, pallets and so called second chance perks too so it doesn't matter and what other tools?
yes and most of those are unfounded. Saying “the other side complains about things that don’t matter so I should be able too as well” is defending your own poor behavior. How many people complain about pallets unless they are god pallets or broken like the floating ghost pallet. Using people who will complain about anything makes your point almost invalid.
and I have a rather poor memory I included other tools cause I might have forgotten something. -
@Valuetown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3916874#Comment_3916874
Removing the ability for the survivors to defend against the killer scoring (hooking) is identical to my soccer analogy about removing the main player who prevents the other team from scoring points.
Flashlight saves are a part of the game. A killer should not be able to slap on one perk and ignore the mechanic because they feel unsure about their ability to play competitively with flashlights in play.
flashlights are in no way a main part. They are a tool that you can take. Flashlights take away more killer agency then lightborn takes away survivor agency. Survivors still have Pallets, body blocks, second chances, and other tools that are actually parts of the main game. Lightborn is a perk that takes up 1/4 of a killers perk slots that counters a survivors item.
Lightborn is the counter to flashy squads and that’s about it. If you get blinded once or twice no one cares. It is a non problem to complain about. If lightborn is ruining your games then it might not be lightborns fault. Most of the people who complain about lightborn have their games ruined because they did not focus on the objective and followed the killer to get the save.
lightborn doesn’t remove the way for the survivors to win. If it removed one generator from the match then that would be removing the goalie. Flashlights aren’t super important for winning. You can still get the 5 gens done and open the doors. It isn’t an anti win perk. -
@Valuetown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3916684#Comment_3916684
Killer mains take flashlights so personally, when they forget nobody can see the killer before the match begins, so it literally has nothing to do with them.
You're absolutely right in that people want to do more than just sit on gens the entire game. Flashlight saves are the last thing survivors have any sort of agency in, and this perk just outright removes it.
Could you imagine if in soccer your keeper had to stay off the field for the entire match because the opposing team told the head ref that they "don't like the mechanic and don't want to get bullied by the opposing team."
Seems pretty ridiculous right?
What seems ridiculous is your analogy. Light born doesn't remove a key part of the game it removes an additional part that someone chose to use. It would be like removing a specific kick that someone uses.
Light born is used mostly as an Anti-Flashlight squad perk. Very few people keep it in their builds. I use it only when I see 2+ flashlights or the team Comp looks suspicious. Even then I normally only prevent like 2 saves. Most matches do not include a flashlight saves. I
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@darky3 said:
https://us.v-cdn.net/6030815/uploads/5ZNM6WX7150U/killers-ranked-by-their-pick-rates.png
I made this list based on NightLight’s data. Not surprised to see The Ghoul at #1, but was a bit shocked to see these 5 being the least played:
- Demogorgon – 1.17%
- Artist – 1.09%
- Hag – 0.88%
- Skull Merchant – 0.85%
- Twins – 0.74%
What do y’all think of this?
the main man Vecna isn’t on the bottom 5 let’s go!
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@Prometheus1092 said:
https://forums.bhvr.com/dead-by-daylight/discussion/443071/thoughts-on-or-s-that-s-punny-new-perks
While I agree the haste perk is op regarding swf and is likely to be nerfed to prevent abuse of the perk, I don't think we need any more perks to activate through hooks. Doing so would just further push the slugging thing so there would be no end of complaints. The perk definitely makes me happy I mained Myers tho, not much good against a tombstone 😁
I swear Mr. Prometheus you should rename yourself Mr. Tombstone.
also yea the haste perk will be abused by SWF it is unfortunate. It would be cool if perks were nerfed for SWF teams so they don’t nerf great Solo perks to balence it -
@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3912094#Comment_3912094
Yessirrrr
Also Im pretty sure Goblin has also been with us for quite some time :)
I thought they’d just arrived cause they only got 40 posts. But it makes sense cause they are a dev. I might have poor memory
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@LockerLurk said:
I dunno, I find the stealthy Killers in my roster do great on RPD!
It’s one of the few maps stealth killers thrive on. Normally they do fine on most maps but RPD makes them go nuts. So much fun to sneak up and insta down someone as Ghostface
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@RainehDaze said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3911517#Comment_3911517
No matter how many times I get sent there, I always get lost on… is it West Wing? Trying to get from the exterior exit gate to the main room. Go up the stairs, and yet, I keep going through the corridors expecting a left turn to have materialised somewhere. Brain just turns off when I play it. xD
I don’t have this problem but I’ve also done 2 play throughs of RE2 so I have experience
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@Goblin_BHVR said:
Hey there!
I am soo sorry for the frustration and disappointment this must have caused.
This was actually a bug, and we have a tentative fix targeted for Bugfix 2! Previously retired offerings should not have disappeared from user inventories
yay! We keep the reminders of the past as nostalgia! My Vecna will truly have relics now!
also we got a new dev account. Awesome
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@SoGo said:
Today, we recieved our first snippet of information about the next survivor chapter - Steady Pulse.
https://youtu.be/EHBgVJpQZcI?si=FIHP1s3OxoRxGtna
It's scheduled to release on May 6th.
And... It will probably be a lore survivor, just like Haddie. The name Barra is mentioned, but I can't exactly remember off the top of my head what part of the lore that name was in, I think the survivor turned killer story? Idk.
But, I'm intrigued about the new survivor, and glad that teasers are a thing again.
Edited in side note: The music at the end is AWESOME. I love the violin composition.
https://youtube.com/shorts/Hyz6LrdE8rE?si=eG5zOkbgVlZXlLA6
Edit 2: The Barra mention was likely a dead end, as the woman in the recording seems to be the new survivor and the second recording avoids him completely.
We did get confirmation that she is a nurse of sorts, confirming the name of the chapter.
Edit 3: We have recieved a third (and possibly final) teaser:
https://youtube.com/shorts/bad1HW8J1Uw?si=Dj-y4Fs78bib10gU
I read some comments discussing that the new survivor could have been possibly connected to the Doctor, but given the timeline, I doubt it. Still, this seems really interesting...
it could be the guy that hired The Doctor and made The Dredge. I have no evidence other then it might be related to the doctor
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I try and be positive but it makes sense why people are mad. The Ghoul is strong, the event is weird, and people would rather have an Us Vs Them and post about how “X is strong” because they want to play a game like Skyrim where they win <90% of the time.
most people like the game and want to talk about how much they love it but unfortunately the minority who want to have the arguments are louder and more prevalent then the nice people. -
@ForlornRaven said:
Recently rewatched ALIEN for the first time in a while and I can't help but feel like the Nostromo map was a huge waste of an opportunity for a really cool unique type of map.
Imagine if instead of being a wrecked version with an external map, we had a large fully-intact Nostromo in space with lots of rooms, corridors, air-ducts, vent shafts etc. similar to Alien Isolation. This could give you all sorts of opportunities for sneakily picking people off one by one similarly to the movie. When all the gens are repaired it could have the map's lighting switch to emergency lights and play the self destruct sequence audio from the movie (similar to how the Silent Hill map does it) to time with the endgame countdown. The exits could even be the shuttle and escape pods so it's actually like you're activating the self destruct to flee the ship before it blows.
With that said don't get me wrong, I think it's an awesome map with such really cool easter eggs and attention to detail with so many references to the movie. However I'd be interested to see if anyone else thinks that this idea for an alternative version of the map would have been even cooler.Interactions that are only on certain maps would be Awsome and that could have started here. Have vents Survivors can crawl through with the risk that a killer can pull them from the vent if found and pick them up immediately. Imagine the fear as you are crawling through a vent to reach a gen and you see the someone like Nemesis walking right outside the vent.
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@Jexx2 said:
they are nothing like resident evil…..
they dont slam lockers if a surv is inside
they dont have many animations
they only have 2 looks not more
there is only 2 zombies
they dont crawl under pallets or walk over windows
they dont grab u
######### zombies are actually ######### why sell dlc?
I’d say making the zombies smarter but decreasing how long they would chase someone would be Awsome. Some QOL changes would be chill as well. I have a few ideas like
Nemesis can push zombies out of the way if they are infront of him (fix the problem of them bodyblocking Nemesis)
Zombies can go under pallets if a survivor is within (X) meters of pallet.
Zombies can lunge if they get close to a survivor.
If we want to give them more use you could have Nemisis give up (X)% of his tentacle and make them Tentacle heads. They have a weaker version of Nemesis’s whip and follow survivors longer.Honestly I would be happy if they just lost collision with Nemisis so he stops getting body blocked
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imagine using nurse and still cheating. You already are playing the strongest why do you need to add cheats?
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Vecnas legendary items annoy me so much from a lore aspect cause it doesn’t make much sense what the powers do. Why would the eye allow you to become invisible when it doesn’t give you the ability to in the book? It’s such a niche issue but just confused me a little.
but I will say I love the retrieve item mori so much along with every other part of his kit. -
@TheTom20 said:
it depends on your team mates really.
I noticed it tends to be in days like one day every game team mates will be horrific an it will be a nightmare to escape. Other days ill have all decent team mates an escape every or almost every game.
When i did my stats for 2v8 i had a 52% escape rate.I play killer and honestly this is most of the reason survivors lose.
When survivors work together or even just have decent coordination the game is atleast 40% harder. When everyone is playing their own game and ignoring teamwork it becomes a 1v1x4. Teamwork will help win I promise.
That’s the reason SWFs are so scary as killer cause they can communicate what they are doing and where they are.
honestly if soloq got a quick chat feature to point out where you are based on landmarks and what you are doing it would raise soloq stats cause killers won’t be able to play their 1v1 anymore -
here’s the fun part
You don’t