Gen, exhaustionj and healing perks rebalance might help the game balance
GEN PERKS
Deja Vu
→ Decrease speed bonus to 3 %, keep full-time aura reveal
Bardic inspiration
→ Decrease skill check bonus to 0.5, 1, 1.5 %
Fast Track
→ Decrease extra bonus per token to 1 %
Friendly competition
→ Decrease time the bonus lasts to 60s, decrease the bonus to 2 %
Hyperfocus
→ Decrease bonus per token to 5 % and speed of skillcheck increased by 100 % to be more of a skilled perk
Invocation: Weaving Spiders
→ Decrease the chunked charges to 5
Overzelaus
→ Decrease bonus to 5/10 %
Prove thyself
→ Decrease bonus to 5 %
Specialist
→ Decrease chunk of charges cut of per token to 2 (12 % per fully stacked perk)
Stake out
→ Increase amount of time in TR to 30s
→ Good skillcheck no longer count as great skillcheck towards other perks (hyperfocus, road life, fogwise etc)
HEALING
Autodidact
→ decrease progress per token to 30 %
Boon: Circle of Healing
→ Decrease speed bonus to 35 %
Bottany knowledge
→ Decrease speed bonus to 20 %
Desperate Measures
→ Decrease bonus per injured survivor to 10 %
→ Perk is now deactivated when one or more survivors are sacrificed
Empatic Connection
→ decrease bonus to 15 %
Reactive healing
→ decrease healing per injured survivor to 25 %
We'll Make It
→ Decrease bonus to 50 %
Ressurgence
→ Decrease amount of heal done to 40 %
Do No Harm
→ Decrease bonus to 25 % per hook stage
EXHAUSTION
Adrenaline - decrease speed time to 2s, causes exhaustion for 60s
Background Player - decrease speed to 125 %, decrease speed time to 3s, causes 40s exhaustion
Balanced Landing - decrease speed time to 2s, decrease speed to 125 %, increase exhaustion to 60s
Dead Hard - now can be used once you are one hook away from death (once per game)
Dramaturgy - increase exhaustion to 60s, increase exposed to 30s, reveal location when screaming
Head On - decrease stun to 2s, increase exhaustion to 60s
Lithe - decrease speed time to 2s, increase exhaustion to 60s, decrease speed to 125 %
Overcome - decrease speed time to 1s, decrease speed bonus to 125 %, increase exhaustion to 60s
Smash Hit - decrease speed time to 2s, decrease speed time to 125 %
Sprint Burst - exhaustion to 120s, speed decreased to 125 %, speed time decreased to 2.5s
Vigil - no longer affects exposed and hindred, decrease recovery speed from 66 % to 15 %
Comments
Half of these perks dont even need a perk because they are already bad and dont even need a nerf, since no one uses them.
This feels either such a troll post or a person who never played with these perks before.
Mind you, this person wants invocation weaving spiders nerfed. Whats next?, no mither because its too strong of an anti-slug perk?.
bait used to be believable
When I read the invocation change I stopped reading.
Ahem, there is a companion post to this one.
It's about as ridiculous.
40% Pop, 200% Ruin, 7% per stack Thanatophobia, 70 second DMS ect. ect.
People think WS is bad perk because it causes permanent broken status. But for trade of that you bring back old gens from pre-balanced version.
Bro, it's one of the worst perks in the entire game, you are doing nothing for 60 seconds to only remove 10 charges on every gen on the map and there is a chance for the effect not work if the gen is blocked by dead man's switch or deadlock, it's better to spend 60 seconds on a generator than doing nothing in the basemant and baiting yourself that you are doing a gen, it doesn't matter what invcaion perks they introduce, the fact that you became broken after using it's already a horrible downside, unless the effect it's like giving the killer 10% hindered for the entire match or killing the killer none invocation perk is going to be good ever.