Slugging/hook rework proposal

today :

-Hook timer is 140 seconds without perks, with two phases,

-Transition to phase 2 if hooked a second time or 70 seconds elapsed, failed self unhook remove 20 seconds, limited to 3 attempts

-Sacrificed if 70 seconds have elapsed on stage 2 or hooked after having hit stage 2

-Dying(slugging) timer is 240 seconds, ticks down when in the dying state

-about 30 seconds to fill the heal bar and need a teammate to get you up without perks

Rework Proposition :

-An unique bar for managing hooking and dying, you die(sacrificed/bled out) if your last section is emptied

-The bar has now 6 sections , 1 section takes 35 seconds to elapse while hooked, and 50 seconds while dying (adjustable)

-Phase 2 of hooking starts when 4 sections are empty

-When you're dying and the heal bar is full, you can get up but it will cost you to empty your current section (you can't get up when on your last section), or wait for a teammate and get up with the remains of your current section

-when you're hooked, it empties your current section and one more full section, nothing happens when unhooked

-failed self unhook costs a flat two third of a section (if current section is not enough, take the rest from next section), limited to 3 attempt)

example : killer downs a survivor for the first time, first section starts to tick, they pick them up and hook them, they lose the rest of the first section, the second, and the third starts ticking, survivors can try to self unhook, first attempts cost 2/3 of third section, second will cost the rest and eat into fourth section , third will put the survivor in phase 2 (4 section empty, 5th section ticking), unhooking and then re hooking the survivor will empty his 5th and 6th section and he will be sacrificed

  • slugging timer now go up to 5 minutes from 4, you can get up yourself up to 5 times ( but in both case you're trading bar sections, so also hook survivability)
  • still max 3 hook to kill a person , still max 140 seconds on the hook, but you can trade timer to self-get-up
  • killer can face camp on the ground but can adapt the hook anti-camp bar to be able to get up without cost , and that means team can setup and you have about 20 seconds after healing to crawl to a pallet without much cost
  • unbreakable or other perks that allow to self-get-up can be re-purposed to get up without cost
  • may want to adjust time to get heal bar full while dying
  • makes slugging for killer weaker and stronger, with counter-plays for survivors, however slugging can meaningfully advance the game state for the killer
  • hooks are the preferred way to advance the game state,(1 hook equivalent to 50 to 100 seconds of slug) but if a survivor team brings too much anti-hook perks, killer has a backup strategy that is less hated by survivors
  • you now have another avenue to design perks

Comments

  • I only have one question, why?, nobody is asking for this and this would make it unnecessary complicated while the game is already not very beginner friendly, I just don't see the point in this change.