The Judgment | Increase the Return Distance When Rescued from the Hopeless Exile

TL;DR: Rescue from the Exile places you 8–16m from a Shrine. I'm asking for the placement to check the Killer's position at all.

Returning from the Exile consistently puts me back in the trial almost on top of the Killer. Looking at the numbers, this seems to be working as designed rather than bad luck:
• When a Survivor is Exiled, the two Shrines that activate are the two closest to The Judgment.
• On rescue, the Survivor is placed 8–16m from that Shrine.
• The rescued Survivor's aura is revealed to the Killer for 10 seconds. Edit: unclear wiki wording. Survivor gains elusive for 10-15s or until hit.
So my return point is anchored to the Killer's own position. I come back injured, down a hook state, aura lit, well inside terror radius, with the Killer often still standing right there.

I know basekit Unhook Protections apply and that Exiled Souls extend them by up to 5 seconds. In practice that isn't enough, because everything I'd normally stack on top of those protections is dead. Exile grants a hook state without being a hook, and rescue isn't an unhook, so Will to Live, Off the Record, Deliverance, Resurgence, Dead Hard, and Shoulder the Burden sit unused in my loadout for the whole match.

Two possible fixes, either alone would help:
1. Add a minimum return distance from the Killer. If the Killer is within ~24m of the placement point, fall back to the other active Shrine or push placement to the farthest valid point. Widening the 8–16m range would also work.
2. Let Exile rescue count as an unhook for perk activation. This would bring the existing anti-tunnel perks back online without touching the power itself.
3. Check the killer's position at the time of return

To be clear, I'm not asking for the cross-map beams or the Exile minigame to change. Those are the Killer's identity and they feel great to play against. This is only about where I land when I come back.

Is the return placement intended to be this close to the Killer, and is the loss of unhook perks a deliberate design choice or a side effect of Exile not being a hook?

Any info appreciated. Thanks ❤️

Edit: added tldr and elusive clarity

Tagged: Killers

Comments

  • do you have a clip of you constantly getting spawned in front of the killer? I’ve not experienced it yet.

  • Your option nr 2 would work. But your problem is the survivors you are playing with. They shouldn't rescue you when the killer is close by. If not that is needed for u to still be alive or something.

  • @Royval said:

    do you have a clip of you constantly getting spawned in front of the killer? I’ve not experienced it yet.

    I see it quite often as a Judgement player..Ill post the video here..One moment.

  • @napalm said:

    Returning from the Exile consistently puts me back in the trial almost on top of the Killer. Looking at the numbers, this seems to be working as designed rather than bad luck:
    • When a Survivor is Exiled, the two Shrines that activate are the two closest to The Judgment.
    • On rescue, the Survivor is placed 8–16m from that Shrine.
    • The rescued Survivor's aura is revealed to the Killer for 10 seconds.
    So my return point is anchored to the Killer's own position. I come back injured, down a hook state, aura lit, well inside terror radius, with the Killer often still standing right there.

    I know basekit Unhook Protections apply and that Exiled Souls extend them by up to 5 seconds. In practice that isn't enough, because everything I'd normally stack on top of those protections is dead. Exile grants a hook state without being a hook, and rescue isn't an unhook, so Will to Live, Off the Record, Deliverance, Resurgence, Dead Hard, and Shoulder the Burden sit unused in my loadout for the whole match.

    Two possible fixes, either alone would help:
    1. Add a minimum return distance from the Killer. If the Killer is within ~24m of the placement point, fall back to the other active Shrine or push placement to the farthest valid point. Widening the 8–16m range would also work.
    2. Let Exile rescue count as an unhook for perk activation. This would bring the existing anti-tunnel perks back online without touching the power itself.

    To be clear, I'm not asking for the cross-map beams or the Exile minigame to change. Those are the Killer's identity and they feel great to play against. This is only about where I land when I come back.

    Is the return placement intended to be this close to the Killer, and is the loss of unhook perks a deliberate design choice or a side effect of Exile not being a hook?

    Any info appreciated. Thanks ❤️

    I think you misread, the killer doesn't see survivor's aura when rescued, the survivor sees the killer's aura.

    But yes they need to change the way this works, the best idea is to have the furthest shrines activate, like Pyramid Head's cages, as far away as possible.

  • The rescued Survivor's aura is revealed to the Killer for 10 seconds.

    It literally doesn't show the aura, where did you get that info from and even if it did the unhooked survivor gets elusive for 10-15 seconds.

    2. Let Exile rescue count as an unhook for perk activation. This would bring the existing anti-tunnel perks back online without touching the power itself.

    The judgement loses access to a lot of perks when exiling the survivor so the exile should count as hooking as well as unhooking.

  • @dangersmymidd1ename said:

    https://forums.bhvr.com/dead-by-daylight/discussion/471850/the-judgment-increase-the-return-distance-when-rescued-from-the-hopeless-exile

    I think you misread, the killer doesn't see survivor's aura when rescued, the survivor sees the killer's aura.

    But yes they need to change the way this works, the best idea is to have the furthest shrines activate, like Pyramid Head's cages, as far away as possible.

    @SpyUA said:

    The rescued Survivor's aura is revealed to the Killer for 10 seconds.

    It literally doesn't show the aura, where did you get that info from and even if it did the unhooked survivor gets elusive for 10-15 seconds.

    2. Let Exile rescue count as an unhook for perk activation. This would bring the existing anti-tunnel perks back online without touching the power itself.

    The judgement loses access to a lot of perks when exiling the survivor so the exile should count as hooking as well as unhooking.

    I'm sourcing my info from the Judgment page on the Official DBD wiki: The Judgment - Official Dead by Daylight Wiki

    Both the killer AND the survivor's auras are revealed.

    image.png
  • The thing is, I will repeat this again, survivor gets elusive so their aura is hidden for those 10 seconds and only killers aura is revealed.

  • @Royval said:

    do you have a clip of you constantly getting spawned in front of the killer? I’ve not experienced it yet.

    I have seen it about twice in 27 matches playing Judgement. So for me its not that common and as I tend to not tunnel I might hit them to give them deep wound and then keep going after the one that I was chasing originally or the saver.

  • I don't think that means for the killer but for the other survivors see the survivors aura for 10 seconds so you can find them and heal them. Not to mention as other stated they have elusive so the killer will not see the aura anyway.

  • @SpyUA said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4113542#Comment_4113542

    The thing is, I will repeat this again, survivor gets elusive so their aura is hidden for those 10 seconds and only killers aura is revealed.

    You're right — Elusive lasts a maximum of 15 seconds (10 base, +5 with all souls), and it drops the moment you take a basic or special attack.

    Which is sort of my point. Endurance eats one hit. Then I'm injured, in chase, down a hook state, and against a killer with exceptional follow-up potential. The protections stop it from being an instant death, not from being a coin flip I didn't get to call.

    Nightram is correct too that the counterplay is not rescuing while Judgment is nearby. But I don't control my random teammates any more than I control where the game drops me. Both of the things determining whether I get a playable return are outside my hands.

    There's a wide arc around the Shrine where I could land. I'm asking that it not be the part with the Killer standing in it.

  • @napalm said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4113546#Comment_4113546

    You're right — Elusive lasts a maximum of 15 seconds (10 base, +5 with all souls), and it drops the moment you take a basic or special attack.

    Which is sort of my point. Endurance eats one hit. Then I'm injured, in chase, down a hook state, and against a killer with exceptional follow-up potential. The protections stop it from being an instant death, not from being a coin flip I didn't get to call.

    Nightram is correct too that the counterplay is not rescuing while Judgment is nearby. But I don't control my random teammates any more than I control where the game drops me. Both of the things determining whether I get a playable return are outside my hands.

    There's a wide arc around the Shrine where I could land. I'm asking that it not be the part with the Killer standing in it.

    The other issue is that the survivor rescued from Exile still has Heresy for ~30 seconds, so they can just be M1'd and sent back to Exile.

    While there is of course an element of when/where teammates rescue, right now the rescued survivor can far too often be close to the killer, because they appear 8-16m away from the shrine. There is no restriction shown in the documents on how far away from the killer they will appear, only how far away from the shrine.

    Survivors in Exile can lose time quickly, unlike a teammate on a hook. So teammates are also sometimes forced to rescue sooner than they would like.

    If they make it so that the furthest shrines are activated, and the survivor rescued spawns outside the Terror Radius, it would go a long way to improve gameplay against the Judgment.

  • If they make it so that the furthest shrines are activated, and the
    survivor rescued spawns outside the Terror Radius, it would go a long
    way to improve gameplay against the Judgment.

    There is already anti camp for the shrine, but map design leads to some situations where they spawn like deep in corners of suffo pit. You have to cross normandy beach to reach them and the killer is able to control a 3 gen without even being close enough. It seems to be about 12m or so and the statue gives an audio indication you're close then it starts adding statues by distance every few seconds.

    Giving too much safety for shrine rescues just heavily punishes you for exiling. I would rather them look at adjusting the anti camp range/strength + spawning them too close than give people the ability to unhook 3 survivors across the map in a quick interaction. In my testing even if you're chasing another surv near one for 2 seconds it will instantly start spamming new locations it's very aggressive in a way too small radius.

  • @LeFennecFox said:

    If they make it so that the furthest shrines are activated, and the
    survivor rescued spawns outside the Terror Radius, it would go a long
    way to improve gameplay against the Judgment.

    There is already anti camp for the shrine, but map design leads to some situations where they spawn like deep in corners of suffo pit. You have to cross normandy beach to reach them and the killer is able to control a 3 gen without even being close enough. It seems to be about 12m or so and the statue gives an audio indication you're close then it starts adding statues by distance every few seconds.

    Giving too much safety for shrine rescues just heavily punishes you for exiling. I would rather them look at adjusting the anti camp range/strength + spawning them too close than give people the ability to unhook 3 survivors across the map in a quick interaction. In my testing even if you're chasing another surv near one for 2 seconds it will instantly start spamming new locations it's very aggressive in a way too small radius.

    I've only ever seen it happen once that an extra shrine appeared. The main problem is where the survivor is deposited in relation to the killer, I think. That and that Nurse's Calling will reveal them immediately when being healed. Maybe rescuing individually but far away would be a reasonable compromise.

  • @dangersmymidd1ename said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4113768#Comment_4113768

    I've only ever seen it happen once that an extra shrine appeared. The main problem is where the survivor is deposited in relation to the killer, I think. That and that Nurse's Calling will reveal them immediately when being healed. Maybe rescuing individually but far away would be a reasonable compromise.

    Survs can also glitch into sanctum main and other parts of maps very finicky.