napalm
napalm
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@SpyUA said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4113542#Comment_4113542
The thing is, I will repeat this again, survivor gets elusive so their aura is hidden for those 10 seconds and only killers aura is revealed.
You're right — Elusive lasts a maximum of 15 seconds (10 base, +5 with all souls), and it drops the moment you take a basic or special attack.
Which is sort of my point. Endurance eats one hit. Then I'm injured, in chase, down a hook state, and against a killer with exceptional follow-up potential. The protections stop it from being an instant death, not from being a coin flip I didn't get to call.
Nightram is correct too that the counterplay is not rescuing while Judgment is nearby. But I don't control my random teammates any more than I control where the game drops me. Both of the things determining whether I get a playable return are outside my hands.
There's a wide arc around the Shrine where I could land. I'm asking that it not be the part with the Killer standing in it.
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@dangersmymidd1ename said:
I think you misread, the killer doesn't see survivor's aura when rescued, the survivor sees the killer's aura.
But yes they need to change the way this works, the best idea is to have the furthest shrines activate, like Pyramid Head's cages, as far away as possible.
@SpyUA said:
The rescued Survivor's aura is revealed to the Killer for 10 seconds.
It literally doesn't show the aura, where did you get that info from and even if it did the unhooked survivor gets elusive for 10-15 seconds.
2. Let Exile rescue count as an unhook for perk activation. This would bring the existing anti-tunnel perks back online without touching the power itself.
The judgement loses access to a lot of perks when exiling the survivor so the exile should count as hooking as well as unhooking.
I'm sourcing my info from the Judgment page on the Official DBD wiki: The Judgment - Official Dead by Daylight Wiki
Both the killer AND the survivor's auras are revealed.
