Can the next PTB look at adding and reworking Invocation.
I just feel like Invocation perks downsides does not outweigh the effectiveness. Like the 60 seconds wasted to get it up, I mean that is nearly a Generator amount of time waste. Yes the time is faster with multiple but it is still time waste if no Generators are near basement. I don't have a rework idea because making it much stronger would be crazy, here the things I would want.
- A way to make Invocation perks NOT give permanent Broken.
- The effect would end when downed to balance it out.
- The time to Invocate would be reduced.
- Subsequent Invocations would be increased.
Only a rough idea, the effects should be strong of course like a Boon 2.0 but they just aren't. Probably some of the least used perks in the game. Really needs a rework, my idea probably isn't but still it needs a change.
Maybe Shoulder the Burden could be implemented as a Invocation as controversial as that sounds, it would have a downside and not a permanent effect.
Comments
To be fair, if they completely remove the downsides the effect would still not worth the time investment. Travel time to basement along with how you can instantly lose game to your whole team, paired with fact that any blocking perk negates the effect and on top of that if the killer disrupts you and performance is not completed asap you as well might just troll by using at after that at all. Samw with nerfed Fast Track, it's just number-wise very minor the requirement. If you want to quicken the gens you might use Specialist with chest builds and decrease gens by very noticable chunks for the same time investment as Weaving Spiders but with no downside, providing teammates items and being healthy to protect your team when needed.