killer idea

THE BOMBER

The Bomber is a Killer who uses a Gas Burner and Gasoline to hunt and overwhelm Survivors, while planting powerful Time Bombs on Generators to turn areas of the map into deadly zones.

SPECIAL ATTACK: GAS BURNER

The Bomber can equip and use a Gas Burner to scorch Survivors at close range.

While directly behind and extremely close to a Survivor, continuously expose them to the Gas Burner’s flame for a total of 5 seconds to injure them by one Health State.

Survivors injured by the Gas Burner do not receive the normal Haste effect granted after losing a Health State.

SPECIAL ITEM: GASOLINE CAN

At the start of the Trial, several Gasoline Cans spawn throughout the environment.

The Bomber can collect and carry 1 Gasoline Can at a time.

While carrying a Gasoline Can, The Bomber’s Movement Speed is reduced to 4.4 m/s.

The Bomber can use a Gasoline Can to pour Gasoline onto a Survivor in front of him.

Pouring Gasoline is a slow and deliberate action, giving Survivors an opportunity to anticipate and dodge it.

A Survivor covered in Gasoline suffers from the Gasoline-Soaked status for 20 seconds.

If the Survivor is not ignited within 20 seconds, Gasoline-Soaked is automatically removed.

Being hit by The Bomber’s Basic Attack also immediately removes Gasoline-Soaked.

SPECIAL STATE: IGNITED

Hitting a Gasoline-Soaked Survivor with the Gas Burner immediately ignites them.

An Ignited Survivor is engulfed in flames and will automatically enter the Dying State after 15–20 seconds.

Other Survivors standing extremely close to an Ignited Survivor will also be exposed to the flames.

A nearby Survivor who remains exposed to these flames for 5 seconds loses one Health State.

Moving away from the Ignited Survivor before the 5-second exposure is completed prevents the injury.

SPECIAL ABILITY: TIME BOMB

The Bomber can plant a Time Bomb on a Generator.

A planted Time Bomb does not activate immediately. The Bomber can activate its countdown at a time of his choosing.

Once activated, the Time Bomb begins a 150-second countdown.

Skill Checks on a Generator containing a Time Bomb visibly flicker differently from normal Skill Checks, allowing observant Survivors to recognize that the Generator has been trapped.

Each time a Survivor fails a Skill Check while repairing the trapped Generator, the Time Bomb’s remaining countdown is reduced by 10 seconds.

When only 15 seconds remain before detonation, Skill Checks begin flashing red, warning Survivors that detonation is imminent.

DETONATION

When the countdown reaches zero, the Time Bomb detonates.

Survivors are affected according to their distance from the trapped Generator:

Within 8 metres: The Survivor is immediately killed.

Beyond 8 metres and within 12 metres: The Survivor immediately enters the Dying State.

Beyond 12 metres and within 16 metres: The Survivor loses one Health State and suffers from Deep Wound.

Beyond 16 metres and within 24 metres: The Survivor is knocked to the ground.

Survivors located more than 8 metres from the explosion are protected from its effects if a solid obstacle completely blocks the blast between them and the Generator.

A Survivor within 8 metres who is completely protected by a solid obstacle is spared from immediate death, but instead enters the Dying State.

When a Time Bomb detonates, the affected Generator’s repair progress is reduced to 0%.

Additionally, any upright or dropped Pallets within 16 metres of the explosion are destroyed if they are not completely protected from the blast by a solid obstacle.

THE BOMBER AND HIS OWN EXPLOSIONS

The Bomber is not immune to his own explosives.

If The Bomber is within 8 metres of a Time Bomb when it detonates, the blast knocks him to the ground. He is unable to stand or perform actions for 10 seconds.

If The Bomber is within 16 metres of the explosion, the blast causes severe ringing in his ears, significantly impairing his ability to hear surrounding sounds for 30 seconds.

SPECIAL INTERACTION: DISARM TIME BOMB

Survivors can attempt to disarm a Time Bomb planted on a Generator.

Disarming a Time Bomb takes 25 seconds.

During the disarming process, the bomb’s anti-tampering mechanism triggers a Special Skill Check.

Failing this Special Skill Check causes the disarming attempt to fail and irreversibly triggers the bomb to detonate after 8 seconds.

SPECIAL ITEM: ANTI-TAMPERING COUNTERMEASURE

Special Items capable of disabling the Time Bomb’s anti-tampering mechanism can be found throughout the environment.

A Survivor carrying one of these Items can interact with a Time Bomb for approximately 2 seconds to disable its anti-tampering mechanism.

Once the anti-tampering mechanism has been disabled, no Special Skill Check occurs while disarming that bomb.

The Survivor can then safely complete the standard 25-second disarming process without risking an accidental detonation.

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