Ideas to improve the Chat Wheel

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The new chat wheel is a huge step in improving communication outside of SWF, but one thing I've noticed is it feels a bit limited in what you can communicate. Here's some ideas to improve the system:

Statement vs Command intent

Pressing M2 by default would switch the wheel between Statements and Commands. This would change the message given slightly depending on if you want to tell your teammates what you're doing, or what *to* do. Some examples:

Statement

Command

I'm going for the unhook!

Someone unhook them!

I'm going for generators!

Someone repair a generator!

I'm healing!

Someone heal me!

I'm being chased!

Keep the killer busy!

Killer Contextual Option

This is a dynamic option that would only be able to be selected when the Killer would be revealed on the Match Details screen. This would communicate intent surrounding a killer's specific power or objective, and would be especially useful against killers with side objectives.

Killer

Message

Cenobite

(I'm going to / Go Solve) the Lament Configuration.

First

(I'm going for/ Go for) a Grandfather Clock.

Freddy

(I'm going to / Go) wake up!

Huntress

She's reloading!

Perk Communication

Upon selecting this option, this would open a secondary menu that would let you select a perk in your loadout to call out.

This would be best suited for situations where you're able to escape a situation by yourself with a perk that isn't immediately obvious, such as Deliverance or Unbreakable; or have a perk that would make you more suited for a particular action, such as Wake Up.

Comments

  • Those are all solid ideas.

    I think the perk communication is probably the best and most necessary of the bunch. Solves so many problems on whether the other survivors notice what perks you are running or not.

    The switch to command I feel like could use a little more, but would need more experience with the current to say. I do think some of these instead of commands could be more questions, like 'do I need to be the one to unhook?'.

    The contextual ones are kind of killer limited so I don't know if BHVR would do it, but would be pretty good ideas if they could be implemented.