Feedback and Suggestions

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  • Hello, whoever ends up reading this! I woke up this morning completely amazed because I had just dreamed about Dead by Daylight, and what I dreamed was absolutely crazy. Somehow, my brain came up with an entirely new mechanic for The Deathslinger while I was asleep, and when I woke up, I immediately thought: “Okay, I HAVE to tell someone about this.” I honestly don't care whether this ever gets
    2 comments 71 views last activity
  • I just feel like Invocation perks downsides does not outweigh the effectiveness. Like the 60 seconds wasted to get it up, I mean that is nearly a Generator amount of time waste. Yes the time is faster with multiple but it is still time waste if no Generators are near basement. I don't have a rework idea because making it much stronger would be crazy, here the things I would want. A way to
    1 comments 20 views last activity
  • Please do NOT go through with this Windows of Opportunity nerf. I genuinely don’t understand why this perk needs to lose pallet auras in the first place. Windows is especially important for newer players. DBD has so many maps and tiles at this point and new players obviously aren’t going to know where every pallet and window is. Windows helps them learn maps and understand where they can actua
    4 comments 94 views last activity
  • I know that killer got lots more impactful buffs than survivor but one of my biggest issue is Haste for survivors. With the recent update, killers got a lot of haste . My problem isn't the haste itself but rather the duration. Now this is not me complaining about how op killer perks are. All I want is a ''Lengthy haste survivor perk'' People will argue "oh you have perks like Hope and
    8 comments 82 views last activity
  • Hello Behaviour Interactive and the Dead by Daylight community! I would like to suggest a potential future Dead by Daylight chapter based on the 2026 movie Obsession, with Nikki as the Killer. I think Nikki could fit the Entity's Realm because her story is connected to obsession, supernatural influence, and the Wish Wand. 🔪 THE KILLER — NIKKI Killer Name: Nikki Killer Title: The Obsessed We
    0 comments 11 views last activity
  • I was just thinking it would be nice to also work on Boon Totems. 15 seconds is not too op, might give survivors a little more value. The only nerf would be this. Using Repressed Alliance on a totem has a Global Cooldown of 30 seconds. Meaning it'll effect all survivors. This only applies to the totem.
    0 comments 10 views last activity
  • Yes, another post about my miscellaneous balance ideas. Spirit is a killer that I want to like, but there's some elements that I've had friction with. One of these, you might be surprised by, is the husk. Ever since the phasing audio cue was reworked and is constantly audible, husk mindgames are pretty much gone, and even thematically the husk stands out since nothing else about her lore or power
    0 comments 20 views last activity
  • BHVR has finally given Shoulder some much needed attention, since its pretty out of hand in its current form. However they've twisted themselves in knots trying to solve the issues with it without addressing the main problem: Despite being able to serve as one, it's not an anti-tunnel perk. So what if we just made it one instead? When a Survivor is hooked twice in a row, this perk activates. Whi
    5 comments 50 views last activity
  • The whole idea of Pain Resonance is to reward the killer for hooking multiple survivors instead of tunneling, but a lot of killers get the first regression for free, tunnel that survivor and then it's almost impossible to win for the other survivors when there are 2-3 gens left and the killer can activate Pain Res 3 times (and probably some other perks like Pop or Eruption)
    14 comments 191 views last activity
  • Seeing people talk about the upcoming Self-Preservation nerf has me thinking, because people are pointing out that you can use it for a quick-ish unhook and have both players vanish without being trackable easily, which is a pretty interesting use case for a perk. Now, I don't mind SP's nerf that much - I'd prefer it be 20 seconds instead of 15, but both variations are strong and useful perks +
    12 comments 111 views last activity
  • (Shadow Stalker) While within 5 meters of scratch marks and not in chase, gain the following effects: Undetectable 6-8-10% Haste
    0 comments 10 views last activity
  • The Ghoul cannot even use their power at all if you have terrible ping during a match and i honestly think that BHVR needs to update him where his power is not based on ping, i just think having killer powers based on ping is kind of a bad idea for a killer like Ghoul.
    0 comments 10 views last activity
  • I've been playing Judgement pretty much since launch day exclusively, and the initial change to add a tiny curving window to non-zealous mode was such a nice QOL change. Even in a 0.2s - 0.15s state it would be great! Zealous curving being reduced back to 0.6 was a good change in my eyes, but the non zealous mode feels a bit to easy to dodge in close range encounters again. Almost all of the skil
    3 comments 42 views last activity
  • Legion is one of the most popular and beloved killers in the community, and many players are upset that the path to the “2v8” mode is permanently closed to him. I believe this is wrong, so I propose my own version of adapting his ability to the realities of this mode: The Legion can deliver five "Feral Slash" hits: the first two do not deal damage but apply a “mark” to the survivor; the third an
    0 comments 30 views last activity
  • After repairing Generators for a total of 25 / 20 / 15 %, Barricade Activates. While hiding inside a Locker you craft Wooden Plank . Press the Active Ability button near a window to add a Wooden Plank. Wooden Planks reduces the killers vault speed by an additional 20% and Hinder them by 5 % for 3 seconds. This can stack up to 3 times. When a killer vaults a window, all of the
    6 comments 52 views last activity
  • I think the Scout should lean more heavily into stealth, information, and reconnaissance, but still keeping the class focused on helping the team find ways to escape or evade the killer, I want to make the Scout feel like the person who can quietly scout out the area, gather information, and then share what they find with the rest of the team. Buffs: New Team Skill addition: Survivors wit
    1 comments 20 views last activity
  • Hi Behaviour team, I would love for you guys to consider reworking fast track to make it a more exciting end game strategy for survivors. Current Fast Track was over corrected and it’s currently one of the most disappointing perks in the game. The reward is simply too low for the risk and opportunity cost. Most of the time the optimal play is to ignore the hook and stay on your generator. That
    3 comments 40 views last activity
  • This has been something, that's been an issue for me (and others) for a while now. When I play killer I have to equip Lightborn to not get a migraine when they plan to flashlight me, or use blast mine or flashbangs on me. The same is when I am playing survivor and other survivors think its funny to throw a flashbang in my face. The bright screen triggers migraines for me and I have to stop play
    8 comments 121 views last activity
  • The PTB has a timer on the Archives, meaning it's closing in January of next year. What's… the point, though? The Archives not being updated with more challenges I get but removing existing content just because… you can?? I need an explanation on the decisionmaking, here, please.
    9 comments 133 views last activity
  • I wanted to give some feedback on the recent Sole Survivor and Premonition changes. I actually really like the new direction for Sole Survivor. I enjoy the endgame situations where the Killer has slugged the last survivor to try to find them, and Sole Survivor gives me an actual reason to keep trying to survive instead of feeling like the outcome is already decided. I also like that the new vers
    10 comments 111 views last activity
  • I think DBD really needs a proper solo sandbox/practice mode. It doesn't have to be complicated — just let us enter a custom game alone, choose the map, freeze gens and have unlimited killer powers. For example, practicing Wesker techs is annoying because you either need a friend to sit in a custom game with you or use bots while the gens get done in like 2 minutes. Custom games already have
    0 comments 20 views last activity
  • chucky, jason, and myer's all have an addon called mirror shards, not a big deal but it might help for clarity of conversation to rename them to broken glass, shattered mirror, something like that
    0 comments 10 views last activity
  • Hello! I'm a huge fan of the new Player Intent system and have been loving using it in the PTB. I feel like it's definitely improved the Solo Queue experience. However, I do find that the options which have been added for it are a little lacking. A good chunk of the actions (repairing, Boon, Hex, being chased, healing) can already be determined by just looking at the HUD, which may make them feel
    1 comments 20 views last activity
  • I don't know what you guys did but nothing changed except this "wild wild west" MMR reset you did recently. Now you get matched with everybody and I mean EVERYBODY. People with 8k hours (myself) get matched with people who bought Dead by Daylight tomorrow. How much longer will it take for the MMR to "settle in"? We're waiting for weeks now. I play against / with survivors who run into you, who d
    2 comments 60 views last activity
  • Base kit Decrease cool-down of Reign of Darkness to 8s. (was 10s) Adjust the requirement to activate Nightfall to 100. (was 300) Adjust the charge of Nightfall about each act. Damage survivors successfully: +5 charge Hook survivors: +15 charge During using Reign of Darkness : +8 charge per second When survivors are being damaged: +4 charge per second Teleport to Remnant: +6 ch
    0 comments 31 views last activity
  • Base Kit Increase Maximum Blade Capacity to 44. (was 36) Increase the requirements of Laceration-Meter stack for damage to 6. (was 5) Remove penalty about blade throwing consecutively. (Fixage the movement speed during blade throwing to 3.86m/s) Remove effect of throwing speed-up about blade throwing consecutively. Adjust for movement speed while main-event operate and perform to 4.0m/s
    0 comments 64 views last activity
  • Problem: Ghost Face is currently too weak because he lacks mobility, map pressure, and natural slowdown outside of chases. Proposed Solution: Movement Speed: Give him higher movement speed when not in a chase/in Night Shroud to navigate the map faster. Telephones: Place telephones around the map (similar to Sadako’s TVs). The Call Mechanic: Phones ring periodically. Survivors must l
    1 comments 11 views last activity
  • when jason finally came to dbd i was so excited he was my first dlc and first licensed killer well i came back to the game after 5 years prob the killer i mostly enjoyed but while i was playing i noticed that jason mother pamela voice is nowhere ik its licensing but yk everytime something happens in the game she talks what makes jason feel empty is his mother voice is nowhere during gameplay i ju
    0 comments 10 views last activity
  • After 15 minutes waiting time its just not possible that someone leaves the game while loading, and the waiting time resets and i have to wait 30 minutes in total for a single match. Thats just not possible……. it would be faster to uninstall and reinstall the game instead of waiting 30 minutes for a match. If something happens the queue time should go on, not restart itself! This is really frustr
    3 comments 40 views last activity
  • With patch 10.1.1, Yun-Jin's t-shirts (like the Iron Maiden shirt and the Community outfit) were changed to be tucked into her pants and skirts. I am really disappointed with this change. It completely ruins the style of her outfits, and I don't feel like playing my main anymore.Please give us the option to choose between tucked or untucked, or revert the change. I bought these cosmetics for how
    1 comments 40 views last activity
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  • Hello Behaviour Team and DbD Community! I would love to suggest an iconic crossover with The Terminator franchise in Dead by Daylight. Killer Concept: The Automaton / The Endoskeleton (T-800) Visual Design: Pure chrome endoskeleton ONLY (no human skin / no actor likeness required). This keeps the licensing straightforward and lean while delivering an incredible pure horror aesthetic
    0 comments 20 views last activity
  • Does anyone know when The Pale Rose map will be available to play again? There’s an achievement/trophy called “All Aboard” that requires you to repair the generator on the upper deck of the Steamboat on The Pale Rose and successfully escape the trial in a public match. Since the map is currently unavailable, it’s impossible to unlock this achievement. Do anyone know when the map is expected to
    1 comments 72 views last activity
  • Hello all, I would like to suggest the crossover for dead by daylight with the 1959 and 1999 classic House on Haunted hill. With horror icons and superstar actors. Such as Vincent Price, Geoffrey Rush, Jeffrey Combs, Famke Janssen, Taye Diggs, Chris Kattan, etc. There could be a skin for Geoffrey Rush and Steven Price with just 2 different variants in one character. Then the killer could be D
    0 comments 10 views last activity
  • Whispers is not a meta perk, used by less than 1% players. I humbly request to not change it. We, the players who spend less than 1-2 hours a day in the game, cannot develop much of a map and game sense because of our studies and other duties. We rely on whispers as a radar to detect survivors. By destroying the it's range from 32 to 24 meters, Behavior, you are destroying the core mechanics of t
    7 comments 91 views last activity
  • Playing killer clowns and Halloween recent years has made me think that death shouldn't be the end for players in a trial, giving them ways to interact with the match would prove beneficial for the games health, albeit optional. If a tunneling killer manages to get their way, what if invocations were a baseline mechanic that with the right item and setup could bring back a survivor on death hoo
    8 comments 130 views last activity
  • READY TO GO: (A part that plays into an age long concept in dbd) - Whenever you repair a generator to 98% progress, it can no longer regress or be blocked. - If the killer kicks the generator, it becomes completed instead and confetti pops out. You've all heard it before. 99'ing a gen. People very infrequently do it, as the downsides of it regressing
    4 comments 51 views last activity
  • I've been testing Surveillance recently in builds that can create generator regression consistently, including with Pain Resonance and Surge. I really like the concept of the perk. Tracking which generators are still regressing and learning when Survivors return to them should be valuable macro information. However, after actually using it in matches, I think Surveillance could use a small buff
    5 comments 50 views last activity
  • Pyramid Head is obviously one of my favorite killers, so there may be some slight bias. However with The Judgment powercreeping Pyramid Head in every way aside from his chase potential, I think Pyramid Head is due for a buff. I genuinely think Pyramid Head is a near perfect killer, his only down side is the fact that he has ZERO map pressure whatsoever. And so, I figured the only way to fix the
    0 comments 11 views last activity
  • Hey, this is a new series of posts I'm starting, going through all the killers in the game one by one (perhaps one each day?) and saying what changes I'd make to them. Feel free to let me know your thoughts or what changes you would give each killer: For trapper, I think the first change I'd make is remove the limit of how many traps he an carry. This removes all the awkward gameplay where you w
    6 comments 70 views last activity
  • The difference between a Billy with Engravings and Boots and a Billy without is night and day. There is hardly ever a time that I see a Billy without them, at most I'll see them with boots and no engravings. These changes are aimed to make it so Billy doesn't feel like he absolutely needs Engravings and especially Boots, while also slightly nerfing the maximum values of both his Movement and Turn
    7 comments 108 views last activity
  • Just picked up the new Face Melter Eddie skin for the huntress, and I was hoping to enjoy the Iron Maiden Lullaby while I play, but I can barely hear it, it seems even more quiet than the huntresses one. If I turn up the volume to listen to the lullaby I get deafened by the chase music.
    5 comments 234 views last activity
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  • Potential energy seems like such a cool perk, and it looks very cool, but the effect is mediocre at best, either reduce/remove the penalty for getting hit or do something with it like for example having more skillchecks while using Potential energy or having great skillchecks give you more tokens or something, It simply looks too cool to be this bad, the animators did too much work for this perk
    3 comments 30 views last activity
  • @DeadByDaylight. Hi, BHVR team! I really miss Pinhead in DBD! His gameplay and atmosphere were among the most memorable. I realize it all depends on licensing, but could you please tell me if there’s any chance of him returning in the future?
    4 comments 60 views last activity
  • It's so unbalanced. It's in favor of the killers. You're lucky if you win a game at all. 2v8 is also terribly unbalanced. How about you listen to your fan base and fix these issues. So many toxic killers taking advantage of how OP a lot of these killers are.
    4 comments 60 views last activity
  • In the 2 vs 8 mode, as soon as the final five seconds are counting down, all the survivors simply leave the match one by one, leaving only the two killers in the lobby. It's nothing for the survivors because they only have to wait a few minutes for the next game, but I waited 50 minutes for the game.
    1 comments 30 views last activity
  • The devs are planning on changing the perk Windows of Opportunity into a perk that only reveals the aura of windows. Essentially, making it a mostly useless perk. And with that, they might have just made one of the biggest mistakes they could have ever made. But why? It is no secret that Windows of Opportunity has been one of the most used perks across of all of DBD. But why is that? Was it t
    36 comments 686 views last activity
  • Every time you bring 2v8 back it kills killer queue times until it leaves. And it is a bit anecdotal, but, when 2v8 is in rotation I also feel like the quality of my matches worsen as well. Because of those things, when it is in rotation, I play the game for a few hours to get my 2v8 fix and then stop playing entirely until it's gone. I understand that a lot of people love the mode, and I want
    0 comments 60 views last activity
  • with both empathetic connection and do no harm getting buffed in healing speeds, i think that botany needs to be buffed a good amount. maybe increase healing speed without a medkit by 100%, w/a medkit is 50%, and maybe mending speed is increased by like 25% or smth.
    1 comments 30 views last activity
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