phoenixsoto
phoenixsoto
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breadistheguy, I get where you’re coming from, but I think those two points actually overstate the problem.
1. “Survivors can spread pressure while the killer can only be one place” is true for almost every strong survivor perk in the game. Prove Thyself, Hyperfocus + Stake Out, toolboxes, Brand New Parts, etc. all benefit from the fact that four people can work different objectives. That alone doesn’t make a perk broken.
The key difference with this Fast Track version is the high risk of leaving a Gen for saves. Getting to 6 tokens means one specific survivor has to successfully take six unhooks. In a real match (even in SWF) that is extremely hard. Other people will take saves, the unhooker can get punished, gens get done while they’re running around, etc. It’s not free map-wide pressure — it’s pressure that requires a player to repeatedly leave gens and risk dying. That’s a much higher bar than just “four people exist.”NOED comparison still holds in design. Yes NOED can be cleansed and is visible. But this version is hard to earn in the first place.
2. On encouraging tunneling/slugging/proxy: every strong unhook-related perk in the history of the game has faced this argument (Borrowed Time, We’ll Make It, Deliverance, Shoulder the Burden, old Fast Track, etc.). The solution has never been “make the perk so weak that no one runs it.” If a perk is strong enough that killers feel pressured to play more aggressively around hooks, that usually means the perk is doing its job of creating meaningful decisions. The answer is better anti-camp tools and basekit changes (which Behaviour has been working on), not gutting every altruism perk until they’re irrelevant.
The current Fast Track is so weak that the optimal play is usually to ignore the hook entirely. That’s not healthy either. A version that actually rewards the player who commits to saves creates more interesting games than one that nobody wants to equip.
I’m not saying 50% is necessarily the perfect final number, but the core idea (meaningful reward for high investment) is way better design than what we have right now.