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Lokantor

Lokantor

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Lokantor
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  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4058417#Comment_4058417

    Right, but my point is the mechanical change is only relevant to Spirit Fury and only because there's a discrepancy in the description we were shown.

    This isn't a set of mechanical changes. It's a set of new words. If Thwack works on special breaks now, then presumably, the perk card will say "basic or special break" on it after the new words are introduced.
    Or, well, probably "by any means" since that's how it's phrased for basic/special attacks, but you get my point.

    I'm not saying it's impossible for perks to be adjusted to be more standardised, in fact I think that's going to happen alongside the new phrasing, but that would be a separate change to introducing the phrasing "special break".

    But Spirit Fury currently does work with Special Breaks, the version they showed only has Spirit Fury working on Basic Breaks

  • @Philscooper said:

    https://forums.bhvr.com/dead-by-daylight/discussion/464388/please-do-not-go-through-with-basic-special-breaks-vaults

    Even if this went through, it wouldnt change much to what people typically do anyway.

    So for me, this feels like nothing happens no matter the outcome.

    Most will still play ghoul with the sweatiest loadout

    And i will keep playing hyperfocus, because its the only reliable yet fun build i can consistently have fun against the gen-regression spam i get close to every match.

    That's the issue, if they do this, it's only reinforcing only going for the meta.

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4058300#Comment_4058300

    What people are referring to is that one of the examples shown for this new language was Spirit Fury, and that one in particular did have a description that reads differently to how it currently works.

    The overall basic/special split is still a set of language changes even if that one perk is changing and it's still worth pointing that out. The question of what's going on with Spirit Fury is its own conversation separate to the language change.

    That's why I clarified, I'm not talking about the language changes, I just don't like this mechanical change. It ruins some Spirit Fury builds and might affect other builds beyond it, like Oni Twack for example, if they make that into Basic Break only, the Oni mains just get screwed over, it's better to just keep special and basic breaks and vaults the same thing. That way off-meta builds can still be fun and aren't getting needlessly nerfed.

  • @dbd900bach said:

    This is purely a visual change as it was said on the stream. No perks were adjusted or changed, just the text on the perk itself to make it easier to understand for newer players getting into the game since dbd is not known for being new player friendly

    @jesterkind said:

    As someone else said, this is a language change on a bunch of perks, not a balance change.

    They're introducing a set of terms to make it more clear how perks CURRENTLY work, for the most part. I'm sure a handful of perks could get adjusted alongside it, but the idea of "special breaks" and "special vaults" in general is just to make it more clear how perks function and what activates them.

    Didn't they literally make it so Spirit Fury only works with "Basic Break" actions? That's a nerf to all killers that can use their power in some way to break pallets for charges. And who's to say they wont do that to other perks? For all we know, they could do the same thing to perks like Bam or Thwack.

  • I've read complaints in general about the new voice actors but at the very least please bring back Steve's old scream! It was fun! I loved hearing it as killer, made the matches more enjoyable and silly!

  • During the PTB I noticed there was an attempt to fix this, however it's still bugged, just not as badly as it was before. It still has it's proper color for a half second when loading in but changes to this slightly lighter one in the PTB after fully loading.

    image.png
  • I don't think it's supposed to, it's only for 2v8 survivor from my understanding to attempt to remedy the killer queue times.

  • @wancao said:

    And you even need to do it twice if you bring two invocations perk, I helped my teammate with her first WS invocation, when I came out the basement I realized that my Crow invocation not activated and buddy still kneeling for the second time. Why can it just like boon totem, once you kneeled and all active.

    https://us.v-cdn.net/6030815/uploads/OCS7C3LPO2D2/img-7693.jpeg

    Seriously! It would be so much better if you could just do both at once! Even if you had to do a longer ritual for it.