I have a new interesting idea for rework The Legion

In this discussion is from my mind. You can comment to me any mean.

Basekit

  • Increase the "Lunge" duration of Feral Slash to 0.8 seconds. (Was 0.5)
  • Increase duration for Feral Frenzy to 12 seconds. (Was 11)
  • When being stunned by any mean, Feral Frenzy won't be end and duration is still in progression. (New)
  • Can do interrupt when a survivor is Pallet Vault or entering/outing a Locker. (New)
  • The chase theme will be activated over time when Feral Frenzy is activated, and survivors who within "Terror Radius", too. (New)
  • Add SFX of "Bloodlust" when discover a survivor during Feral Frenzy. (New)
  • Add "Running Feral Vault" when run straight towards a Window for at least 2.5 metres with 0.5 seconds. (New)
  • Decrease the number of Feral Slash to put a survivor into "Dying State" by 1 times per a survivor who escaped or sacrified or die. (New)
  • If a survivor who suffer "Deep Wound" and "Exposed" will be into "Dying State" immediately when got Feral Slash. (New)

Add-Ons

  1. Friendship Bracelet (Reworked)
    - When missed attack while Feral Frenzy, it won't be end anymore.
  2. Mischief List
    - Increase the duration of Feral Frenzy by 2.5 seconds. (Was 1)
  3. Scratched Ruler
    - Reduces the recovery time of Feral Frenzy by 7.5 seconds. (Was 5)
  4. Smiley Face Pin (Reworked)
    - Suvivors hit with a Feral Slash suffer from the "Blindness" Status Effect until successful mending.
    - If survivors are Self-Mending, the Status Effect linger for another 60 seconds.
    - If survivors are Altruistic-Mending, the Status Effect linger for another 30 seconds.
  5. Defeced Smiley Pin (Reworked)
    - Suvivors hit with a Feral Slash suffer from the "Haemorrhage" and "Magled" Status Effect until successful mending.
    - If survivors are Self-Mending, the Status Effect linger for another 90 seconds.
    - If survivors are Altruistic-Mending, the Status Effect linger for another 45 seconds.
  6. Etched Ruler
    - Suvivors hit with a Feral Slash suffer from the "Oblivious" Status Effect for 60 seconds.
    - If another survivor hit with a Feral Slash while survivors are already suffer the "Deep Wound" Status Effect, they suffer from the "Oblivious" Status Effect for 60 Seconds. (New)
  7. Julie's Mix Tape (Reworked)
    - Reduces the duration of Pallet Stuns by 50% while Feral Frenzy.
    - After being stunned by any means while Feral Frenzy, got 1 Charge and only have 1 Charge maximum. Also being reset if Feral Frenzy has end.
    - If hit survivor with Feral Frenzy while have a charge, it won't be recharged.
    - After being stunned by any mean while Feral Frenzy, grants a 7% "Haste" Status Effect until hit with a Feral Slash or end Feral Frenzy.
  8. Never-Sleep Pills (Reworked)
    - Increase the duration of Feral Frenzy by 12 seconds.
    - Can't stack-able Movement Speed boost from chained Feral Slashs anymore.
    - Terror Radius won't be increased while Feral Frenzy anymore.
    - Increase the movement speed while Fatigue by 75%.
  9. Joey's Mix Tape (Reworked)
    - Suvivors hit with a Feral Slash suffer from the "Exhausted" Status Effect until successful mending.
    - If survivors are Self-Mending, the Status Effect linger for another 5 seconds. and suffer the "Incapacitated" Status Effect for 20 seconds.
    - If survivors are Altruistic-Mending, the Status Effect linger for another 5 seconds. and suffer the "Incapacitated" Status Effect for 10 seconds.
    - Grants a 3% "Haste" Status Effect for 1 survivor with "Injured State". Then additional the 2% "Haste" Status Effect per survivor with "Injured State".
  10. Stylish Sunglasses
    - The Aura of survivors who Self-Mending within 24 metres of your location will revealed to you.
    - The Aura of survivors who Altruistic-Mending within 16 metres of your location will revealed to you. (New)
  11. Susie's Mix Tape (Reworked)
    - Increase the detection radius of Terror Radius by 24 metres.
    - Grants a highest Movement Speed boost when activated Feral Frenzy immediately.
    - Can't stack-able Movement Speed boost from chained Feral Slashs anymore.
    - Grants a 7% "Haste" Status Effect when hit a survivor with Feral Slash for 6 seconds.
  12. The Legion Pin (Reworked)
    - Suvivors hit with a Feral Slash suffer from the "Broken" Status Effect until successful mending.
    - If survivors are Self-Mending, the Status Effect linger for another 60 seconds.
    - If survivors are Altruistic-Mending, the Status Effect linger for another 30 seconds.
  13. BFFs
    - Grants 1 Token for the first Feral Slash. (Was 0)
    - Grants 10% "Haste" Status Effect when Exit Gates are powered and BFFs has acquired 15+ Tokens. (Was 6%)
  14. Filthy Blade
    - Increase the Mending time of survivors by 6 seconds. (Was 4)
  15. Frank's Mix Tape (Reworked)
    While Feral Frenzy :
    - Cannot Feral Vaults with Pallet anymore.
    - Increase the Action speed for damaging Generators by 20%.
    - Increase the Action speed for damaging for breaking Pallets or Breakable Wall by 30%.
    - Grants a 7% "Haste" Status Effect until hit with Feral Slash or end Feral Frenzy.
    - Refills the Power Guage after performing the Break or Damaging action.
  16. Stab Wounds Study (Reworked)
    - Survivors hit with a Feral Slash, cannot Self-Mending by any means.
  17. Iridescent Button (Reworked)
    While Feral Frenzy :
    - Grants a "Undetectable" Status Effect until end Feral Frenzy.
    - Change the trigger on all survivors from Killer Instinct to Aura, by the distance will determined from Terror Radius and additional from Killer Instinct.
    - Survivors who suffer from "Deep Wound" Status Effect won't be revealed to you.
    - Survivors who suffer from "Blindness" Status Effect will be trigger with Killer Instinct instead.
    - When put a survivor into "Dying State" by Feral Slash, the Aura of all Survivors are revealed to you for 15 seconds.
  18. Fuming Mix Tape (Reworked)
    While Feral Frenzy :
    - The intensity of Generator Aura revealed their current Repair progress and incomplete Generator start regressing
    - If Chasing a survivor, Causes Feral Valuts to instanly break vaulted Pallets.
    When the first Feral Slash successful, all object (except Generators) will be blocked by Entity until end Feral Frenzy, whether it be :
    - Windows.
    - Undropped Pallets.
    - Totems.
    - Chests.
    - Exit Gate Switches.
    - Exit Gate.
    - Instantly breaks the Pallet that Survivor performs a Fast Vault across while inside your Terror Radius.
    - When put a survivor into "Dying State" by Feral Slash, the Exit Gates will linger for another 15 seconds.

Do you think about this, you can discuss tome anytime. I will be back to read this later.

Note
I have an idea for rework The Trapper, too. Maybe you will like this.

Comments

  • something else or is this just ok?

  • @legi0n said:

    something else or is this just ok?

    Yes, it's already fine. Like, Mural Sketch and Stolen Sketch Book

  • so basicly a buff for legion?
    its not really a rework as it is a buff to his abilities

  • I don't think making more miserable killers to go against would currently helped the game to be fair. Legion is not top tier but a lot of people already hate the direction of every killer being just m2 slop. I personally love playing Legion but I do agree that they are insanely dependant on add ons and map where from guaranteed down to FF you can end up not even catching second person. The point of stunning legion in FF is to prevent him from getting free down or more injuries but spreading as possible is the key play. Most Legion use iri button and endfury making them not so interactive yet pretty decent in chase while sacrifing some gen protection. Old Legion was very frustrating to play against as it would take some time to get down but you would have nothing to do against it, which your suggestions are step back into his disliked era. Latest many new killers as well as reworked killers such as Myers or Trickster bring nothing interesting or interactive when being chased by them while also doesn't make them super good. Myers is free control dash slop who suffers same as Bubba, pallets. But when no pallet is nearby you are simply dead with nothing much to do about. Predropping is boring but with current killer roaster and most killers having really high ping there is nothing much to do against them.

  • ohhellno.gif

    When being stunned by any mean, Feral Frenzy won't be end and duration is still in progression. (New)

    You want to remove all of the counterplay survivors have, aside from high risk locker plays...

    Can do interrupt when a survivor is Pallet Vault or entering/outing a Locker. (New)

    Oh you'd remove the high risk locker plays too and just make what would be a normal frenzy hit into a grab. Your brown addon Friendship Bracelet (the current version is actually really fun and my favorite Legion addon) would literally make it so there is no counterplay at all.

    You took both Iri addons and combined them into one and then added very easy to activate everything blocking on top of that. All of these powers basically turn it into 5 Iri addons that only cost 1 addon slot.

    I am someone who enjoys playing as and against Legion and I don't see a single change I like.

  • Bro you aren't cooking. All you got is flour, don't even bother with the Trapper.