Self-Preservation suggestions
SP is set to get a nerf from 30s to 15s. As it is now, the 30s is very good for map traversal if a hook is far away and no one else can or will go. At 15s it loses that ability and solely becomes a different variation of Distortion, good solely for sitting on a gen undisturbed, or for ratting.
The primary complaint against SP is that it blocks or hinders certain perks, namely FttE, BBQ, and Alien Instinct. At 15s it still does this, it just gives no additional value with that small of a use window.
I suggest instead of keeping it at 30s to allow stealthing to hooks, but give it a 5-10s delay on activation. This way it doesn't conflict with post-hook aura but can still be used for strategic, team-friendly stealth play.
A second suggestion is keep it as is with regard to the 30s, but give the killer a loud noise notification for that survivor. That gives a stealth perk the downside of giving the killer free starting info, similar to how Distortion must be earned.
Edit: should have put this in ptb feedback. My bad.
Comments
I don't understand the "killers have nowhere to go" argument. You could always hide in locker, in near past it was possible to hide behind gen and it was never considered an issue. Friends till the and and barbeque is still affected the same as it was and there are plenty perks that hide scratch marks and otherstuffs so I truly can't tell what's the real idea behind self preservation nerf as long as I would wish it to be reverted to it's og version where it workes as stealth on someones closeby hit.