FoxGhoul
FoxGhoul
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- FoxGhoul
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Comments
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@Elan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4119049#Comment_4119049
Lethal gives you free info where everybody starts, leading to quick chase if not very fast down. No requirement. Nowhere To Hide is the same, all you have to do is to kick a gen to negate any source of stealth play possible. No indication, no warning, just free. Please. At least admit both sides have the same issue.
Okay, i see that you didn't read the post that i made but lets be honest you are defending windows so i don't really expect much brain power or compression to begin with.
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one, lethal only give lethal at the start for 9 sec not the whole match like windows, and nowhere is only 5 sec and has an activation requirement. windows gives you permanent aura reading all match. That brain dead perk had no activation requirement, no duration, no cooldown, nothing. It gave you FREE value for doing nothing, you didnt even need to earn it, to be fair almost all killer perks.
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Windows getting a nerf is a good thing, survivors need to run two perks now to get the same effect but now with a cooldown(WHICH IS A GOOD THING FOR THE PERK BTW) to the the same effect as before. so if you want to be a bot and run yellow glow to yellow glow you still can but its going to cost you 2 perks, at least this way you will need to use the same about of perks that you have brain cells.
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Wouldn't this just be Bada Bada Boom?
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Love the downvotes, at least I still know this forum is as survivor sided as always.
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@dangersmymidd1ename said:
https://forums.bhvr.com/dead-by-daylight/discussion/472448/dissolution-change-and-killer-fixes
The revault was tuned to be more difficult, and let's be honest Ghoul is not really struggling to get a hit.
It's not more difficult, if they revault there is literally no counter. You are forced to break the pallet.
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A perk that can't be counters and gave you value all game got nerfed while a perk that can be countered and can only be used in situational events or gutted. Windows vs disso. Windows is fine but disso got gutted for no reason.
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At least now if you refuse to learn tiles you are forced to run 2 perks, I don't see the issue with it.
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This has to be rage bait.
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No, just no. We don't need more ways to make this game even more survivor sided. Before we ever consider the ability to bring a survivor back, there needs to be nerfs to healing speeds, hook timers, second chance perks, and the amount of pallets. Then they need to buff solo que and at the same time give the killer buffs for each survivor in a party like +10sec to all gens for each player in a perty, -5sec to hook times for each player in a party, -10-20% of pallets for each player in a party. Or give killers +2.5 movement speed permanently for each player in a party. If the devs are so insistent on buffing solo que then the killer should get buffs for each survivor in a swf to balance it out.
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I personally really like surveillance when paired with oppression or ruin.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4080243#Comment_4080243
You probably have some gameplay? Because most Pallets are really unsafe. If you get run around those, you will most likely make something wrong. My guess is that you break Pallets you can actually play, which obviously gives the Survivor free distance.
pallets being unsafe only matter if survivors loop them and they dont, because they have no reason to BECAUSE THERE ARE SO MANY DAMN PALLETS AND EACH ARE 5 FEET FROM ONE ANOTHER. The whole "well most are unsafe is bullshit when there are so many god damn pallets.
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@Balrog said:
Currently, there are no plans to look at the pallet density. Pallet density was last changed in 9.3.2 to address the rest of the feedback and find a middle ground between Killers and Survivors after the original pallet density changes. What is currently in the game is the current pallet density, and they are behaving as expected.
Whilst the team doesn't have any specific plans to share, the team is always open to feedback and we want to iron out any bugs. Specific screenshots of areas and other information is always helpful and passed along. These can be added to the Forums feedback section or suspected bugs can be added to BetaHub so that we can look into any major issues.
i guess there are no plans to reduce the pallets since it makes the survivors job easier and makes killers a living hell, i thought this was dbd not pallet breaking simulator BECAUSE THERE ARE 25 PALLETS ON EVERY MAP. Stop with the half assed responces.
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@AlwaysInAGoodShape said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078964#Comment_4078964
You can in fact not freely run to any other loop at mind-gameable pallets whenever you want so that is simply untrue. Only if you mess up do survivors gain the opportunity. So that experience you might've had might just be the result of a skill issue of you playing as a mediocre killer playing against superior survivors and not wanting to admit that you got bested.
The skill issue lies in the survivors needing 25 pallets and the kiss ass devs handing them to them.
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@AlwaysInAGoodShape said:
You realize that a lot of the pallets have been nerfed and are very mind-gameable?
It doesn't matter if the pallets have been nerfed and are mind-gameable if the survivors have no reason to mind game them, there is a pallet every 5 feet from each other and they can run pallet to pallet and just shut their brain off. The pallet density is a joke and is extremely survivor sided, the whole "you can mind game them" doesn't matter because survivors can just turn their brain off with windows and run yellow glow to yellow glow dropping everything they see for the next 10 mins while gens pop because there are 50 ######### pallets on maps.
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If your playing survivor then it's a great time to come back, but if your playing killer I would recommend to try another game because currently killer is horrible to play and the devs have no play in sight to fix it. But if you want to play pallet breaking simulator you can play killer or just install a lumberjack game instead and it will feel the same.
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how about killers getting incentives for hooking instead of the bullshit we currently have where perks punish killers for hooking like fast track, ds, and dh.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4072163#Comment_4072163
The Pallets are a lot more unsafe tho. You cannot just go after the pure numbers. When you had 3 Jungle Gyms back then (very safe Tiles, where the Killer needs to kick the Pallet), you might now have 4-5 weak Pallets, which dont require immediate kicking.
Pallets being unsafe doesn't matter when there are 50 of the ######### things on maps, a pallet being unsafe only matters if you loop them and survivors have no need to loop pallets anymore because there is a pallet every god damn 5 meters from each other.
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Honestly there are way too many pallets on maps and the devs refuse to address it. There needs to be a significant reduction in pallets. Survivors have no reason to loop anymore because they can just run pallet to pallet because there is no fear of losing resources because there are so many damn pallets. What happened to needing to loop because you needed to save resources.
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The fact that I'm getting down voted for suggesting that a killer shouldn't be punished for using their power is wild.
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KANEKI CANT DOWN WITH HIS POWER. If you make him 4.4 you will absolutely kill that character. You all already made vaulting with his power pointless, how much more do you want to nerf kaneki just because you either refuse to learn counter play or don't have the brain function to. I know that game has dumbed down the survivor role but you should still need to at least need to use some brainpower to play survivor.
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honestly I would recommend to anyone to uninstall/quit dbd and I would actively advise people not to pick up this game if they wanted to play killer. The devs flat out refuse to listen to any killer feedback and insist on only catering to survivors. The game is in a horrible spot for killer and isn't fun anymore and it's all because of the devs poor balancing choices, like if anyone wanted to start a petition to get the balance team replaced I would sign it so fast. At this point I still like the concept of the game but I absolutely despise the devs that make it.
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one change you need to do is once trickster gets s rank the trickster uckcan chose to stay in s rank or use main event, it shouldn't passively go away once you hit s rank.
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kaneki needs his anti vault back and please increase tricksters movement speed back to 4.6
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@albertoplus said:
Maybe a really hot take here, but i believe at this rate that the game would be more "balanceable" by removing all exhaustion and all gen regression perks.
Right now they are basically mandatory if you want to compete against a decent killer in case of survivors or a decent survivors in case of the killer.
And right now if you have a balanced gen time, it will get unbalanced with gen regression perks. And if you balance gen time while having gen regression perks into account, then they become mandatory. The same happens with chase time and exhaustion perks.
By not having both of those perks maybe it will be a nightmare but i think the game would become at the end far, far easier to balance.
gen regression perks are not the issue, exhaustion perk and gen speeds speed perks are. When it comes to exhaustion even just making you 5% hindered while you are exhausted would be a good way to try and balance those perks.
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i love getting all these down votes because I mentioned that it should be increased slightly to help controller players.
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@Mandy said:
It is intentional to reduce the autoaim
you might have reduced it a little too much I would say try it at 0.08 or 0.10
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if that bug is fixed then good, it was a bug to be able to vault after the ghoul vaulted. Just like how the kidnap tech was fixed I hope this bug was fixed as well, because being able to vault after the ghoul did was unintentional.
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the devs seriously need to look into any and all gen speed perks because hyperfocus and stakeout is already an issue and now we have builds where you combine the two new teamwork perks with prove and deja and you can roughly get 25 sec gens. How is this allowed? Devs you need to look into all gen speed perks or increase gen times to 120 seconds. And before anyone says anything about gen slow perks, those perks only work against current gen speeds without any gen rush perks being used, with gen rush builds, gen slow perks basically do nothing.
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japan posted stats a few months ago comparing their stats to the rest of the words and world wide only 40% of survivors are solo que. So I'm not sure where you are getting your stats from when you say the game is majority solo que because that is just wrong.
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they literally just need to make it to where the gen 8 kick limit doesn't activate until 1-2 gens left, it being activate right at the at start is just stupid.
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i agree that they need to revert the pallet change and remove pallets
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just make nurses calling work for your whole terror radius, that would make it actually worth running.
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Change the Tunneling Penalties to-
When a Survivor dies to a hook action or Mori before 4 total hook states, the remaining Survivors gain a 15% repair speed bonus.
When a Survivor that was previously hooked is Killed or Sacrificed, the Killer loses the ability to block, damage, or regress generators by any means. -
Update, i found another bug with dissolution. It now doesn't activate when you injure someone with the ghouls power. I'm not sure how one update bugs out so many killers but here we are.
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