My problem with Shattered Hope.
- Shattered Hope (Rework)
- Whenever you snuff a Boon Totem, it is destroyed.
- Whenever a Totem is blessed, cleansed or destroyed: (NEW)Dull Totems are blocked for 16/18/20s. (NEW)Hex Totems are blocked for 16/18/20s. (NEW)You see the Auras of Boon Totems for 16/18/20s. (NEW)
I fully understand the developers' desire to make it usable and of real benefit rather than relying entirely on survivors bringing boon perks.
But this "You see the Auras of Boon Totems for 16/18/20s" I am completely against this.
Perk design is supposed to be a counter to Boon totems, not to kill and slaughter it completely! The killer already hears the sound of the Boon totem thunder when the survivor completes the totem blessing, and since its sound is loud, why is the Boon totem aura revealed to the killer?! The Boon totem usage rate is low, so why make it even lower??
The fact that the killer does not know where the Boon totem is located is what allows the survivors to take advantage of the Boon totem, because the survivors have absolutely no way to defend the Boon totem against the killer.
While the killers get 2 perks that block totems by the entity and in addition to this perk, the survivors get nothing.
The fact that the killer sniff (not destroyed) the boon totem means that the survivor has to waste another 14 seconds to bless totem again.
The killers should find the Boon totem by themselves, not have their hands held and be told exactly where the Boon totem is. At least let the survivor benefit from the Boon totem for a while, not lose it in the first ten seconds, given that there are only 5 totems on the map and not all of them are in good locations.
Remove the Boon totem aura reveal to the killer completely! LET MY Boon totems breathe!
I don't care if this perk is not used a lot or the opposite, this perk is not a counter against boon totems but rather a tool to kill and slaughter boon perks completely, and that unhealthy.
Comments
This is … uh… kind of exactly the response I would expect from someone named 'Boons123.'
That being said, it takes a perk slot. The killers are no more having their hands held by being shown where the boon is, than survivors are for using perks that tell them were the totems are. And just like survivors, shattered hope just lets a killer destroy the boon rather than snuff it.
No one argues that anti-totem perks 'slaughter totem perks completely and that is unhealthy.' At least, no one people listen to. Hell, several totems actively show you their aura. This is one of those 'rules for thee but not for me' situations. If a killer blows a whole perk slot on shattered hope, it does need to be worth it.
do you let hex totems breathe?
I can find totems on most maps (except for indoor maps where I struggle a bit) without needing to reveal the totem's aura, so this "rules for thee but not for me' situations" is not on me.
But there is a difference between a totem revealing to survivors and revealing to killers. Killers without any perks defending Hex totems are still able to prevent survivors from cleansing the Hex totem, such as The demogorogn, the judge, the artist, even The Hillbilly.
But if the Boon totem's aura is revealed to the killer, what are the survivors supposed to do? Bodyblock? That's why the developers gave the survivors the ability to bless the totem an infinite number of times at the cost of wasting 14 seconds each time.
The survivor cannot even delay or punish the killer for sniffing or destroying the boon totem, so having the boon totem's aura revealed immediately after blessing it is a bad design.
If I didn't spawn next to them :)
It opens path to make boons stronger. I'm all for keeping shattered hope is is.
Agreed, aura reveal of Boons is too much. They can already find it quite easily if they try, and part of the fun of blessing one is choosing the right location in the hopes the killer doesn't notice too quickly.
Boons are weak, they don't need to be weaker
Honestly, you summarized most of my post 👍
Yeah, I was a little confused on why it showed exactly which totem was the boon. I think it would be fine showing all blocked auras, including the Boon, in white and undifferentiated. I don't think a killer should have to go totem hunting necessarily but they should at least have to have an idea where survivors have been and which totems they've been touching. Especially since this will start seeing play in Hex builds, it should be up to the killer to determine where the boon could be based on the 5 choices rather than just given the answer. Which will be easier for them when they have their own Hex locations shown prior.
Boons are actually fairly powerfull when stacked. None of them is super oppressive on their own but combinations of them are okish. Shadowstep and Exponential are defienetly outliers. Those two are very decent on their own, however perks like Steadfast, buffed Illumination or Dark Theory are pretty bad. Circle of healing is decent as it gives players free botany knowledge. Boons are defienetly stronger on indoor and multilevel maps. My biggest issue with boons is that if they want to implement basekit snuff mechanic - as it's their intention prior to dev notes, boons should go back to strenght of old Circle of healing (Allowing self heal at normal speed for everyone in the boon). If they decide to keep boons as they are, so mostly mid to meh, they should reconsider to keep Shattered Hope buffed but nothing basekit. Imagine if killers can go and remove Invocation effect. Any mechanic I'll defend. Happy with compromised perks rework.
Shatter Hope is a perk that solely exists to be a hard counter to boons. It was a bandaid fix when Circle of Healing was running wild. BHVR should have changed how boons mechanically worked so that boons were not cursed to be low power and generally not worth bringing. But instead they added Shattered Hope and eventually nerfed CoH.
Personally, I would rather killers basekit destroy boon totems, remove Shattered Hope, and readjust the power of boons now that they can't be infinitely used.
Honestly, I want this perk to do something completely different, and the ability to snuff boons to be either basekit or not possible at all (and adjust boons accordingly).
This perk is so stupidly specific, counters a very niche and small group of perks, and sucks in any other way.
Boon breaking should just be a basekit option, boons should be re-balanced accordingly, and Shattered Hope should do something else
Look I'm a survivor main since killer is too easy but like, if they are bringing an anti boon perk it should be good.
This is no justification for revealing the boon totem's aura; there is nothing the survivor can do about it, absolutely nothing.
The survivor cannot benefit from Boon perks at all, because once the totem blessing is complete, the killer will immediately see the boon totem aura.
The killer does nothing to see the aura of the Boon totem; it is simply a golden platter given to the killer only because the survivor completed the totem blessing.
Do you mean that the design of this perk is bad on both sides? Because that's how I feel.
Developers can do whatever they like with this perk, but not reveal the aura of my boon totem!!
You have a perk like Counterforce which is a complete anti totems, yet it only reveals the totem aura after the totem has been cleansed, and then it reveals the farthest totem from you.
Shattered Hope? The boon totem aura is revealed immediately after the survivor blesses the totem. The killer does nothing, literally nothing, the aura was just given to the killer like that.
I get where you are coming from and I don't like the devs releasing perks to counter niche playstyles especially since boons are still pretty weak (the illumination changed nothing). However I do think killer perks should generally be on the better side since dedicating 25% of your build to something that may not be in the game is kinda a big risk.
TBH, the devs likely intended to completely kill both Hexes and "selfish" perks in this patch, it's not really unlikely they wanted to dispose of boons as well.