BorisDDAA
BorisDDAA
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- BorisDDAA
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Totally unexpected but a laughable decision as a lot have already pointed out.
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I mean there's no such thing as "balancing is beyond help" when the devs are still working on a game unlike eg a community made balance patch where there are obvious limitations. The devs have literally every tool available.
Nerf the killer, nerf the perk, rework the perk is what they've been doing mostly.
They could try a dynamic perk system to fix these specific outliers. For instance in your example Thrill on Jason could be less powerful in % than on Trapper. Though in this case a rework of the perk could be cleaner since it's not just Jason. Point is there are always solutions. -
I'll say that in 2 years of 2v8, survivor still has nothing interesting going on apart from sprint burst on demand. Killer gets constant dopamine hits due to chases and potential teamwork moments with a stranger or a friend. Survivor is mostly boring gimmicks with a meager BP incentive to get through the "slop". The occasional good chase is what matters at the end.
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For 2v8 it's lack of content or quality content anyway. Apparently they're adding Xeno next time which is like lol. Another killer that people won't play because it's gonna be ######### against turrets everywhere and he isn't exactly engaging to face either. So yeah you get the same killers every game (Oni, Nemesis, Wesker) as survivor.
1v4 solo survivor is a frustrating experience more times than not because *insert reason* (like you said bad teammates/non existent matchmaking) so I guess people don't really want to play unless their friends are on. As for the balance. I uninstalled in June so I'm not following what's going on now but the trend is always complaining about x perk, swf, killer, map, pallet density, etc every day. The game is stale and the constant complaining on socials create a nauseating enviroment. -
I don't play the game anymore but Dbd is one of the most insane grinding games, especially when it come to shards.
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Huh. I hope you reported them anyway. It looks like he missed the chainsaw then immediately m1'd you but the animation looks like a whiff? Or I can't tell if that's still the chainsaw recovery animation but then how do you explain losing only one health state without speed limiter. His character seems to snap from 0:02 to 0:03.
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@KatsuhxP said:
https://forums.bhvr.com/dead-by-daylight/discussion/466979/wesker-is-still-broken
Was that even the reason they killswitched him? He did that pretty much from the start, so I wouldn't really see the reason why they would've killswitched him because of this now.
Mostly for grabbing people through pallets but hitting vaulting survivors is still broken. I still downed someone who was already running after vaulting the window. The scamper can also hit people who are not close like Ghoul did but that is a little older.
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From 5x to 4x to 3.5x to 2.5x. Soon there won't be an incentive to play Oniv8.
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I guess Bubba's getting the same treatment with engravings. I'd be surprised if not. So basically the buff in the end doesn't matter at all when using the addons.
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Nothing burger changes. No new content.
Still seeing Oni almost every match zzzzz. The "nerf" is just a slap on the wrist. With wesker killswitched, Billy is also extremely popular with shadow snipes which isn't exactly fun.
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I've been saying this since they heavily buffed the dash attack. Not overpowered but extremely unengaging as it's predrop pallet or die. The visuals like the glowing knife and animations are also just bad. The dash rework was bound to fail.
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Even with a multiplier of 6 with Blood Moon, BPs gains felt… not insane? I think they could boost them to a permanent 2-3 times.
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OP had the Borgos killer experience post pallet density.
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If you hide all game not doing anything, you deserve it. But this kind of ratting is rare and it's just best to move on. The killer will most likely notice and try to get them anyway.
I only had one bad case this year. Two people ratting all game with keys while a teammate and I got chased for minutes (each). The killer got salty at me and tunneled me. The other teammate died because he was doing gens. The rats were locker hopping in basement but the killer managed to find them. The most tilting match of solo queue more than people who give up. -
Typical. Tiny buffs and we nerf the addons. Ya'll can't be serious. How do Ghoul and Henry have their power time paused when carrying survivors but not Dredge?
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@QwQw said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4068417#Comment_4068417
While that is true, I feel like even Behavior has to know by now how strong Blight is. I think the real reason they don't give him any significant nerfs is because then it would just be Nurse in S tier, which would then even further highlight how strong SWF's can be. Nerfing Blight would cause a chain reaction that would invoke many more balance changes across the board, which would be a lot of work for Behavior that they don't feel like doing.
This is true. Making changes to Blight, Nurse, meta SWF would be like opening the pandora box for BHVR so it's never gonna happen atp.
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Stacked SWFs and stacked S tiers. Literally chocking this game.
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I like it when streamers complain about getting sniped during their streaks. It's like the only thing that can stop it. It's absolutely ridiculous how winstreaks in the thousands exist in a MP game. Just shows the massive failure of matchmaking and balance.
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GHOUL day
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Good survivors were always efficient. The majority of the playerbase and solo queue haven't changed.
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Played Sadako yesterday and someone had 20 hours. MMR doesn't exist.
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And there are individuals who want harsher dc penalties.
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Give it Champion of Light instead of reveal aura for 0.5 seconds.
Endurance needs to be replaced with something more practical because it basically has no use.
Flashlight rariry to rare.
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It's always some comp wannabe looking Ace with usually anom mode.
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Btw he still hits through walls, despite the latest "fix". Ghoul's free hit is even easier than Legion's cus Legion can miss, get lost due to no scratchmarks or get pallet stunned while Ghoul has… auto aim or whatever.
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@PetTheDoggo said:
It's good concept, which would be nice for some other killers like Plague.
I think this feature can be good to reward him for fast chases and he won't get punished by picking survivors, but now we should definetly reduce the timer.
Especially the time survivors can't remove, should be like 30 seconds in my opinion. I would also like to make speed on clocks slightly faster, so it doesn't eat that much time for survivors.
It would be nice for Dredge who's bottom tier.
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Ranked/casual could either do good or do nothing for the game. Ranked would need good rewards to keep people invested and separated balance for top tier gameplay without matches being blight/nurse vs stacked swf every game or it gets boring. Basically Bhvr needs to put effort to make it work if they want to separate the sweats from casuals.
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@OnryosTapeRentals said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4053673#Comment_4053673
Well then I’m just confused because I can’t think of anything I put that would indicate I want to or should answer exclusively from the POV of a Survivor.
I put both sides and I got survivor POV questions
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Bro what is this survey. It basically asks how it feels to play against some listed killers from the survivor POV, no questions from killer POV at all. Killer players are right about this one.
Also AHAHAHA
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Matches either feel like stomps at 5 gens due to horrible matchmaking or gens fly when the survivors know what to do even with regression. This is true for both my survivor and killer games.
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@ad19970 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4053268#Comment_4053268
Are you sure the addon doesn't only affect when using it on an upright pallet? Does it also work on pallets that have been picked up? If so I'll definitely try and use that addon next time. But for today I am sure as hell done with this game.
Not sure but it should.
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Guys you have to use the addon (Trickster's Glove) lol. But it should be basekit
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Without the brown addon yes which is basically required.
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Dracula/Billy/Oni. Strong with decent counterplay.
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Lobby dodging is not a problem. I'd take people lobby dodging over giving up immediately.
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Holding W with Los block already hard counters him.
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It's on you if you die to BW. Also it's obvious if they have it. They will slug one person until timer is halfway and let you unhook. Leave
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So many emotions in this thread!
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The first PTB got some ideas right conceptually (rewarding hooks, hook notification, elusive) but they got entirely scrapped. Second ptb was worthless. Imo increasing the endurance time to 15s and in general is a ######### idea which just promotes aggressive bodyblocking from the unhooked survivor and doesn't help against tunneling. Atp there will be no more changes after the massive failure of the health operation. I don't know how you can waste months of assets, just to scrap everything.
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Last patch you could revault inside Kaneki and Wesker, so they probably tried fixing the collision and ######### it up.
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Had a few blatant cheaters and subtles in one month. Last time I saw a cheater was in may 2v8 so definitely something going on.
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What's the point of these threads. "I never" posts are made up bullshit
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Killer classes also got nerfed when they were basically useless already.
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Lmfao no changes to 1v4
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DBD devs think this is normal:
This killer would down me through walls, then nod his head because he knows the bs he's doing. When not in chase, his ping was 60.
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Ngl I prefer playing against Kaneki over current Myers. ######### him.
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DBD balance discussions are exactly like political debates. Survivor main this, killer main that. And I'm convinced that these terms are usually used in a derogative way.
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Don't play DBD on xmas. Seriously
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Maybe they finally add proper graphic settings.
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There are months when solo queue is legit unplayable and I stop playing the game to keep my sanity. Post 9.3 seems to be the case. It's too frustrating to lose games not because the killer is better but teammates decide to throw the most winnable games on average.




