A recap of the final 10.2.0 patch and what was changed from PTB to Live
I wanted to make a recap of what has changed overall and what has changed from the PTB to Live. I'll be including descriptions for perks that changed from PTB to Live but not for the others. IF YOU DON'T WANT TO GO THROUGH EVERY INDIVIDUAL CHANGE I HAVE A RECAP AT THE BOTTOM.
On the killer side:
Dark Arrogance got side-graded from its original? I imagine this could still be good with Unrelenting since their effects stack, otherwise this is a nerf from old Dark Arrogance and either way it's a big nerf from the PTB:
- You basic-vault Windows 15/20/25% faster.
- Your missed (was any) basic-attack cooldown is 25% shorter. (NEW)
-Whenever you are blinded or Pallet-stunned, the duration is 25% longer. (was 15%)
DMS is still being nerfed as before. The perk will still be quite decent, but its synergy with perks like Pain Res is gone.
Dissolution still got a big nerf and won't be very viable with Ghoul or Krasue anymore.
Blood Favour is still getting a decent nerf while still retaining its core functionality, but making it much less useful on m2 centered killers.
Thrill of the Hunt's rework is getting nerfed due to concerns that high tier killers would make totems impossible to cleanse. I'm glad we won't have to worry about permanent Hex Blights, but I'm not sure how good this perk will be:
- When you hook a Survivor the first time, a Dull Totem ignites.
- When you hook a Survivor, all Hex Totems are blocked for 8→6 seconds per Hex Totem remaining.
Deerstalker's change is still a nothing burger.
Help Wanted got buffed but nerfed from the PTB. I still think it will be a strong perk, just not as strong as before:
3 gens can be compromised, when one is completed:
- Your successful basic-attack cooldowns are 25% shorter for 60→120→90s
- Generators not being repaired regress at 150% speed for 120→90s (NEW)
Likewise, Machine Learning is being reverted from 10% haste back to 8%. Considering it was already a decently strong perk before and the main issue was consistency, and the perk will still be benefitting from 3 compromised gens, it will still be a very strong perk option.
Insidious still has whatever the heck it's weird lingering effect was, but yeah still a buff.
Knock Out's concerning rework made it to Live servers untouched, we'll see how that goes.
Shattered Hope and Monstrous Shrine reworks still made it through and will make these perks much more usable.
Bitter Murmur got a significant buff in the PTB and another big buff to Live:
- When a Generator is completed, see Auras of Survivors within 16→20 meters for 5→8→10 seconds.
- When the last Generator is completed, see the Auras of all Survivors for 10→14→20 seconds
Distressing, Dominance, Hex: Nothing But Misery, Ravenous, Undone, Whispers, Unrelenting and Fire Up still got significant buffs.
Game Afoot, Superior Anatomy, Spies From The Shadows, Unbound still got smaller buffs as well.
On the survivor side:
First, I want to include that Abandon options for being repeatedly slugged and for no gens being completed have both been removed. I'm including this because it wasn't very clear in the wording of the PTB, but now it's confirmed. So to all you survivor players, have fun sitting through some of the most miserable matches in DBD.
Dark Sense is getting further buffed from the PTB, probably to try and compensate for the loss of Windows of Opportunity:
- When a Generator is completed, when the Killer comes within 24→20 meters of you, for 10→15 seconds, you see the Auras of Pallets and Windows within 24→32 meters, along with the aura of the Killer and other Survivors.
Better Than New, Boon: Illumination, Flow State are still getting a significant buffs.
Spine Chill's rework is also still going through as is, which makes the perk a decently strong option, a lot better than its useless state before. Still would have liked to see the range decreased though.
Calm Spirit, Friendly Competition, and Wake Up! are still getting smaller buffs.
Sole Survivor and Slippery Meat reworks are still going through, which I think makes them more viable options without encouraging unhealthy playstyles. Would have liked to see Slippery Meat's haste increase to 10% though.
Small Game's rework retains the same core function but gives a more specific idea of where totems are. Overall a buff, but still not worth running over a map. I wish they increased the range slightly.
Pharmacy and Plunderer's Instinct buffs are still buffing loot goblins.
Blood Pact and Solidarity are still getting QoL changes (and slight buffs I guess).
Object of Obsession's change is still a nothing burger.
Empathic Connection's small buff from the PTB is being nerfed into a complete nothing burger:
- You heal other survivors 35→50→40% faster.
Five Moves Ahead change is still going through, it's seen as a nerf but it's not entirely a nerf since now all 5 resources shown are pallets, and many windows aren't all that valuable to see.
Do No Harm actually got…nerfed? This honestly may be my fault since they said they passed on my feedback. I felt no difference in the PTB, so I suggested lowering the heal speeds and significantly increasing both the chance to get skill checks and the bonus amount to further separate itself from We'll Make It and allow for more chances of skill checks. Instead they just lowered the heal speed and called it a day… :
While healing another Survivor for each Hook State they have:
- You heal 30/35/40% faster. (was 30/40/50%)
- Great basic Skill Checks grant 3% more progress. (was separate from the Hook State)
- Increase the odds of triggering a Skill Check by 5%. (NEW)
Premonition's cooldown is being reduced back down to 45s. Considering the cooldown used to be 60s and all the new version does different is a couple seconds of aura reading…yeah I think it still might be a nerf for some reason. Really would have liked to see it fully back at a 30s cooldown.
Road Life's heal speed was nerfed from 100%→10%. Essentially this means it has gone from 8s→14.4s to heal. Honestly I expected this considering how many people were flipping out about this. Considering I already thought a good medkit with charges and sutures was still a bit better (2 free heals anywhere you want in 11-12s), yeah now there is no real reason for me to run this over a good medkit. At least it's still a whole lore more usable than before I guess.
Windows of Opportunity rework is still going through, which I'm going to count as a nerf. It's core functionality is completely gone, and what remains is technically more useful for experienced players, but is so weak that Finesse, Resi, and even the new Spine Chill are all better options. And obviously this is no longer useful to inexperienced or solo players. So overall, the perk is pretty useless.
Stake Out's rework is still going through as is, and yeah it's pretty terrible with such strict conditions and the fact that you can waste stacks on healing skill checks.
This Is Not Happening rework is going through, but the Great Skill Check zone increase is completely removed. So basically, the only reason anyone with more than a couple hours on survivor would run the perk. Somehow they managed to make this perk worse than before, but I guess at least it's nice for brand new straight-out-of-the-womb players.
Self Preservation is still being massively nerfed with its duration cut in half.
Shoulder the Burden, while not as bad as it was during the PTB now that the deactivation condition is gone, is still getting it's downside tripled in duration and turned to broken (which means you will become injured if you are healthy, and you also have to spend time healing afterwards) for a huge nerf.
RECAP / REVIEW (from 10.1.2 to 10.2.0):
For killers, although a couple of the changes are watered down from the PTB, killers are getting ~15 significant buffs, ~4 smaller buffs, ~1 nothing burger, ~1 slight nerf(?), ~3 decent nerfs, and ~1 large nerf. Overall, although some of the watered down changes dampen the excitement, there are definitely a lot more viable options for killers and a few of these are still strong enough to be meta or off-meta picks.
For survivors, they will now have to sit through slugfest games, they got ~8 significant buffs (2 of which are for meme loot goblin builds), ~6 smaller buffs (some in the form of reworks), ~2 QoL changes, ~2 nothing burgers, ~1 "nerf" that's actually more of a neutral change, ~2 smaller nerfs, and ~5 huge nerfs.
Although watered down from before, killers will have many more options to choose from, with a few perks still contesting the meta. Survivors got a few buffs that honestly don't even make up for the massive wave of nerfs coming with them. It's time for everyone to be a killer main.
Comments
Survivors got a few buffs that honestly don't even make up for the massive wave of nerfs coming with them.A guess on my part, but I think BHVR is really overestimating how much impact the chat wheel will have on survivor performance (and maybe even queue times). That might be the reason for the nerfs is how much they think it will change the game.
Maybe, although this is also after multiple patches in a row that benefited killers a lot more, along with a wave of A and possibly S tier killers. Unless they've been thinking for the past half year or full year that the chat wheel will giga buff survivors or something, I doubt it.
Leave it to BHVR to make a perk update and nerf them even more, as if people won't still be running the same meta perks as always.