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HoodedWildKard

HoodedWildKard

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HoodedWildKard
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  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121066#Comment_4121066

    For me, the game was 1 sided enough after 1 person died on first hook that I had PLENTY of time to get hit with all sorts of cheats. I had the one where they go under the map to sabo a hook while your trying to hook someone so the prompt never pops up. I had 2 impossible flashlight saves. Those were the more obvious cheats… The least obvious ones were when I started just leaving people slugged. Doc illusions told me their locations and they managed to get to spots on the map to heal the slugs way faster than possible. Was playing on The Game map and it became apparent they were probably jumping down to the bottom floor THROUGH the floor when no one was looking (except for the illusions). If you want, I can let ya watch the video. I cant post it here because I have no way of editing the video to block the names so it'll fall into "naming and shaming".

    Yeah DM it to me, would be an interesting watch

  • @ShanoaLegendaryPlz said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121101#Comment_4121101

    I get what you mean if its a weaker killer fighting a tough team but still managing to get a draw or something.

    But the trouble i'm having with pyramid head specifically round after round, is that his shot is so slow and predictable, that you have to be within a very specific range for it to hit. You also cannot maintain that range and hit someone in an open area, so i am often stuck slowly following them (as everybody holds W with pyramid head) until you reach a wall or corner they have to go around and so you aim, lead your shot, fire, and still miss because they have been training in henry creel's dojo Where they've been dodging giant mortar blasts on rapid fire so this wave of molasses & maple syrup is in slow motion to them.

    Aside from it being harder to hit survivors with his m2 these days, the trails you leave are so easy to avoid i could lace a whole chunk of the map with it and they will still loop around it because of increased pallet density, making the next loop 10 steps away.

    And survivors are so used to seeing heavy hitters that when they see pyramid head, they are comfortable all dancing around him as he tries to protect an almost finnished generator, and theres nothing he can do because of how slow and predictable his m2 is. For example my last round was on nostromo, and i was getting some hooks but gens were flying, so they got 2 left and the one in the main ship is almost done, i have it regressing but 3 people are around me at different ends waiting for me to leave or chase one of them, the 4th person finnishes a gen on the other end of the map and theres now 1 left and me poking everyone with a stick to shoo them away but its like im just an annoying Bee to them and not a real threat. This same scenerio occurs nearly every round, 2 of them usualy on deathhook so i chase one down and let them finnish the gen because its either they finnish that one or person number 4 gets the other one done. I end up with 1 kill usualy, maybe 2 but its just an awful experience of helplessness each time rather than a "hard fought" battle.

    I played 7 other killers afterwords and managed to kill 4 each time as I never felt helpless On each of them.

    Yh TBF pyramid head is in a very bad spot. I'm not the best in chase and even I see him as an easy option. His ranged attack is very easy to dodge unless you get caught unawares. And his trail is basically useless. He could certainly do with an update

  • Honestly, hardfought 2ks are the best games in dbd. There's been something of an arms race in this game of late. Bhvr have release some pretty busted killers of late *cough * Jason *cough * and surv teams are really maxxing out everything they can.

    My surv 1v4 matches are generally a long tiring series of matches against the same killers all the damn time: Jason, nurse, wesker, spirit etc all running variations of the same builds and it usually ends one of two ways. Either we slap the killer and get a 4 out, yay for the win but feels a little one sided. Or we get stomped at 3 gens and someone gets slugged for a 4k. Mucho fun of course.

    Honestly games against the A and S tier killers just get super boring and frustrating, because it's always a landslide one way or the other and that is boring and for the loser very unpleasant. The games I live for are those games against B-C tier killers when the killer player has a decent amount of skill (both macro/tactical as well as in chase reflexes), and hopefully an off meta curve ball build that they can make work. Everyone's working hard and gates get finished but the game is still under pressure. The older killers like PH, demo, huntress, nemi, slinger etc have basekits that mainly aim to do one or two things well. Unlike newer killers who bhvr stuff as many insane mechanics into to make them jack of all trades that are hard to find a decent counter for. This is why I was glad to see the judgement, she does one thing very well, and takes a lot of skill to use, bit OP in the right hands but she's very unique and games against her are interesting, unlike Jason.

    This mid tier skill reliant area tends to be my niche as killer, I run mainly Demogorgon and a bit of nemesis, sprinkling in random killers for variety of I don't mind losing a game. Neither of those are considered GOOD killers but I've put a lot of hours into each and can land some nasty hits with their M2s, know how to squeeze every thing I can out of their base kits and it makes me a threat even to decent 4 man sets that I play against. Those are the good games. I just wish the game was geared more towards that instead of releasing these new killers with overstuffed basekits and having to nerf survivor perks every other month.

  • Yw 😁 at least it's nice and easy to get, well if you can find a judgement game. Not seen many people playing her recently

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121052#Comment_4121052

    It can definitely be frustrating when you face cheaters who arnt super blatant because it really makes you doubt yourself. I remember facing one awhile ago and it was tiny details that gave it away. I ended up recording the match and submitted it along with notes on where I noticed issues. Remote gen repairs was one of em. I at one point looked at a gen against a wall (so obviously no survivors hiding behind it) and could still HEAR the repair sounds. OP MIGHTVE just been outplayed, but at the same time alot of cheaters are sneaky. Most of the reason why I even was able to track their movements was just because I just happened to be playing Doc and was using the right addon to keep track of their locations via ilusionary doctor spawns.

    It can be hard to spot. I always take it with a pinch of salt thought. I suppose for me it's super rare to see cheaters (or at least realise I have a cheater in my game)

  • It's to gain heresy by teabagging the judgement as survivor

  • Yeah from the way this post is worded it just sounds like OP is being outplayed. A gen popping after someone runs away from it is usually a second surv hiding behind the gen then popping it once you take chase with the one luring you away. It is frustrating when you have a huge skill gap against a full team, and matchmaking is absolutely cooked ATM.

    And wall hacks? Sounds more like survs are just effectively check spotting you, remember they play in 3rd person and can see your red stain very easily.

    Now if you saw survs healing instantly, disappearing into the ground etc then maybe you'd be seeing cheaters.

  • Ehh, rather not. Mori's take ages. Against a co ordinated team just managing a pickup is bad enough. Let alone getting through and entire mori. It just wouldn't happen.

  • *laughs in balanced landing *

    Those high windows are always risky. Sometimes if there's a pallet or another window close you can make it to one. But yh they are kind risky if killer vaults quick or has a quick alternate path.

    Tbh I've been using balanced landing as my main exhaustion perk recently. It's mad situational but when you play to it it almost always gives great value. Especially on these types of vaults

  • Oh my sweet summer child. You should've played back when there was no anti facecamp mechanic. Killers could literally sit on top of the hook with no downside. Bubba in particular was very bad for this.

    I get it though, even proxy camping hooks is still annoying as hell. But believe me it's much less common than it used to be.

  • @ThatRyanB said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120667#Comment_4120667

    For what it's worth, I also love your suggestion of "did you know" style tips! On that topic, have you been finding the existing tips useful?

    Yup, was a big help when I started playing judgement and has been handy on a couple of the killers I'm less familiar with.

  • @ThatRyanB said:

    https://forums.bhvr.com/dead-by-daylight/discussion/472713/killer-explanations-are-could-do-with-filling-out

    This is a great piece of feedback (and thanks for checking out the Gameplay Showcase menu)! This is definitely something I can pass on to the team!

    Thanks 😊 It is a really good feature, very helpful for newer players. And handy when new killers come out, I particularly like the little video clips of how powers work. Helped me out with the judgement release.

    Would love to see it developed more. Perhaps there could be a "did you know?" Style list of tips added to the endgame of each entry to cover odd interactions like this.

    Crying shame the forums are only around for another month. This kind of thing is what it's made for.

  • @ShanoaLegendaryPlz said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120548#Comment_4120548

    I also discovered the hard way that PyH's power does not go up/down outdoor steps lol

    I thought they fixed that in a recent patch?

  • @OutlawRacer666 said:

    On the killer side

    -Gates should be openable by killers after closing hatches

    -Should be able to see hook totals on each survivor

    -Should get the same bloodpoint multiplier as survivors due to the long wait times

    -Multiple choices for each ability in the different classes to allow more customization

    -Hex perks in classes

    On the Survivor Side

    -If you're being chased by both killers, exhaustion should be ignored on perks.

    -Being unhooked should give 2 endurance hits within 30 seconds to help with tunneling

    -Multiple choices for each ability in the different classes to allow more customization

    -Totem perks in classes

    In general

    -There needs to be 4 exit gates

    -There needs to be 4 hatches

    -Hatches need to appear with 3 survivors left if there're 4 or more gens left

    -Central gens should be priority gens that give more points for completing and for kicking

    -More maps, bigger maps

    -Better generator spread on maps:

    • The movie theater has 1/4 of the map without any gens on it
    • Police station has no generators out back by the one exit.

    Some good suggestions here. Some not so good.

    Seeing hook states would 100% encourage tunneling, gates aren't openable for killers after hatch is closed on 1v4 idk why it should be different on 2v8. BP incentive is supposed to get people to play survivor, no sense giving any incentive to play more killer, queues are long enough already. 2 hits off hook is kinda crazy, killers double teaming an unhook is something I've seen so rarely it doesn't feel like an issue.

    I'm ambivalent about more gates and hatches. It is frustrating in the endgame when you have no chance of getting out. But 4 of both seems like a little too easy for the endgame. Same with buffing ppl for getting chased by both killers, double teaming survs is a very divisive tactic in 2v8. I've even had players claim (falsely) that it's actually against the rules. It is frustrating but it's also the best way to take down real chase juicers and I don't think those players need any help at all.

    The cinema map is a damn good shout. That deadzone over to the right of the entrance could definitely do with a gen. That map has a lot of dangerous central gens and I like the BP incentive for working dangerous gens. Love the idea of hex and boon classes, plus having a little customisation in the classes would be nice.

  • @Dipper said:

    Let's just start a community driven Forum as an alternative at this point. No matter how bad that turns out, at least it's not Reddit or Discord

    Ah. Bm33 Got there before me. Yeah skittlesthehusky has set up a community forum people can go after the official one gets the old yeller treatment

  • I'm not crying, you're crying 😭

  • I will miss being able to sit down with a coffee in a leisurely way to browse threads, check up on ones I've posted and just vibe and express ideas/debate with people on here.

    It's such a good format for giving feedback and suggesting ideas. Discord is atrocious for that. The messages just get instantly buried and it turns into a long fast moving stream of meaningless fluff.

  • I'm on console so can't access that but all the best to you guys on there.

  • @Micheal_Myers said:

    I have returned to the Dead by Daylight Forums after hearing the most recent news of it getting deleted forever. (By @PaulieEsther )

    I joined these forums in September of 2018. Literally 8 Years ago. I have had many debates with other users. Heated or not. I have seen many bans before the alleged obsessive ban waves ridiculing these very forums. I've seen the downfall and the rise of the Game, Forums, Devs, and people responsible to respond to such out cry.

    I've seen Buggy releases (Twins & TWD), I have seen Hated patches from Live and PTB (Myers Rework, Freddy Rework, etc.) I have even seen ENTIRE Licenses get revoked and not renewed (Stranger Things, & Halloween). I have even seen when the Forums were raided by random people trying to grief our community and shove hate down our throats.

    I've seen it all. Yet, one thing for certain. People who love the game come to the forums not for hate, but to show how much they care based on feedback and how they feel about certain actions. You don't even see that on /r/DeadByDaylight.

    I've even met @PaulieEsther through this game, The King, Odtzdarva, etc. and they helped build this community and helped it grow and now hearing this feels like it's getting tarnished.

    By deleting my 8 years or for every other person: 10 years of history, who has been with you throughout your struggles and your successes. That not only defeats your purpose of keeping your community alive, but it also kills any community you will gain in the future.

    Some people refuse to read patch notes on Reddit. They love how they are structured on the Forums. Some people come to the Forums as a way to report bugs, some come to the forums to provide feedback, some come to the forums for updates or news about the game they love, and some people come on the forums to ultimately give BHVR a reality check.

    For a company who says they care about the community, getting rid of the only way those people can give the devs a reality check, feedback, bug reports, is the OPPOSITE of caring about the community, worse than Blizzard ENT.

    So I will pose this question: Why delete the forums? Why Delete 10+ Years of history? Why delete your fanbase? Why just why disband your community? If you truly cared about us, cared about your game, cared about your trustworthiness, your communication capabilities, or just cared in general… why would you do this?

    for those at BHVR I would strongly urge you all to reconsider.

    For all the Community out there: @Micheal_Myers has heard you. I will speak for you. For I care about you all, and about all of our history we have made on these forums.

    —Myers

    Well said. It's a travesty that they've just suddebyl decided to remove such a dedicated part of the community. I doubt anything will be changed, I doubt any of the feedback on this forum closure will ever reach the ears/eyes of anyone who nade the decision. They've shown very well how little they listen to us.

  • @TropesDaMan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120279#Comment_4120279

    i loved that thead, it was endless arguing and i grabbed popcorn and enjoyed watching it

    Yh there's a certain masochistic part of me that loves arguing with those tribal killer mains who've clearly played the game for like a month getting nothing but 4ks against other new players and then hit high mmr and get stomped by good surv teams then come to the forums to complain how survuvor sided the game is. I'm going to miss that.

  • A fairly recent one but my stop hard tunneling thread that blew up and went a bit insane always amuses me to think about.

  • @tjt85 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120129#Comment_4120129

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120142#Comment_4120142

    It's not the hosting of the forums but the community managers to run it that is the cost of this place. Hosting the forums probably costs them peanuts. I think the move to these big tech platforms probably has a lot to do with the future because these platforms will be almost completely auto-moderated by AI in the not very distant future and they won't need to hire as many mods or community managers.

    The forums barely function as they are, so they're never going to get "upgraded" with big tech AI moderation. You need real people to run this place. But who needs people when big tech has decided the future of the web belongs to the machines?

    I remember them putting out a request for mods to join up not that long ago. I'd offer to volunteer if I felt it might save this place, even though I don't have a spotless record and I know I'd really hate being one. There was one forum member who put in an application to be a mod and they promptly got banned for something shortly afterwards. 🤣

    I recently chose not to spent another penny on this game as well. Even before all this, so many of the recent changes stopped me wanting to play and there's also the worry that I won't even be able to pretty soon with the upcoming graphical update. I don't feel like supporting BHVR at the moment.

    As for the forums not being archived, I think that's a huge loss to the community. And if I do happen to join up to one of their future official community platforms, I won't be posting nearly as much as I have done in the past, knowing how little our contributions on the forum mean to BHVR.

    I've noticed that trend to and it really worries/upsets me. Companies just want to farm as much labour as they can out to AI to save money and recruiting effort. But it comes at the cost of quality and drinking water as well as removing jobs from the industries involved and means there's no point in people building any of the skills for tasks that companies will use AI for.

  • @TropesDaMan said:

    im quite sad at the forums getting shutdown, ive had a fantastic time on here, and this was a really good place to get advice from. build ideas, the pointless arguments, damn. the whole lot, no more. Im really thankful this place existed,

    oh with my shoutouts i forgot to mention @Balrog generally a fantastic person to talk to, thanks you to i now have the words "a BHVR mod called me a unicorn" i appreciate all your hard wok man.

    happy traveling through the fog everyone!

    It's such a shame It's going. The interactions here have been great. Loved having a place to word vomit about this game that I love

  • OOOH the mori could involve the scarabs. Those scenes always stuck with me as a kid.

  • Salt in the wound. More I hear and think about this forum, the angrier I get. It's such a huge ######### you to the community on here.

    Some beancounter decides that the pitiful amount of money spent to keep the forum running can be snipped from the budget to save a few pennies. Cutting off the best and most valid portal for well formatted feedback. The forums (despite being somewhat whittled down by nitpicky overenthusiastic ban usage) are full of dedicated and passionate players most of whom, in their own way, are trying to supply feedback and suggestions to improve the game that they love.

    And the alternatives? Screaming into the void on discord, watching whatever idea you've just posted get buried under 100 other messages of meaningless drivel in seconds. Or reddit a well documented cesspool of the worst the internet has to offer.

    Way for bhvr to show the community how little they care about our opinions. I won't be spending a damn penny on auric cells from now on. And would encourage other players to do the same, probably a drop in the water as far as bhvrs profits are concerned. But it wouldn't take many players doing that to mean bhvr loses more money in sales than they save by killing our forum. And that would provide me with a smidgen of comfort.

  • @AshInTheTallGrass said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120103#Comment_4120103

    Omg I didn't even think about him! 😂 I hope he and Rick would have voice lines if they loaded into the same lobby. And if he dies in a match, Rick will be coded to say, "Goodbye, Beni." lol

    "Hey o'connel looks like we got all the horses!"

    "Hey benny looks like you're on the wrong side of the river!"

  • DEMOGORGON DEMOGORGON DEMOGORGON

    Playing demo is what got me into dbd. I spent a couple weeks reading up on perks, killers and survivor abilities and backstories. Was super excited to play demogorgon in particular. Then found out it wasn't in the game anymore. I did a deepdive and found out that the physical nightmare edition for xbox (my preferred platform) came preloaded with the stranger things content so would allow me to access demo. I immediately got involved in a bidding war on ebay for a physical copy and ended up winning. Got my copy and immediately started playing tf out of my beloved demo. Still my absolute favourite killer and definitely the one I'm best with.

  • @AshInTheTallGrass said:

    Hey, all. It's been a minute since I've been on these forums. Just got back on today and saw the post about it closing. Don't really know what to say about that.

    Anyway, for years I've been unofficially petitioning BHVR to get an official The Mummy (1999) chapter. And now that Brendan Fraser is officially doing another The Mummy installment (https://www.imdb.com/title/tt22408968/?_ssoLoop=1), it makes even more sense to get one.

    So, BHVR, please get that license. Give us Rick O'Connell as a Survivor (and Evie ideally, too), Imhotep as the Killer, an ancient Egypt map, 1920s clothing, cool perks. Would be a dream chapter for me.

    Bro that would be so sick. Imhotep would be an awesome killer and the survivor potential is huge. Benny players would be the new rats 🤣

  • @Doctor_Xenomorph said:

    Upvote this post to tell BHVR directly that the community does NOT want to lose these incredible discussion forums, for the following reasons:

    1. A lack of equivalent platforms offering the same services or level of usage
    There simply isn't another platform that provides the same combination of accessibility, organization, community activity, and long-form discussion that these forums currently offer.

    2. It would directly interfere with BHVR’s ability to collect feedback on changes and new content
    The forums provide BHVR with a centralized place to see detailed community feedback, identify recurring issues, discuss proposed changes, and understand how players feel about new content. Removing them would make that feedback process significantly more fragmented.

    3. It would remove an important space for meaningful discussion between players and the developers
    Not every issue can be properly discussed through short-form social media posts. The forums allow players to provide detailed explanations, debate ideas, share experiences, and build on one another's feedback in a way that other platforms often don't facilitate as effectively.

    4. It would make valuable community knowledge much harder to preserve and access
    Over the years, these forums have accumulated an enormous amount of guides, discussions, bug reports, technical information, game knowledge, and historical context. Closing them risks making that information significantly harder for both current and future players to find and use.


    Any other reasons (not currently listed) yall have- as to why these forums should not be shut down - comment them here

    I can add that I'm never buying cosmetics again. No rifts, no paying auric cell character purchase. Idk how much money they spend keeping the forums live but it can't be much. I used to spend on the game fairly regularly but this move has genuinely put me off supporting the company.

  • @zonkednb said:

    As a relative newcomer I still feel I've got so many great people left to get to know, so forgive me if my list isn't exhaustive. I might tag people who don't even know who I am but I've read their posts and enjoyed them plenty.

    @cogsturning We may not agree on everything, but I find your takes reasonable and your love of arguing is a great spectator sport, even if I don't agree with you about everything. Also is the reason I'll be able to keep contact with some of y'all.

    @HoodedWildKard For the Demo love and general positivity, something to be lauded. Gem.

    @Skittlesthehusky Thanks for the effort you make and what you put back into the community. People like you keep aging communities alive.

    @Nazzzak Mature and empathetic, likes Freddy which is a sin but there's forgiveness to be earned. You made the forums feel welcoming.

    @hermitkermit Every post I've seen has been upbeat with a rather wholesome inclusive undertone to how to approach the game. Refreshing given all the grizzled vets that would prefer the playerbase shrink to 12 comp players.

    @GentlemanFridge Resident birdposter, birdhead, bird stan, birdcore birdvibes with bird aura. I love the consistency. We solve conflicts with bird pictures, and we use bird pictures to establish new friendships.

    @Arcturus Fellow ST enjoyer, japester and pleasant conversationalist. Only really got to interact with you during the forum death rattle but looking forward to a few games in the future.

    @NeverSolus I'm still figuring out if your takes are the most reasonable, well explained takes I've read so far, or you're just in it to fight people Cogs style. Keep the mystique up, you're fun to chat with that way.

    @CountOfTheFog Thank you. That's all!

    ❤

  • Nurse is a very odd killer to play. It's a combination of reflex and prediction. She does take a bit of getting used to, best just to keep going till you build that muscle memory. I played her pretty hard when the darkest dungeon rift came out, got passably skilled with her.

    I wouldn't practice against bots, they behave very differently to players, particularly with killers that have odd ways of hitting, like nurse.

  • @Dokta_Carter said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4119560#Comment_4119560

    Honestly I'm way more open to using this in comparison to the other suggested platforms. Thank you for setting it up.

    It's quiet atm, because you know the forums were a thing, but we'll all start using that after the main forums are taken out back.

  • @Angy_Quentin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4119662#Comment_4119662

    @ShanoaLegendaryPlz Always admired your dedication. Maybe my boy would have more than one hat by now if i would've been as persistent as you.🦝

    PS: Will try your castlevania recommendations as soon as my job and personal life allows it i swear.😭

    @100PercentBPMain the one pinhead. fiddles around with creepy box

    @Aven_Fallen the prototype survivor main. Brings me back to good old times where dbd was way more silly goose.

    @HoodedWildKard at the start of my reinflaming forum career i've always misread your name as "HoodedWildKate" and felt a strange sense of connection, because my main was kate back then.

    @PixelBush even though you're not as active anymore, i remember you from back then. Loved your posts.

    @CountOfTheFog thank your for all of your hard labor for the community. Hope you'll have a long and wonderful life!

    Dammit I knew I'd miss someone in my post, I always have q baked in respect for quentin main. Tbf most people misread it as hoodwinked 🤣 and I did used to run kate a lot back when I started the game.

  • @Nazzzak said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4119740#Comment_4119740

    It's interesting because what I remember from Reddit is that the more responses a comment on a topic gets, the harder it becomes to read. The formatting isn't helpful for hot topics. And Discord would require a lot of catch up reading. The server I'm in only has a small number of active users, yet when I hop on in the morning I sometimes have heaps of discussions to read through. It's time consuming. I just don't understand how those places have been determined to be more conducive to feedback gathering than a forum.

    They haven't, they've been determined to be cost nothing and require next to zero effort. Move like this proves that bhvr don't give a damn about feedback gathering and by extension the actual opinions of their community.

  • Well that absolutely sucks

  • Thanks as always for the heads up 🤟 doing the Entity's work

  • @Arcturus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4119347#Comment_4119347

    Fair, his ability to literally appear right on top of you can feel so cheap sometimes. I just think in general it is way too easy to get value out of his power for such a strong killer. I picked him up in 2 games and already felt like I was decent with his power, even though at first look it seems like he might be really difficult to play. Out of the other top killers, I had to put more effort into getting good with Blight, Billy, even Nurse and Dracula than him.

    Like I said in the original post, there are some insane things people can do with Ghoul, using geometry and "leap logic" as opposed to bounce logic similar to Blight to appear on top of survivors or do a crazy pallet block, but 99/100 Ghouls never learn to do that because they don't need to. The amount of p100 Ghouls I've run into that are hardly any better at the killer than me (someone who has played like 5 games total of Ghoul) is uncountable.

    Yeah he is incredibly easy to pick up. Tbh now we're having this conversation makes me think i haven't actually seen a ghoul in a hot minute. Killer winding me up at the minute is jason. Pickrate is still super high and he's a nightmare to play against.

  • Tbh my issue with ghoul isn't the free hit. It's irritating sure but if he was pure m1 he'd be just as bad as legion. Problem with ghoul is the cooldown after his leap is so short. Once you're injured all he needs to do is jump at you, cancel the second leap and unless you're right on top of a pallet or quick vault you're going to get downed. Even legions feral frenzy cooldown gives you a chance when it's used just for catchup, unless you're in a proper deadzone.

  • @QuantumEcho said:

    Ever since I've started playing Dead by Daylight, i have the really bad habit of taking the game so seriously and taking everything that happens in a match to heart if i ever go against toxic survivors or toxic killers and i just blindly assume that everyone that plays this game is toxic or has beef against me if i have one negative experience against another player if they are tunneling me or tea bagging against me as a survivor and if i have a bad match as killer or survivor then i just quickly assume that I'm just terrible at the game and i'll never improve, i just constantly worry about every match and look at the negatives instead of the positives, how do i stop taking this game so seriously?

    I used to have this issue, two major ways I changed it.

    First was to change my outlook, approach every match expecting a loss. As survivor this was easier since survs tend a die a lot, if dying was the expected outcome it lessened how frustrated I got. It's harder with killer, but as a rule usually I'm happy with at least 1 kill. And 0k games are usually such a landslide I can tell part way through if it's likely to happen and i just kind of let go.

    Second was realising that oddly enough, not that many players intend to be toxic. Dbd is a pretty intense game and people will do stuff on the spot that may seem like toxicity but really is just a reaction to the stress in the moment. I make a habit of messaging ppl/jumping in streamers chats after match to say gg and compliment them for something they did well in the match, and usually the response is pretty decent. You get the odd salty troll but most people respond well. It helps I'm on console and not exposed to endgame chat, immediately after the match is when feelings are highest so people usually just vent.

  • Nah singularity's EMPs really don't do much to stop him. Limiting them per match would be insane.

    Any singularity with an ounce of sense saturates the map with pods that have good fields of view. You proc an EMP and most of the time you'll be slipstreamed again in very short order.

    Larry does suffer on indoor maps like lerys because ofnthe los breakers but yh we don't need to be limiting EMPs.

  • @Your_Dad_Playing_DbD said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4119064#Comment_4119064

    I agree with keeping hatch in the game to give remaining survivors something to play for in a losing match. The real problem here isn’t the hatch, but the useless teammates who rat for hatch even in matches that aren’t lost yet. If we had an MMR and matchmaking system that wasn’t completely useless, these kinds of players would be relegated to the lowest skill matches (because they’re probably never escaping through the gates) and if you’re a decent survivor player that actually tries, you would never run into these players in your lobbies. Yet another example of how the game’s biggest problems all boil down to the non-functional matchmaking system.

    Yeah matchmaking is always kack. But tbf I don't see people playing like that very often, it's once in a blue moon so I'm not hugely fussed about it. I see people throwing/giving up more often.

  • @Lethal_premium said:

    I just came out of three solo q matches in a row where people were using the sole survivor left behind build and bush camping the entire game. BHVR remove hatch people do not need a free win for losing the team game. For you survivor mains, this would also help since 1. Slugging for the 4k wouldn't exist anymore, and 2. if the game is 'killer' sided you can get more stats to misinterpret. I know I have already made a post similar to this and still don't have a replacement idea but it is the most annoying thing for me as someone who plays both roles, I lose 4ks on killer, for those who will say I care about the 4k all game I don't but it doesn't feel fair to lose a kill to a magic hole that spawned for them sucking unless if they looped well and helped there team where I will give them hatch, and for survior it just promotes self fishness, I also like the changes to down to the last because it depremotes this but still more needs to be done

    Sorry if this is incoherent or ranty I am mad right now.

    Well they are changing sole survivor so that it's a less selfish perk which is good.

    plus as long as you have hatch offerings/left behind and keys, people will still indulge in that kind of rat behaviour. Irritating as it is, I don't see it often enough to consider it a real problem. And as killer if you particularly want the 4k (usually I'm not fussed but if I have an adept of 4k tome challenge I'll do this) you can just slug for the 4k to prevent hatch spawning, or even bring a hatch offering as killer so you can instantly close it.

    Hatch is kind of necessary. Without it, survivors have basically no reason to stay in losing games. You'd see a lot more DCs or people just giving up and throwing, which would be much worse than the very rare bush camper waiting out hatch.

  • @ForTheEntity said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118850#Comment_4118850

    I agree it's a good change but I think it has made the offering screen itself not worth showing anymore. Anything that actually affects gameplay is hidden and only bloodpoint offerings are shown. The only exceptions are luck offerings the whole survivor team can use which some players use very questionably, but I doubt we'll have luck offerings at all by 2027 as Slippery Meat is already changing.

    I'd honestly be fine with the offering screen not being shown at all and having every match start loading a few seconds earlier. But that'll never happen beacause they have to show off their temporary event offering animations.

    Idk it's nice to see if everyone's running bp offerings. Sometimes I might do a farming game if that's the case.

  • They might as well remove luck offerings at this point.

    With diminishing returns they are pretty useless for their intended function, the upcoming change to slippery meat is the absolute final nail in that particular coffin. The only "use" for them now is allowing players to go next which is pretty unhealthy for the game.

    They're dead offerings atm just like map offerings.

  • @ForTheEntity said:

    When I play killer I just default to checking at shack for hatch first, regardless of offerings.

    It used to be there were only a few secret offerings but now it seems like most of the non-bloodpoint offerings are secret. Even coins are secret offerings now.

    Good change imo. Allows for a bit of mindgaming and guessing. I always hated it when hatch offerings in particular were open, made the endgame a joke unless you had a key. Ample secret offerings makes it more interesting.

  • @Firellius said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118413#Comment_4118413

    It seems specifically targeted to make sure that StB doesn't work against unga-bunga tunnelling anymore.

    Ngl the term unga bunga tunneling cracks me up. Gonna start using that. 🤣

  • Chaos shuffle's not even in rotation. Bot needs better training.

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