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Piruluk

Piruluk

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  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4119193#Comment_4119193

    "Easier than ever" doesn't mean just plain easy. There's no more gen tapping, no more infinites, no more insta completing BNPs, anti-tunnel keeps getting nerfs, and every new killer that drops is powerful, which is a big part of it. Add in the recent nerfs to survivor meta and the ones on the horizon and it is indeed easier than ever—and about to get easier.

    How easy can it get?

    Maybe, the goal posts just will keep moving?

    Like another survivor perk or playstyle will be disabled, and branded as new problem.

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118553#Comment_4118553

    I think they'd smatter them about here and there. It'd be too obvious if it was every match. Bot behavior can be obvious to people who pay attention.

    Do people really care that much about Quests? I don't even really check them. I just play and they get done. Same with the Rift. It's so rare I do anything intentional for a Quest.

    Funny thing is, if that's who dips that leaves the dreaded comm parties that killers hate. They're celebrating now but the easy snacks will leave and the sweats will be who remains.

    I really dont think the game sustainable as it is now.

    Who would want to play as a survivor, especially as a new player when with most killer you can dominate after few hours investment while as survivor even with 1000+ hours you are considered to be baby. And to be "good" you are required over 10k hours constant learning , not just playing because that itself means nothing. So obviously people will gravitate towards killers, at most they click on play as survivor while waiting and throw the match since they dont care about the role. The only source of income when new license acquired and some new players come to play but quickly realize that the survivor role really bad and leaves or play killer instead.

    So the solution here is the adding of subtle bots presented as bad survivor, and seems like the MM rework was just to remove skillbased matchmaking altogether it doesn't matter how much you win or lose, seemingly you get new players to kill as killer and new players to lose with as survivor.

    Even the play while you wait added as to avoid total collapse of matchmaking.

    I really start to see that yeah killers will get power feel against hordes of bots while thinking how good they are against other players

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118258#Comment_4118258

    Yeah same. I'm playing both in 2v8 but after that this 50/50 crap can go to hell. I just hope the queues don't make the game unplayable, or they don't start sneaking unmarked bots in to help with the times, because it seems like an awful lot of people don't want to play survivor after this update and the previous recent changes and chapters.

    I think this is the logical next step, sneaking in bots and attempting to pass them as RL player, survivor gameplay is dreadful nowadays, and coming changes, devs would need to pay me, so i play survivor

  • @shalo said:

    The MMR rework has been a complete failure so far, even though some forum user insist it's based on past data, it's very obviously not.

    For killer mains is extremely successful. They get to bash new players and solo players. Take a look like 50+ streamers have 100+ win in row on killers in this new mmr system. It wont ever be good, simply turned off or everyone declared as high mmr by doing bare minimum. Anyway end result is that you get survivor constantly that dont want to do gens generally does nothing

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4114475#Comment_4114475

    That's how both sides have counterplay against each other.

    Would not call it counterplay. This is a guessing game, nothing more.

     since it undermines the skill that Judgment takes

    The skill Judgment takes is way lower than expected with Aura Reading. On the PTB I also thought that Judgment will be a very skill-demanding Killer, but her skill requirement is really low if you slap on Aura Read. (Which does not even come as such a high cost, considering that Hook-related Perks dont work on her, so it is not like you have to make that big of a choice)

    Not saying that the skill is 0, but it is certainly not much.

    @Topic:

    The Devs wanted the "Community Chapter" to be a strong Killer. Obviously only for the Killer side, the Survivor is unpopular with bad Perks. But the Killer is very strong and not that hard to play.

    IMO the Devs knew exactly what they were doing and it is 100% intentional. They also buffed A Nurses Calling to work on slugs again, and it works perfectly with Judgment.

    The new survivor perks had 0 impact, didnt saw any of her perks since like 50 games.

  • There are lot of cheaters on steam as well.

  • There is a Third Seal build going around now, prevents seeing Judgements statues, this killer even breaks the rule of blindness hiding killer items. So can easily cause teammates leaving you to die in exile. Again punishing SoloQ just for lolz

  • @BestStateSinceEver said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4114450#Comment_4114450

    Probably because their worst kill rates are likely sitting around 50%, and the best around 70% or even higher. Devs have made the game absurdly killer sided over the years. Nowadays, most killers are already capable of winning or at least drawing against 4 coordinated premades, and some solo queuers with optional wheel chat won't change that.

    The agency remains on the killer player. That's why we have fewer and fewer survivor players. Personally, I have been on a break since jason's release, and I honestly haven't felt any desire to return. I have no desire to queue up and become an entertainment toy for my opponent whom the game intentionally favors. There's literally nothing in it for me. There are far better single-player new releases or multiplayer games that respect your time and effort spent. This game respects neither, but it often asks for your money and tries to get you to launch with login rewards.

    The question though how far the devs can push survivor players around?

    As in is there a risk the game eventually collapsing because of imbalance?

    I feel like survivor is there for killer entertainment without any agency, and getting worse by each new killer and rebalance as in constant survivor nerfs.

  • @cogsturning said:

    I like that no matter how many nerfs survivor gets the game will eternally be survivor-sided to some people. Multiple survivor meta perks got the hammer and the 5s BT cut has made tunneling go back to being super easy. They could make it so survivors can only walk for 10s after getting off a gen and this crew will just be like, "You just have to prewalk to a pallet skill issue" while continuing to cite an invisible number they make assumptions about as defense.

    Ultimately, now killer is the casual role if you like to win a lot.

    Survivor is the hardcore role, where you expected to lose most of the time.

  • @ForTheEntity said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4114232#Comment_4114232

    I very much doubt a player is parting with $500 to get all that though. I think 3 things happen.

    1. The player can afford it,
    2. they're in the novelty phase of the game and love DbD which partially overrides logical thought and
    3. it's on sale, usually 30-50% off for anything over a year old.

    When this trifecta occurs some rare whales will buy everything and many others might not buy all of it but will buy multiple bundles/DLCs at once.

    Also as one gets older the time is more valuable than money is.

    When some says "free" but you need to grind thousand hours, or just if we talk about 9000 shards for one "FREE" character, it is needed what, like 45 hours grind? While costing what few euro or dollar, actually less than a hour wage. So whats cheaper grinding 45 hours of your time, or buying it if you really want?

  • Killer mains say unbalanced because they think the game should balanced around as it facing the world best team, and still has 50% winrate against those, anything less and then survivor sided.

  • @Mikeadatrix said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4114256#Comment_4114256

    As opposed to yesteryear when killers like release Sadako and Ghost Face came out to about as much success as a wet fart? I'll take a killer who needs to be nerfed because they are overtuned rather than one that needs half a dozen reworks to be even remotely playable.

    Yeah killer more fun, survivor only in SWF otherwise masochist simulator

  • There is a new design philosophy that every killer must be at least A tier or S- (newly released ones)

    So it is unlikely that Jason (who is A tier) will get any nerf.

    SoloQ balanced around 30%-35% escape (most of them given by killers as free hatch)

    And every new killer is asked a question, what if going against 4x SWF with 20k hours each?

    This is how modern dbd balanced

  • @Rokku_Rorru said:

    Is it true it's running both anti cheats at the same time?

    Yeah its true.

    Unfortunately though these nothing more than bandaid as long as the game remains client sided instead of server checks then wont matter

  • @TWS001 said:

    The problem is 99% of Judgements run pretty much the same build with Lethal, Nurses and Gearhead with the aura add ons and have no interest in chasing longer than 5 seconds. Stay around the middle of a pretty central 3 gen and blast the beams at the constant auras that appear. Failing that, if there's a shadow step boon, just fire at the gens.

    There's massive high skill potential with the killer to chase and also be able to hit beams whilst doing that, but its just turned into a lazy shoot at the aura spam fest at present. Not seen a Judgement going for chases since release day and a day or two after that.

    Almost like Skull merchant, except Skull merchant was way weaker and little more annoying.

    But 90% of judgements choosing the sniping and 3 gens route , with full aura, there isnt any skill there.

    But telling tales how skillful and how hard to play her. When in fact one of the easiest killer in terms of effort if you snipe and hold 3 gen with aura build. Only a perfect SWF can beat it

  • @ForTheEntity said:

    It's kind of laughable that if someone buys all the characters in the game up front they're signing up for a 110 million bloodpoint grind just to have all the perks at level 1 on all characters and players are still earning bloodpoints on average at less than 100k per game.

    It's really rough for people who are buying the game right now so they have no anniversary cakes and many players have ran out of their cakes as well, and the really good bloodpoint earning events are several months away.

    Even if a player manages to average 100k bloodpoints per game and they're looking at 1,100 games. Estimating 10 minutes per game, they're looking at 183.3 hours of gameplay to earn that 110 million. That's just the estimated time spent in matches without including time spent waiting in the lobby & elsewhere. It's probably much closer or over 1,000 hours counted by Steam or your console to actually get that 110 million bloodpoints.

    Seems like an excellent reason for newer players to not buy everything when they first discover DbD if they think logically rather than emotionally while the novelty is still fresh.

    For new survivor the logical way to play:

    Kindred/Bond + Deja Vu + Lithe + WOO (only 2 perks needed to unlock and all of those relatively easy to do so) . Maybe DS can be considered as well but thats common perk now

    In fact logically speaking after this they better off dumping all their BP into one character the rest of perks doesn't provide consistent value for soloq for most part . The items they get better use than perks

  • @Bloodraven said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4114138#Comment_4114138

    Mate this whole thread is a study in ragebait, survivors don't like having to learn how to deal with a killer that breaks the status quo of killer powers and would rather face their ghouls and blights forever more.

    If anything the Judgment needs a buff to the stun she has between having just cast her beam and then being able to do anything, needs to be at least halved.

    If judgement autowins against soloq then need to be nerfed (no, ratting for hatch isnt win for a solo survivor)

  • @pidgeon said:

    There is individual MMR that is also mixed in with your regular MMR, my guess is you win enough on Pig that some of your lobbies on killers you don't play much end up with "High MMR" lobbies. Also remember most swfs are genuinely 3-4 friends who got back home from work, I tend to find them less sweaty than solo queue. (Unless its a death squad)

    Also SWF tend to be extremely altruistic and tend to play around much more than good solos

  • @Withered8 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4114086#Comment_4114086

    Idk you seem to be ignoring all the points I'm making which is quite telling in itself.

    Ghoul is not absurdly strong he's a noob stomper. Unfun? Sure. Absurdly strong? No. If you thing ghoul is absurdly strong no wonder you think judgement is weak, you're average killer player or survivor play may think this but its not true at higher levels.

    Yeah ghoul in the end still just m1 killer

  • @DodoSwarm said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4113919#Comment_4113919

    I kind of agree with you but for newer survivors obtaining perks and P1ing survivors is like the only progression offered (unless you consider the extremely mediocre prestige rewards progression) … there's no reason to pick up more than one survivor total other than their perks, and that would shed too much light on the reality that survivor is bland as a role, there's no individual variation between them they are just shells for perks.

    Its already problem most survivor perks too situational and constantly nerfed , and they dont have powers like killer

  • @Withered8 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4113801#Comment_4113801

    This killer does even better at higher levels as well because she negates most of the survivor skill. She has some of the best 3genning mechanics in the game, is insane at tunneling, can sort of camp for free, negates all survivor perks and can hit you ANYWHERE on the map.

    If they are half decent, which is not that hard, they are pretty much unbeatable in chase let alone the insane map pressure, anti perk and time saving abilities in their kit. It's Vecna on steriods and that killer is already horrific enough.

    Well if devs let her be this way I just stop playing survivor and switch to this chill killer experience

  • @Elan said:

    A place for us, distortion, shadowstep exist. :) They are amazing to counter her power and let's be honest Judgment withou ara perks is nowhere near powerfull.

    Distortion with 1 token?

    It never recharges since judgement wont chase but even then chase only counts if you are in hit range to m1.

    Shadowstep has pitiful range 24meter and judgement can snuff out in 1 seconds you wasted 14 seconds and more to find it

  • Yeah thats joke this is how most survivor perks designed since years.

    If you think about it since Cage there was barely anything that provides consistent value , there is five moves ahead which can be alternative to windows of opportunity some argue might be better at high level. And there is shoulder the burden an exclusively SWF perk in SoloQ too situational. And maybe Finesse i suppose that had few uses in Soloq. Rest are cost more to activate than pay off or simply too situational to be any use

  • @Massquwatt said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4113821#Comment_4113821

    I think a better alternative would be to make a new perk entirely and give it some kind of condition and pay off. Like you meet some kind of requirement and interacting with a fellow survivor "cleanses" them of their negative statuses. I wouldn't tie the effect to a boon because it just runs the risk of being like Vigil again where it just passively affects you with very little interaction in the game.

    In modern dbd survivor perk design:

    If you cleansed a totem and stunned the killer and opened chest and unhooked a survivor, then this perk activates for the next 30 seconds you can remove a debuff from a teammate. If removed a debuff you become broken and your aura revealed to killer for 60 seconds. If you arent downed remove broken.

    After this the perk deactivated for reminder of the trial. The perk also deactivates once gens are powered regardless.

  • @Firellius said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4113525#Comment_4113525

    Hasn't every single killer had a 100+ winstreak already?

    Yeah even trapper has like 200+ wins in a row.

    100+ is so low that almost any noname streamer can do it regularly.

    Dbd one of the worst balanced pvp game there is.

    Admitedly the goal is 60% minimum winrate for role but most killer has way more than that. Also if a survivor DC during killer snowball it doesn't count in official numbers so in reality most killer has above 70% winrate.

  • @Withered8 said:

    Answer: He's not, but people will cope regardless. Doesn't matter if they released literal thanos into the game its all fair

    She also isnt hard to play, most people run full aura builds, there is no defense against that on survivor side, she sees everyone all the time.

    So she just snipes from afar constantly while holding 3 gens from the very start.

    So hard is massive oversell, never saw a chase judgement at all its always long range sniping also she disables most of survivor perks as well.

    I wouldn't be surprised if her winrate very high against solo especially

  • @Withered8 said:

    Notice people only want distortion buffed since the judgement came out,maybe distortion and aura perks aren't the problem but the new killer itself… Interesting that everyone seems to be avoiding the elephant in the room

    I am fine with judgement getting gutted as well.

  • Well on EU has to be very long killer queue, because survivor is instant and pays 3,5x bloodpoints despite being night….

  • @NekoGamerX said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4112915#Comment_4112915

    all this killer does is exile never hooks if the survivor got heretics i hate this killer

    It disables most of survivor perks.

    Also the judgement seeing all the survivors all the time.

    Yes one might dodge 10 beams in a row, but a mistake bound to happen. 6 sec spawning new one, and you expected to react within 0,3 sec according to new buff, is the devs thinking everyone teen with extremely fast reaction times?

    I notice that typical judgement sits at 3 gens snipping from afar mostly, only the most coordinated swf has any odds breaking it.

  • @SkeletalElite said:

    Basically no reason to run it over other exhaustion options now. If vigil hadn't also been nerfed into the ground it would still be usable but without vigil combo which was extremly strong its just one of the worst exhaustion choices other than head on/smash hit basically

    I noticed that killers forcing 3 gen at the start got a heavy buff with this, they do create a dead zone there only patrolling the 3 gen from the start, previously you could reach a safe zone with SB, but now if you try to break the 3 gens, you will get hit as SB cant help you anymore.

  • Shrine of secrets should offer more than 4 perks per week.

    At very least make it 3-3 perk per week

  • The intention for this to make the perk completely useless.

    Its struggle to find survivor perks that has consistent value nowadays. Its all conditional for mediocre effects

  • @Hoopme said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4113476#Comment_4113476

    Tbf the mmr was reset and now everything is just skewed like my teammates don't even understand what a pallet is I think launching a new chapter plus resetting me in the same instance was a bad idea

    Maybe reset will be a norm from now on?

    For me seems like mmr completely turned off

  • @vol4r said:

    As owner of 22x p100, 10x p50 and almost every killer p20 and every survivior p11 - prestiges do not incentivise me to play.
    They haven't for a long time.

    My friends keep me playing on survivior role.
    Killer role is alright tho, fun most of the time.

    Tho because of the mmr reset it's just too easy.

    https://us.v-cdn.net/6030815/uploads/0KM6XCDAEEWR/image.png

    Quests don't matter anymore, achievements are getting finished too quickly.

    We definitely need something to be changed.

    The only real reason to play is new content and live balance changes, which don't happen too often lately.

    Seems like there isnt any mmr anymore. I dont know how many weeks or months will take it to be playable again

  • Previously it was used as a means to get out from a deadzone when trying to do a gen and killer approached , with the nerf its completely useless for this now.

  • @DodoSwarm said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4113402#Comment_4113402

    thats just horrible game design philosophy, in what world do you think that would be an appropriate way to balance the game?

    I think thats the design philosophy for longtime though.

    In what world a solo team has any odds against a mediocre A-S tier killer?

    Queue times says all, like before evening usually 7-10 minutes for a killer game, survivor instant and always on bloodpoint bonus, I never saw killer bp points since months.

  • @CautionaryMary said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4113052#Comment_4113052

    I mean, regardless - as I am aware this thread occurred due to Judgment, I don't think Distortion is the play for this type of killer. You're barely in chase and even if we go back to being in the killer's terror radius, do you really want to roam around the map trying to collect your tokens against a Judgment?

    I think ultimately speaking due to how prevalent aura reading has become and the general overlap that aura reading has, We See You is just objectively better. I'm not against putting it back at 3 tokens, but the perk in my humble opinion, has just been powercreeped by the massive amounts of aura and We See You. I am honestly rethinking my build on Eleven and probably will outright toss Distortion off of my builds, as We See You is just vastly superior but this is coming from someone who isn't afraid of taking chase and can go from tile to tile and chain loops to extend my chase, but I understand why people want Distortion to actively avoid chase, I didn't use it that way - more-so popping a generator and the killer not seeing me with BBQ and Chili but the game has just way too much aura for me to justify it being a good perk anymore.

    It's been handicapped so much and just outright binned for me, I just cannot see the value of it after using We See You so much when facing Judgment.

    I'll even add that We See You gives a map wide benefit to your team, meanwhile what does Distortion do? Just hide your aura to prevent chase. I am honestly of the opinion again, it's a dated perk since Behavior has doubled down on aura reading.

    At very least it should be basekit to shown when your aura red by killer.

  • @Firellius said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4113186#Comment_4113186

    Truth be told, I'm pretty sure it doesn't work in swiffers either.

    Yeah I suppose "works" passing as a mediocre pick

  • @Brimp said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4113184#Comment_4113184

    Yeah. This happened with a lot of perks. Most prominently Circle of Healing. Every time they nerfed it to lower healing rates it got called "useless" each time even though it provided fast self resets to the entire team. Now its in a properly balanced state now that it doesn't provide self care.

    Circle of Healing now only works for SWF.

    In soloq does nothing

  • I still laugh for the nerf reasoning, key streamers claimed that encourages tunneling because they had to go for survivor without it. If only were nerfed tunneling would decrease . We all know what happened

  • Streamers complained about it then got removed before added to the game.

    Its always streamers ruining everything

  • @Hoopme said:

    Everyone just moved on to Lithe are we surprised when you kill off a perk? Now the cycle will just repeat and they'll try to get Lithe Nerfed

    I think the idea for survivor perks to be very niche and extremely situational, it shouldn't ever offer consistent or meaningful "perk" using them.

    Again the problem with this design philosophy that unlike killers, survivor only has perks, they are skin. Killer has extremely oppressive powers , addons that change gameplay and on top of that very powerful perks as well. Even if killer perks become like survivor perks they still have unique thing about them

  • @Arcturus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4112910#Comment_4112910

    Her gameplay locks her out of a lot of perks as well, but she actually knows ahead of time and can create a fully functioning build. There are very few survivor builds I've found that actually work well against her, even out of the ones that don't get turned completely useless by Exile. I tried running a full killer aura build. It works, but it's hardly useful against the Judgment a lot of the time because it's most useful in an m1 chase in a tile, while the only time I get m1'd by a Judgment is at a terrible filler. I was running a Teamwork and Blood Pact build with my buddy, that doesn't really help either and in fact can be detrimental staying so close to your teammate.

    The only builds that I can think of that are fully functioning against a sniping killer that ignores all hook and saving perks are 1. heal builds 2. boon builds 3. genrush builds. And that reflects in the fact that I've seen way more boon and genrush builds since the update. I like looping against this killer, but it's extremely frustrating how limiting it is to play against them.

    As a survivor one has no defense against aura reading builds. Tried Distortion it was gone instantly also interesting enough it doesn't even register the chases unless the killer right behind you. I suppose the play to wait for teammates to die and survive with sole survivor as the aura deny quite good. Thanks to mmr reset soloq is miserable

  • Ghoul is m1 killer though, its just has insane map mobility and pretty much a free hit, but to down it needs m1

    Furthermore pure m1 killer barely selling as killers want a killer that ignore survivor defenses

  • I almost never see it anymore, Lithe is everywhere though.

    The rest of exhaustion perks are extremely situational:

    • Balanced Landing most maps barely have a spot to trigger
    • Overcome depends on killer to trigger it, so killer can play around it, and insta down killers laugh on it or killers where you cant heal
    • Smash hit can be played around it depends on the killer to trigger
    • Sprint Burst hard to manage and the reward is miniscule now
    • Head on is a meme
    • Dramaturgy requires you to be healthy and risky also barely gets you distance
    • Dead Hard very hard to manage and sometimes you end up on the floor anyway due moderate ping killer

    So ultimately only Lithe viable now.

    But will be nerfed within a year or so.

    It seems survivor perks are designed to barely do anything but unlike killers survivor has no power to play around they are just skin so the trend almost every perk useless for them makes the role extremely unappealing and this is why killer queue so long besides evenings

  • @Skitten56 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4112542#Comment_4112542

    Ridiculous.

    I deeply appreciate BHVR's effort and desire to try and tackle the cheating problem in this game, but this is not it. Server side checks for things like impossible movement speeds would be much more effective. Forcing players to install an intrusive software like Denuvo just to play dbd for a trial that is only on steam feels wrong. I'm not against anti-cheat software for DBD and it helping remove cheaters but not Denuvo.

    Most of the cheaters are on Epic Games and have extra throw away accounts, as such this is where the trial really should be tested. Now myself and many others are going to be left waiting not able to play the game or participate in quests in order to level the rift. If you are willing to disclose when you are going to start the trial, why not tell us when it ends. Even if you don't want to say in advance, please at least drop a message on socials like reddit and stuff when it will be okay for us to update and play the game again.

    I refuse to use Denuvo on my computer after everything I've heard about them. So knowing when I will be able to play the game again would be really nice. It is frustrating that cheaters playing on Epic will be just fine, meanwhile I have to avoid the game over this for an unspecified amount of time.

    There are cheaters on steam as well.

    We need server sided checks, thats the only way to prevent cheating.

    Its like open doors currently where anyone can walk in.

  • It's a trash tier perk as it is now, 14 seconds to bless+ time wasted to find one and walk back to gen.

    It grants you 10% bonus, which means 8 seconds faster gen.

    But it took you at least 14 seconds to bless.

    If by some miracle the boon with its pathetic range covers 2 gens, then you get 2 seconds (!!!) gain compared if you would do without any perk....

    But then we assume that killer AFK and let you do 2 gens without snuffing out a totem within 1 seconds, hilariously enough you could even 3 gen yourself with this, but most certainly killer wont let you use this for the protected 3 gens

  • Could be intentional?

    Like what kind of bug removes accidentally the estimated queue time? My guess this way people more likely to wait 5-10+ minutes for the power role, if you saw that from the start you would just log out rather than playing survivor

  • The issues are the following:

    •EU most people cannot communicate as they dont understand english

    •Loud music annoys you

    •The player kids screaming annoys you

    •Slurs and dead threats insults on so many languages

    •Attitude a player will want to order you around

    •You didnt do X so the player announcing that throwing the game

    •You hear an extremely annoying fan constantly blowing in

    •You hear a 6-13 years old playing…

    •Screaming constantly

    •Ancient era equipment you hear constant distortion coming in cant even understand its so bad the voice quality

    If anyone played TCM knows that comms did nothing to "bridge" the gap between premade and solo and you could experience these. I muted the option permanently quite fast

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