ThatRyanB
ThatRyanB
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Adding to the above, if you have evidence of this bug occurring and/or Player Logs, please submit them on BetaHub, as that helps the team investigate issues like these.
I'll be closing this thread as we don't track bug reports here, but would urge you to share any bug-related details you have on BetaHub. Thanks!
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@Chilly5781 said:
pyramid head's power is bugged as of the new chapter chorus of sin, his flicks are inconsistent and don't register all the time, the timing between flicking and pressing m1 is weird now, and requires luck and not just skill any more.
prior to the update, flicking with pyramid head would be looking to where you want to shoot and click, now it just shoots straight forward and your camera goes where the shot was intended to go.
it's frustrating because he had just gotten a great buff but it feels negligible when his most impressive and useful tech is basically gone.Hey there. While I appreciate you taking the time to lay this out, we don't track bug reports here. I'd urge you to share this on BetaHub alongside any footage or Player Logs you have from matches where this occurred:
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@Skittlesthehusky said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116280#Comment_4116280
unfortunately it's more than just not being able to login. there's a lot of stability problems that were caused by the anticheat being tested recently. people are repeatedly crashing, getting error messages about EAC's dll still being present, memory-based crashes, input delay and bricking, system lockups trying to load into the main lobby, etc.
it's all around a mess.
While I totally hear you on these things being frustrating, I did want to jump in to clarify that the stability concerns being attributed to Denuvo are not connected to the Anti-Cheat Trial. This release cycle included an engine update, which we now know has led to the increase in issues (like crashing) you're referring to.
While the bugfix patch this week helped alleviate some of these issues, there's still more to do, which the team is hard at work on. For the input delay specifically, this appears to be a case of a GPU driver reacting unexpectedly to the engine update. If you're running into this, updating to the newest GPU drivers can help.
@ndubpwns said:
When will denovu be gone so I can actually play DBD again… This has ruined the game for me. Unplayable. So people spend their money and then can’t even play anymore. On to the next game. But seriously when is this “trial” over?
thank youTo add to what MashedBroccoli mentioned above, the reason we are not currently sharing the end date of the test is to ensure the integrity of the trial.
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Thanks for the feedback here, folks! I'm happy to pass along your feedback about the time requirement on this being a point of friction. That aside, though, is the effect something you find interesting or valuable?
@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116007#Comment_4116007
Only the people who finish the circle, I believe.
You're correct. Survivors that complete the circle will receive its effects.
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Thanks for the kind words, folks! As you get more time with this item, I'd love to get your thoughts on its value vs. in-game time investment. Do you see this being something you'll want to actively use in Trials, or more of an "on occasion" thing?
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Don't get me wrong, I love the idea of a Survivor going in for a sick dunk, but yeah, definitely a bug. If you haven't already, I'd suggest reporting this on BetaHub, as that helps give us more info about what's causing it:
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Alright folks, let's try and keep the "us vs. them" conflict to a minimum here. While it's an understandable product of asymmetrical gameplay that there will be opposing perspectives on buffs and nerfs, we value feedback from all angles and don't want anyone to feel like their POV isn't an important part of informing changes that are made to the game.
I've seen some great comments here about how the curve window feels now vs. 10.1.1 and will be sure to pass these along to the team, but please do keep sharing your experiences with the change here (both as Killer and Survivor). Tweaking numbers to find a sweet spot that feels fair for both sides can take time, so just know that we're following your feedback!
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Hey folks. I wanted to pop in here to remind you that we're all DbD fans at the end of the day. There's no need for arguing here. There are a lot of great points being brought up in this thread and there will be differing perspectives as folks learn the ins and outs of a new Killer, after all.
No one perspective is inherently "right", so I encourage you to focus on constructive feedback from your own perspective instead of trying to disprove the feedback of others.
For instance, have you noticed a shift in how The Judgment feels to play as or against since yesterday's update?
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@NAERUUU said:
So, I do play on STEAM.
And my game crash when i do play killer after a moment.
At the start it's only just few freeze, who happen more often and stay longer, and then it's total freeze and i'm kicked + tempban from the matchmaking.
Also happening as survivor but do not occur crashing.
I know how frustrating crashes can be. While we can't specifically help you here, our Player Support partners are best equipped for that. I'd suggest reaching out to them, as it helps us (the wider team) get to the root of what may be causing this: https://support.deadbydaylight.com/
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@Cool8324 said:
I was just wondering and an estimate/ exact date would be nice
We don't have an end date to share at this time. In the meantime, though, what are your initial thoughts? Any feedback?
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Hey folks! I wanted to pop in here to let you know that your comments aren't in vain. Please keep sharing your thoughts as you put in more 2v8 matches with Xeno. I've seen some differing opinions here about the impact of turrets and would love to hear more about this (i.e. how does it feel to have the other Killer able to destroy these).
@Zakon05 said:
I have realized something else after playing a bit more. Xeno's map mobility is actually badly hurt in 2v8 as well, due to how many chests there are. Each chest occupies the spawn point of a tunnel. There's huge stretches of map sometimes with no tunnel exit.
This is a great note! I've made a special note to pass this along to the team to check on.
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@SpyUA said:
They are going to do that later but personally I don't understand why not do it now if they are already planning on doing that
I can happily confirm that the change to Nowhere To Hide will be available at the launch of Chorus of Sin, so you don't have long to wait!
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@100PercentBPMain said:
any tips for cryogenically freezing myself until the new chapter?
I'm no cryo scientist, but I feel like the cost for less than a week of cryogenic freezing may not be fiscally responsible… Now, a big ol' horror movie marathon? Surely, that'll help the time fly!
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4108897#Comment_4108897
My friend Flex yells at me all the time in a playstation party for it too LOL. "Mech spend your FING Shards!" I am always like " Nooo!! I am SAVING them for something special!" Haha…well here we are folks…something special. (For me at least)
This is actually such a sweet thing to hear! brb while I share this with some folks on the team, as I'm sure they'll appreciate knowing how much this chapter means to you <3
@Angy_Quentin said:
I think the judgement won't be a killer for me, but i'm really excited to play against it! It feels like a 50/50 killer coming after nurse and henry, i love those as survivor.
And that's totally reasonable! I've personally had ridiculous amounts of fun looping against The Judgment, so I can't wait to hear what you think!
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@dud31inasuit said:
https://us.v-cdn.net/6030815/uploads/KW1XC946DG80/202607-7e1-jpg.jpg
bug or feature?
I'd suggest reporting this on BetaHub, as we don't track bug reports on the Forums. There can obviously be some nuance about whether something is a bug or it's functioning as intended, but when in doubt, it's best to share it on BetaHub just in case.
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@thelioncid said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4104042#Comment_4104042
Thanks, I didn't see it, but it still seems like a very lame excuse, and why did they propose something they weren't going to be able to do?
It was mentioned in the linked comment, but this was a new process for the team, which came with lots of really valuable learnings. Given how many pieces come together to form the whole of a chapter (and a Killer, in this case), these different pieces all impact production timelines by different degrees, whether you're looking at the Killer design, UI elements, VFX, etc.
Because of that, sometimes changes need to be made to the plans or intentions we have for individual pieces of the puzzle during development to ensure the whole is as strong as can be.
That said, whether it's learnings on the development side or learnings on the side of how we share details/changes about this process (as folks have shared here), they're equally important things we're taking to heart.
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@kaega2 said:
I'm seeing creators dropping videos about the PTB but I'm not seeing the option in Steam
Is the PTB out?
Is anyone else having an issue?I've tried restarting steam, it made no difference
To add to what Aven_Fallen shared (thanks!), the team put together a handy article breaking down how the Early Access PTB works:
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@Rock_KBob said:
Its just not good to not let users see the videos and images when it would only be beneficial of seeing if its the same bug you experienced
This. I'm having a hard time now knowing whether or not to spend the time uploading a video about a bug or whether or not it's already been reported. Just as an example, there is a bug report out there rn that shows a video upload that I cannot see. The description alone isn't enough for me to understand if this is MY problem too. Lately I am experiencing this weird, idk what to even call it, but my character just stops moving for a split second. The bug report I think sounds similar though is worded as if it's lag spikes and without the video, I truly can't tell whether to submit another report or not.
I get people out there possibly weren't being careful with their own information, but instead of locking it fully down, is there no way to just hide the video until a moderator has deemed it safe? I have several bugs I've wanted to report and just haven't because honestly I don't want to go through all the trouble just to find it slapped together with another as a duplicate when I couldn't tell it was to start with.
While I don't have an update on what Mandy shared above, what I can speak to is the value of reporting bugs and providing evidence, even if it's already on BetaHub. Duplicate reports are actually an important consideration on our side, as they help to increase the priority of a given bug. Plus, having more evidence never hurts.
So all that to say, please don't hesitate to share bug reports, even if the bug has already been reported - they still help greatly with the bug identification and fixing process.
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@bm33 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4103573#Comment_4103573
Does that mean Shane's stats are only his first week when everyone would be pushing for their Adepts?
I realize I didn't clarify on this question, but you're correct about the timing. These stats take into account the first 5 days of Shane's release, so that's a very adept hypothesis.
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@ArkInk said:
Jason is killing it (too much)
Kaneki, Huntress, Wesker, and Afton forming the popularity clique is unsurprising, but still interesting to think about with how different the 4 of them are.
Windows and Deja Vu + Pain Res are very understandable as most picked perks, as they're among the easiest to use for such powerful effects.
Shane players are a cut above the average survivor, I will remember this the next time one leaves me to die on hook.
Sable, Feng, and Meg continue in their quest to make BHVR a billion dollars.
The important point I do want to emphasize regarding The Slasher is that these stats only take into account his first 2 weeks in the game. During this time, players were still very much figuring out his counterplay, which likely had an impact on his kill rate. Rest assured, we're continuing to monitor his kill rate over time to see how this evolves.
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@Angy_Quentin said:
I love the mode, but this time it has been rough on me so far.
Out of interest, what feels different for you this time around?
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@crogers271 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4103118#Comment_4103118
I'll expand my list a little.
Invocation - They're a good concept, but an incredibly poor design. They'd add a lot to the game if they were actually viable to run.
Hexes - They are feast or famine, either way too powerful on certain killers/builds, or an absolute waste. At the extreme end of Thrill of the Hunt it doesn't feel like any progress can be made, and a game where you can't advance isn't very fun.
De-standardizing Hex/Invocations/Boons - @Firellius covered this pretty well but I'll add on. With the addition of Diminishing Returns, while I disagree with its implementation, I agree with the core game problem being the way certain things can stack. A problem with the design around these concepts has always been if you're going to go for it, go all the way (full perk load out). All of these elements would be much easier to balance if they didn't stack on top of each other.
Nowhere to Hide - The aura read traveling with the killer is not just too powerful (which it is), but it ruins any sort of stealth feelings in the game.
Teamwork Perks - These probably won't change, but BHVR never should have leaned into something that was clearly SWF designed. It adds to the perception that SWF is 'cheating' because soloq would never have a chance to get equal value out of these perks.
DS - With BHVR abandoning anti-tunnel, OTR being nerfed, the anti-tunnel perk that exists should actually mean something big if it gets used. If we're going to solve tunneling via perks, then if the survivors guess right on the perk selection it has to mean a lot to have actual weight.
Hyperfocus - The skill expression on this perk is something the killer has no input on. If a person truly masters hyperfocus, they just win. Skill expression should allow input from both sides.
Chest perks - These are a great concept, but absolutely destroyed by the need to run chest offerings, which is easier to do in a SWF, but if you're in a SWF you don't need the benefits these perks give. Also any type of perk design that is based around offerings is a bad idea because its discourages people from running BP offerings and leads to toxicity.
If you don't mind me being the annoying Question Guy™️ here, I'd love to dig into your point about invocations. Is there anything specific that stands out to you that makes them feel not viable?
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@sp1nu_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4103120#Comment_4103120
It seems to be bugged. I let go running away from a gen a bunch of times yesterday - before the skill check ever appeared on my screen and it blew up… twice in one game. I've noticed it happening a lot lately.
If it's feeling like something changed and there may be a bug at play (because as coldflame mentioned, the grace period for this was extended last May as part of the 8.7.0 update), I'd suggest reporting this on BetaHub with any player logs or footage you may have to help highlight what's happening here and aid in investigating it:
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@jesterkind said:
I had this post cooking before the announcement that next midchapter will have 45+ changes to various perks (including the universal pool, which is exciting), but really I think that announcement only makes this even more of an appropriate topic to raise.
Put simply: What perks do you want to see changed the most, and how? Buffs, nerfs, full reworks— I always like reading people's posts with lists of changes, so I'm crowdsourcing a bunch more to read!
For the sake of interesting discussion though, I'm going to put one restriction on pitches: No reversions. It's more interesting to think of new changes for perks than just undoing older balance changes, so that's where I'd like to focus.
So then! What are your top five most desired perk changes?
I'm glad to hear you're excited for the upcoming perk changes! And thank you for kicking up this thread :) I'll keep an eye on it to pass feedback on to the team!
For those of you responding, I'd love to know one thing especially about perks you'd love to see changed: WHY would you like to see the perk changed? It's one thing to voice the result you'd ultimately like to see, but it's especially helpful to understand why a perk is causing friction for you.
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@supersonic853 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4103104#Comment_4103104
Dimmadome for dbd with the giant hat running around and looping.
https://us.v-cdn.net/6030815/uploads/W0D1EUNBS1H0/1000015378.jpg
I won't lie, that hat gives new meaning to "balance"
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@TheGoon224 said:
I would genuinely give all of my dimodollars to behavior if they gave me a sequel to the evil dead chapter. Granted it would probably be from Ash vs the dead, despite the fact that I would love to see someone like Evil Ash added as a killer that doesn’t mean that there aren’t good options from the show like Eldigoss, Henrietta, or Baal. Ok never mind the show has better Killer options, and Survivor options now that I think about it. But yeah which chapters do we want to see get a sequel?
Dimodollars, you say? Dimodollars courtesy of Doug Dimmadome, owner of the Dimmsdale Dimmadome?
But seriously, we're always interested to hear which chapters folks would like to see (sequel or otherwise), so I appreciate threads like this for giving a read on that.
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For those of you who have shared your perspective on feeling anxiety around your role in here, I really appreciate your openness to share! Friction like this isn't a monolith, so it's always helpful to get your individual thoughts and I don't want you to feel like those feelings aren't being heard. Some really solid points were brought up, which I'll be sure to pass along!
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@Doctor_Xenomorph said:
I would say that at a MINIMUM 50% of the perks that currently exist are almost never used, or when used offer little to 0 value for various reasons. Either they are super situational, do very little, or both.
Instead of nerfing the more common/popular perks - (not saying that shouldn't necessarily happen) - the more unused perks should be buffed.
For instance : Brutal strength should maybe offer 40% break/dmg speed, genetic limits could offer longer exhaust, spine chill should show aura for longer, etc
Since it's not lost on me that speaking about this in broader terms can make it tough to pull out specific examples, I'd love to dig into this a little deeper. We want to make sure we're getting feedback to the team about perks folks feel could use a boost, after all.
I'm game to hear any feedback on perks you think could do with a buff, but specifically, have you noticed any perks that were adversely impacted by Diminishing Returns and are lacking utility nowadays?
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@ChucksterMainin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4097835#Comment_4097835
Killer anxiety truly is the silent killer right now, Spookyloopz released a decent video recently on that topic too
This is one of those topics I'd love to dig into a little. If Killer anxiety is something you feel, is there anything specific that tends to trigger this for you?
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@Wibwob said:
Title. I asked the same thing over a year ago just before Ghoul was added - back then, killers people wanted to face more were pretty diverse with a few names coming up more than others (Bubba, Demo, Vecna 1, Pyramid Head).
Blight was by far the one killer people had grown the most tired of seeing.
I'm curious if perceptions have changed since then with the various balances and new entries
The old post/responses if for some reason you're curious: https://forums.bhvr.com/dead-by-daylight/discussion/438216Thanks for creating this thread! It can be really helpful for us to get to feel for which Killers folks are vibing with (or not). Shout out to the Demo, Slinger, Houndmaster and Billy mains out there helping this thread to eat well!
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@nedimnedo2001 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4097202#Comment_4097202
About rules of redeemable codes and have they been broken, i can ask you here but i feel like it should be dealt in privacy with support, if you can answer then theres no need to deal with ticket
If it's a question about something impacting your account specifically, then I would likely suggest to sit tight for Support, as they'll have access to the most relevant information to support you. Like Mandy said, ticket volume is quite high right now, so there may be a slight delay in response times.
But! If it's a more general question about redeemable codes, I can see if it's something I can answer for you.
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@Jarky said:
Just got a new e-mail and the code works. Thanks for sorting.
Thank YOU for confirming! That's great to hear!
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There's obviously a lot of nuance around this topic, so I appreciate all the perspectives you're sharing in this thread. Don't hesitate to keep 'em coming - both Killer and Survivor POVs! - and I'll make sure to share the feedback with the team.
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Hey there folks! Thanks for bringing this to our attention. The team's aware of this and working on getting it resolved if you weren't able to redeem your code. Stay tuned - we should have a fix for this in the next 2 days.
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Thanks for answering! To add on to this, I'd love to uno reverse one of the comments here. If Diminishing Returns information were to be shared in-game, how would you prefer to see this handled?
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@WestManTooth210 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4097469#Comment_4097469
No. It fixed itself after playing killer. Was not working with survivor. Very Strange.
I'm glad to hear it's working again! In the future, if you run into an issue, don't hesitate to report it on BetaHub (https://app.betahub.io/projects/pr-5642738318) as that's the most direct way to get it in front of the team.
Since this has been resolved, I'm going to close this thread.
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@Skeleton23 said:
Didn't the update release Yesterday. If a Admin can help me that would be helpful. I been waiting for the Update and haven't received it
Hey there. Bugfix Patch 2 will release on Switch up to a week after its release on other platforms. You can find details on this topic in the FAQ: https://support.deadbydaylight.com/hc/en-us/articles/41351715602580-FAQ-for-Nintendo-Switch-Release-Time-Changes
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@Xray said:
It seems for awhile killer power specifc audio has not been playing. I only notice it when its against Plague or Shape, i can never hear shape reach tier 3 or hear plague getting her red puke. Am i going deaf or are they bugged?
While we don't track bug reports here on the Forums, if you could report this on BetaHub, that's the most direct way to get this in front of the team to look into. Namely, if you have any video footage or player logs from matches where this occurred, that would be super helpful to include. Thanks!
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Just wanted to pop in here to thank y'all for taking the time to work in the "why" behind your feedback. Context tends to be an important piece of the puzzle when passing feedback on to the team, so it's always appreciated to give that little added depth on your perspective.
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Hey folks! Thanks for the initial thoughts on today's Deputy's Badge changes! Don't hesitate to keep 'em coming.
As always, though, we'll continue to keep an eye on any other add-on feedback to make sure it's passed along to the team.
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Hey folks! Popping in with a clarification that, as has been pointed out in this thread, the current multiplier is an XP boost after consecutive matches. The wording in the inbox message was incorrect and is being updated.
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@TheArbiter said:
Since the queues are so long on the PTB kinda weird that they removed it?
Hmm! Play While You Wait should be active on the PTB. It kicks in when queue times exceed a certain threshold. Is there a chance the queue you were in went quicker than anticipated?
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@NotJared said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4080046#Comment_4080046
Sometimes it doesn't give me an option to not post as duplicate, it automatically assigns it as a duplicate if it thinks the percent match is high enough.
Wezqu's right on the money with this, but to better understand what may be happening here, would you be able to confirm what you're trying to report and the bug that it's being flagged as a duplicate of?
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@Valuetown said:
Survivors can no longer locker tech! BHVR added yet another hidden action cooldown timer where once you fast vault into a locker, you need to arbitrarily wait 3 seconds before you can hop out! Removing skill expression for no reason when the survivor experience is already miserable, GREAT JOB TEAM! (sarcasm in case you couldn't tell)
Genuinely who is approving these changes or does the team literally have 0 idea when they ruin mechanics for players?
Hey there! Thanks for flagging this. Would you be able to report this on BetaHub (including your player logs and/or video if you're able)? That way, the team can look into this.
Essentially, if anything ever feels out of the ordinary and it hasn't been mentioned in patch notes, don't hesitate to flag it on BetaHub. That's the most direct way to get it in front of the team to investigate and determine whether there might be a bug at play.
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@UberJason said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4081342#Comment_4081342
You could be right. I'll keep this opinion to myself then and see if the animations are different from now to live version.
No idea when they were recorded.
If you're able to, definitely give the PTB a try tomorrow and let us know if anything feels off to you. As always, we'll be collecting feedback and bringing it back to the team.
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@VilerOfCool said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4081324#Comment_4081324
I don't really care about how the engine limits things, it's just the basic quality of how the animations look and feel that just don't sit right with me at all. His arm bends in a extremely weird way in his weapon wipe (I do assume that will be fixed, it SHOULD be.), his pickup looks wrong, the animations look both too stiff and too smooth and don't have that "OOMF" like other killers have, it just looks wrong.
Thanks for giving the specifics of what feels off to you! I can make sure this is passed on to the team.
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The note about surfacing more information about how Diminishing Returns is affecting a given build is a really good one. I can confirm that this isn't the first time we've heard this feedback. It's something that's been shared with the team :)
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Hey folks, let's make sure to keep the conversation civil in here.
Pallet density and distribution is inherently a topic that lends itself to differing opinions per role, so I want to make it very clear that when we bring feedback back to the team, we strive to present both the Killer and Survivor perspectives.
If you're ever feeling concerned or questioning about a specific situation where balance feels off, like in the example of this thread, don't hesitate to flag it with any footage you might have, so it's on our radar. That way, it's also easier for us to keep our eyes out for corroborating evidence.
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Hey folks! I appreciate you weighing in with your thoughts about the stream. I sure hope the outcome left you feeling excited, but your thoughts about how we got there are equally valid. I'll be sure to pass them on to the team.
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@TropesDaMan said:
i heard there was a stream about it, just wanna make suree
You better believe it! What's your gut reaction?