We need to be able to finish skill checks when getting off a generator
This has been a problem since the beginning of this game and I have no idea why this still has not been fixed. When you get off a generator because you need to run away from the killer, get a teammate off the hook, etc, there's a 7% chance it just explodes because a skill check triggered in that moment: instantly giving a notification to the killer and regressing the generator by a whole 10% progress from complete chance. A 7% chance is not insignificant by any means, and 10% regression isn't either.
In addition to that, a survivor can see or hear that the killer is coming their way, want to get off the generator, and then get hit with a skill check. In this case it's a lose lose situation: finish the skill check and lose distance (potentially giving a free hit to the killer), or blow the generator up and lose a bunch of progress.
I have no clue why this hasn't been changed in 10 years, but players need to be able to finish triggered skill checks after they get off the generator.
Comments
This has already been addressed and there's a grace period at the start of a skill check during which you can leave the gen
It seems to be bugged. I let go running away from a gen a bunch of times yesterday - before the skill check ever appeared on my screen and it blew up… twice in one game. I've noticed it happening a lot lately.
If it's feeling like something changed and there may be a bug at play (because as coldflame mentioned, the grace period for this was extended last May as part of the 8.7.0 update), I'd suggest reporting this on BetaHub with any player logs or footage you may have to help highlight what's happening here and aid in investigating it: https://app.betahub.io/projects/pr-5642738318