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ThatRyanB

ThatRyanB

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ThatRyanB
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  • Last week, we hosted a Reddit AMA and on top of having a blast answering your questions, we noticed some topics really got you talking. One of those was the “chat wheel” system we’re working on to help Survivors coordinate and communicate their intentions in-game. So, what better time than the present to share some more details about it with you (includ
    93 comments 14,906 views last activity
  • Happy 10th Anniversary, everyone! Whether you visited us in Montreal or celebrated with us online, thank you from the bottom of our hearts for making this anniversary and the livestream a time to remember! To celebrate 10 stellar years, we wanted to look back at how much you’ve all accomplished in The Fog with a special stats post. From counting down the
    5 comments 462 views last activity
  • Keep an eye out for this pop-up when queuing for Killer and play a Survivor Trial while you wait! Had a chance to check this out already? How're you liking it? 📝
    14 comments 994 views last activity
  • What's new in 2v8? We're glad you asked! Check out this recap of gameplay adjustments and new maps in the rotation. Now you know the drill: We want to hear your 2v8 feedback! Let us know what you're liking or feel needs improvement so far 📝
    50 comments 1,163 views last activity
  • With tomorrow's release, we're updating Match Details to show more info! Thanks to your PTB feedback, Survivors will see the Killer name and power only after one of these happens: ➡️First chase begins 
 ➡️A Survivor loses a health state Stay tuned for full patch notes tomorrow!
    48 comments 1,162 views last activity
  • Excited for tomorrow's PTB? We've got a preview of what you can expect to test! Stay tuned for tomorrow's patch notes for all the details. What are you most excited for? For an in-depth look at some of these topics, check out last week's stream: https://www.youtube.com/live/TKy0_2SkHoA?si=Uj188tR0ur5QchXm&t=615
    95 comments 5,659 views last activity
  • The wait is over, folks! Tickets for the Dead by Daylight 10th Anniversary Party are ON SALE NOW! Head over here to get your tickets: https://dbd.game/4rHHkF5 If you were on the page before 11 AM ET, please make sure to refresh the page when tickets go on sale. We can't wait to celebrate our anniversary with you! See you there!
    6 comments 411 views last activity
  • Hey there folks! A massively important piece of the Dead by Daylight puzzle is you, the community, so we couldn't be more excited to share some details about our upcoming 10th Anniversary celebration with you! Join us on June 14th at the Grand Quay in Montreal’s Old Port for dev panels, reveals, meet & greets, gaming stations, an Art of Dead by Daylight mini-expo, and our 10th Anniversary Br
    4 comments 954 views last activity
  • Now that two more maps have entered the 2v8 rotation, we've got two burning questions for you: 📝How do you like these updated maps? 📝What maps would you like to see in 2v8? Drop your feedback below so we can pass it on to the team!
    26 comments 2,133 views last activity
  • Remember herbs? Tonics take their place in 2v8, offering an instant benefit when you pick one up! We've put together this handy reminder of each tonic's effects and would love to know what you think about 'em. Whether you have thoughts about their balance or you're speculating on what they taste like, let us know what you're thinking about tonics below!
    60 comments 2,795 views last activity
  • New to 2v8, the Torchbearer class equips Survivors with Flashlights and Flash Grenades, helping them to go for stuns, reveal Killers, and empower injured Survivors with Endurance. Now that you've had a day to check out this new class, how are you liking it so far? Hit us with your feedback below so we can bring it to the team!
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  • New Content NEW KILLER - THE FIRST SPECIAL ABILITY: VINE ATTACK Press and hold the Power button to charge a Vine Attack. When charged, press the Attack button to activate it, creating a small area of effect on the ground. Any Survivors caught within the area of the Vine Attack earn a Worldbreaker token. SPECIAL ABILITY: THE UPSIDE DOWN &
    96 comments 19,142 views last activity
  • Important The Breakdown and Wicked perks have been re-enabled. Content Killer Updates The Skull Merchant Increased the Undetectable duration to 8 seconds (was 6). Decoupled the Undetectable status effect from Deploying a Drone. Gain Undetectable when Recalling a Drone instead.
    58 comments 29,795 views last activity
  • Important The Mindbreaker perk has been re-enabled. The Breakdown and Wicked perks have been disabled. Features Hook Improvements Quality of Life The Resolve Bar is now visible to other Survivors while hooked. Dev note: To help bridge the information gap between players using voice chat and those
    111 comments 41,465 views last activity
  • Important All characters you have unlocked via Steam will be unlocked on the PTB, including any new character(s) introduced in this update. If DLC content has been unlocked via a platform other than Steam (including the in-game Store), this will not be automatically unlocked in the PTB. This content can be unlocked with the provided Auric Cells.
    19 comments 113,937 views last activity
  • Hey folks! Thank you so much for taking the time to dive into the topic of pallet density and share your thoughts. There's obviously a lot of nuance that comes with discussing game balance, so we've really appreciated the depth and consideration you've given to your feedback here. And those screenshots? Chef's kiss. Incredibly helpful! Whether you were answering from the Killer or Survivor PO
    0 comments 961 views last activity
  • Recently, we released a quality-of-life update that adjusted how pallets were laid out across certain Realms. We'd love to dig into the specifics of what you like and don't like to help inform future adjustments. In this thread, let's focus on The Decimated Borgo Realm. How do you feel about the quantity of pallets here? Are there specific areas you feel have too many or not enough pallets? Shar
    52 comments 3,081 views last activity
  • Recently, we released a quality-of-life update that adjusted how pallets were laid out across certain Realms. We'd love to dig into the specifics of what you like and don't like to help inform future adjustments. In this thread, let's focus on the Ormond Realm. How do you feel about the quantity of pallets here? Are there specific areas you feel have too many or not enough pallets? Share your fe
    35 comments 2,252 views last activity
  • Recently, we released a quality-of-life update that adjusted how pallets were laid out across certain Realms. We'd love to dig into the specifics of what you like and don't like to help inform future adjustments. In this thread, let's focus on the Yamaoka Estate Realm. How do you feel about the quantity of pallets here? Are there specific areas you feel have too many or not enough pallets? Share
    29 comments 2,041 views last activity
  • Recently, we released a quality-of-life update that adjusted how pallets were laid out across certain Realms. We'd love to dig into the specifics of what you like and don't like to help inform future adjustments. In this thread, let's focus on the Red Forest Realm. How do you feel about the quantity of pallets here? Are there specific areas you feel have too many or not enough pallets? Share you
    42 comments 2,386 views last activity
  • Recently, we released a quality-of-life update that adjusted how pallets were laid out across certain Realms. We'd love to dig into the specifics of what you like and don't like to help inform future adjustments. In this thread, let's focus on the Backwater Swamp Realm. How do you feel about the quantity of pallets here? Are there specific areas you feel have too many or not enough pallets? Shar
    45 comments 2,453 views last activity
  • Recently, we released a quality-of-life update that adjusted how pallets were laid out across certain Realms. We'd love to dig into the specifics of what you like and don't like to help inform future adjustments. In this thread, let's focus on the Haddonfield Realm. How do you feel about the quantity of pallets here? Are there specific areas you feel have too many or not enough pallets? Share yo
    57 comments 3,142 views last activity
  • Recently, we released a quality-of-life update that adjusted how pallets were laid out across certain Realms. We'd love to dig into the specifics of what you like and don't like to help inform future adjustments. In this thread, let's focus on the Crotus Prenn Asylum Realm. How do you feel about the quantity of pallets here? Are there specific areas you feel have too many or not enough pallets?
    58 comments 3,681 views last activity
  • Recently, we released a quality-of-life update that adjusted how pallets were laid out across certain Realms. We'd love to dig into the specifics of what you like and don't like to help inform future adjustments. In this thread, let's focus on the Coldwind Farm Realm. How do you feel about the quantity of pallets here? Are there specific areas you feel have too many or not enough pallets? Share
    39 comments 2,511 views last activity
  • Recently, we released a quality-of-life update that adjusted how pallets were laid out across certain Realms. We'd love to dig into the specifics of what you like and don't like to help inform future adjustments. In this thread, let's focus on the Autohaven Wreckers Realm. How do you feel about the quantity of pallets here? Are there specific areas you feel have too many or not enough pallets? S
    35 comments 2,471 views last activity
  • Recently, we released a quality-of-life update that adjusted how pallets were laid out across certain Realms. We'd love to dig into the specifics of what you like and don't like to help inform future adjustments. In this thread, let's focus on The MacMillan Estate Realm. How do you feel about the quantity of pallets here? Are there specific areas you feel have too many or not enough pallets? Sha
    51 comments 3,161 views last activity
  • Hey there forum folks! It's autumn, which means chilly fall air, carved pumpkins, and the return of our Haunted By Daylight event! In addition to bringing back Smoke Bombs and Captured Haunts, we've added some new tricks (patrolling Void Haunts) and treats (new additions to the Void Well) to keep you on your toes. Whether this is your first time stepping into the Void Realm or you're returning
    22 comments 792 views last activity
  • New Content New Killer - The Krasue KILLER POWER: UNBODIED FLESH The Krasue detaches from its body, emerging as a floating head with a trail of organs drifting behind it. SPECIAL ABILITY: CORPOREAL WEAVE Press Ability Button 1 to shift between Body and Head Form. Body Form has a 32 meter Terror Radius. Head Form has a 40 meter Terror
    110 comments 46,446 views last activity
  • Hey there folks! Amidst all the detailed gameplay discussions, it's always great to see these forums get so jazzed about the art created by this incredible community. We want to thank you all for participating in yet another Dead by Daylight Design A Cosmetic Contest! This year, we received close to 6,000 submissions, full of amazing Badges, Banners, Killer and Survivor cosmetics. Our team was r
    45 comments 84,731 views last activity
  • Important New PTB Flow Starting with the 9.2.0 PTB, we are changing the way users connect to the PTB, simplifying the process we use to port saves over to test builds: All characters you have unlocked via Steam will be unlocked on the PTB, including any new character(s) introduced in this update. If DLC content has been unlocked via a platform oth
    166 comments 77,586 views last activity
  • The 9.2.0 Update arrives next week, so let’s check out the notable gameplay changes you can expect from this Public Test Build. Plus, stay tuned for next week's PTB Patch Notes where we’ll share the precise values that are changing for each of the topics below! Read on for all the details: NEW FEATURES If a
    537 comments 263,595 views last activity
  • We've heard your response to our recent communications, and we know that right now solid action is what's needed. We wanted to shed some light on the next steps the Dead by Daylight team is taking to address the current state of the game. Click here for a video breaking down our next steps.
    163 comments 29,492 views last activity
  • Hello folks, We have followed your conversations very closely about the state of the game of late, and we agree it’s not in the place we all would like it to be. Recent releases, including our most recent, have introduced frustrating new issues which have distracted from your enjoyment of DbD. We wanted to acknowledge this and let you in on the steps we'll be taking to resolve these issues in t
    128 comments 13,214 views last activity
  • Important As a result of engine updates, the download file size for this update will be larger than normal. Known Issues We are aware of an issue causing The Walking Dead theme to continue playing despite turning off the Copyrighted Music Setting. This is being investigated. To prevent potential connectivity issues when in cross-play with other p
    149 comments 39,972 views last activity
  • Important Due to known technical issues, Michonne will not be playable in the PTB. However, her three unique Perks are available to test. Players will still be able to see her in the Lobby and in the Store, but will not be able to select her to play in a Trial. These issues will be resolved and Michonne will be fully-playable when version 9.1.0 update
    173 comments 83,507 views last activity
  • The 9.1.0 Update is approaching, so let’s dive into the notable gameplay changes you can expect from the upcoming Public Test Build. Plus, stay tuned for the PTB Patch Notes where we’ll share the precise values that are changing for each of the topics below! Read on for all the details: NEW FEATURES Added a
    200 comments 121,246 views last activity
  • Features AFK Crows Increased the intervals at which AFK Crows are gained to 120/140/180 seconds (was 60/75/90 seconds). Increased the Grace Period before AFK points start accruing to 30 seconds (was 10 seconds). Decreased the rate at which AFK points accrue while moving to 25% (was 50%). Decreased the rate at which AFK points accrue after
    45 comments 30,672 views last activity
  • Want to know which Perks have helped you get the most kills as Killer? Which Survivors you’ve escaped the most Trials with? We’ve got you covered with the Official Dead by Daylight Stats Tracker ! Available now on desktop and mobile, this new website highlights your personal accomplishments within The Fog by tracking gameplay stats from across your play
    0 comments 24,831 views last activity
  • Content New Killer - The Animatronic KILLER POWER: FAZBEAR'S FRIGHT The Animatronic lived to kill, even when his mechanical costume became his tomb. SPECIAL ABILITY: FIRE AXE The Animatronic is armed with a Fire Axe that he can throw at Survivors. If the Axe hits a Survivor, the weapon becomes embedded in them, leaving the Survivor vulnerabl
    108 comments 52,995 views last activity
  • Important Progress & save data information has been copied from the Live game to our PTB servers on 20 May 2025 . Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game. Players will once again receive 12,500 Auric Cells on the PTB to explore Ou
    89 comments 13,504 views last activity
  • EDIT: Today, June 2, 2025, we deployed a small bugfix patch (8.7.2a) to address the following issue: Characters Fixed an issue that caused the hair of Sable's Sudden Shading and Vittorio's Geralt of Rivia head cosmetics to appear black or darker in various map lightings. Please note: This update is currently available on PC and Xbox platforms. Nin
    31 comments 3,502 views last activity
  • Click here for Português Brasileiro , 简体中文 , 日本語 , and Español . The 9.0.0 Update will be here before we know it, so it's time once again to take a look at the notable gameplay changes you can expect from tomorrow’s Public Test Build. As with last time, stay tuned for the PTB Patch Notes where we’ll share the precise values that are
    255 comments 11,137 views last activity
  • Content The Nemesis Killer has been re-enabled. Quests & Events Game Mode: 2V8 returns May 15 at 11:00am Eastern. This iteration introduces The Ghost Face and The Oni into the fray. Game Mode: 2V8 features a set of limited time Quests to unlock The Ghost Face related customizations.
    34 comments 1,391 views last activity
  • Content New Survivor: Orela Rose New Perks Do no Harm : When you heal another Survivor, for each hook state they have, heal 30/40/50% faster and gain +3/3/3% progress for succeeding great skill checks. Duty of Care : When you take a protection hit while healthy, all other Survivors within 12/12/12 meters gain 25/25/25% Haste for
    155 comments 4,080 views last activity
  • As we move towards the 8.7.0 release, we wanted to thank everyone for trying out the PTB and for sharing valuable feedback. We wanted to go over some notable changes you can expect. Haste and Hindered Stacking The community has shared a lot of valuable feedback regarding the Haste and Hindered Stacking changes as tested on the PTB. After careful consideration by the Design team, we will not
    239 comments 45,416 views last activity
  • Click here for Português Brasileiro , 简体中文 , Français , 日本語 , and Español . Welcome back to another edition of the Skull Merchant Design Preview! As we mentioned in our recent status update , we received a great deal of valuable feedback from you on our initial rework proposal. Today, we’re excited to share an evolution of thi
    146 comments 60,884 views last activity
  • Content The Ghoul Reduced Tentacle range from 16 meters to 14 meters . Reduced Enraged mode time from 45 seconds to 40 seconds . Reduced Enraged bonus time when performing a perfectly timed grab-attack from 15 seconds to 10 seconds. Reduced Reticle Stickiness Time effect on targeted Survivor from 0.3 seconds to 0.18 seconds. Reduced
    71 comments 29,952 views last activity
  • Important Progress & save data information has been copied from the Live game to our PTB servers on April 7, 2025 . Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game. Players will once again receive 12,500 Auric Cells on the PTB to explore
    74 comments 48,303 views last activity
  • [Reposting the Design Preview here to help centralize feedback and discussion] Click here for Português Brasileiro , 简体中文 , Français , 日本語 , and Español . Today, we want to dig into a topic that we know many of you have been yearning to know more about: our vision for the future of The Skull Merchant ! REEVALUATING THE
    170 comments 15,276 views last activity
  • Hey there folks! Popping in with some details on tomorrow's PTB. With North America switching to Daylight Saving Time over the weekend, we're making sure you're all set for tomorrow's test build. See you there!!
    13 comments 861 views last activity
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