My personal feedback.
Hi, background on me. Comp, ladder, ranked, and crossoff enjoyer/player. 6k hours. play both roles at a very high level. Passion for player skill expression, agency, and balance. I will be honest, i have not been having fun lately playing dbd and much of this patch will probably make it less so. And if some of the things in this patch go through, i most likely if not definitely will uninstall because i hate the direction the balance is going due to removing skill expression and agency.
I will cover most perks and my personal thoughts and their impacts but before that i want to say. pleaseeee pleasee, dont not make the abandon feature more stick. There is literally zero problematic conditions where ppl are leaving the match early and i mean zero. DO NOT force players to play with bots and if all survs are bots, downed or not, the killer should be able to abandon and still count as a win. plain and simple.
I will up front in saying haste and hinder are the bane of this game and extremely anti fun and make map balancing exponentially harder. I honestly ######### hate all of except perks like lithe, and rapid. Extremely anti skill, specially with there is not visual effect to show it to either side.
Killer perks
Game afoot gives wayyyy to much haste. plain and simple. this perk needs a rework. its only effective as tool to tunnel one person out other than that its useless.
Unbound- hate the perk in general but haste is too long.
Help wanted- Good change, no recommendations
Machine Learning-Wayyy to much haste….. This perk had these values before being able to infect 3 gens at once and it was deemed to strong and nerfed, the fact you want to bring it back to its strongest state and easier to use is just baffling. terrible design. Should not be buffed on to being easier to use.
Dark Arrogance- wayy to overtunned with the massive attack recovery buff. Can be stacked with Save the best for the last to make an extremely unfun play style with little counter play. Breaks fundamentals of map balance. Same goes for Help wanted but not as free as Dark Arrogance.
Dissolution- Good ######### that perk
Hex blood Favor- I dont like this change, i understand your reasion but keep in mind that is exactly what this perk did before and it literally only had one good use. Dont let them unhook for free, dowing the unhooker for a completely free tunnel out since it last longer than unhook protection.
Hex Nothing but misery- good chance
Thrill of the Hunt- good change. rewards getting down quickly.
Knock out- okay this is the biggest problem perk of the patch by miles. Not only does it remove all counter play to many killers such as artist, dredge, and knight, completely removes agency from survivors which is completely terrible design. Many maps and pallets are designed to be predropped so you can hold w most pallets on maps like hawkins and Tricksters map. This perk make those pallet might as well not exist. Thennnnn not to mention its super easy to proc even with out the killers mentioned since you can still break the pallet and give them hinder. it doesnt turn off still the pallet break animation is done. 2.3s to basic break pallet and 2.5s move 10 meters. if the drop the pallet and moves slightly away, you can go up and insta break, the surv seeing the animation will leave and get hindered before im done breaking….. so ######### stupid. Not to mention it promotes not learning to loop well by combining tiles. terrible to forced to play 50s on a week ass pallet to or get hindered and hit for free. IF THIS COMES TO LIVE, I UNINSTALL.
Ravenous-cool changes except 90s expose. Expose should never be longer than a hook state otherwise they can camp for free.
Monstrous shrine- love it
Superior Anatomy-hate it. makes holding check spots impossible and just pure gamba on survs end.
Undone- still dog ######### but better
Unrelenting- I like it
Whispers- love it but should be able to toggle the sound it makes in the beta tap. I will never run it because i hate the sound.
Surv perks
Friendly Competion- over tunned, way to much gen speed. meta in a competitive setting is a 2-1 split usually. 2 will pound out a key gen before the killer can get a down and pain res. This perk will make this meta extremely hard to handle as the gens snowball out of control at a high level.
Illumination-love the idea of buffing that number that is wayyyy to fast. should be cut in half to 100%
Borrowed Time- Why the ######### are we nerfing anti tunnel and giving us a useless perk. mending takes 8s solo, bleed out is 20s, this perk takes 30s, it not time efficient at all and it cant really be used with another perk besides maybe deadhard and second wind is a million times better than this perk. Also if some uses off hook endurance to tank a hit, im just tunneling them plain and simple. this perk does nothing but encourage tunneling because ppl will have this tank a hit and think they wont get tunneled afterwords.
Dark Sense- i have no issues with this change but seems odd that you always say you dont want to give new player information overload but this make this perk in to information overload lol.
Sole Survivor- I love every part if it.
Road Life-I like it. its solid not but not a fan of perks that rely on rng
Self preservatoin- bring back old self pres. it was such a good perk in the hands good surv and a great anti tunnel tool. odd to remove anti tunnel when we know you want ppl to tunnel.
Shoulder the burden- This is overkill. Again why are we gutting anti tunnel. The broken is change but should not 2 minutes and making it only so it can only be used once in a match is really dumb, specially since we cant see who is bring what perks. If you want to disencourage tunneling, you need strong anti tunnel to make ppl feel it not worth it. play and simple. You can see that in crossoff matches. we all have shoulder to deny tunneling, and guess what. the killers almost never tunnel. its nuclear deterrence.
Slippery meat- love it. give me more stuff with unhook speed.
Stake out- will have to see but might be completely busted, specially on stacked maps like midwich, game, and rpd. probably overtunned.
One last note, not to do with ptb but on with ppl quiting the game. Judgement, is a terrible killer and the buffs he got recently made playing against him unbearable making the game not fun and ppl quiting. On top of that another major issue with Judgement which should take high priority in fixing, is the judgement has made many ppl i know quit because of arachnophobia. some of them are streamers who use to play dbd a lot, and now they wont play, nor even watch it anymore.
but yeah, dont let knock out go live, if does, i quit. also stop with the ######### haste and hinder bullshit, makes map balance impossible and removes skill expression.
Comments
Well. I can at max agree with 5 % less on Dark Arrogance. On survivor side, I admit Road Life is not as strong as Medkit, however disabling maintaining pressure of hit and run is kinda strong and not sure whether it's healthy for the game. But time will show.
Judgment is Crab, not Spider. She got nerfed and is in perfect spot. She's not very interactive to play against, but she's not only killer with that issue. I love that she's designed for people with killer anxiety who suffer from mechanics with lack if any counterplay and Judgment negate all of those, from saves to perks.
I agree with some of what you're saying, but you completely lost me when you said Friendly Competition is overtuned. There are several other perks that give 10% repair speed, and do not require finishing a gen with someone else just to have the effect on a time limit. I don't know, maybe it's more powerful in comp, but in pubs the nerf in duration was not needed at all and it probably still won't be used all that much.
Anything that increase gen speed is problematic, sadly. I wish they move away from creating gen speed perks so the gen can't be done faster than in 90s solo. Can see some minor gen regression nerf as compensation.