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LordGlint

LordGlint

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LordGlint
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  • @TragicSolitude said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121152#Comment_4121152

    I've never been able to track via audio, even with headphones, but I agree with the sentiment. I only mentioned audio because it's an example of how things that hurt players with limitations aren't allowed to be adjusted by the players because it affects balance. Both audio effects and the fog fit into that category, and the weather will probably fit into that category as well.

    For someone like me, who can't seem to track via audio even with a headset (maybe because my headset isn't something I had to mortgage a house to afford), something visual to help with tracking would be much appreciated, because sometimes I can hear footsteps but hell if I know what direction they're coming from; I end up turning in circles and losing complete track of a survivor if I even attempt to follow them via audio. I can track via audio at least somewhat in other games even with my crappy headset, so I don't think it's totally on me. Hmm, I think I'm going very off topic here. Whatever, there are a lot of reasons I kind of don't play DbD much anymore: the game leaves me feeling like it doesn't care about my experience from any angle.

    You dont need a crazy headset for audio tracking. Im not COMPLETELY sure how much mine were since my wife bought em, but id guess like 40 bucks ish. Its funny seeing these crazy headphones with 7 speakers per ear and such because… thats not how ears work. Your brain essentially figures out a sound's location based off the difference in volumes between your 2 ears, which is why if you have no clue where a speaker is, you might be confused for a second and think someone behind you is infront of you.

  • @TragicSolitude said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121148#Comment_4121148

    I've been begging for years for the option to AT LEAST turn down the quality of the particle VFX, since those are resource hogs. Total silence on that front. Maybe PC will get that option, though I doubt it, but my guess is console is totally out of luck. BHVR likes to balance around audio and visual effects that the majority of people consider superfluous to abysmally limiting, like loud chase music and dense fog, so giving players the option to decrease those "balancing features" would be out of the question. We struggle to get accessibility features for people with hearing issues because of how it's balanced, and console has had simple QoL features REMOVED instead of added (like controller button hotkeys in the menu screens), so I have about the lowest expectations possible when it comes to any graphics overhaul.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121146#Comment_4121146

    I miss the feature in the Lords of the Fallen game to turn down the particle FX. I could have that game on cinematic quality but with pixelated Minecrafty smoke and hot damn it ran like butter. They removed particle VFX quality from the menu for some reason and I couldn't get it to run as smoothly after, which made me sad. The maps in that game are beautiful, and decreasing the quality in any other option removes items (foliage, statues, tapestries) from the scenery.

    Sorry, kinda off topic, but damn particle VFX quality is a good option to give players. And if a game doesn't give that option, it better have perfect optimization to make up for it. I've never played Overwatch, but it's nice to know some games are capable of it.

    The audio is another thing all together. I already have to deal with loud chase music when trying to listen in on footsteps and such, so not liking the idea of extra sounds from a thunder storm mixed in too when I get blinded at a pallet and im trying to track via audio.

  • @TragicSolitude said:

    I'm going to agree with some other posts I've seen in this thread: I'm not looking forward to the graphical update. I dread the addition of weather effects. This game is unoptimized as hell. Maybe BHVR can improve the optimization, but history doesn't paint an optimistic picture: Meet Your Maker ran smoothly on my PS4 Pro on release. With the first update, performance worsened. After that, if the updates had any effect on performance, it was always for the worse.

    Now is NOT the time to require better hardware or new consoles from players. The cost of everything is going up at a frightening rate thanks to AI. Consoles, which were supposed to be the cheaper route for gamers, are getting ridiculously expensive, too. I still don't even have a PS5 because the cost keeps going up, not down. If BHVR thinks people on old consoles have the funds to update, hah! And if they do continue to keep the game running on older platforms, their weather effects better not make my GPU catch fire. Their old loading screen with the uncapped fog effects came damn close to overheating my PS4 Pro, and their particle VFX still turn my machine into a jet engine.

    @Arcturus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121145#Comment_4121145

    I'm absolutely skeptical of this as well. As I said to someone previously though, I do think at the very least the ability to change your graphics settings manually to the lowest settings and proper Super Sampling will help a lot, but I'm not sure how optimized the overhauled game is going to be. It could end up being a Meet Your Maker situation like you said, where on launch it performs well but as updates come it starts performing worse and worse.

    I was having a conversation just recently that BHVR's devs really need to get some help from Overwatch's devs. I don't think I've seen a single bug in 400 hours of play time on that game, and the game performs extremely smoothly despite tons of particle effects.

    What do you think the odds are that they'll offer the ability to turn off ANY of the extra effects in the options menu? The rain and water effects are probably gonna be the worst offenders.

  • @Arcturus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121128#Comment_4121128

    So is that like a guess? Why are you saying a huge range of 25%? Why not just look at your kill rate on the DBD stats site, screenshot it and show it? Also, who on Earth has a 100% KR?

    This guy apparently. Honestly no matter what he says at this point, I already just dont like him. Its essentially a rule for me that I dont like anyone who can make me agree with Aven on anything.

  • @Arcturus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121121#Comment_4121121

    Yeah honestly that's a big concern about the overhaul. DBD right now is extremely unoptimized, so even if the graphics are overhauled there is still a chance that on the lowest settings DBD could somehow be less resource hungry than before, or at the very least about the same or a slight bit more. But that would require optimizing their game, a LOT. I'm not sure if BHVR has shown they are capable of doing this, although maybe because of the code they were limited on what they could do.

    If they don't optimize the overhaul and it ends up eating up way more system resources than before, they have to realize that in today's market a lot of people don't have the money for a new console or a new PC / new PC parts. AI has completely destroyed pricing for getting into gaming. If they don't properly optimize their game to be handled, even on the lowest settings, by older consoles and lower end hardware in general, they'll be isolating a lot of their audience.

    My PC atm is good enough to handle it, but im kinda pushing it on the RAM for some of the new updates. Witcher 3 got a remaster recently that everyone that had it already on steam got for free. I downloaded it, then started looking through the chart on recommended stats.

    My wife asked me yesterday what I wanted for Christmas and I told her a stick of RAM...

  • @Arcturus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121116#Comment_4121116

    Yeah I'm wondering about that as well. BHVR also has not kept to their promise of optimizing older generation console versions so it's looking likely that they won't be supported. At the same time, with the overhaul we will very very likely be getting much more in depth graphical settings, in which case you might still be able to run it, the game probably just wouldn't look nearly as good as it could on max settings.

    I'm not even looking forward to the overhaul for the graphical update though, that's just a nice bonus to me, and I think to many others. DBD is a very dated looking game for sure and I'm glad that's being addressed, but I care much more about how the terrible coding that has plagued the game is being fixed, and how we most likely will be getting a lot of QoL settings (such as the graphics settings I mentioned) with the overhaul. It means less bugs, less limitations, more customization, and hopefully it means more unique killers and possibly faster updates and reworks. Also, if the code is being redone, the god awful net code should be getting redone as well.

    I don't need new content with the overhaul, I just want the overhaul to bring a lot of much needed fixes and hopefully lead to fixes in the future as well. The only new content I'd love to see along with it are a bunch of balance changes and the modding suite, although I'm not sure either will happen (at least on launch day).

    I was already kinda dreading it for the added noise when im trying to track survivors. Now im just wondering how much of a mess its gonna be with bugs as well as how much RAM they think we all have.

  • @Elan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120910#Comment_4120910

    Survivor players just don't care about how unfair the game for majority of killer is.

    No, your post is just irrelevant to the conversation as well as ridiculous. You make killer mains look TERRIBLE when you do this.

  • @HoodedWildKard said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121062#Comment_4121062

    It can be hard to spot. I always take it with a pinch of salt thought. I suppose for me it's super rare to see cheaters (or at least realise I have a cheater in my game)

    For me, the game was 1 sided enough after 1 person died on first hook that I had PLENTY of time to get hit with all sorts of cheats. I had the one where they go under the map to sabo a hook while your trying to hook someone so the prompt never pops up. I had 2 impossible flashlight saves. Those were the more obvious cheats… The least obvious ones were when I started just leaving people slugged. Doc illusions told me their locations and they managed to get to spots on the map to heal the slugs way faster than possible. Was playing on The Game map and it became apparent they were probably jumping down to the bottom floor THROUGH the floor when no one was looking (except for the illusions). If you want, I can let ya watch the video. I cant post it here because I have no way of editing the video to block the names so it'll fall into "naming and shaming".

  • @HoodedWildKard said:

    Yeah from the way this post is worded it just sounds like OP is being outplayed. A gen popping after someone runs away from it is usually a second surv hiding behind the gen then popping it once you take chase with the one luring you away. It is frustrating when you have a huge skill gap against a full team, and matchmaking is absolutely cooked ATM.

    And wall hacks? Sounds more like survs are just effectively check spotting you, remember they play in 3rd person and can see your red stain very easily.

    Now if you saw survs healing instantly, disappearing into the ground etc then maybe you'd be seeing cheaters.

    It can definitely be frustrating when you face cheaters who arnt super blatant because it really makes you doubt yourself. I remember facing one awhile ago and it was tiny details that gave it away. I ended up recording the match and submitted it along with notes on where I noticed issues. Remote gen repairs was one of em. I at one point looked at a gen against a wall (so obviously no survivors hiding behind it) and could still HEAR the repair sounds. OP MIGHTVE just been outplayed, but at the same time alot of cheaters are sneaky. Most of the reason why I even was able to track their movements was just because I just happened to be playing Doc and was using the right addon to keep track of their locations via ilusionary doctor spawns.

  • @GentlemanFridge said:

    The floating bat stood out to me way more.

    You‘d think they‘d catch that.

    Its the beam all over again

    in Oh Comment by LordGlint
  • @Arcturus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120654#Comment_4120654

    I can't speak for Aven but I think my ideal method of sharing feedback would be a more direct form of communication without restricting character limits that allows for long-form feedback, in an environment where members use the platform specifically to discuss the state of the game. You know, like a forum of sorts.

    Yeah, but where would we find one of THOSE things?

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120153#Comment_4120153

    My guy that's a really cute fantasy but your one post that almost no one engaged with except to say you were wrong didn't get that perk nerfed.

    And you are defending him, and supporting him by watching his content. Even if the only thing that's true is the disgusting stuff he has personally said than that's more than enough.

    The downvotes on a dying forum are cracking me up tho. Keep going.

    Its alright bud, Ill add upvotes to even it out. Go get em.

  • Yeah, I watched that video and it was terrible. Thats the kind of whining the gives killer mains a bad name. Compared to the past where you felt actually weak and just hoping someone misjudges distance as all you can really do is walk in a circle… most killers dont really have that issue nowadays, especially the newer ones. I have NEVER had a game as Jason where I felt where I was just powerless against the survivor team. I've had games where Ive lost, but that I can honestly say was just because I had a rough match and they were better than me. I definitely had the tools to get the job done and definitely wouldnt say I was "harmless". Just like with the survivor team in the video posted above… you're gonna lose a game every now and then. Thats kinda to be expected on both sides and we really dont need to put on our tinfoil hats and act like victims when it finally happens. I swear, hearing that survivor team talk was about as obnoxious as listening to River.

  • @HexFelix said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120146#Comment_4120146

    Rivers content might not be for everyone, but his videos of dbds balancing an design like his Blight or Ghoul video are some of the best Dbd videos. And the recent one is great too. If he was wrong about his takes in Dbd why can’t anyone proof him wrong? Everyone just insults him or says he is wrong without points such as in my Self Preservation post. You are just mad they nerfed it and used my main point under the patch notes. GG

    you talking about the "harmless killer" video?

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120121#Comment_4120121

    Referencing one of the game's most vile and detestable pieces of trash is one hell of a self report.

    Some DBD CCs are just… rough. I remember awhile back seeing a video from the killer POV with the whole match ending in like 4 minutes. The survivors managed to get the gens done and the gates opened in crazy record time, which just left me going "I dont think that should be possible…". The entire point went completely out the window though since the killer in question was freaking Tru3Talent.

  • @AlwaysInAGoodShape said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120098#Comment_4120098

    Nope, because the killer was nowhere near their level. You can see the killers doing some large misses that a good Judgement player wouldn't make. The Judgements they are facing are playing nowhere near as good as they are as a competitively organized team.

    Keep in mind too that at a competitive level, even killers like Nurse will resort to hard tunnelling in most cases. The Judgements in this match were not even really trying.

    Showing that without real skill at that level, and lacking the strategy and macro play at that level, they were still able to win against arguable one of the best Teams in the world, while making complete blunder shots and missing by an entire radius for 0 reason.
    Not even a peak performance.

    Maybe showing a video of a "good judgement" absolutely stomping them would've been a better example then. Instead we see a team thats apparently been able to win over 150 matches in a row and a killer is called "busted" after a draw. Im sure the 150 games before this had them beating ppl playing judgement.

  • The matches in the video were extremely close games. I'd understand if it was a stomp, but... your saying the killer should be nerfed because they managed to challenge this team.

  • @ShanoaLegendaryPlz said:

    As simple as bots are, they are still not the greatest to practice with on certain killers. For example on chucky i could barely kill 1 bot, but hes one of my highest kill rates against players.

    I would suggest practicing against players without caring too much about losing. You would also see how the survivors try to counter the blinks and be able to react to that as well.

    First thing you could do is try to get use to short range blinks which are the hardest to avoid. Afterwords you get a feel for leading your targets like firing a slower projectile, try to hit with the first blink or use the first blink to close distance then correct yourself and fire the 2nd blink that you are more likely to hit with.

    I think they've actually changed bots not that long ago. They dont seem to be all knowing against stealth and such anymore.

  • @Dokta_Carter said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4119537#Comment_4119537

    One tin foil hat theory of mine is that "Official Forum" has a notion of deep discussion. Where the more Devoted players go.

    So there are probably more "readers" then "posters" where as with reddit it's always a meme fest. And steam is something linked to the system most people play it on

    Considering how many ppl play on console, trying to direct the playerbase to use the steam system seems kinda tone deaf. Most of my time on these forums has been through my phone... im not gonna download the steam app JUST to talk dbd.

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4119698#Comment_4119698

    Now now, let's not be unfair. BHVR totally listens to its community. And by community I mean it's biggest CCs. It will be easier than ever to do so now. Whoever doesn't repeat their views just won't be heard. But don't worry, you can still be noticed. Just play this game for a living and get a million subs, and develop them into a cult-like following who will repeat what you say verbatim.

    Oh is that all, lol. Ill have that whipped up next week.

  • I miss Peanits… He wouldnt have done this…

  • @NeverSolus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4119643#Comment_4119643

    Aven hit is dead on here. Mind you I'm agreeing with Aven. I like…. never, agree with aven. (<3 Aven) but you made me agree with Aven.

    Sheesh.

    I upvoted Aven…

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4119605#Comment_4119605

    To be fair, this person was really bad at communicating. And not just in this instance. This person should have never had such a role. (Obviously the harrassment that followed was not ok and should have never happened. Being bad at communicating is no reason for that… but the Downvotes themselves (not the nasty messages) were kind of deserved)

    That post blew up so much, im pretty sure ppl logged into the forums just to downvote it. Really brought the community together, lol. Ppl heard about it from youtube videos and were like…

    image.png
  • 1000001900.jpg

    Im just curious if this post will get more downvotes...

  • Probably none of the above... It IS abit of a surprise that apparently the forums are the least used of the bunch though.

  • @100PercentBPMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/472463/does-anyone-ever-use-the-hatch-in-main-building-offering

    meh there's no point ever since most offerings got made secret because odds are its just a White Ward

    I see way more hatch offerings than white wards…

  • @FerrousFacade said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4119282#Comment_4119282

    Anyone still claiming that survivors can play brain off and be successful is lying to themself. How often do we have people complaining about "brainless" teammates losing the survivors the game. How often do we hear that doing this or that without thinking gets survivors killed. Then they turn around and claim survivors can win without thinking? The reality is that this game has become too competitive and too sweaty for either side to expect success playing that way. There is plenty of information survivors need to keep track of if they want to win and they don't get any of it basekit.

    Mechanical simplicity doesn't mean a lack of depth, DbD is popular in large part because those simple mechanics lead to such depth, a day to learn the absolute basics, ages to master, its why so many people consider you a "baby" until you have 1k hours.

    I feel like alot of the idea behind "brainless" survivors is that often times there is large portions of the match where the only thing you have to really pay attention to is hitting a skillcheck. This is typically when streamers are able to read their chat and such.

  • @MorelClaudette said:

    I agree with the chase music, but that's not his exclusive issue (Plague, Cannibal, Trapper, Freddy…they all have no own character/soul and are rather boring - changes would be great).

    His perks are alright. I would even go as far as to claim his adept build plus one very strong regression perk already would be a decent build overall if you pair that with strong addons.

    Knock Out will get buffed and I think this perk might actually get really nasty on certain killers, BBQ is a very decent aura perk. Franklin's Demise got nerfed quite a bit (loss of item charges is no more) but it is still decent in anti-item builds - especially when you are an M1 killer who only deals basic attacks.

    You also still can camp, just not as direct/easy/braindead as before. But against a decent Bubba who knows his distances there is no way you get someone out of a shack basement at least not with an unavoidable trade of hooks.

    Plus you can always use Insidious and defend the basement chest, which can be fun.

    And tbf, Bubba is just a very simple character. Lorewise. I am not sure if this should be changed. He is straightforward and should stay like this. Maybe tweak some numbers or addons from time to time.

    Franklin's I've found is also pretty great for countering sabo. Often times ppl will use a toolbox with sabo speed addons to tank a hit, sabo the hook and move while your in the cooldown animation. Franklin's can result in a confused survivor to just crouch by a hook wondering why they cant sabo it.

    https://youtu.be/GWjmoeRTrtA?si=8J02_Bx65YP7Gws6
  • @Arcturus said:

    I'm hoping that after the graphical overhaul, since the Switch 1 will definitely be incapable of handling the game, that they make a release for the Switch 2. At the very least though, the game should remain playable until then, which is sometime next year.

    Playing on switch 1 with CURRENT graphics is already rough

  • @Withered8 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4119092#Comment_4119092

    Compared to his former self he is, he's nowhere near as strong as he used to be.

    He's not number 2 anymore barely number 3, out of the time 6 ish killers in the game he's by far the most map dependent as of right now since the changes.

    Sure his power is still a very powerful and opressive chase tool. But it's no where near the chase strength of many other killers these days, and the killer takes far more skill to pull off than any other killer who's just as powerful in chase.

    Okay so if we are nerfing killers based on the tier of strength, who else needs a nerf? Would you agree that the First and Vecna 2 need nerfs? They are just as strong if not stronger than blight.

    I thought "Vecna 2" is the First...

  • @GroovieAshes said:

    We lost Pallets but gained vault speed. Considering Lithe is probably the best exhaustion perk now, it's not a bad trade. You can also run 5 Moves Ahead which is now more relevant.

    I've seen worse guts to Survivor Perks. Not too worried about this one.

    Im noticing alot of ppl using 5ma now. Considering that many ppl (myself included) were using WoO to keep track of which pallets were used rather than to see the locations of windows that dont change... it seems like an obvious swap to me. The only annoyance to me is I dont have the survivor nor the perk unlocked yet, but... thats an easy fix for me since its not a licensed character.

  • @ForTheEntity said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118850#Comment_4118850

    I agree it's a good change but I think it has made the offering screen itself not worth showing anymore. Anything that actually affects gameplay is hidden and only bloodpoint offerings are shown. The only exceptions are luck offerings the whole survivor team can use which some players use very questionably, but I doubt we'll have luck offerings at all by 2027 as Slippery Meat is already changing.

    I'd honestly be fine with the offering screen not being shown at all and having every match start loading a few seconds earlier. But that'll never happen beacause they have to show off their temporary event offering animations.

    Every now and then I get reminded that white ward is also a secret offering. Ill see it at the end score screen and get a giggle when I brought Franklin's that game.

  • @ForTheEntity said:

    Is this a bait question to get people to break forum rules? Because I am pretty sure anyone saying they use luck offerings to go next could be construed as advocating for unsportsmanlike conduct. It's worse than DCing, because at least the bot won't quit.

    I imagine it's only a matter of time before they retire luck offerings. I am kind of surprised they didn't retire them along side the Slippery Meat rework that's going live this patch. I'd argue that half of the luck offerings are worse than Slippery Meat because they let the whole team attempt to kobe.

    Wasnt really meant as bait anything. Plenty of ppl were pretty open about "going next" before the change in kobe attempts. Didnt really think this would be any different, but was kinda thinking maybe SOMEONE used em for an attempt to turn a match around rather than ragequit. I know I tend to stick to just BP offerings, but other ppl use everything else from hook, hatch, fog or map offerings.

  • @cogsturning said:

    Yes, every survivor match, and that's exactly why: killer assumes it's shack and goes there. The difference is hatch at shack has an almost 100% consistent spawn point and hatch at main can vary, and the killer may come back and find it before you.

    First match of the night and first one I've seen in AWHILE.

  • @cammoking123 said:

    Also gotta love how they're indirectly admitting aura reading has become a vital crutch for many killer players. Now who's getting their hand held?

    You'd have a point if this perk just blocked auras instead of blocking even basekit tracking. Even someone using no perks or addons will get effected.

  • @Abbylynn16 said:

    I am disappointed in the change to Stake Out. Specifically changing the skill check from "Great Skill Check" to "special" and intentionally nerfing the interaction / synergies with other skill check perks.

    While I understand the purpose was likely to nerf players running crazy gen rush builds. I was using its synergy with Corrective Action as as a way to compensate when playing with a my spouse or friends with disabilities who struggle with Skill Checks. So much so that due to this hurdle the anxiety of Skill Checks made the game unplayable for them : ( I purchased Detective Tapp specifically to accomplish this and was happily willing to "sacrifice" half my perk slots to effectively do the skill checks for them if it enabled their to enjoy the game with me.

    I know this is probably a specific situation that no one cares about but wanted to share feedback as something to consider.
    Thanks

    if someone is having trouble hitting skillchecks in general, have you thought about showing them the change to "This is not happening"? A skillcheck size THAT big is basically impossible to miss.

  • @sizzlingmario4 said:

    Clown was one of the main offenders of oppressive haste stacking and why diminishing returns was needed, and honestly, the buff Singularity got back then where the 3% haste was converted to a speed increase should not have happened at all, there's no good reason he's allowed to bypass it but other killers can't, none of them should be able to

    Theres actually afew cases of killer base speeds being boosted rather than applying haste. Animatronic for example constantly swaps between 110 and 115. You also have Myers doing similar speed swapping. Hag's waterlogged shoe similarly doesnt apply haste but rather changes the base speed. Point being… Singularity isnt a special exception and is in good company.

  • @Lavoonus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4117702#Comment_4117702

    Maybe, even then it's still very meager compared to other info options we have available. There's definitely some killer perk buffs I'm a bit concerned about, but seeing so much hate for the whispers buff in this thread is so strange.

    Whispers is handy in that its untraceable and uncounterable. Im debating on slotting this new version into afew of my builds such as on Jason. Ppl's tendency of stealthing Jason's UE won't help against whispers.

  • @Lavoonus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4117467#Comment_4117467

    It's crazy to point to whispers as an example of a massive buff, 5% haste when 24 meters away from any survivor is gonna be very hard to notice, over a distance of 100 meters it's going to get you there 1 second faster.

    The haste is a minor benefit. The reduced area is the majority of the buff value imo.

  • I feel like I should remind you that elusive isn't JUST anti-aura but rather anti-tracking in general. It counters even basekit tracking like sounds, bloodpools and scratchmarks.

  • @FerrousFacade said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4117615#Comment_4117615

    Pop being replaced with undone or someone slotting monstrous shrine into their build doesn't change the fact that I am still facing gen focused slowdown/regression/blocking with the killer going for a tunnel out. Some of the chase perks will see play but the primary meta will not change.

    The survivor changes will not change which perks survivors run because our perk slots are already filled with anti-tunnel (StB nerf, Borrowed Time nerf, no other changes), anti-slug (no changes), gen speed (stake out replaced by this is not happening, no real change). FmA will just replace windows and beginners will need to run both meaning less space for anti-tunnel (even easier tunnel on the player trying to learn). Flow State needs to hit 3 tokens before its healing speed approaches Botany, endgame unhook is the only real advantage. Empathic doesn't work on yourself so still botany. Road life? Better to just bring a medkit.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4117599#Comment_4117599

    Monstrous shrine will absolutely see play, pair it with pain res (untouched) and the new undone to kick gens with built up tokens when someone isn't on a scourge hook. You get an uncleansable ruin up most of the match while still being able to kick gens when necessary.

    I feel like monstrous shrine is gonna need some serious looking into. It sounds good on paper, but... im just imagining every gen I've started regressing OUTSIDE of using the perk stop regressing after a save. That could very well result in negative benifit.

  • @Xray said:

    to quote The Rock… Finally. This has been needed for a long time. Perks like Dark Arrogance and Monstorus Shrine getting giga buffed is insane, can't wait to use em.

    The monstrous shrine change was definitely one I wasn't expecting. Im gonna be testing that one for sure. Dark arrogance too is probably gonna find its way onto at least one of my builds.

  • I think they'd wanna avoid a short Dustin to really make it clear that this is NOT when he is a child.

  • @dangersmymidd1ename said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115960#Comment_4115960

    Is this the official reason? I thought it was because killers were annoyed they couldn't tunnel off hook in the end game.

    The vast majority of players use the protections to get away. Even with 15s, you still needed an extra teammate to tank a hit in the end game.

    I would still rather have 15s haste and Endurance than the Elusive. I have noticed the difference quite a bit, with 15s seemed like killers would decide against going after me, and now it's more like they know it's worth it again.

    Saw this earlier and feel like its a pretty good example. If this survivor DIDNT waste time bodyblocking, they would've had enough time to make the pallet (although Slinger still would've messed em up admittedly). 10 seconds is enough time to get to a pallet generally, but only if you arnt wasting a large part of it by standing still in a doorway. 15 seconds would've afforded them time to both bodyblock AND reach the pallet afterward.

    https://youtube.com/shorts/xK8vH9ah3mM?is=FVMqy7SEXJsw6UN-

  • @Wezqu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116805#Comment_4116805

    https://us.v-cdn.net/6030815/uploads/YOEPSLAPE0E7/20260819182021-1.jpg

    Just to prove that they do take actions to reports of end game statements. I think I reported this one like early this year. Would be nice if it would show the report day too.

    Thats abit underwhelming if it took them so long to take action. They at that point could end up "banning" people who arnt even playing anymore.

  • @Oputeev_Stas said:

    yes because it's 0 skill wallhack play not even interactive and they just drop chases most boring part of the dbd is hit and run and devs are not addressing it as usual to please killer mains bruh

    How would hit and run possibly be addressed?

  • Im pretty sure they'd need separate licenses for each of those cosmetics.

  • @Wezqu said:

    Its really tedious for most survivors that know how to play go against a Scratched Mirror Myers. I usually don't find it that fun even if I know how to play against that style killer but it does not even have any downside anymore as you are normal speed and lunge distance was also made normal while using it since 9.2.0. So you can run any other add-on on him than before it was usually always the lunge increase add-on so you might get some hits easier. Like I am not saying it needs downsides but in the end its not the old Scratched Mirror Myers anymore and even then it was not in my opinion the most fun killer build to face anyway.

    Newer players will most likely hate it quite a lot as you just have to accept that killer sees you all the time and can come from anywhere.

    Pretty sure the obvious other addon is the brown one that makes you 110% speed.

  • 8 zombies with double nemi would be nuts, lol

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