LordGlint
LordGlint
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@Arcturus said:
I think Plague is a big one, honestly there's a few other ones I think of.
The first one I think of is Bubba. Even if you have a ton of pallets, if you don't have multiple Scouts he'd probably shred through all the pallets on the map until at the end of the game you're left with almost nothing, but more than that he'd probably be able to find clusters of survivors fairly frequently and potentially get multiple instadowns in one sweep.
I think Trickster is similar to that last point for Bubba. Because of Main Event, Trickster could be even worse, as on more open maps the Main Event could last ages from all the blades hit and you could mow down several survivors at once.
There's also Judgment, who would benefit off of all the aura reading so much it would be insane. She would probably also get multihits accidentally all the time, and considering the quality of survivors in 2v8 I don't think many would be aware enough to dodge consistently.
There's also Pig, specifically with her head traps. If it weren't for the reverse beartraps she'd be fine, but she'd be half a killer at that point. If the head traps were added, it would probably be super common to get head pops from the amount of times two killers can interrupt the Jigsaw boxes. In addition, keeping that many survivors busy at once would be insanely powerful in 2v8.
Pinhead would be fine if not for his box. Imagining a global chain hunt happening in 2v8 is terrifying.
There are some others that would be bad, but I think these are probably the worst along with Plague.
Imagine having to both get rid of your reverse bear trap AND run around the map to turn in your Onryo tape.
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@lovlor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116226#Comment_4116226
Sadly my screenshot is an actual screenshot of the official dbd stats and yours is psed.
Wow, mine is just as real as all the buffs and nerfs im putting in right now. Consider Judgement unofficially not at all nerfed. Just for you, shes now only allowed to shoot beams at herself. The curve is a full 180 and results in Judgement being stuck in the exile.
Also, this is MS Paint, lol
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@Withered8 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116198#Comment_4116198
Then you've clearly never played at a semi-decent level if you think those 5 seconds meant nothing. 5 seconds was a gamechanger against killers like unkown, artist, slinger etc. Literally a game deciding difference. The elusive only works if the killer is far enough away from the unhook and fails to track down the survivor. Sometimes its really good if a killer is far away and decides to go crossmap back to tunnel yes, but far less reliable than 15 seconds of bt which was insanely and undeniably powerful. If it wasn't more powerful, why did they nerf it then?
It was changed so it could address its actual purpose. They wanted to give a tool for specifically tunneling. If a killer is coming back to the hook, The elusive letting you throw off the tracking is a great tool to counter THAT whereas before they were just tossing on more and more BT time and being told its not enough to counter tunneling. They buffed it from 10 to 15, was told it wasnt helping address tunneling so they went a different direction. They played with the idea of elusive and doing things like delaying the unhook notification in a PTB awhile back specifically to target returning back to hook behavior.
Sidenote… I really have no clue how Artist is one of your examples here. Serious question, how is she at all any good at tunneling specifically? Unknown has his teleport thing which im guessing is why you mentioned him and Slinger can shoot you and wait abit before the hit… No clue why Artist was mentioned.
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@lovlor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116222#Comment_4116222
I didnt ask you to do balance changes because it will obviously be heavily killer sided. Im asking bhvr dev to nerf judgement based on how OP she is now and you stepped in and say"we need to consider both buffs and nerfs"
I wasnt even talking to you until you jumped into a conversation and addressed ME.
Also, get on my level.
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@lovlor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116213#Comment_4116213
who is it? and I believe their skill is off honestly because removing 4 badhams is obviously a better news for killers not survivors
Cool, go bug THEM then. Im busy doin all that imaginary balance changes you asked for.
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Just got to the point where I could hit the buy button guilt free, lol. Considering I DONT play nearly everyday… Im pretty sure if you are at least semi regular, getting to this point before the cutoff date shouldnt be too hard. Often times I only play like 2 or 3 matches a night when I DO hop on.
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@lovlor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116210#Comment_4116210
I don't know about this but at my skill level killer understands when to get back to hook. I can't imagine a killer who decides to tunnel to "return AFTER notif" and have no line of sight when unhook
Well, other people just have better imaginations I guess, especially if they have a map mobility skill. Their goal was to get there before the heal could be finished and follow the scratchmark trail with the blood stains.
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@lovlor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116207#Comment_4116207
Ok, I wont comment on why people are applauding this but I guess BHVR are entitled to state that in a patch note because not everyone watches forum.
Even your most die hard survivor mains are saying this is a W for them in that thread.
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@lovlor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116198#Comment_4116198
How is elusive after unhook well.
Scenario 1: killer camped, they force a trade and follow behind you
Scenario 2: killer camped but got unhooked for free, they follow behind you
Scenario 3: killer dont camp, why do you need elusive in this case?
in 1 and 2, the 10 seconds is plenty to get to a pallet and the elusive isnt whats helpful. The elusive is helpful in 3 if the killer returns to hook after hearing the unhook notification. By the time they get back trying to tunnel, they have no clue which way you went…assuming you didnt try healing under hook. THAT is the whole point of the elusive after unhook. The killer doesnt know which way you went.
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@lovlor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116202#Comment_4116202
Sadly ALL map changes are general killer buffs. Remind me of Badham like where did Badham 2 3 4 5 go? Is there a patch note stating that?
Not sure about a specific patch notes page, but Im seeing a forum post from april of last year mentioning the removal of map variants in general, which was widely applauded from both sides.
@sizzlingmario4 said:
This somehow escaped the patch notes (probably should've been included there) but as was mentioned on today's livestream, map variants have been removed from the game in today's update. This includes all the 2nd variants of Macmillan maps, the 2nd variants of the Yamaoka maps, Ormond 2 and 3 (not Ormond Lake Mine though), and all Badham maps except for Badham 1.
How do we feel about this? I always felt like most of the map variants weren't very good (except for Suffo Pit 2 being better than 1 imo), so overall I'm okay with this change.
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@lovlor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116192#Comment_4116192
I‘m tired to repeat in exchange for the unasked 5 sec endurance they nuked syringe and styptic in the same patch. Now endurance back to 10s with the useless elusive care to revert syringe and styptic?
Those have nothing to do with each other… That being said, since I DONT do the balance changes… You got it bud. Ill get on that in the morning. Heck, you specifically even get to be 10 percent faster.
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@lovlor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116193#Comment_4116193
I did read the context. You literally asked, “When was the last time we got a general killer buff?”
So I answered the question.
6.1.0 gave every killer faster kicks, faster pallet breaks, shorter attack cooldowns, shorter survivor hit speed boosts, and made gens take 90s instead of 80s. Those are actual numerical basekit buffs.
Meanwhile, the “general survivor buffs” people keep bringing up are mostly Solo Queue information/QoL changes and anti-camping measures. Apparently giving Solo Queue players information SWFs already had, or discouraging people from staring at a hook, is somehow equivalent to straight-up buffing killer numbers across the board.
But sure, I guess the issue is that I “didn’t read the context,” not that you asked a question and got an answer you didn’t like.
The person im talking to asked what about all the general killer buffs we keep getting. My question of "when was the last time we got a general killer buff" was not me asking for one. No one is asking for a buff here. listing off changes that occured several years ago is more of less proving my point. There is no constant general killer buffs happening. So… now that ive cleared that up, have a good night.
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@Withered8 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116183#Comment_4116183
Many maps have been shrunk or reworked recently beneficially for killer, and these changes buff all of the killers.
Pallet changes also are beneficial for more killers than not.
Basekit BT change is overall a buff for most killers. 15 Seconds of BT was super OP and hard countered anykillers without insane mobility. Elusive status effect only hurts certain killers like dracula or spirit.
I think your confusing how well elusive is for avoiding chases altogether rather than just counting killer mid-chase. Unless the killer is at the hook when you got out, you running off and not leaving scratchmarks is VERY good for ditching a killer who returns to hooks after hearing the notification. Theres no sound, bloodpools or anything to give an idea to which direction you went. Thats the idea behind elusive. If the killer WAS at the hook and you got unhooked right at his presence, you still have 44 meters of travel time which is typically more than enough to reach a pallet. The extra 5 seconds wasnt really needed to reach anything.
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@CosmicScarab said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116183#Comment_4116183
Basekit borrowed time also used to only be 5 seconds and 7% haste iirc, then it was buffed to 10 seconds and 10%, then to 15 seconds and 10%. So the change to being 10 seconds, 10% haste, and 10 seconds of elusive is still stronger than it used to be as well.
Ppl have a tendency of hyperfocusing on what they lost with any change. Everytime theres a killer addon rebalance for example, ppl often will refer to it as a nerf since some of the addons were nerfed while ignoring the addons that got buffed. Thats essentially whats happening here. It doesnt help that elusive hiding scratch marks isnt something that survivors can typically see, so ppl will underestimate how helpful that can be. Even if the killer returns to hook after every unhook, unless theyre staring at the unhook while its happening… You have a very good chance to just disappear.
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@lovlor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116176#Comment_4116176
What???
How are killers still demanding a general killer buff when they got buffed in basekit kick speed, basekit attack cooldown with many trash pallets on the map and gen went from 80s to 90s???
id recommend not jumping into random convos if you arnt going to look for context.
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@Dokta_Carter said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116183#Comment_4116183
There are people claiming the elusive isn't helping.
Also are we sure they are on the same page as you with general buffs? They might be using different criteria.
Im assuming so because they mentioned perk buffs and nerfs separately. This actually got me looking back through the various updates to see when we got each change. The 10 seconds BT that we currently have for example was fine without the elusive when it dropped in 6.2.0. Somehow granting then removing that 5 seconds was a death sentence.
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@Withered8 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116176#Comment_4116176
I just said overarching buffs aren't done for the reasons i gave. They did nerf basekit bt though this patch which is a pretty big change. Killers had what perks other than thrill nerfed most recently?? Thrill nerf was pretty much irrelevant as well doesn't change what makes the perk so used. SB nerfs on the other hand literally killed the perk.
You said "what about all the general killer buffs". Maybe im missing something because the last one of those I found was the increased base kick regression 2 and a half years ago...which was tied in with the 8 regression limit. I think the last time they gave a straight buff was 6.1.0 over 4 years ago.
As for the basekit BT thing, thats not a strait nerf but rather a side grade. You lost 5 seconds of the BT part while getting elusive.
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@Withered8 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115962#Comment_4115962
What about all the general killer buffs, survivor perk nerfs and killer perk buffs we keep getting? Overarching buffs aren't done often ofcourse cause they usually unfairly buff the S tiers more than the C tiers.
When was the last time we got a general killer buff? Perk buffs and nerfs happen on both sides, typically on the same patches even. The very patch that vigil for example was nerfed, theres also killer perk buffs and nerfs as well as survivor perk buffs and nerfs.
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@spirit72 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116013#Comment_4116013
RIGHT? LOL
I'm hoping that soon enough, people will understand that this game is meant to be the opposite of a hurry-up 'sweaty' DBD match.
The game has very different objectives than DBD which I feel is throwing them off. In DBD, the killer is focused on YOU. Even if they're left alone with a gen, they cant hack it to peices or anything. With Halloween though, you cant just let the killer have all the time they want with the NPC objectives because... they WILL be hacked to pieces.
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@spirit72 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115974#Comment_4115974
The main thing I noticed last night is that players—-both Michael and Civilians—seem to be playing it as if it was DBD, i.e. Michael is looking to kill all 4 players while ignoring NPC Civilians, and PC Civilians are just avoiding Michael at the cost of NPC Civilians. They'll actually just hang out under a streetlight or in the middle of the road once the cops show up, and then use the cops for protection. I even had one match last night where the PC's ignored NPC's for so long that I had both Laurie Strode and the other 2 'Special NPCs' killed and hung up on telephone poles within the first 5 minutes. Got most of the rest of the NPC's, and then left town while the players hung out with the cops. :)
Sounds like the same kind of people that'll camp main building and forget their objective is gens.
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@HexSlugged said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115974#Comment_4115974
it does look fun, i almost bought it but i have watched gameplay and analysis of it and it has some really major issues that will have to be resolved for this to be a game someone will want to load up after a week or 2 of playing.
I have a feeling though some of the issues are too baked in to how the game was designed to be fixed properly, like how the win conditions work.
that being said, the game has sold over 500k copies so presumably is a massive financial success for the devs so may give them the rescources to not just abandon it like they did with tcm.
and also, perhaps people will like it enough to have staying power but im very skeptical of that for now.
the prox chat alone personally removes all my interest in the game when immediately its just teens and edgy people all peaking their mic while screaming at each other.
Right after sending that I spotted a YouTube video showing they just released a balance patch. Im not expecting a masterpiece that'll hold my attention for YEARS, just something to play with the Mrs.
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@HexSlugged said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115933#Comment_4115933
I dont think halloween has a future unless they make some major major changes to how the game works. I expect its going to drop off quite quick. when you take away the gimmick of people screaming at each other in prox chat and blaring their music over the mic, as people are figuring out the game and how it works are are already starting to optimise what to do, if there arent major balance and mechanical changes, the game will be dead, as right now while people dont know what theya re doing yet it gives it more life, this game has some extreme holes already showing by people who start to understand the game.
Considering its been out for less than a week, it doesnt surprise me that its not perfectly balanced. I expect they're gonna be tweeking things once they can see how players are playing. Hopefully we'll also get updates later on to include more maps and such too. My wife has actually been avoiding videos on it so we can play it this weekend completely blind. Looks to be a fun time from what IVE seen though.
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@Withered8 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115940#Comment_4115940
If there's 40 killers to buff there should be 40 killers to nerf then no?
Yeah, there's plenty of those too. My point is your very rarely going to have overarching "killer buffs" that actually effect all killers. Sitting there with some kind of scorecard demanding a survivor buff everytime an individual killer gets buffed is not the same thing. Your math ain't matching.
Sidenote... anytime a new chapter gets released, it should be EXPECTED that there is going to be tweaks soon after. The devs are monitoring the effectiveness and popularity of everything they just released. Its going to be the same thing with the NEXT chapter in a couple months too. We dont need to mark the metaphorical scorecard every time new content is tweaked after its PTB.
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@pen1cillin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115685#Comment_4115685
This right here is the smartest thing you can do. It's sad that we have to do is in the first place.
Its not THAT bad, although my impatient half is kicking in since im right at the end now. I dont play every day, so im like 8 tiers from deep rift. Little devil on my shoulder is whispering "just hit the button... you KNOW your gonna make it in time".
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@Withered8 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115888#Comment_4115888
Yeah if you do the maths it is objectively quite clear which side as gotten the better changes recently, just add them up. We've gone from a heavily survivor sided game around release to a heavily killer sided game, yet when the survivors have the power its problematic and must be changed, but when it's killer favoured these people go "nah it's not a problem just get better!" Gaslighting 101.
What math? If your looking at individual killer buffs, its going to look overwhelming because there's so many different killers. 40 different buffs to 40 different killers is still 1 each. What math are you referring to?
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@lovlor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115834#Comment_4115834
I have to point out even with the recent buffs to those garbage survivor perks they are still garbage. No one in the right mind who wants to win will use them
I feel like THATS the general take you tend to see with these perk updates. The perks that are nerfed are the ones your already using while the ones that are buffed are the ones that are weak and dont see much use. Its gonna feel rough every time. Of course theyre gonna target META and strong perks for nerfs rather than buffs.
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@Withered8 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115825#Comment_4115825
They sure did just dish out nerfs to survivor this patch, and a whole new insane killer with new buffs.
Every killer addon nerf of recent you can find I can find a buffed addon to match it.
There were a mix of both perk buffs and nerfs. Its important to look at BOTH otherwise its easy to feel like your just getting hit by nerfs with every balance pass. Were gonna see a whole lot more of that with this upcoming big perk update. I saw plenty of ppl do that when Jason's deputy badge and sauna rock both got nerfed while completely ignoring the addons that were buffed.
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@Withered8 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115814#Comment_4115814
Okay true that's one. Got any more examples?
Mostly just addon nerfs, which are usually mixed in with buffs to other addons. BHVR doesnt tend to JUST dish out nerfs...
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@Withered8 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115703#Comment_4115703
How have survivors been buffed recently? How have killers been nerfed recently?
Knight got a nerf just last week
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Thats one reason I tend to wait on spending money on the rift. I get it tiered up, then when im at the end.. I "buy" it and immediately get rewarded the cells back. If something comes up and I end up not finishing the rift, then im not out anything.
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@Doctor_Xenomorph said:
i do love the combo ngl - using celestial + STBFL - makes M1 killers just more fun to play. Throw in Hex: NBM - and theyre 1/2 decent.
Still, I sincerely doubt I can ever manage to get any of my M1's to the same Kill Rate as my Dracula or my Nemesis - but M1's are generally more fun *most of the time
somehow i didnt even think of STBFL with that perk… Played a clown game with it right after reading this and it was pretty great
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@CakeIsTheRoad said:
My brother wants to add: Repo the genetic opera and west world
I’d like to add: night gallery, twilight zone, Logan’s Run, and The Terminator.
And as map-only chapters we have:
- Waverly sanitorium
- Winchester mansion
- caves from movie The Descent
- Alcatraz
- Roanoke
Its been a hot minute since I've seen someone mention Repo the genetic opera
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@AlwaysInAGoodShape said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4112989#Comment_4112989
Your perception of "a tiny portion of it", is highly influenced by simply seeing META ran a lot of times.
Dbd, and its slow destruction of perk variety has always been an attack on stacking perks, which is why you may not notice it as much;
1. Spine Chill vaulting speed being changes, was an attack on stacked vaulting perks
2. Exhaust status effect was an attack on stacked movement burst perks
3. Old unrelenting change was a result of stacked effects
4. The current diminishing returns killing movement speed, vaulting speed, gen speed, healing speed builds, unhook speeds etc.
All of this has exclusively lessened build variety. Not increased it, not kept it neutral. Exclusively diminished it. So again, just because it's not META, and these builds aren't ran nearly as often, because they were never too strong to begin with, doesn't mean that these changes haven't completely destroyed an entire class of builds.Considering alot of perks get held back because they could be stacked... yes, I think its a step to broadening build variety. While you wouldn't be putting multiple perks with the same effect in your build anymore, you can instead use perks that you wouldn't normally use alone because the individual perk values dont need to be throttled anymore. Theres no longer a threat of "forever freddy" so the individual pieces can be useful.
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I feel like we kinda need to give it time to see where she sits. Between the new MMR scattering everyone and the time it takes for ppl to learn a new killer... its gonna take afew weeks to see how she is
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@tyantlmumagjiaonuha said:
If this nerf is allowed, then from now on, we’ll need visual highlights and alarm sounds for Trapper’s traps and Huntress’s axe—among other things—to warn inattentive Survivor players. Similarly, to warn inattentive Killer players, we should make Survivors who are preparing for a Sprint Burst glow, and display warning icons and play alarm sounds above the heads of Survivors while DS or OtR effects are active.
Im just imagining a system similar to how aircraft will scream stuff like "PULL UP, TERRAIN".
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@GentlemanFridge said:
That would require defining what a win is, which varies per player.
I thought it was pretty well agreed upon at LEAST for the killer side that more than a 2k is a win, less than a 2k is a loss and 2k is a tie.
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The scary part is someone saw that and voted up.
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@BloodBehemoth said:
You want literal Evil Superman in DBD? It just wouldn't make sense. 'The Entity' would have to nerf him to less than 1% of his power. He's super fast, super strong, has eye lasers, can fly, and do you honestly think a wooden pallet would stun him?
Wouldn't be the first time the entity has nerfed a killer to make them fit in.
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@HexSlugged said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4109301#Comment_4109301
Skull merchant is literally being reworked right now lol
Soon… we might see her in 2030
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The pebble would ironically be the only source of scratch marks. Lights Out mode removes stuff like scratch marks.
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Warrior Puppers always makes the list if I can remember to pick charms. I feel like hes worth honoring.
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@GroovieAshes said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4108884#Comment_4108884
I do escape when the Killer player is obviously bad. Get to end screen and it's a baby doctor with one green perk.
How do I get paired with a baby Doctor one match and then a P70 Jason on the next?
The disparity between classic Killers and modern ones isnt enough, we also get brand new palyers and P70 Jasons in the same que?
The MMR brackets are there... just very loose. Generally its just basically 2 brackets, Brand new players and everyone else. Even then though, if the queue times is long at all, itll start mixing.
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@JohnNemesisMan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4108725#Comment_4108725
Its bad faith because what you're saying is deceptive and pushing the narrative that killer players are damaging the survivor experience even though there's absolutely no proof of this other than saying that matches felt worse after the pwyw feature came around. Just because some salty people post on this forum, that doesn't mean a majority of players are going to put on the sheep's clothing and try to ruin survivor experience as survivor.
And forgive me to not adding more context, I was specifically talking about killer duos in 2v8 since the mode is currently live and I forgot to mention it. There's no better comparison I can add to the team related problems on the killer side.@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4108720#Comment_4108720
Maybe look up what bad faith means.
How does that comparsion make sense? Who would they be ruining it for by being bad? If they're a duo they're the only ones suffering. Do survivors hate easy wins?
@ForTheEntity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4108731#Comment_4108731
If there's one thing I have seen in DbD, it's that if something is possible in DbD it happens in DbD. And if it is incentivized it happens a LOT.
I think the benefits of PWYW are questionable at best because completing matches quickly without escaping or helping your team is incentivized by "Complete Trials" quests and having a queue time of <10 minutes (worse if it's even shorter) also happen. Those are 2 incentives for a player to want a quick survivor match of DbD where they may decide to throw. So if you have a selfish player who doesn't care about anyone else's enjoyment of the match who decides to bring Slippery Meat or a luck offering and/or let the killer catch them without much resistance it's already bad for the match. It gets worse when malicious players do even worse things and we know malicious players exist in DbD, especially if their last killer match was them getting their behind handed to them by a SWF that they couldn't dodge because queue times are so long. It's not like there's any real punishment for this sort of thing.
Honestly I like the idea of the PWYW feature but the way it's currently implemented I can see how it makes matches worse and killer queue times longer at the same time.
But go ahead and call my argument bad faith too.
Stumbled across this while scrolling through shorts and reminded me of yall's convo. Not sure if its cuz of PWYW, but it does seem like some people just cant be bothered to run.
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@FerrousFacade said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4108884#Comment_4108884
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4108889#Comment_4108889
Do you abandon any matches? I keep asking this because the stats page treats those matches as if they never happened. The stats site has my escape rate at above 40% but I know it's ignoring a decent chunk of matches I abandoned because of a team slug or slug for the 4k. I have no idea how inflated the escape rate it displays is. It's been an issue since they introduced the site and abandons and official sources ignore the issue, at this point the inflation feels intentional.
Last 2v8 survivor game I played was late on the 15th
Took this yesterday and it wasn't showing yet
Took this one just now
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@FerrousFacade said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4108884#Comment_4108884
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4108889#Comment_4108889
Do you abandon any matches? I keep asking this because the stats page treats those matches as if they never happened. The stats site has my escape rate at above 40% but I know it's ignoring a decent chunk of matches I abandoned because of a team slug or slug for the 4k. I have no idea how inflated the escape rate it displays is. It's been an issue since they introduced the site and abandons and official sources ignore the issue, at this point the inflation feels intentional.
I've noticed it seems to take abit of time to get reflected onto your character stats. I noticed games that were showing on recent matches the night before hadn't been shown yet on my character stats at all yet.
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@ForTheEntity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4108825#Comment_4108825
Great post. I could get behind Hag and Huntress being 4.6 m/s, at least when they are not in chase.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4108851#Comment_4108851
How much Huntress do you play?
I find when I play her I don't need to reload after every single chase because often I have 4-5 hatchets after a successful chase and don't want to waste time reloading. Usually I am successful in my next chase with a less than full magazine. The few times I am not I generally am not reloading mid-chase, the reload usually ends the chase and I look for better opportunities.
My point was Im not reloading MID chase. Thats something you do between chases.
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@JohnNemesisMan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4108878#Comment_4108878
I find it weird, because although the queue timer says 30+ minutes for me, I end up entering in less than that when I don't enter the pwyw feature and keep track of time. It was accurate before but I don't know what happened after that. This 2v8 has been the fastest killer queue for me since the first version for some reason, I don't know why though.
I noticed that alot when I got out of my PWYW games. The queue times would adjust after each match. I'd get out, it would SAY 5 minutes left...and 10 seconds later Im in the lobby. I started just timing it based off PWYF matches rather than the minutes. 2 survivor games, then 1 killer game.
As for the topic... Until they release more classes, id say leave it as is. Im pretty sure they did the haste on demand with the idea that you would get off a gen and assist in a chase. Considering it still has exhaustion, its not gonna be stacked.
As for the OP's idea of limiting it to 2... 2 problems with that. Youd have this awkward shuffle in the lobby of ppl trying to adjust to a class theyd like since you can only pick a class other ppl haven't picked 2 of. You'd also just have a ton of lobby shopping, which would be horrible to see after waiting to get into a lobby.
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@Arcturus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4108812#Comment_4108812
I think a much better comparison would be Huntress and Jason. While Springtrap does have a projectile in the shape of an axe, the similarities end there. His axe has a unique arc, making him only effective within 16m or so, which can be a real limitation when a survivor has distance, but the advantage is the arc allows for shots only he can do. His axe also has the AOE effect when missed, which gives killer instinct and can have effects applied to it. On the other hand, Jason's spikes are literally just Huntress hatchets with a different reload method and a slightly smaller hitbox, I believe they even go the same speed. The smaller hitbox can make it easier to miss, but allows for a lot of shots Huntress can't hit, and his reload method means that he can usually reload mid chase a couple of times and never really has to abandon a chase to go to a locker like Huntress.
If I was going to suggest buffs, as of now for some reason Jason is essentially a 4.6 ranged killer because the haste out of power lasts almost half a minute at a time for some reason. I say get rid of that or nerf it and make Huntress 4.6. It might be too oppressive in chase, I'm not sure, but some killers like Clown and Huntress have all their eggs in the chase basket and they should be strong enough to get fast downs. In addition, if Jason is going to be able to have some of the best map traversal in the game along with info and invisibility, Huntress should absolutely be stronger than him in chase. Another change I'd suggest but might screw some Huntress players up for a while is changing the hatchet hitbox to be like a flat circle (to mimic the spinning hatchet) rather than a sphere. This could screw some Huntress players up for a while, and it would make the killer harder, but it would also make certain shots possible that weren't before. In addition, I think you could reduce her lullaby radius slightly to give survivors less of a heads up that she's coming.
These are just some things that come up off the top of my head.
Just wanna add my 2 cents really quick...
Generally Huntress isn't reloading mid chase. At base, she has 7 hatchets that she reloads before starting a chase. Thats the advantage she has over Jason. Jason has plenty of stuff going for him, but the reload mid chase isn't it.
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Giving Huntress a pair of Nemesis's zombies is the opposite of "relatively small change"... Thats not only passive map pressure but also information.
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@Smoe said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4108730#Comment_4108730
We never did get any flying cars or hoverboards back in 2015 like Back To The Future 2 said we would.
I just wanna find out how to use the three seashells before 2032





