Discussions
339,005 discussions.
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The wording on the perk is very odd. Is it meant to be "When you gain Deep Wound from Endurance, you be fully mended after 30s"? So it bypasses Deep Would from Killer powers such as Legion, Deathslinger, Houndmaster, Ghoul? So for instance if you're hit off hook, 30s later you won't be in deep wound anymore? If you use DH you won't be in Deep Wound after 30s? MFT or WGLF? It just seems even mor7 comments 91 views last activity
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Title. I don't know if it's the denuvo thing or something else, but it takes my keyboard several seconds to respond to any input now. I play survivor with a controller, but I play killer with KB/M and now killer is unplayable for me.26 comments 1,737 views last activity
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Whispers is not a meta perk, used by less than 1% players. I humbly request to not change it. We, the players who spend less than 1-2 hours a day in the game, cannot develop much of a map and game sense because of our studies and other duties. We rely on whispers as a radar to detect survivors. By destroying the it's range from 32 to 24 meters, Behavior, you are destroying the core mechanics of t7 comments 91 views last activity
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Playing killer clowns and Halloween recent years has made me think that death shouldn't be the end for players in a trial, giving them ways to interact with the match would prove beneficial for the games health, albeit optional. If a tunneling killer manages to get their way, what if invocations were a baseline mechanic that with the right item and setup could bring back a survivor on death hoo8 comments 130 views last activity
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READY TO GO: (A part that plays into an age long concept in dbd) - Whenever you repair a generator to 98% progress, it can no longer regress or be blocked. - If the killer kicks the generator, it becomes completed instead and confetti pops out. You've all heard it before. 99'ing a gen. People very infrequently do it, as the downsides of it regressing4 comments 51 views last activity
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The need for specifically basic breaks, the limited effect only against the obsession, and the rather difficult to navigate obsession changing mechanic still hold it back. Having it work on all kinds of pallet breaks would help it gain more of an identity with killers that specialize in destroying said pallets, alternatively, either making the obsession swapping more intuitive and simple to pull0 comments 30 views last activity
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I've been testing Surveillance recently and I'm curious how other Killer players feel about it. On paper, I really like what the perk is supposed to do. A regressing generator is shown in white, and when Survivors stop the regression it turns yellow for 16 seconds. The problem I'm running into is that 16 seconds can be very easy to miss during normal Killer gameplay. If I'm outside of chase an17 comments 303 views last activity
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I've been testing Surveillance recently in builds that can create generator regression consistently, including with Pain Resonance and Surge. I really like the concept of the perk. Tracking which generators are still regressing and learning when Survivors return to them should be valuable macro information. However, after actually using it in matches, I think Surveillance could use a small buff5 comments 50 views last activity
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Honestly, not hyperbole, serious question. This invoking salt thing is such an absolute curveball of a timewasting mechanic. Idk who pitched that particular idea or why literally anyone else agreed and thought it would be a beneficial addition to 2v8. Compounding that by making one of the challenges to place 10 salts? Encouraging people to waste time rooting through chests to do this absolute gri58 comments 1,645 views last activity
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I find it slightly odd as I would have from a technical standpoint, having both killers the same character would have made power management a little bit easier as they could both use their props (Trapper traps, Xeno tunnels etc) without much issue. I kinda hope in future iterations of 2v8 they change it.12 comments 331 views last activity
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Pyramid Head is obviously one of my favorite killers, so there may be some slight bias. However with The Judgment powercreeping Pyramid Head in every way aside from his chase potential, I think Pyramid Head is due for a buff. I genuinely think Pyramid Head is a near perfect killer, his only down side is the fact that he has ZERO map pressure whatsoever. And so, I figured the only way to fix the0 comments 11 views last activity
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I am genuinely baffled by the decision to buff Judgment after the previous patch. Judgment was already in a good spot! I think buffing Divine Light once again was just too much, 0.6 seconds was already in the perfect spot, but 0.8 is way too much. The curve on Non zealous mode and the exile rescue changes are good and can stay as is but the curve buff on zealous mode needs to be reverted asap, or231 comments 4,524 views last activity
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Anyone else play while you wait for killer in 2v8 a server error happens an you have to wait 45 mins again?3 comments 51 views last activity
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Hey, this is a new series of posts I'm starting, going through all the killers in the game one by one (perhaps one each day?) and saying what changes I'd make to them. Feel free to let me know your thoughts or what changes you would give each killer: For trapper, I think the first change I'd make is remove the limit of how many traps he an carry. This removes all the awkward gameplay where you w6 comments 70 views last activity
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Previously the devs have said that the reason that the curve window was shortened from the ptb was because they made consistent. For people that don't know, on the ptb you had a longer curve window in zealous if you cast it instantly, and you had less curve time the longer you charged it. When Judgement came to the live game they said they changed the curve window to be the same no matter how lon7 comments 183 views last activity
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The difference between a Billy with Engravings and Boots and a Billy without is night and day. There is hardly ever a time that I see a Billy without them, at most I'll see them with boots and no engravings. These changes are aimed to make it so Billy doesn't feel like he absolutely needs Engravings and especially Boots, while also slightly nerfing the maximum values of both his Movement and Turn7 comments 108 views last activity
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Essentially, with the new perk changes a lot of unhealthy perks got nerfed and a ton of weaker perks got huge buffs. I was curious as to what you guys thought would be some amazing secret perks or combos to use. I'll start with killers Dark Arrogance, Ravenous, and Whispers. Then for survivors I think Road Life, Do No Harm, maybe This is not happening too?2 comments 32 views last activity
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I was genuinely excited for this patch, I thought both sides would get some interesting perk updates that unlock new unique perk combos, and maybe this would give me a reason to start playing more survivor again since every patch lately I've been pushed to play more and more killer. And we did, on the killer side. Genuinely think there are some great changes for killer perks, a lot of them have12 comments 241 views last activity
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Just picked up the new Face Melter Eddie skin for the huntress, and I was hoping to enjoy the Iron Maiden Lullaby while I play, but I can barely hear it, it seems even more quiet than the huntresses one. If I turn up the volume to listen to the lullaby I get deafened by the chase music.5 comments 234 views last activity
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Potential energy seems like such a cool perk, and it looks very cool, but the effect is mediocre at best, either reduce/remove the penalty for getting hit or do something with it like for example having more skillchecks while using Potential energy or having great skillchecks give you more tokens or something, It simply looks too cool to be this bad, the animators did too much work for this perk3 comments 30 views last activity
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The new Shoulder the Burden is absolutely obliterated for anyone that isn't in an experienced SWF. The penalty is 3 times as long and broken also makes you a more obvious target, and you also waste time healing after the 2 minutes are over. The most controversial part of the change is removing the ability to use it if another survivor has used it once in the trial already. Again, this only makes4 comments 31 views last activity
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2v8 it's super fun, but Nemesis zombies ruin it, it's like I'm playing a PvE game, not a PvP one, it gets worse as there are less generators to make, and less survivors left, depending on the match at one point its basically makes doing generators impossible there are multiple ways to make the zombies more interactive and fun, as it is now I think a nerf on 2v8 zombies should help8 comments 172 views last activity
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First of all, I want to make it clear that I’m a Killer main with around 6,500 hours in the game, and I’ve been playing since the release of the Halloween Chapter. Unfortunately, once again, I’m disappointed by the upcoming patch. Once again, the devs had an opportunity to listen to the community, and once again, they chose not to. What remains painfully obvious is a lack of vision and a lack o6 comments 91 views last activity
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Boon: Illumination: Allows you to place boon totems 200% faster Boon: Shadow Step (hides scratchmarks) Small Game (Shows aura of nearby dulltotems) Boon Exponential (Lets you self recover from the dying state) Item: Bring a flashlight With this goofy ahh build, you're going to be placing a boon. After that, your goofy ahh is going to run after the person being chased while you keep throwin10 comments 162 views last activity
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Many skills have long since become obsolete. Now, those skills have finally been enhanced and updated. I hope this helps players who prefer to enjoy the game rather than compete. This is a horror game, not a competitive game. It should be about both players having fun, rather than sacrificing the experience of one side.0 comments 52 views last activity
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Ptb owners, do you know if they fixed the bug where you’d m1 while using snug? Was a massive problem when redirecting snug leading to losing a lot of distance. In the patch it wasn’t mentioned in the fixed bugs or known issues list.3 comments 51 views last activity
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If Scavenger gives you a tool box… and residual manifest gives you a flashlight… pharmacy should give a med kit when you rummage. Even if you nerf it to a 1 time rummage, it just feels odd to go and rummage and already open chest and not be given a med kit. Not sure if it's a bug and you ARE suppose to get a med kit when you rummage but currently I have gotten a tool box and a map, not a med ki2 comments 40 views last activity
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title is self explanatory4 comments 112 views last activity
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@DeadByDaylight. Hi, BHVR team! I really miss Pinhead in DBD! His gameplay and atmosphere were among the most memorable. I realize it all depends on licensing, but could you please tell me if there’s any chance of him returning in the future?4 comments 60 views last activity
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Even a simple "Main Building", "Shack" would be very useful to ping killer location.1 comments 21 views last activity
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I'm seeing alot of people running builds like hyperfocus, bardic inspiration, 1-2-3-4, stake out so on so forth and gens are popping absurdly fast like literally 0 counterplay, these builds need to be addressed because they make the game straight unplayable as killer1 comments 61 views last activity
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When a survivor gains a stack of condemn, there is no visual for it on the PTB. Please don't push this to live, it will make her unplayable. https://www.youtube.com/watch?v=eJ0kN4ufDpo2 comments 31 views last activity
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It's so unbalanced. It's in favor of the killers. You're lucky if you win a game at all. 2v8 is also terribly unbalanced. How about you listen to your fan base and fix these issues. So many toxic killers taking advantage of how OP a lot of these killers are.4 comments 60 views last activity
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In the 2 vs 8 mode, as soon as the final five seconds are counting down, all the survivors simply leave the match one by one, leaving only the two killers in the lobby. It's nothing for the survivors because they only have to wait a few minutes for the next game, but I waited 50 minutes for the game.1 comments 30 views last activity
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The change is nice, and the sound notification does help with knowing the killer is looking at you but old instincts of how it used to work make it slightly confusing to understand if the perk is telling you that the killer is looking at you.2 comments 50 views last activity
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悪質な初心者キラー狩りをするVCPTが、現状のマッチングで多く存在していることはご存知でしょうか? ライト救助をする、板をぶつけて救助する、 これは通常のプレイの範疇であれば「クールなテクニック」です。 ただ、これを悪用しているPTが少なからず存在しています。 発電機をわざと回すのをやめ、わざと板の前で倒れ、担がせて板をぶつけて遊ぶ。 ロッカーの前でわざと倒れ、「真っ向勝負」でスタンさせて遊ぶ。 ライト救助を延々と繰り返し、キラーをいたぶる。 (自分がプレイしているだけでも、片手では足りない数の初心者狩りPTに遭遇しています。 上級者はテクニックでの対策が可能ですが、配信では対策が全くできずに苦しみ、そのままゲームを引退する方々が多くいるのを知っています) これは、DBD運営が想定している「楽しい遊び方」なのでしょうか? 悪質な初心者キラー狩りに上達の機会を奪われ2 comments 22 views last activity
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As the title says, this is my final attempt to make the luck mechanic still usable and healthy from a gameplay standpoint at the same time. Why? My favorite survivor perk build was essentially a luck build. Up The Ante, Ace In The Hole, Slippery Meat, and Plunderer's Instinct since Feb. 2017. Say what you will, but I think the go-next epidemic is what is prompting the change to Slippery Meat0 comments 31 views last activity
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Pls add option to bind messages from the circle, also there's need to be more messages (numbers from 1 to 12 would be nice) Also what's the point of such change? Perk tiers should've been removed all together long ago if you want to reduce grind and help new players.1 comments 30 views last activity
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PLEASE give us the option to bind keys to each emote slot. it would be EXTREMELY handy if we could use NUMPad or numbers 3-0 on keyboard for quick emotes0 comments 10 views last activity
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I am wondering if it is just me or has anyone else noticed any bugs. My first bug is when I click que up as killer and then play as you wait survivor, I will end my survivor match and my estimated wait time for killer somehow cut in half. That seems weird but then it as an example it also shows I was expecting 20 minutes but I am now on 28 minutes and from what I read it is a bug they have not ad3 comments 228 views last activity
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The devs are planning on changing the perk Windows of Opportunity into a perk that only reveals the aura of windows. Essentially, making it a mostly useless perk. And with that, they might have just made one of the biggest mistakes they could have ever made. But why? It is no secret that Windows of Opportunity has been one of the most used perks across of all of DBD. But why is that? Was it t36 comments 686 views last activity
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Let me start by saying I love so many of the perk changes we got in this PTB. I love the changes to low pick rate perks like Monstrous Shrine and Nothing But Misery. That being said, one of the lowest pick rate perks in the entire game was forgotten about amidst the many buffs and reworks: Scourge Hook Hangman’s Trick. After seeing perks like Undone and NBM be brought out of the depths of obscu0 comments 10 views last activity
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My first impression from the reworked/buffed/changed perks is really positive and I can see that you, the devs, put a lot of effort and time in most of them. However, it would be really nice if you could increase the default amount of Scourge Hooks and Chests since we now have a lot of perks for them and their main issue remains that they rely on RNG. In my opinion, increase the default amount o2 comments 51 views last activity
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It would be extremely helpful to be able to send a message in the player intent system which was just "I have this perk". Just the icon and the name of the perk would be enough, and if that's too much, even just being able to send the name of a perk you have equipped would be amazing. This would be extremely helpful in helping your team play around your perks and give lots of info without much wo0 comments 20 views last activity
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I just read the patch notes, and holy am I hyped. I’m super excited for machine learning and unrelenting, as well as slippery meat and illumination and obviously the comm wheel. Houndmaster and dredge gonna be eating so good after the patch. What are your favorite changes?25 comments 662 views last activity
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Every time you bring 2v8 back it kills killer queue times until it leaves. And it is a bit anecdotal, but, when 2v8 is in rotation I also feel like the quality of my matches worsen as well. Because of those things, when it is in rotation, I play the game for a few hours to get my 2v8 fix and then stop playing entirely until it's gone. I understand that a lot of people love the mode, and I want0 comments 60 views last activity
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It’s about time we get some perk changes, it took way to many years for an update like this and we should get something like this yearly. I’m glad bhvr finally looked at some older and beginner perks like distressing and This is not happening and actually have them some buffs (and nerfs to other perks). However there are some perks that would have deserved some attention like Jason’s perks who0 comments 41 views last activity
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with both empathetic connection and do no harm getting buffed in healing speeds, i think that botany needs to be buffed a good amount. maybe increase healing speed without a medkit by 100%, w/a medkit is 50%, and maybe mending speed is increased by like 25% or smth.1 comments 30 views last activity