esoteric0108
esoteric0108
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- esoteric0108
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Comments
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@Royval said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4119144#Comment_4119144
exactly 😂 they’ve already nerfed blight enough making him 4.4
yeah but the difference is billy sucked without speed, blight is still good without it. blights WANT it, they dont NEED it.
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@Withered8 said:
So your argument is we need more 50/50s, and that we should nerf one of the most skilled killers in the game who's already been pretty gutted?
If you think blight is gutted you need a HARD reality check, respectfully.
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Sauna rock is not cheeks- because its not 13 seconds like release, doesnt mean its cheeks. 13 was always just stupid.
walking for a sec isnt exactly smart, if hes tp'd it you and you've screamed, it means hes within 16 metres and walking for 3 seconds at 2m/s while hes going 4.6m/s, that means hes just gained 7 metres of distance on you, ontop of that no jason tps at the 16 metre range, they always do it as close as they can.
saying the addon is cheeks is actually trolling
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the comparison was billy had 2 speed addons and now he has 1, blight has 2 addons, and he should have 1. its a perfect comparison
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the 4.4 and pallet break nerf doesnt change the fact his speed addons are too strong. them 2 nerfs affect him OUT of power, double speed is a nerf that affects IN power, so they are NOT mutually exclusive
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@Brimp said:
Well one engravings addon was removed because Billies base saw speed was increased without the charge time increase.
yeah but the thing is billy NEEDED speed addons because his base was too slow, old billy was ACTUALLY ROUGH to play without it.
Blight is amazing even without speed, couldnt say the same with billy.
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agree. i would like to use my numpad numbers on the emote wheel
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@Rick1998 said:
not sure ziplines or ladders would work . This game keeps everything grounded . Even ghoul and venca are not actually flying as they move around. Elevation is very limited in dbd.
just depends where they add them. think like one connecting from pale rose boat to edge of pier. would ad cool elements
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@NeverSolus said:
You realize they did a whole thing for a good while on trying to disincentivize the go next mentality, right? If each surv had a single killer 'ban' this would destroy the queue times and disproportionately help coordinated groups.
Though, actually, I'd be all for this if soloQ players got a 'killer ban' they could opt into, but you lost the ability entirely if queued with a group in a SWF scenario. That may be reasonably balanced. In fact, I think I rather like that idea. SoloQ'ers need more oomph to help them out.unfortunately the go next mentality will no go anywhere as long as people are forced to play matches they dont wanna
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@IlliterateGenocide said:
"guess slop"? Every single Damm killer in this game is "guess-slop" guessing what the other player does is in every single pvp game dude
Yes, Guess slop. you guess blindly through walls and hope it hits. DEFINITION of guessslop
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@Elan said:
Hear me a killer main here who only tunnels people who behave toxic…
I believe current antitunnel is just poorly designed, it mainly served to negate farming survivors unhooking in killer face when they had no borrowed time perk equipped, yet back then killers were mostly way weaker. The main issue of tunneling is to understand why killers tunnel - speaking of killers not tunneling at 5 gens because they can. Tunneling helps gain pressure when the game is not in your favor and you need to lower efficiency of survivors by margin amount. If survivors spread on gens and pop 3 of them before you hook first survivor it's mostly only call and affects the lowest tier killers drastically.
How I'd change antitunnel:
→ remove haste and endurance
→ give survivors 20s of invincibility, meaning they can't be damaged, infected, can't be bodyblocked
This would prevent agressive weaponizing from survivors as well as help against killers with massive camping potential, such as Bubba, Trickster, Huntress…
This would be deactivated when last generator is repaired or if survivor performs any conspicious actions.
How I'd make tunneling less reasonable:
→ Each time survivor is freshly hooked you gain following benefits:
25 % haste for 10s when moving without using power, extra 5-15 % damage on next generator kick depending on killer (5 % per Nurse, Blight, Oni, Ghoul… 10 % for Nemesis, Alien,… and 15 % for GhostFace, Pig, Legion…, aura reveal on all survivors with same or less hook stages than currently hooked survivor and extra BP multiplier that gives extra bp post trial, think of old BBQ.
This mechanic would be permanently removed if any survivor is dead.
honestly a better way to do it would be elusive off hook pauses in chase and 15s
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@shalo said:
Tell me more about this "play properly" you speak of?
by play properly i mean not spamming rays randomly at gens with no knowledge of where anyone is or just spam rays at totems. absolutely boring play style
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@Doctor_Xenomorph said:
Hard disagree - she is a pretty well designed killer, even if she does suffer from what I call m2 slop. She is VERY interactive at almost all stages of the game + is very counterable if you know what youre doing, which from my experience has led to *mostly fun games.
the counterplay is literally hope shes bad/hope she misses. thats it. or you're dead- its completely 1 sided
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yeah idk why they add achievements that require another players input over anything you do.
i got it by fake-afking mid match and then exiled the first person to emote
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@BHVR
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@Chrarcq said:
Did you just pick 3 maps out of a wheel?
no i picked those 3 maps as they are the only dedicated 3 gen maps. shows you dont know anything about dbd maps
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the worst part is dlss is EXTREMELY easy to add on the developers side. they can easily do it within a few days to a week- the api is already built and handles all the heavy lifting. DBD players need to talk about this more. the fact something so simple to add that would help so many of us hasnt yet is criminal