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esoteric0108

esoteric0108

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esoteric0108
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  • Deputy's badge has an insanely strong but unintended side effect of forcing survivors to stay on a gen even when they can see Jason start to appear due to the fact a skillcheck has appeared, giving them less time to run off, so it acts as a minor chase addon too. Deputy badge is also becoming a problem when stacked with 4 other slowdowns. its essential
    4 comments 82 views last activity
  • billy use to have an uncommon and a rare addon that both increased speed but eventually one was reworked and the other made iridescent. Can blight get the same change? double speed just makes all 50/50s a 70/30 in blights favour and just removes half the skill from playing him. its wayyy more common than it should be to get hit in situations where you wouldnt have if that addon combo didnt exist
    20 comments 277 views last activity
  • PLEASE give us the option to bind keys to each emote slot. it would be EXTREMELY handy if we could use NUMPad or numbers 3-0 on keyboard for quick emotes
    0 comments 10 views last activity
  • Currently we have Pallets, Windows, Breakable Walls & the Steam Valves on nostromo. What other environmental/map specific interactables would you like to see? specifically stuff that can add to the "cat & mouse" feel of dbd. Things i would love to see: Gaps in walls survivors squeeze through: counter for killer could be making them breakable into holes. 2. Massive horizontal zipline
    6 comments 111 views last activity
  • now that theres 44 killers can we finally have the option to ban killers and prevent certain ones from queing? if a survivor doesnt wanna play against a certain killer theyre not gonna play and thats that, for example if i load in and see its a Henry then im gonna run into the killer and go next, its simply not worth me investing my time in a match i know is not gonna be enjoyable. 99% of games
    15 comments 270 views last activity
  • This killer is legit Henry all over again, just pure guess work. Killer guessed right (or aura perk) and spawns the ray under your feet? well ya getting hit with no counterplay Killer guesses wrong by a few metres? well ya make a few metres distance til she tries another guess literally everyone hates henry and you make him all over again, plus all the interaction (flash saves, sabos, pallet
    38 comments 551 views last activity
  • Hey y'all, as we know this forum has alot of discussions about 1 side or the other but less discussed are the universal QoL changes, stuff that wont impact gameplay but purely nice-to-haves. Lets compile a big list of things that would be handy for everyone in hopes @BHVR might see this: Random Cosmetic Preset Option: a few years back we were given the option to set preset cosmetics, this is g
    0 comments 30 views last activity
  • im gonna be the one to say it idc, judgement feels horrible to play against and i cant emphasize enough. versing her is literally just guess work. shes henry 2.0 with a side of artist. ontop of that none of thbem actually play properly they just spam snipes at gens once theyre in zealous mode. shes just another cheese killer like chess merchant was on release. (tho not as bad) at this rate she
    13 comments 280 views last activity
  • Hello i currently use Windhawk to theme my pc- specifically the translucent windows tweak. It works by injecting so naturally ive already excluded my entire steam directory as i dont want it to interfere with games. im aware that denuvo is alot picker than EAC, are pc modifications such as apps like Windhawk, Crosshair X, exitlag and reshade be allowed? assuming they are, have they actually b
    2 comments 150 views last activity
  • Realm repeat was enabled in 8.5.0 and was meant to replace the former map repeat system. The problem? now realms with 1 or 2 maps in them are just ridiculously more common now. Its like you get 1 good match on macmillan then immediately its always followed by a swamp or nostromo. Noone is complaining if they get macmillan → macmillan → autohaven → autohaven but when its constantly Macmillan →
    1 comments 60 views last activity
  • title seems like since they were removed all i get is indoor maps now. map variations added so much variety and they just get taken away. different map layouts were cool and gave us more stuff to learn. now its just the same few maps. suffocation pit II was also just straight up 50x better than og suffo, badham 3 was also just a direct upgrade to badham 1
    1 comments 40 views last activity
  • Will the denuvo trials be affected by reshade? do reshade users need to uninstall? alot of people need these answered
    1 comments 250 views last activity
  • as we know endurance and haste after unhook was reduced from 15s→10s and elusive was added for 10s The problem? Now its actually EASIER to tunnel , heres why: Since the status effects are all in sync at 10s, now the killer literally has an audio AND visual cue of exactly when the endurance runs out. If im playing lets say kaneki and after i hear the unhook notification, io go back to the hook,
    62 comments 1,650 views last activity
  • these 3 gen maps are genuinely so boring to play on for both sides. the maps are flawed. these 3 gen style maps need to go
    6 comments 80 views last activity
  • (Buff) Boon Illumination: shows auras of generators, chests, other survivors and vault locations (Rework) Babysitter: extends (soon) basekit elusive by +20s (Buff) Head on: secondary effect: Grunts of pain are reduced to 0% while in a locker and not exhausted (Buff) Mirrored Illusion: secondary effect: if the killer damages the illusion, it explodes (chem trap effect) and applies 20% hind
    1 comments 71 views last activity
  • By Default totems take 14 seconds to cleanse/bless (Dull) and 28 seconds to bless (Hex)- This causes issues where sometimes you will load into the match as killer and you're totem will be gone before you can get too it. With TOTH active, it takes 35s/70s. The whole intention of TOTH is its a perk that allows your hexes to live just that little bit longer but that intention is never met because
    22 comments 380 views last activity
  • as we know skillchecks are currently the most RNG affecting factor in a match- with the amount of perks that affect skillchecks on both the killer and survivor, skillchecks need some sort of uniformity throughout the game. Currently, skillchecks have an 8% chance to trigger every second on a generator- this equates to approx 7.2 skillchecks per generator. (Roughly 1 skillcheck every 12.5s, al
    0 comments 51 views last activity
  • Currently DBD has implemented 2 forms of supersampling (FSR & XESS), this simply is not good enough for 2026. FSR is so terribly integrated that its actually more efficient to run XESS (polar opposite of how it should be, FSR (when properly implemented) is far superior. this just shows how bad they really are. and now for the elephant in the room, Why is DLSS and DLAA still not a thing? i
    7 comments 211 views last activity
  • since fog vials, keys, maps ect only have 5 addons its a bit weird flashlights still have 14 addons. since the new standard is 1 of each colour ill try stick with that
    0 comments 41 views last activity