reworking bad/niche/unhealthy perks
(Buff) Boon Illumination:
shows auras of generators, chests, other survivors and vault locations
(Rework) Babysitter:
extends (soon) basekit elusive by +20s
(Buff) Head on:
secondary effect: Grunts of pain are reduced to 0% while in a locker and not exhausted
(Buff) Mirrored Illusion:
secondary effect: if the killer damages the illusion, it explodes (chem trap effect) and applies 20% hindered for 6s
(Rework) Calm Spirit:
you do not scare crows and you open chests, rummage, bless & cleanse silently. (removed no scream effect since hardened power crept it anyway but also removed the 30% slower debuff)
(Nerf) Finesse:
secondary effect: doesnt work when exhausted- doesnt cause exhaustion.
(Rework) Up the Ante:
While holding an item and stationary, press F to instantly increase items rarity by 1 tier, but reducing its charges by 50% in the process
(Nerf) Overzealous:
after blessing/cleansing a totem, increase repair speed by 10%. if it was a hex, 15%.
(Buff) Parental guidance:
after stunning the killer, gain elusive for 10 seconds.
(Buff) Cut loose:
After performing a loud vault, for the next 10 seconds, vault silently and reset the 10s timer. 60s cooldown after chain breaks.
(Rework) Dark Sense:
Whenever a generator is completed, gain a token, up to 3. Use the secondary action to consume a token and reveal the killers aura for 7s.
(Nerf) Hyperfocus:
secondary effect: each stack has an 8% chance to make the skillcheck appear in a random place(alan wake perk).
(Rework): Inner focus
When another survivor is in chase by the killer, you see that survivors aura and they see yours. You also see other survivors scratch marks. (a perk for flashlight users going for saves)
(Rework) Boon: Leader
Survivors within the boons range cleanse, bless, open exit gates, sabotage, unlock chests and unhook 30% faster
(Buff) Empathy:
You see the auras of injured survivors and heal other survivors 35% faster (alternate empathic connection)
(Rework) Left behind:
For each other survivor who has successfully escaped through the exit gate, gain 3% haste. (alternate hope, doesnt work for dead survivors)
(Rework) Sole Survivor:
Whenever you have the Elusive status effect, gain 2% haste.
(Nerf) Windows of Opportunity:
Shows vault locations within 32m and pallet locations within 24m.
(Rework) Better Together:
When repairing a generator, all other survivors see you're aura (not the gen itself as it can look like blast mine/trail)
(Rework) Teamwork: Blood pact:
(Teamwork perks linger for 4s and reactivate if radius is re-entered during that time. blood pact currently doesnt.)
(Buff) Visionary:
See the aura of all generators
(Rework) Hex: Thrill of The Hunt
Totem cleansing takes 4x longer however the progress of cleansed totems is saved when letting go prematurely.
(Rework) Beasts of prey
after a generator is completed, Red Stain is invisible to survivors for 60s
(Rework) Hex: Wretched Fate
When a survivor is inflicted with a status effect with a duration, all other healthy survivors suffer from the same status effect for the same duration. (does not apply to the broken status effect)
(Buff) Cruel Limits
Whenever a generator is completed, gain a token. the next time you're in chase witrh a survivor, consume a token blocking all vaults for 30s.
(Rework) Unrelenting:
When putting a survivor into the dying state with a basic attack, the cooldown on that attack is reduced by 60%. (alternate STBFL that doesnt work on injuring)
Comments
Some of these ideas are pretty interesting and viable, like for example your Boon: Illumination buff, or the Better Together and Visionary changes that I feel like a lot of people have wanted. But some of these changes feel rather unnecessary. For example, Finesse is decently strong, but it's nowhere near meta and doesn't need a nerf. Or Up the Ante's change would basically make it useless for anything but farming things like purple flashlights at the exit gate.